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190 LUCK SLEEVES!!! BOOYA!

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
Remember that for Enhancing, the chance of failing on a Luck imbue is

30% + (Current Luck/2)

at 140 Luck prior to Enhancing, failure becomes 100%, unless you use the Forged Metal of Artifacts tool.
I tested this.

I'v got plate gorget 150 luck, cursed, britle, not repair, so it was 75/75 durability. It had some other mods.

I tried to enhance using gold ingots on my legendary smith using tongs only (120 skill effective).

It took 3 failures before 4th final catastrophic failure.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Remember that for Enhancing, the chance of failing on a Luck imbue is

30% + (Current Luck/2)

at 140 Luck prior to Enhancing, failure becomes 100%, unless you use the Forged Metal of Artifacts tool.
Am I the only one who read this post? Normally I'm on the side that thinks it's fine for items like the forged metal tool because in my reasoning they saved time, but did not give functionality that you could not obtain in normal gameplay. I'm of the opinion, if your post is correct, that a change needs to be made. If you have 0% chance to enhance an item without using the forged metal tool they need to make a change to the formula. Yes, you can always buy a forged metal tool in game from someone for gold, but it still seems to me a change is needed.
I agree with this, there should NEVER be a 0% chance to enhance with a crafter Not using the Forged Metal of Artifacts.

I was thinking along the lines of this

100.0 skill = 30% chance to break - 70% chance to fail and lose resources
110.0 skill = 25% chance to break - 75% chance to fail and lose resources
120.0 skill = 20% chance to break - 80% chance to fail and lose resources

Success would depend on what type of materials your trying to enhance with
and the items total imbuing weight (capped at 500)
success chance then would take away a % of failure & lose resources.

120 a chance to enhance an item with 500+ item weight should be at lowest 10% chance to succeed. Imo

Note: Some crafting skills cannot go above 100.0 and this is the reason i suggest these changes be made and started at 100.0 and above.


I think the formula is fine as it is up till gm skill and higher.
Once a crafter is at 100-120 there should be a chance to enhance an item. changes like this wouldn't hurt the money coming in from these tools. some people just don't like to risk the chance of breaking items, and with how rare it is to find an item with no "bad mods" that's actually good... slim to none, nothing is worth a charge on the enhancing tool unless its going to last forever imo.

now the only items with +Luck are the ones that are truly hard to enhance, most other items have a mildly good chance of success.
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
5 leather items all sort, all cursed. 120 tailor used to enhance with spined leather.
All five items lost on 1st attempt.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
5 leather items all sort, all cursed. 120 tailor used to enhance with spined leather.
All five items lost on 1st attempt.

Holey moley dude.... Ya this is a problem.

Were you holding a +60 ASH when you tried to enhance the metal earlier? Will that make a difference?

Also, are you farming on Catskills, Traveler?
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Even if the +1% success bonus for enhancing is applied, that still becomes 148 Luck base as the point where an item is 0% chance of success, using 120 Smith and gold ingots.

And note, that's just the roll for luck; there's also about a 20% chance of failure for EACH resist change, and for the other mod being added - and that EACH is rolled separately, and it just takes ONE failure on any of these rolls to potentially break the item.
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
Holey moley dude.... Ya this is a problem.

Were you holding a +60 ASH when you tried to enhance the metal earlier? Will that make a difference?

Also, are you farming on Catskills, Traveler?
Europa, and I don't care about failures on cursed loot.
 
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