Hello *waves*
Ehm... hope it's okay registering for throwing in a question *grin* Just a few things I really would love to know:
1.) I know that main'focus lies on actually getting the game working without problems and so... well still: Is it already planned for roleplayer to make:
- a special Server with additional rules - and hopefully some controls about them *smiles*
- content that is purely made for none'combat (e.g. clothes, some kind of bars/tavern to just sit in) or is this just future thinking and everything is just focused on fighting for now?
2.) Are any 'tactical' items are planned, like binoculars where you really can see over a long distance to maybe spot mobs and so?
And weapon questions i'm curious in *thinks alot about playing a commando but need to know that*
3.) Sniperrifles:
Will they actually be real 'sniper'rifles - so on a very long distance to use that maybe the enemy really has problems to actually know where you are - or is it just a normal weapon just with a tiny bit more accuracy and range but still easilly in range of any other weapon if they just walk 4 steps?
(I know it's balance'thing that snipers not get too good, but would like some real difference in the fighting distance of a sniperrifle and a P90 e.g.)
4.) The wiki text says "Commando cannot use as much weapons as soldier" ... sure I understand that and it's cool for having an allrounder with weapons and someone more specialized in sniping and explosives. But actually: What weapons besides sniperrifle can commando's use, just a P90 or some little automatic weapons, too?
5.) Well explosives...
Is it just like about all MMOs: You lay down a trap and wait that hopefully someone steps in, or do you have more control about explosives, like crashing a door with some C4, just lay down some booby'traps with C4 or these "I decide when it goes up"-traps?
(So actually: Is it just all passive'explosives or do you get far more active control about them, like as said: You lay down a bomb somewhere and then you can decide yourself 'when' it goes up with a detonator?)
And will it be a 'skill-using' or do you really need to buy the explosives first at a merchant to be able to use them?
6.) Close combat:
Is there actually a class that gets some way to improve their close combat (Jaffa with staff'weapons, commando with knives) without taking the advantage of ranged combat or is it "all are same good in close combat it"?
(Especially seen on the sneaking classes like commando, ashrak (I think that was the goauld assassin *hopes to not change names again*) if they can use them better than others)
Hope these questions not all are on the "all secret" list *smiles*
And thanks for your time you spend here even you sure are quite busy with the game these days *bows*