H
Heskey
Guest
Hey guys,
Ever since UO3D's release I've been a roleplayer on the Europa shard and haven't got much/any knowledge of anything that's been added to UO since then.
I've always wanted a crafter though, but now I don't know how much of each skill, and/or what skills're needed to succeed as a crafter?
As well as selling to the public, the main reason for the crafter is my RP guild, The Baronship of Cove, and will need to be able to make weapons, uniforms and leather uniforms for our members. Being an RP guild, my pack-animals are restricted to pack horses; no fire/blue beetles unfortunately, which means I'll need to be able to either gate my horses from spot to spot, or take tiny amounts back and forth to the smith via runebooks, forego-ing magery. I hear Armslore has been brought back in as a 'bonus' to Blacksmithy?
Any help with what skills you'd suggest for that would be great.
----
2nd character, an Assassin!
Again, a full-on RP character, I've never had a stealther before and I'm getting the taste for one.
There seems to be too many skills required to be an assassin; but then again that's my T2A blinkered vision of "7x GM". Does Ninjitsu need to be a must these days?
The only restriction I need to ask that you apply when thinking of a template, is that in order to use poisoned weapons in the community I'm in, your character has to have the ability to poison the weapons themselves, and I'm not sure if I remember this rightly, but lethal poison may be banned (So no point having too-high poisoning)
Any and all help appreciated, thanks so much
P.S. Being an RP community it's not acceptable to wear jewelry that 'magically' enhances your characters knowledge of fighting/crafting etc, so I can't have these bizarre 35 skill templates that're compensated by jewelry
Ever since UO3D's release I've been a roleplayer on the Europa shard and haven't got much/any knowledge of anything that's been added to UO since then.
I've always wanted a crafter though, but now I don't know how much of each skill, and/or what skills're needed to succeed as a crafter?
As well as selling to the public, the main reason for the crafter is my RP guild, The Baronship of Cove, and will need to be able to make weapons, uniforms and leather uniforms for our members. Being an RP guild, my pack-animals are restricted to pack horses; no fire/blue beetles unfortunately, which means I'll need to be able to either gate my horses from spot to spot, or take tiny amounts back and forth to the smith via runebooks, forego-ing magery. I hear Armslore has been brought back in as a 'bonus' to Blacksmithy?
Any help with what skills you'd suggest for that would be great.
----
2nd character, an Assassin!
Again, a full-on RP character, I've never had a stealther before and I'm getting the taste for one.
There seems to be too many skills required to be an assassin; but then again that's my T2A blinkered vision of "7x GM". Does Ninjitsu need to be a must these days?
The only restriction I need to ask that you apply when thinking of a template, is that in order to use poisoned weapons in the community I'm in, your character has to have the ability to poison the weapons themselves, and I'm not sure if I remember this rightly, but lethal poison may be banned (So no point having too-high poisoning)
Any and all help appreciated, thanks so much
P.S. Being an RP community it's not acceptable to wear jewelry that 'magically' enhances your characters knowledge of fighting/crafting etc, so I can't have these bizarre 35 skill templates that're compensated by jewelry