R
Ryix (europa)
Guest
I propose that fel becomes less carebare in one simple way. for insurance/bless purposes make everything cursed... just while in fel... ok now all you "omg but i goto fel sometimes i dont wanna lose my stuff!!" Hear me out!
People goto fel for two reasons, to pvp and for extra rewards.
Now reason one.. i assume alot of pvpers will tell you that it was better BEFORE it was item based, and the only reason they play prod instead of siege is because of all the other factors not because of insurance. Then theres the pvpers who just wanna pvp without losing their items.. well.. theres guild wars in trammel and i doubt it would be hard for the devs to nock up a everyman for himself faction type stone/arena in tram, you join /enter the arena and theres insured pvp! woo
no counts maybe there? who knows
then theres reason two! Extra rewards... guess what... the reason theres extra rewards in fel is coz theres extra risk... that risk currently is a small amount of time lost when you die... thats not really a big risk for an extra 100% reward right? hmm
i mean really death via pvp in fel and death via monster in tram. only difference? you lose bandies and regs in fel and you cant avoid death as easy as invising or running away from the stupid and slow monster 
(oh and yes you can totally learn to pvm WITHOUT arties.. guess what!? we killed balrons and aw;s before arties too
)
Everyone wins no?
Thieves get re boosted. PVP has now even more options and more depth, its win win?, the risk vrs reward is actually a risk. (you can even boost the reward if people wanna cry about it and its unscriptable because no ones gonna be able to afk kill anything worthwhile in gm armor and no scriptor is going to be safe in fel if people actually get something out of killing them)
I know its a RADICAL change, but i see no downside, your covering all bases and reintroducing (for me) one of the best templates and playstyles in the game.
and if you wanna flame me and say it wouldnt work and you wouldnt pvp,, look at siege it works people
PLEASE IF YOUR GOING TO CONTRIBUTE IN ANYWAY PLEASE EXPLAIN... otherwise you have no reason to post.
People goto fel for two reasons, to pvp and for extra rewards.
Now reason one.. i assume alot of pvpers will tell you that it was better BEFORE it was item based, and the only reason they play prod instead of siege is because of all the other factors not because of insurance. Then theres the pvpers who just wanna pvp without losing their items.. well.. theres guild wars in trammel and i doubt it would be hard for the devs to nock up a everyman for himself faction type stone/arena in tram, you join /enter the arena and theres insured pvp! woo
then theres reason two! Extra rewards... guess what... the reason theres extra rewards in fel is coz theres extra risk... that risk currently is a small amount of time lost when you die... thats not really a big risk for an extra 100% reward right? hmm
(oh and yes you can totally learn to pvm WITHOUT arties.. guess what!? we killed balrons and aw;s before arties too
Everyone wins no?
Thieves get re boosted. PVP has now even more options and more depth, its win win?, the risk vrs reward is actually a risk. (you can even boost the reward if people wanna cry about it and its unscriptable because no ones gonna be able to afk kill anything worthwhile in gm armor and no scriptor is going to be safe in fel if people actually get something out of killing them)
I know its a RADICAL change, but i see no downside, your covering all bases and reintroducing (for me) one of the best templates and playstyles in the game.
and if you wanna flame me and say it wouldnt work and you wouldnt pvp,, look at siege it works people
PLEASE IF YOUR GOING TO CONTRIBUTE IN ANYWAY PLEASE EXPLAIN... otherwise you have no reason to post.