Lots of stuff wrong with this article. In my opinion, they way over simplified the human psyche and what drives us, and in addition, why video games are appealing and potentially addictive.
"How much harder would we work at the office if we got this, and could measure our progress toward it? And if the light shot from our crotch?"
-- Show's what they know.
Although I have to admit, that ZD Online business is really unbelievable.
Great Article!
-Grimm
I know I wouldn't want a bright golden light shooting from MY crotch thank you very much! *laughs*
I agree SOME...maybe ALOT of games are like this..but I seriously cannot see UO in this catagory. UO is more...relaxed, for lack of a better term. I think it's more player mentality then UO itself.
In today's world, everyone wants what they want NOW! When I first started playing UO, I remember it taking me almost 9 months to GM Magery, and I didn't do it by continuously casting one spell over and over like people do now.
When I came back, there were alot of skills that I had lost on soulstones, and sure I know how to gain those skills back FAST but it's not necessary.
I had to leave my crafter on Atlantic when I moved back to Origin, re-training Tailoring/Smithing/Carpentry/lumberjacking...I lost stealing, I lost begging...and yeah there are ways to get those skills to GM and higher really fast by being the rat in a cage, but it's not NECESSARY.
I think for us *old-timers* that still play UO, we don't have that skinner box mentality. Instant gratification is something every human being wants, and sure we want those shiny items, which is why people do the abyss champs over and over..and over...me? I go down to the cavern of the discarded every so often and kill a few rats and get a few essance...I've never been down there for more then 20 minutes or so.
To me, anyway, UO should not have been put into this catagory. The one example that was made from back when you HAD to refresh your house was decent at best, but still in my opinion doesn't make UO fit into the same Catagory as WoW or any of the other games mentioned. One of the many reasons I love this game is because it's NOT about all that, it's the person who plays that makes it that way.
Sure I want to be able to make super cool armor, but I don't have to spend hours and hours crafting the same item over and over to GM tailoring, I can do it slowly, casually over time, same with everything else.