• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

190 luck gear, how?

Kir

Journeyman
Get a 150 Luck gear BASE item then enhance it wilt other material, Spined leather (+40Luck) for leather gears, Golden ingot (+40) for metal gears.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Step 1. First of all, you need to start with a 150 luck item, in base materials, that can be enhanced (i.e. no antique or artifacts).

1.a. There's steps needed to get 150 luck through reforging, that require lower-end runics (mid to high runics don't have the option for luck except as a random roll) See Anon's link above.
1.b. or, you can start with a clean, prized, cursed, or brittle loot piece with 150 luck.

Step 2. Use POF on it to get it to 255, if not already.

Now, is the expensive part. You CANNOT enhance anything over 130-140 luck (varies by crafting skill) successfully without help. 0% success for a smith weapon with JUST LUCK starts at 140; however, changing resists, durability, lower str requirement, or a couple other items ALSO reduce success chance, so any armor is going to have 1 to 6 other properties change, by material (spined leather adds 1 property, gold adds to all 5 resists and lower requirements, and two different woods (3 if you play russian roulette with heartwood's random property that probably won't be luck) come into play for carpenters, with shields using bloodwood for luck, weapons and armor using Oak). So, since Carpentry, Fletching, Tinker, Tailor, and Masonry don't have equivalents to the Ancient Smith Hammer, nor do any of them (other than tailor) go over 100, their point where their breakpoint falls is much lower (as Smith, and presumably Tailor, have a 1% success bonus for each 10 points over GM)

Step 3: You will need the Forged Metal tool from the UO store, bought with sovereigns. You buy sovereigns from EA, then use them in-game in the UO store.
3.a. Set your enhancing tool for the proper enhancing material, and have that material on you in the appropriate amount.
3.b. Use a charge from the Forged Metal Tool (which makes the enhancement chance 100%, instead of the 0% it would otherwise be)
3.c. Enhance the item with your normal tool.

That is how you get a 190 luck item.

Note that there are higher than 150 luck items in archery/fletching (and also throwing weapons). They are two-handed (or for garg stuff, compensating for items without armor type bonuses in the suit) and therefore got an additional luck boost. The rules for enhancing them is still the same.
 
Last edited:

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter

The information breaks down as possible.

When attempting to enhance an item, the chance for success/failure is calculated against each property that is being enhanced in the attempt. The chance for item breakage is approximately 10% lower than the chance to fail (and is a subset of it, so doesn't come into play in the calculations for determining where 0% success occurs)

The following formulae do not include the previously discussed higher skill bonus:

Fail Chance:
  • Resist property = 20% + Current Resist (this is for each resist that increases - the amount of increase is not a factor - ONLY what it has pre-enhancement)
  • Durability property = 20% + Int[Current Durability/40]
  • Lower Requirements = 20% + Int[Current Lower Requirements/4]
  • Luck property = 30% + Int[Current Luck/2]

So, enhancing a metal armor piece with gold that has 3/3/3/3/3 resists, 40 Durability and 100 luck is

77%*77%*77%*77%*77%*70%*80%*20% = or 15.158%*20% = 3.0316% at 100 smith skill
(the Old Stratics calculator says 6%, but the math doesn't work out unless there are rounding issues I don't know about)
With 120 Smith, the old calculator says 7%, and 14% at 180 (120 with +60 ASH)

As you can see, when luck hits 140 (140/2=70) the failure chance hits 100% - so success chance becomes 0%, and anything times 0% is 0%.
 

gwen

Slightly Crazed
@Basara Blacksmith has 120 max skill and able to use ancient hammer with +60 Max 180 skill.
Apart from using forged tool from UO store I also collect all 150 luck looted metal so-so Gear in separte box. Gear not worth forged tool charges but worth spending ancient hammer ones.
Just take them out in a batch and enchance. Some can be successful. 1 in 10 for me I think.
 

HRH Liz

Lore Master
UNLEASHED
Make Exceptional item
Reforge with luck and any other properties you want
PoF to 255
Imbue if there is room and you wanted something else on it
Use forged metal tool from store to enhance with Gold or Spine.
 
Top