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Lancelot Patch 9 - Known Issues and Clarifications [UPDATED]

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Lancelot Patch 9: Known Issues / Clarifications
  • Spirit Animal (Rampant Staff): The base heal value displayed in the skill description is incorrect - the number shown is actually the maximum heal value, i.e. when 10 players are affected. This is a localization issue, and will be fixed in a future update.
  • Offhand scaling clarification: Under the new scaling curve, some offhands will have increased stats, some will have decreased stats, and some will be relatively unchanged. As it is based on a larger Mastery range, this adjustment is NOT a bonus, and is instead more of a recalibration.
  • UPDATED - One-handed scaling also in effect: Along with offhands, one-handed weapons are also affected by the new scaling curve. As with offhands, some users will see slight stat increases, some will see slight decreases, and some will see no change. These changes may be more apparent (for both offhands and one-handed weapons) in IP-capped scenarios such as the Arena, Hellgates, Red-Zone GvGs, etc.
  • Red Zone GvG IP scaling clarification: Participants with up to 800 IP will not see any change. For participants above 800 IP, the amount by which they exceed 800 IP will only be 20% effective. This means, for example, that a player with 900 IP will have an effective Red Zone GvG IP of 820, a player with 1200 IP will have an effective Red Zone GvG IP of 880, and so on.

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