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#1 Battleship:
Simple enough to plan out, two floors of an 18x18 are converted into the play area. Each floor gets a 10x10 section designated as the "board". Communication Crystals would serve to connect the two halves of the board during game play.
Tokens of some type would have to be used to designate the boat strikes and misses. When players arrived they would be split into two teams, each team would decide on its own play rotation, then place their boats by writing their placement down in a provided book (example: Battleship is at A1-A3). Access between floors would be restricted (probably with owner only teleporters).
The rest of the event would play out as the original does, with each team taking turns "firing" and trying to sink the other's fleet. Or in order to speed up the game a little it could be played with the "salvo" rule, where a team gets as many shots per turn as the # of boats they have left.
#2 Capture the Flag:
Since they broke paintball with the last publish (flagging and moving inside a house boots you) my brothers and I have decided to try to turn paintball into a capture the flag event. Setup would require a partially enclosed area in fel, that we could block off (we have found one such area but wont post further info b/c of potential griefers), a bunch of weighted bag balls, and something that could be used as a flag for each side, possibly the flags we had been using as decoration in the paintball event (the really tall ones, i forget the name off hand).
Once setup the game would proceed just like paintball, the teams would meet in the middle of the play area and flag on me, then when i say go they would proceed to blow each other up and try and capture the other team's flag by bringing it back to their own side.
#3 Battle Stratego (for lack of a better name):
Also since they broke paintball, we have been tossing around this idea. A group of people would go to the paintball arena sprea out in a designated area, be given a bag containing some scrolls, potions, maybe a dart or ninja star even, then they would flag and try to be the last person standing. The trick is the fighting goes thru a rotation (me, followed by person x, followed by y, etc) and you are only allowed one action per round. Knowing when to use your heal potion, or when to cast stonewall in front of your self, or when to poision someone would be key to success.
They need some work so give me some suggestions =)
Simple enough to plan out, two floors of an 18x18 are converted into the play area. Each floor gets a 10x10 section designated as the "board". Communication Crystals would serve to connect the two halves of the board during game play.
Tokens of some type would have to be used to designate the boat strikes and misses. When players arrived they would be split into two teams, each team would decide on its own play rotation, then place their boats by writing their placement down in a provided book (example: Battleship is at A1-A3). Access between floors would be restricted (probably with owner only teleporters).
The rest of the event would play out as the original does, with each team taking turns "firing" and trying to sink the other's fleet. Or in order to speed up the game a little it could be played with the "salvo" rule, where a team gets as many shots per turn as the # of boats they have left.
#2 Capture the Flag:
Since they broke paintball with the last publish (flagging and moving inside a house boots you) my brothers and I have decided to try to turn paintball into a capture the flag event. Setup would require a partially enclosed area in fel, that we could block off (we have found one such area but wont post further info b/c of potential griefers), a bunch of weighted bag balls, and something that could be used as a flag for each side, possibly the flags we had been using as decoration in the paintball event (the really tall ones, i forget the name off hand).
Once setup the game would proceed just like paintball, the teams would meet in the middle of the play area and flag on me, then when i say go they would proceed to blow each other up and try and capture the other team's flag by bringing it back to their own side.
#3 Battle Stratego (for lack of a better name):
Also since they broke paintball, we have been tossing around this idea. A group of people would go to the paintball arena sprea out in a designated area, be given a bag containing some scrolls, potions, maybe a dart or ninja star even, then they would flag and try to be the last person standing. The trick is the fighting goes thru a rotation (me, followed by person x, followed by y, etc) and you are only allowed one action per round. Knowing when to use your heal potion, or when to cast stonewall in front of your self, or when to poision someone would be key to success.
They need some work so give me some suggestions =)