I pancake and bring up occasionally that the Luck Blade and Adventure's Machette are broken making it where you can't get a 160 blade from them, which I want to complete my luck suit.
The trouble is that when you roll luck on one of those items, the game seems to forget that the base item has a +20 luck mod on it. I have done EXTENSIVE testing on this, using 1/2 a valorite hammer on Atlantic and about 500 uses on Test Center. I've submitted a bug report at least 3 times about it as well. I think my next tactic is to actually drive up to Fairfax and lobby for it to be fixed.
As I was making throwing weapons for my wife's wammy thrower (using a DC hammer) I made one with 120 luck (I check out each one made incase it just happens to have one or 2 useful mods). So, I swapped out my for my +60 hammer and and-
Not sure how a luck suit works for a gargoyle just yet or if you can modify the mempo for a gargoyle.
Either way, I will continue my crusade to fix the Luck Blade/Adventure's Machette. But, I do have a 1 handed, 160 luck item.
The trouble is that when you roll luck on one of those items, the game seems to forget that the base item has a +20 luck mod on it. I have done EXTENSIVE testing on this, using 1/2 a valorite hammer on Atlantic and about 500 uses on Test Center. I've submitted a bug report at least 3 times about it as well. I think my next tactic is to actually drive up to Fairfax and lobby for it to be fixed.
As I was making throwing weapons for my wife's wammy thrower (using a DC hammer) I made one with 120 luck (I check out each one made incase it just happens to have one or 2 useful mods). So, I swapped out my for my +60 hammer and and-

Not sure how a luck suit works for a gargoyle just yet or if you can modify the mempo for a gargoyle.
Either way, I will continue my crusade to fix the Luck Blade/Adventure's Machette. But, I do have a 1 handed, 160 luck item.