Evil Omen. It's the spell that negates an entire skill or your whole suit of armor's resists.
Isn't it about time we shortened the duration of this spell's effectiveness or the ridiculous efficiency that makes it so over powered?
It doesn't need to cut magic resist to 0. reduce magic resist's effect by a third and it's still fair. Don't let it cast a 70 dmg flame strike, thats simply absurd.
9 out of 10 times a melee char encounters a mage, the mage has evil omen pre casted...
It seems ridiculous that we're still standing here with the problem of players needing to carry around lock boxes to pvp because otherwise they get paralyzed for the next twenty years.....
You allow it to replace any need for poisoning skill by mages and you let it reduce other skills to nothing.
Why don't the devs do something constructive and reduce item dependency in pvp, having to keep 50 boxes on hand in my house because i know my lock box will be gone if i die seems a bit absurd.
Isn't it about time we shortened the duration of this spell's effectiveness or the ridiculous efficiency that makes it so over powered?
It doesn't need to cut magic resist to 0. reduce magic resist's effect by a third and it's still fair. Don't let it cast a 70 dmg flame strike, thats simply absurd.
9 out of 10 times a melee char encounters a mage, the mage has evil omen pre casted...
It seems ridiculous that we're still standing here with the problem of players needing to carry around lock boxes to pvp because otherwise they get paralyzed for the next twenty years.....
You allow it to replace any need for poisoning skill by mages and you let it reduce other skills to nothing.
Why don't the devs do something constructive and reduce item dependency in pvp, having to keep 50 boxes on hand in my house because i know my lock box will be gone if i die seems a bit absurd.