here is the formula thanks to chrome
Pub63's Unravelling Calculation.
A. Total Magic intensity
The basis doesn't change except damage convert intensity.
After Publish63, Material's Property is included in the intensity calculation.
However, Resist+ bonus is not included only by it.
Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too.
example)
lower requirement -50% by dullcopper weapon is 50% intensity and 1 property.
A'. More than 5 properties.
When the number of properties in which intensity is calculated becomes 6 or more, the following adjustment is done.
a. Total intensity of all properties is calculated. Below the decimal is rounded down. [X]
b. X is divided by the number of properties. Below the decimal is rounded down. [Y]
c. 5 is multiplied by Y.
example) 5 properties weapon enhanced gold ingot
Hit Dispel : 40%
Hit Cold Area : 50%
Hit Stamina leech : 46%
Hit Chance increase : +10%
Defence chance increase : +9%
Lower requirement : -50%
Luck : 40
a. Total Magic and Material intensity
= 80 + 100 + 92 + 66 + 60 + 50 + 40 = 488% [but 488% is not applied]
b. 488 / 7 = 69
c. 69 * 5 = 345%
B. Material Bonus
After Publish63, Material Bonus is multiplication by the total value of A or A'[Total Magic intensity].
Before Publish62, Material Bonus was addition.
Dullcopper : *1.02
Shadow : *1.03
Copper : *1.04
Bronze : *1.05
Gold : *1.07
Agapite : *1.09
Verite : *1.12
Valorite : *1.20
Spined : *1.01
Horned : *1.02
Barbed : *1.04
Oak : *1.01
Ash : *1.03
Yew : *1.07
Heartwood : *1.10
Bloodwood : *1.15
Frostwood : *1.20
All Scales : *1.03
C. Race Bonus [not changed]
Human : +0
Elf : +0
Gargoyle : +20
D. Soul Forge Bonus [not changed]
Normal : +0
Royal city(center) : +10
Queen's : +30
E. Durability and Imbued penalty [not changed]
If Durability is less than 50, correction rate decreases 0.02 each.
If "Imbued", correction rate is 0.80.
example)
durability 45 and imbued --- correction rate is 0.70 (=1.00-0.02*5-0.20)
example)
unravelling item property[weapon] :
"Imbued"
Damage Increase +45%
Hit Dispel : 40%
Hit Stamina leech : 44%
Hit Cold Area : 44%
Dragon Slayer
Material : Valorite
Race : Gargoyle
Soul Forge : Queen's
durability is more than 50.
A : Total Magic intensity = 90+80+88+88+100 = 446%
B : Material Bonus = *1.20
C : Race Bonus = +20%
D : Soul Forge Bonus = +30%
A * B + C + D = 585%
unravelling intensity = 585% * 0.80 = 468%
Relic Fragment is unravelled.
this was posted in uhall it may be of help by chrome