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2.0.3 Patch Notes - 1/9/07

G

Guest

Guest
The latest patch notes can always be
found at http://www.worldofwarcraft.com/info/underdev/implemented/</font></p>



<font face="arial" size="2">The Burning Crusade
</font></p>
<ul>
<font face="arial" size="2">Several years have passed since the
Burning
Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth
have continued to rebuild their once shattered kingdoms. With renewed
strength, the heroes of the Horde and Alliance have begun to explore
the broken lands beyond the Dark Portal. What dangers or rewards await
mortal champions in Draenor? And what will the Alliance and Horde do
when they discover that the demons they thought vanquished have
returned to renew their terrible Burning Crusade?
</font>
[/list]



<font face="arial" size="2">General
</font></p>
<ul>
[*]<font face="arial" size="2">A stirring of events has begun
throughout Azeroth and rumor points to the Dark Portal as its source.
</font>
[*]<font face="arial" size="2">Mazk Snipeshot in Booty Bay now sells
bullets.
</font>
[*]<font face="arial" size="2">The Auction House now sorts
by buyout price first, then by current price. This should filter all of
the items with outlandish buyout prices to the bottom of the list.
</font>
[*]<font face="arial" size="2">Players will now need to be level 58
to pass through the Dark Portal. (The Burning Crusade Expansion must be
installed.)
</font>
[*]<font face="arial" size="2">Collector Edition pets are now blue
items and a confirmation dialogue will appear to prevent accidental
deletion.
</font>
[*]<font face="arial" size="2">Pets will no longer attack targets
that are under the influence of crowd control (sheep, banish, etc.).
</font>
[*]<font face="arial" size="2">The title "Scarab Lord" can now be
chosen in game for select players.
</font>
[/list]



<font face="arial" size="2">PvP
</font></p>
<ul>
[*]<font face="arial" size="2">Players can use the /teamquit or
/teamdisband command in order to leave an Arena team.
</font>
[*]<font face="arial" size="2">A new bracket has been added to
Alterac Valley for level 61-70.
</font>
[*]<font face="arial" size="2">Added a sorting function so that the
battleground and scoreboard can be sorted by any of the categories.
</font>
[*]<font face="arial" size="2">Healthstones and summoned
warlock pets will no longer cost a soulshard to summon in the Arena
preparation area. All summoned items and pets will be dismissed on
leaving the arena.
</font>
[*]<font face="arial" size="2">The last pet a player had summoned
will be resummoned outside the Arena upon leaving.
</font>
[/list]



<font face="arial" size="2">Druids
</font></p>
<ul>
[*]<font face="arial" size="2">Due to various talent changes, all
Druids will have all their talent points refunded.
</font>
[*]<font face="arial" size="2">"Feline Swiftness" has been renamed
"Feral Swiftness". The dodge % increase now also applies to Bear and
Dire Bear Forms.
</font>
[*]<font face="arial" size="2">"Improved Moonfire" has been reduced
to 2 ranks, for a 5/10% bonus.
</font>
[*]<font face="arial" size="2">"Insect Swarm" has had its
damage on all ranks increased. The mana cost of ranks 1 and 3 has been
increased. The mana cost of ranks 4,5 and 6 has been decreased.
</font>
[*]<font face="arial" size="2">"Nurturing Instinct" now grants its
benefit at all times, but the bonus has been reduced to 25/50% of
Strength.
</font>
[*]<font face="arial" size="2">"Improved Starfire" has
been renamed to "Celestial Focus" and now also increases the chance to
resist casting pushback when casting Wrath by 25/50/70%.
</font>
[*]<font face="arial" size="2">"Blood Frenzy" benefits have merged
with "Primal Fury".
</font>
[*]<font face="arial" size="2">"Improved Leader of the Pack" has
been reduced to 2 ranks for 2/4% total health healed.
</font>
[*]<font face="arial" size="2">"Pounce" no longer requires the druid
to be behind the target.
</font>
[*]<font face="arial" size="2">"Barkskin" is now usable while
stunned.
</font>
[*]<font face="arial" size="2">Druids now need substantially less
agility per dodge.
</font>
[*]<font face="arial" size="2">"Dire Bear Form" armor
bonus increased to 450% and health bonus changed to a 25% percent
health increase instead of a flat increase.
</font>
[*]<font face="arial" size="2">The Health bonus of "Bear Form" has
changed to a 25% percent health increase instead of a flat increase.
</font>
[*]<font face="arial" size="2">"Swipe" has had its threat bonus
multiplier removed.
</font>
[*]<font face="arial" size="2">"Maul" has had its threat bonus
multiplier changed to a flat value similar in threat per time to
"Heroic Strike".
</font>
[*]<font face="arial" size="2">"Regrowth" has had its mana cost
reduced by approximately 18%.
</font>
[*]<font face="arial" size="2">"Tree of Life" healing
bonus now increases the healing received by your party members instead
of the healing dealt by your party members.
</font>
[*]<font face="arial" size="2">The "Tranquility" base
amount healed per second has increased by approximately 273%. The
radius of effect has increased from 20 yards 30 yards. Mana cost has
increased by 40%. The Cooldown has increased from 5 minutes to 10
minutes. The Duration has decreased from 10 seconds to 8 seconds.
</font>
[*]<font face="arial" size="2">"Mangle" will not stack
multiple copies from multiple forms or druids anymore. This was never
intended behavior. The percentage modification on bleeds has increased
from 25% to 30% and "Mangle" now increases the damage from "Shred" as
well. In addition, "Mangle" will now benefit from the damage boost from
"Tiger's Fury".
</font>
[*]<font face="arial" size="2">"Enrage" will now show up in the
combat log and in floating combat text.
</font>
[*]<font face="arial" size="2">"Lifebloom" will now correctly
consume clearcasting.
</font>
[*]<font face="arial" size="2">"Predatory Instincts" has
had its tooltip adjusted to indicate it only works in feral forms, and
that it increases damage by a percent, not damage bonus by a percent.
</font>
[*]<font face="arial" size="2">If a spell is resisted, it will no
longer break stealth.
</font>
[*]<font face="arial" size="2">"Tree of Life's" bonus healing aura
will now reactivate correctly when "Banish" wears off.
</font>
[*]<font face="arial" size="2">Shapeshifted druids will now be able
to speak to npcs while shapeshifted.
</font>
[/list]



<font face="arial" size="2">Hunters
</font></p>
<ul>
[*]<font face="arial" size="2">"Multi-Shot" has had its mana cost
adjusted back to a value closer to its pre 2.0.1 version.
</font>
[*]<font face="arial" size="2">If your pet has been recently revived
by using "Call Pet", it will no longer reset back to full health.
</font>
[*]<font face="arial" size="2">If a Hunter "Wyvern Stings"
an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep
will now be reapplied correctly.
</font>
[/list]



<font face="arial" size="2">Mages
</font></p>
<ul>
[*]<font face="arial" size="2">"Frost Nova" (Water Elemental Spell)
has been renamed to "Freeze".
</font>
[*]<font face="arial" size="2">"Ice Lance" is now correctly affected
by "Elemental Precision".
</font>
[*]<font face="arial" size="2">"Ice Armor"is now correctly affected
by "Elemental Precision".
</font>
[*]<font face="arial" size="2">"Frost Armor" is now correctly
affected by "Elemental Precision".
</font>
[*]<font face="arial" size="2">Mages will no longer see
line of sight errors if the target moves behind an obstacle after the
spell "Arcane Missiles" has begun casting.
</font>
[*]<font face="arial" size="2">"Blazing Speed" no longer PROCs while
the caster is mounted.
</font>
[/list]



<font face="arial" size="2">Paladins
</font></p>
<ul>
[*]<font face="arial" size="2">"Blessing of Might" now also
increases ranged attack power.
</font>
[*]<font face="arial" size="2">"Improved Righteous Fury" now also
reduces all damage taken while active by 2/4/6%.
</font>
[*]<font face="arial" size="2">"Improved Divine Shield" (Protection
Talent) has been renamed "Sacred Duty" and now also increases total
Stamina by 3/6%.
</font>
[*]<font face="arial" size="2">"Improved Resistance Auras"
has been renamed "Spell Warding", reduces all spell damage taken by the
Paladin and is no longer tied to Resistance Auras.
</font>
[*]<font face="arial" size="2">We have fixed a bug where the damage
bonus from "Holy Guidance" was being added to physical attacks.
</font>
[*]<font face="arial" size="2">"Divine Illumination's" duration has
been increased to 15 sec, from 10 sec.
</font>
[*]<font face="arial" size="2">There will no longer be a slight
delay on receiving the buff from "Light's Grace" when it occurs.
</font>
[*]<font face="arial" size="2">The bonus "Avenger's Shield" receives
from bonus spell damage effects has been increased.
</font>
[/list]



<font face="arial" size="2">Priests
</font></p>
<ul>
[*]<font face="arial" size="2">"Mass Dispel" will no longer cause
stealthed Rogues and prowling Druids to lose stealth.
</font>
[*]<font face="arial" size="2">"Surge of Light" (Holy Talent) can no
longer be triggered by using items.
</font>
[/list]



<font face="arial" size="2">Rogues
</font></p>
<ul>
[*]<font face="arial" size="2">Due to various talent changes, Rogues
will have all talent points refunded.
</font>
[*]<font face="arial" size="2">"Evasion" (Rank 2) now
reduces the chance that ranged attacks will hit the Rogue by 25%,
reduced from 50%. It is now available at level 50.
</font>
[*]<font face="arial" size="2">The "Cloak of Shadows" cooldown has
been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
</font>
[*]<font face="arial" size="2">"Shadowstep" (New Subtlety
Talent) attempts to step through the shadows and reappear behind your
enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased
by 20% and lasts 10 sec. This is only usable while stealthed.
</font>
[*]<font face="arial" size="2">"Premeditation" (Subtlety Talent) has
had its range increased to 30 yards.
</font>
[*]<font face="arial" size="2">"Preparation" now only
resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood",
"Adrenaline Rush" and "Premeditation" abilities.
</font>
[*]<font face="arial" size="2">"Wound Poison" now causes damage and
reduces all healing by 10%, stacks up to 5 times.
</font>
[*]<font face="arial" size="2">The Cooldown for "Blind" has been
reduced to 3 min, from 5 min.
</font>
[*]<font face="arial" size="2">There is no longer a random
chance the effect of "Sap" will end (i.e. removed the heartbeat resist
check). The effect will still end early when the target is damaged.
</font>
[*]<font face="arial" size="2">Each rank of "Weapon Expertise"now
provides 5 weapon skill.
</font>
[*]<font face="arial" size="2">"Surprise Attacks" now increases the
damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10%
instead of 8%.
</font>
[*]<font face="arial" size="2">Resisted spells will no longer break
"Stealth"/"Vanish".
</font>
[*]<font face="arial" size="2">Combo points added to a target should
not be reset until you add a combo point to a different target.
</font>
[/list]



<font face="arial" size="2">Shaman
</font></p>
<ul>
[*]<font face="arial" size="2">"Earth Shock" no longer causes
increased threat.
</font>
[*]<font face="arial" size="2">"Frost Shock" now causes increased
threat.
</font>
[*]<font face="arial" size="2">The training cost for "Strength of
Earth Totem (Rank 5)" is now correct.
</font>
[*]<font face="arial" size="2">"Nature's Guardian" will now work
properly even when you don't have an enemy targeted.
</font>
[/list]



<font face="arial" size="2">Warlocks
</font></p>
<ul>
[*]<font face="arial" size="2">Melee damage of "Felguard" has been
reduced.
</font>
[*]<font face="arial" size="2">The damage increase component of
"Soul Link" has been improved. The damage mitigation component has been
reduced.
</font>
[*]<font face="arial" size="2">The cooldown of "Shadowfury" has been
reduced to 20 sec, from 1 min.
</font>
[*]<font face="arial" size="2">The mana cost of "Soul Fire" has been
reduced by approximately 45%.
</font>
[*]<font face="arial" size="2">The feedback from dispelling
"Unstable Affliction" is now affected by "Shadow Mastery".
</font>
[*]<font face="arial" size="2">Pets will again have their mana reset
to full in addition to their health when first summoned.
</font>
[*]<font face="arial" size="2">"Demonic Resilience" will now
properly reduce pet damage taken.
</font>
[*]<font face="arial" size="2">Fire objects in the game world
(bonfires, braziers) will no longer trigger "Nether Protection".
</font>
[*]<font face="arial" size="2">When a Warlock is under the
effects of "Backlash" and "Nightfall", only one of the effects will be
consumed by a "Shadow Bolt" cast.
</font>
[*]<font face="arial" size="2">The bonus that the spells
"Corruption" and "Curse of Agony" receive from bonus spell damage
effects has been decreased by approximately 10%.
</font>
[/list]



<font face="arial" size="2">Warriors
</font></p>
<ul>
[*]<font face="arial" size="2">"Weapon Mastery" Rank 2 of this
talent
now grants full immunity to "Disarm" mechanics, and will properly
display "Immune" when a "Disarm" is attempted.
</font>
[*]<font face="arial" size="2">"Slam's" swing time is no longer
slowed by damage taken.
</font>
[*]<font face="arial" size="2">"Rampage's" rage cost has been
reduced to 20.
</font>
[*]<font face="arial" size="2">The daze portion of "Piercing Howl"
will now still land even if the target is already snared.
</font>
[*]<font face="arial" size="2">The bonus threat of "Devastate" on
all ranks has been increased. Bonus threat will no longer decrease as
ranks increase.
</font>
[/list]



<font face="arial" size="2">Items
</font></p>
<ul>
[*]<font face="arial" size="2">The energy gained from "Thistle Tea"
now decreases with levels past 40.
</font>
[*]<font face="arial" size="2">"Idol of Ferocity" now increases
"Claw" and "Rake" damage instead of reducing energy cost.
</font>
[*]<font face="arial" size="2">"Idol of Brutality" now increases
"Maul" and "Swipe" damage instead of reducing rage cost.
</font>
[*]<font face="arial" size="2">"Idol of Health" now provides bonus
healing on "Healing Touch" instead of reducing its cast time.
</font>
[*]<font face="arial" size="2">The rage gained from "Gri'lek's Charm
of Might" now decreases with levels past 60.
</font>
[*]<font face="arial" size="2">The energy gained from "Renataki's
Charm of Trickery" now decreases with levels past 60.
</font>
[*]<font face="arial" size="2">"Renataki's Charm of Beasts" no
longer resets the cooldown on Arcane Shot.
</font>
[*]<font face="arial" size="2">"Wushoolay's Charm of Nature" now
provides haste rating instead of reducing "Healing Touch" cast time.
</font>
[*]<font face="arial" size="2">"Wushoolay's Charm of Spirits" now
increases "Lightning Shield" damage by a flat amount instead of a
percentage.
</font>
[*]<font face="arial" size="2">"Hazza'rah's Charm of Destruction"
now increases spell crit rating instead of spell crit percent.
</font>
[*]<font face="arial" size="2">"Hazza'rah's Charm of Magic" now
increases Arcane spell damage instead of providing a spell crit bonus.
</font>
[*]<font face="arial" size="2">"Tidal Charm" Now has a chance of
failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"The Black Book" now provides a flat
amount of spell power, attack power, and armor to your pet, instead of
by a percentage.
</font>
[*]<font face="arial" size="2">"Rune of Metamorphosis" now reduces
mana cost of shapeshifting by a flat amount, instead of by a
percentage.
</font>
[*]<font face="arial" size="2">"Lifegiving Gem" now provides 1500
healing and bonus max health instead of a percentage of your max
health.
</font>
[*]<font face="arial" size="2">"Venomous Totem" now increases damage
dealt by "Instant Poison" and "Deadly Poison" instead of increasing
poison land chance.
</font>
[*]<font face="arial" size="2">"Natural Alignment Crystal" now
increases Nature spell damage by a flat amount instead of by a
percentage.
</font>
[*]<font face="arial" size="2">"Pristine South Seas Kelp" now
provides spell crit rating instead of spell crit chance.
</font>
[*]<font face="arial" size="2">"Devilsaur Tooth" now grants your pet
crit rating instead of a guaranteed crit.
</font>
[*]<font face="arial" size="2">"Wail of the Banshee" now has a
chance of failure against targets over level 60.
</font>
[*]<font face="arial" size="2">The threat reduction from "Fetish of
the Sand Reaver" now decreases with levels past 60.
</font>
[*]<font face="arial" size="2">The threat reduction from "Eye of
Diminution" now decreases with levels past 60.
</font>
[*]<font face="arial" size="2">"Stygian Buckler" now has a chance of
failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"Horned Viking Helmet" now has a
chance of failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"Gnomish Mind Control Cap" now has a
greater chance of failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"Goblin Rocket Helmet" now has a
chance of failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"Clutch of Foresight" now has a
chance of failure against targets over level 60.
</font>
[*]<font face="arial" size="2">"Flash Bomb" now has a chance of
failure against targets over level 60.
</font>
[*]<font face="arial" size="2">The "Green Dragon Mail" Set +15% mana
regenerationhas been replaced with 20 mana per 5 sec.
</font>
[*]<font face="arial" size="2">The "Vestments of Transcendence" Set
+15% mana regeneration has been replaced with 20 mana per 5 sec.
</font>
[*]<font face="arial" size="2">The "Stormrage Raiment Set" +15% mana
regeneration has been replaced with 20 mana per 5 sec.
</font>
[*]<font face="arial" size="2">The Thunderclap set bonus for
"Conqueror's Battlegear" is no longer cumulative with the "Thunderclap"
talent.
</font>
[*]<font face="arial" size="2">The reduction in cooldown
on Rapid Fire from the "Striker's Garb" Set bonus is no longer
cumulative with the "Rapid Killing" talent.
</font>
[*]<font face="arial" size="2">The Paladin abilities Flash of Light
and Holy Light will again correctly use charges from the "Zandalarian
Hero Charm".
</font>
[*]<font face="arial" size="2">The Paladin abilities Flash of Light
and Holy Light will again correctly activate charges from the "Talisman
of Ascendence".
</font>
[/list]



<font face="arial" size="2">Professions
</font></p>
<ul>
[*]<font face="arial" size="2">Enchantments
</font>
<ul>
[*]<font face="arial" size="2">The Crusader Enchantment now
decreases in potency for wielders above level 60.
</font>
[*]<font face="arial" size="2">The Icy Chill Enchantment now
decreases in potency for wielders above level 60.
</font>
[*]<font face="arial" size="2">The Lifestealing Enchantment now
decreases in potency for wielders above level 60.
</font>
[/list]

[*]<font face="arial" size="2">Blacksmithing/Leatherworking
specialization has changed with specialization providing recipes to
make powerful items that only you can wear. You can now unlearn a
blacksmithing or leatherworking specialization and learn a different
one by finding the appropriate NPC, paying the fee to unlearn your old
specialization, and then find the new specialist to learn a new one.
Also, all of the old blacksmithing/leatherworking recipes that required
specialization no longer require it and can be learned by any
blacksmith/leatherworker.
</font>
[*]<font face="arial" size="2">Silver/Golden/Mystic/Runic
Spellthread have been increased in power.
</font>
[/list]



<font face="arial" size="2">User Interface
</font></p>
<ul>
[*]<font face="arial" size="2">Added a new option to the Looking for
Group and Looking for More panel to choose Heroic Mode Dungeons.
</font>
[*]<font face="arial" size="2">Players will now be able to pull out
a pet window to see all the pets in the raid.
</font>
[*]<font face="arial" size="2">Added Ranged and Spell stats as a
display option for the G15 keyboard.
</font>
[*]<font face="arial" size="2">Updated the Sound Options menu to
include a checkbox for Hardware Acceleration and a slider for Sound
Channels.
</font>
<ul>
[*]<font face="arial" size="2">PC default is "Hardware
Acceleration = ON" and "Sound Channels = LOW".
</font>
[*]<font face="arial" size="2">Players that experience
poor system performance can set "Hardware Acceleration=OFF" which may
improve performance but will disable any EAX (reverberation) effects
supported by their sound card.
</font>
[*]<font face="arial" size="2">Players with more powerful
systems can raise the "Sound Channels" slider to increase the number of
simultaneous sounds in the game, providing a more immersive soundscape.
</font>
[*]<font face="arial" size="2">Mac users will not have a
checkbox or slider available due to the Mac's default setting of
"Hardware Acceleration = OFF" and the "Sound Channels = HIGH".
</font>
[/list]

[*]<font face="arial" size="2">API Changes
</font>
<ul>
[*]<font face="arial" size="2">NEW: Dismount()
</font>
[*]<font face="arial" size="2">NEW: equippable =
IsEquippableItem(item)
</font>
[*]<font face="arial" size="2">NEW: link =
GetInboxItemLink(index)
</font>
[*]<font face="arial" size="2">NEW: button =
GetMouseButtonClicked() -- Returns the name of the button that
triggered a mouse down/up/click/doubleclick event.
</font>
[*]<font face="arial" size="2">NEW: hasMacro = CursorHasMacro()
</font>
[*]<font face="arial" size="2">NEW: "item", itemID, link =
GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR
"macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()
</font>
[/list]

[*]<font face="arial" size="2">Macro Features
</font>
<ul>
[*]<font face="arial" size="2">NEW: /dismount
</font>
[*]<font face="arial" size="2">/castsequence will equip items if
they need to be equipped, and use them otherwise.
</font>
[*]<font face="arial" size="2">The following commands now
support the [target=unit] macro option syntax: /startattack,
/petattack, /target, /assist, /focus
</font>
[*]<font face="arial" size="2">If you add a #showtooltip
line to your macro, it will show the tooltip of the item or spell in
addition to the normal visual feedback.
</font>
[*]<font face="arial" size="2">A unit's name can be used
anywhere a unit token can be used. e.g. if you had the player Desmondia
in your party, /cast [target=Desmondia] Flash Heal, would cast Flash
Heal on her. This will only work for the player, pet, party members and
pets, and raid members and pets. You can use "-target" or "-pet" to
indicate the target or pet of the named unit, e.g. /cast
[target=Desmondia-target,harm] Shadow Word: Pain
</font>
[/list]

[*]<font face="arial" size="2">Key Bindings
</font>
<ul>
[*]<font face="arial" size="2">Holding down ctrl, alt, shift, x
will
check keybindings in the following order: ALT-CTRL-SHIFT-X,
CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
</font>
[*]<font face="arial" size="2">Key bindings that directly cast
spells or use items now respect the self-cast modifier.
</font>
[/list]

[*]<font face="arial" size="2">Frame Methods
</font>
<ul>
[*]<font face="arial" size="2">UPDATED: protected, explicit =
Frame:IsProtected() -- New 'explicit' return value
</font>
[/list]

[*]<font face="arial" size="2">Tooltip Methods
</font>
<ul>
[*]<font face="arial" size="2">NEW: isUnit =
Tooltip:IsUnit("unit")
</font>
[*]<font face="arial" size="2">NEW: name = Tooltip:GetUnit()
</font>
[*]<font face="arial" size="2">NEW: name, link =
Tooltip:GetItem()
</font>
[*]<font face="arial" size="2">NEW: name, rank =
Tooltip:GetSpell()
</font>
[*]<font face="arial" size="2">Added several script
handlers which are called when the tooltip is set to a unit, item, or
spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell
</font>
[/list]

[*]<font face="arial" size="2">Cooldown Indicators
</font>
<ul>
[*]<font face="arial" size="2">There's a new cooldown indicator
frame
that replaces the previous model file. The old syntax: &lt;Model
inherits="CooldownFrameTemplate"/&gt; should be replaced by
&lt;Cooldown inherits="CooldownFrameTemplate"/&gt;
</font>
[/list]

[*]<font face="arial" size="2">Secure Templates
</font>
<ul>
[*]<font face="arial" size="2">Added an action type "attribute"
to secure action buttons which sets an arbitrary attribute on an
arbitrary frame.
</font>
[*]<font face="arial" size="2">Added support for state header
resizing and re-parenting on state changes.
</font>
[/list]

[*]<font face="arial" size="2">Saved Variables
</font>
<ul>
[*]<font face="arial" size="2">Arrays that are stored as saved
variables are now saved using lua's array initializer syntax for
optimal memory usage and performance on load.
</font>
[/list]

[*]<font face="arial" size="2">Bug Fixes
</font>
<ul>
[*]<font face="arial" size="2">Unit frames will respond to
modified clicks by default.
</font>
[*]<font face="arial" size="2">Action buttons no longer
use shift-click to pick up actions, but instead use shift-drag. This
frees up the shift modifier for use in macros or as a self-cast
modifier.
</font>
[*]<font face="arial" size="2">MovePad will work again.
</font>
[*]<font face="arial" size="2">Fixed taint issues with the unit
menus (dueling, dismissing pets, etc.)
</font>
[*]<font face="arial" size="2">Fixed taint issues with
CloseLoot()
</font>
[*]<font face="arial" size="2">Fixed taint issues with
PickupContainerItem()
</font>
[*]<font face="arial" size="2">Fixed taint issue with raid UI
not showing in combat (buttons in main raid UI are no longer secure
unit buttons)
</font>
[*]<font face="arial" size="2">Fixed /reply in macros
</font>
[*]<font face="arial" size="2">Fixed a bug where /petattack
would target the nearest unit, not the nearest live enemy unit.
</font>
[*]<font face="arial" size="2">The macro "button:N"
conditional will work with either the real button clicked or the
state-header-remapped button that launched the macro.
</font>
[*]<font face="arial" size="2">/click now works with secure
action buttons
</font>
[*]<font face="arial" size="2">Fixed issue whereby creating
Textures/FontStrings from a template used the template name instead of
the specified region name.
</font>
[/list]

[/list]



<font face="arial" size="2">Mac
</font></p>
<ul>
[*]<font face="arial" size="2">The "Enable sound in background"
option is now implemented, default on Mac is "on" as before.
</font>
[*]<font face="arial" size="2">Fixed an issue with SetBindingItem,
SetBindingSpell, SetBindingMacro LUA functions.
</font>
[*]<font face="arial" size="2">Addressed a graphics issue
where changing the WorldFrame's coordinates would show a field of the
fog color in the area outside of the world view instead of black, on
NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
</font>
[*]<font face="arial" size="2">Addressed a graphics issue
affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle
effects were visible on screen such as Naxxramas loot.
</font>
[*]<font face="arial" size="2">Music looping is now fixed.
</font>
[/list]



<font face="arial" size="2">Bug Fixes
</font></p>
<ul>
[*]<font face="arial" size="2">Characters on your friends list that
are deleted will now properly be removed from the friends list.
</font>
[*]<font face="arial" size="2">Players will now be put back into the
cross-realm battleground raid group after relogging from a force quit.
</font>
[*]<font face="arial" size="2">You will now be able to remove
players from other realms from your ignore list after leaving the
battleground.
</font>
[*]<font face="arial" size="2">Players who return from a disconnect
in an Arena battle will now be correctly credited as being alive by the
scoreboard.
</font>
[*]<font face="arial" size="2">When you craft an item with a random
property, it will now display it has random properties in the crafting
UI.
</font>
[*]<font face="arial" size="2">Characters will no longer be rooted
in place until logout when being force-quit during the opening
cinematic.
</font>
[*]<font face="arial" size="2">Pet statistics will now appear in
green when being buffed by an outside source.
</font>
[*]<font face="arial" size="2">You should now get the mail indicator
when your inventory is too full after leaving a battleground.
</font>
[*]<font face="arial" size="2">Spell penetration should now properly
update on the character sheet.
</font>
[*]<font face="arial" size="2">Certain throwing weapons will no
longer be consumed when used as a throwing weapon.
</font>
[*]<font face="arial" size="2">Certain throwing weapons have had a
damage range added to their tooltip.
</font>
[*]<font face="arial" size="2">Reduced the cost of some battleground
rewards.
</font>
[*]<font face="arial" size="2">The druid Restoration
Talent "Tree of Life" healing buff is no longer being removed from the
Druid if afflicted by a "Banish" spell.
</font>
[*]<font face="arial" size="2">"Moonkin Form" and "Tree of Life"
form now have a casting animation for "Warstomp".
</font>
[*]<font face="arial" size="2">The druid talent skill "Tree of Life"
now has a swimming animation.
</font>
[*]<font face="arial" size="2">Adjusted the tooltip for Barkskin to
reflect the proper functionality.
</font>
[*]<font face="arial" size="2">"Insect Swarm" Rank 6 will now
benefit from the clearcasting effect from "Omen of Clarity".
</font>
[*]<font face="arial" size="2">The hunter spell "Volley" has had its
tooltip updated to reflect that it is channeled.
</font>
[*]<font face="arial" size="2">The hunter spell "Flare" will now
properly reveal Mages that used "Invisibility".
</font>
[*]<font face="arial" size="2">The tooltip for the crit bonus
granted to feral druid from the talent "Predatory Instincts" will now
reflect the proper amount.
</font>
[*]<font face="arial" size="2">The hunter Marksmanship ability
"Silencing Shot" is now triggering the "Auto-Shot" ability after using
the ability.
</font>
[*]<font face="arial" size="2">"Misdirection" will now redirect the
threat from "Distracting Shot".
</font>
[*]<font face="arial" size="2">"Serpent Sting's" initial,
non-threatening application no longer consumes a charge of
Misdirection.
</font>
[*]<font face="arial" size="2">"Disengage" now reduces threat on the
misdirected target and also consumes one charge of "Misdirection".
</font>
[*]<font face="arial" size="2">Hunter Survival talent "Wyvern Sting"
at Rank 4 will now cause the correct amount of damage as indicated in
the tooltip.
</font>
[*]<font face="arial" size="2">The hunter Survival Talent
"Readiness" will now finish the cooldown of the ability "Wyvern Sting".
</font>
[*]<font face="arial" size="2">Mages using "Molten Armor"
on themselves and being hit while casting "Arcane Missiles" or
"Blizzard" will no longer cancel the spells.
</font>
[*]<font face="arial" size="2">The mage spell "Ice Armor" will now
be affected by the talent "Frost Warding".
</font>
[*]<font face="arial" size="2">"Spellsteal" and "Detect Magic" now
benefit from the mage talent Arcane Focus.
</font>
[*]<font face="arial" size="2">The mage spell "Arcane Blast" will
now receive the mana reduction benefits from "Clearcasting".
</font>
[*]<font face="arial" size="2">The mage spell "Fire Ward" rank 6
will now properly overwrite previous ranks of "Fire Ward".
</font>
[*]<font face="arial" size="2">"Ice block" will now make a mage
immune to "Avenger's shield".
</font>
[*]<font face="arial" size="2">"Blazing Speed" will now remove
movement impairing effects when it procs.
</font>
[*]<font face="arial" size="2">Casting "Ice Lance" will no longer
consume the mage's talent "Presence of Mind" buff.
</font>
[*]<font face="arial" size="2">"Arcane Missiles" will no longer
continue to channel after the target is dead.
</font>
[*]<font face="arial" size="2">"Ice Lance", "Frost Armor", and "Ice
Armor" will now receive the benefits from the mage talent Elemental
Precision.
</font>
[*]<font face="arial" size="2">The mage Fire talent "Critical Mass"
will now properly update on the character sheet UI.
</font>
[*]<font face="arial" size="2">The paladin holy talent "Holy
Guidance" will now effect damage from "Seal of Righteousness".
</font>
[*]<font face="arial" size="2">"Benediction" will now decrease the
mana cost of "Seal of Blood".
</font>
[*]<font face="arial" size="2">"Shadow Word Death" will no longer do
damage to the casting priest when resisted.
</font>
[*]<font face="arial" size="2">"Holy Fire" (rank 9) cast time has
been adjusted for consistency with all other ranks of "Holy Fire" to
3.5 seconds.
</font>
[*]<font face="arial" size="2">The priest Discipline
talent "Reflective Shield" will no longer cause the recipient of the
shield to perform a cast animation every time the shield reflects
damage.
</font>
[*]<font face="arial" size="2">"Prayer of Mending" no longer procs
the heal when all damage is absorbed.
</font>
[*]<font face="arial" size="2">Priests backlash effect of "Shadow
Word: Death" will now properly be applied and can no longer be
resisted.
</font>
[*]<font face="arial" size="2">The visual effect of "Shadowform"
will no longer persist if disabled while mounted.
</font>
[*]<font face="arial" size="2">Updated the tooltip on
"Cloak of Shadows" with the additional line, "Does not remove effects
that prevent you from using Cloak of Shadows."
</font>
[*]<font face="arial" size="2">The rogue Assassination
Talent "Quick Recovery" will no longer refund energy back to the Rogue
if a finishing move is partially blocked.
</font>
[*]<font face="arial" size="2">A "Vanished" rogue will no longer be
taken out of their "vanished state" when they resist a spell.
</font>
[*]<font face="arial" size="2">The rogue Assasination talent "Find
Weakness" will now work properly with the finishing move "Deadly
Throw".
</font>
[*]<font face="arial" size="2">Using the rogue ability "Mutilate"
when not behind your target will no longer initiate combat.
</font>
[*]<font face="arial" size="2">The rogue ability "Slice and Dice"
will no longer be reported twice in floating combat text when used.
</font>
[*]<font face="arial" size="2">"Mind-Numbing Poison" will no longer
stack with both "Curse of Tongues" and "Slow".
</font>
[*]<font face="arial" size="2">The shaman talent "Totemic Mastery"
will now increase "Wrath of Air Totem's" radius.
</font>
[*]<font face="arial" size="2">The shaman talents
"Elemental Mastery","Shamanistic Rage" and the troll racial
"Berserking" can no longer be used in "Ghost Wolf" form.
</font>
[*]<font face="arial" size="2">The shaman "Greater Fire Elemental"
and "Greater Earth Elemental" will now spawn in with full health.
</font>
[*]<font face="arial" size="2">The shaman abilities "Water Shield"
and "Earth Shield" can no longer be over written by lower ranks.
</font>
[*]<font face="arial" size="2">The shaman talent "Mental Quickness"
will now properly reduce the casting cost of "Bloodlust" and "Heroism".
</font>
[*]<font face="arial" size="2">The damage dealt from "Greater Fire
Elemental" and "Greater Earth Elemental" is now displayed in the combat
log.
</font>
[*]<font face="arial" size="2">The shaman Restoration talent
"Totemic Focus" will now be applied to "Earth Elemental Totem" and
"Fire Elemental Totem".
</font>
[*]<font face="arial" size="2">"Lightning Overload" no longer
incorrectly charges mana for the free Lightning Bolt.
</font>
[*]<font face="arial" size="2">"Rockbiter Weapon" no longer charges
twice the listed mana when cast.
</font>
[*]<font face="arial" size="2">The warlock talent "Demonic
Resilience" does will now properly reduce the amount of damage pets are
taking.
</font>
[*]<font face="arial" size="2">"Unstable Affliction" is now improved
by the talent "Shadow Mastery".
</font>
[*]<font face="arial" size="2">Pyroclasm will now properly function
with all ranks of "Soul Fire" and "Hellfire" rank 4.
</font>
[*]<font face="arial" size="2">The warlock Demonology talent "Fel
Intellect" (all ranks) will now properly affect Felhunter intellect.
</font>
[*]<font face="arial" size="2">Crit chance of the spell "Incinerate"
is now being affected by the 2nd rank of the Warlock Destruction talent
"Devastation".
</font>
[*]<font face="arial" size="2">Warlock pet "Felguard" will now use
the appropriate sounds.
</font>
[*]<font face="arial" size="2">Warlock pet "Imp" will now correctly
receive their spell damage bonus.
</font>
[*]<font face="arial" size="2">Using a grimoire to teach
your demon pet a spell while it is under the effects of "Banish" will
no longer consume the grimoire, but the pet is immune and will not
learn the spell.
</font>
[*]<font face="arial" size="2">Warriors with full "Weapon Mastery"
talent will now be shown to have immunity towards disarm.
</font>
[*]<font face="arial" size="2">The "Shield Bash" rank 4 daze effect
will now properly slow the target and has had its tooltip updated.
</font>
[*]<font face="arial" size="2">Warriors will no longer being
re-entered into a combat state if the character switches stances after
killing a mob.
</font>
[*]<font face="arial" size="2">"Second Wind" will no longer
improperly proc off of a mob's daze.
</font>
[/list]
 
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