Okay, I'm going to concentrate on the RP issues because let's get this out of the way and then I'll get to your other questions, okay?
You say that MMOs don't care about their role players. What, exactly, would you have MMOs do that they don't do now?
You say RPers are a 'small part' of the community. How small do you estimate you are? 5%? 10%? 15%?
Just so we're clear, I *LOVE* role playing games, and until things got very busy here I ran a weekly role playing game with my development group, and I am old enough to be one of the designers in the games business who helped invent role playing games (I've been awarded one Game-of-the-Year for one RP title, and been nominated for two or three others). Now, that being said, I think I can claim without fear of being questioned that I know role playing games very well.
I have some opinions about Massive Multiplayer Role Playing games that I will share, but I'd love to hear your thoughts first.
First of all:
Sorry if my words were a bit wrong chosen - english is not my first language - I never intended to say that you have no people in your team that 'do' care about roleplaying at all.
As for the numbers: I mean seen on all the grinder/quester/powergamer/whatever who pays the games the roleplayer simply are the minority and so are not so strong in voice when it comes to protecting their way of fun.
Just from my experience - and the reason no MMO held me longer than 6 month at best - in the games itself it never really worked out since there is no clear line which should not be broken.
Just a few examples (I take some games, too, even I hate using other games for examples, but they fit well in showing what I actually meant)
- WoW:
Idea: They have extra RP'Server with some rules, on every login you're actually shown that these rules have to be read.
Reality: The Gamemaster do not care about these rules themselves, over 90% if not even over 95% of these servers are totally none'roleplayers who act like they really should play on a none'RP'Server, but the GMs do not care about anything so the roleplayers were slowly but steady simply 'chased of' since they're not as important as the majority who pays the monthly bills (better ignoring the 5-10% instead of risking to loose some of the 90-95% people who pay)
- EQ2:
Idea: It was once said that for roleplayer's it will be better since GMs look they're not griefed and their events are save if you take the help of GMs
Reality: Same as aboth: Noone cares about what was said, it's simply ignored. So the roleplayers are chased of again (change or forget to play)
- AoC:
Idea: Care alot about roleplayer, make even a special thread where you can discuss and add things to the rules specially made for RP'server. There was - seen on the german ones, since I played there - 1 RP'Server and like 5 or 6 none'RP'Server.
Reality: After the big forum'remake the thread got lost and never ever put up again. Till today the officials did not rewrite this rule'thread and so the people have to show some half'official anoucement on a fan'made site where the starting'rules - before the discussion was - are written down in news. The rules at all are simply ignored at all and since the only RP'Server is a free-for-all pvp one the majority is already griefer, pvp'er without any rp (in the discussed rules you had the idea against this bahaviour... as said: they vanished into nothing), lots of none'roleplayer... so after 2 weeks the place of WoW was already reached where about 90-95% on this 1 Server were none'roleplayer who simply love to bash every weaker they see.
Name-Policy:
Idea: I love that... Gamemaster look on the names and change or delete these characters and tell them there is a name'policy
Reality: You can never have enough gamemaster to controll this policy. In the beginning it works fine, but after a month or so too many of such "I want a cool name, haha!" are so many that it's even for GMs an impossible fight and soon - happened very fast in AoC - the policy is so understood "No rasist, sexual or such names" and all the "Deathstalker" and so are tolerated since fighting them is near impossibility. As someone said before: These names destroys the immersion and so can destroy a whole attempt to start roleplaying at all.
General Rules:
Besides the ones who goes against the company - hacking, gold selling - I hardly see any MMO who ever followed their own rules so far, lots of griefer where griefer are not allowed, lots of names which are not allowed, lots of behaviour that is not tolerated.
Sure I know that for one there are more and less important rules to be looked at from the gamemaster (RL-rassism is more important then a simply 'Deathclub'-named person) and that gamemaster do cost money and so are always rare... I just bring up all these examples to make clear what I actually mean with my words.
Many told me already "For roleplaying you can forget MMOs" ... actually I'm slowly willed to believe them, but I'm a stubborn person and so not give up easily on games I like and since I see still many roleplayer trying to fight for their place in these games I think it's not totally lost yet.
So how my question was meant form me was actually:
- Will there be anything looked at - like helping roleplay'events, which some griefer take as hobby to destroy with jumping around and yelling this 'leet-speech' - and are the rules really controlled, or is it again that GMs are rare and so the rules are more or less 'advices' how the players 'should' behave. Or is it directly said: Roleplayer: Fight for your place yourself. (just some clear words about that topic)
Again: I know gamemaster cost money and it's alot of work to actually find these people who made griefing to their hobby (and sadly many do this *sighs*) so I understand when this is all still "to be thought of"... I just would like to hear the reality on these terms one time instead of - what happened a few times already, as said: Without roleplaying the only online game I ever played was Diablo2 and that only cause it was my first Online'game ever - that most things are empty words to give the 'feeling' it is actually cared about.
And I know that roleplaying is often said to be "It is what you do out of it", and I agree that it is, but some people really made their 'hobby' to destroy the attemps of getting into this immersion, I experienced that very often, that's why I actually are so stubborn about this topic to get answers.
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Hope it cleared a bit up what I mean with these examples, again: I not meant to say you have no roleplayer in your team or so, sorry if my words were really wrong chosen so it sounded like it.
P.S.: Sorry again if that with 'empty words' sounds a bit like attacking, I not mean it this way, I just want to hear the truth without nice words... so I am, so I ever been. Please not understand it like I'm saying you're lying or so, I know a bit it sounds like it, but english is really not my best language so I may oversee the words to say it more like I mean it, simply that I would like to hear how these controlls are planned. Hope I not make anyone angry with my missing of the right words to exactly make it sound like I mean it *sighs*