F
Fink
Guest
I understand that the verb "be" means dialectically a sufficient condition. So, if I say "A is B", that is, A is a sufficient condition of B.Yes. Whatever properties an item can normally have as random loot is what it can have imbued.
But I know also that "be" means actually an equivalence. So, if I say "A is B", it means often "A is equal to B" that is "A is B AND B is A". A is actually a sufficient and necessary condition of B in this case.
So, please confirm it for me: "Whatever properties an item can normally have as random loot is what it can have imbued."
Is "Whatever properties an item can normally have as random loot" a sufficient condition of "what it can have imbued", or a sufficient AND necessary condition?
I think it means whatever properties an item can potentially have (ie: those you'll find on loot, not those on artifacts), those properties are what you can add to an item via imbuing.
examples: you won't be able to imbue a shield with HCI because shields don't normally spawn with that property. You won't be able to add Herding skill to a shepherd's crook because they don't normally spawn with that property. You can't imbue a hat with SSI, etc.
I think that's what the quote means, anyone feel free to correct me as needed.