I smiled when you mentioned that. It's true and maybe says something about me. I liked crafting when I got back into the game and had 1-2 crafters I played a lot. I found I couldn't actually make enough things with enough effeciency to justify selling them on a vendor so I ended up just using my crafters to support other PVM characters on my two accounts. That was fun until I got maxed and bored with PVM. I enjoyed crafting, the bods, the rewards, the runic reforging, the rng, the suit building, the weapon imbuing.... but I realized that unless I could do at a much much bigger scale, it wouldn't make sense because my own toons didn't need anything else and it took too much time to make me want to bother with it for vendoring. Now I've got 13 toons pulling 3 bods a day at carefully determined skill levels for every skill with good rewards filling up a BOD library with about 500 every week. It's a real factory. Weekday mornings are for collecting orders and bribing them up. Weekend mornings are for filling them and redeeming the rewards. When I want to craft I have hundreds of runic ready to burn through to get perfect pieces/suits, otherwise the vendors are always moving the excess. And I'm serious too, if you scale this up to a point where you are satisfied with the profits from the amount of time invested you might be looking at plats per month. I'd say if you had more time than me and maybe a third account, you could complete closer to 1000 bods per week and could probably make over a plat in profits every week just selling bod rewards or using them to craft things to sell.
It's a playstyle... kind of like an industrial simulator, hahaha. How can I create the maximum amount of goods for the least amount of time spent doing the monotous stuff that can sell daily for the best profit margins. I'm not in industry in real life but maybe I should've been. It's funny to think that's what I'm doing when gaming. But I guess that's the beauty of Ultima, right? The game is what you make it.