B
Biske
Guest
1. You may be a trammy if you receive a warning before committing criminal acts.
2. You may be a trammy if you visit the bank before you enter a red gate. Not to suit up, but to empty your pack.
3. You may be a trammy if you are in a guild that requires you read a rulebook/codebook before joining.
4. You may be a trammy if you have ever received information that the harrower is popped and you think it is an opportunity to spawn sanctum.
5. You may be a trammy if you ever spent longer then an hour decorating your house.
6. You may be a trammy if you have the guard macro tied to your heal spells.
7. You may be a trammy if you have ever participated in a secret guild meeting to debate the possibility of having spies planted in your midst.
8. You may be a trammy if when asked "do you have vent?" your answer is "no I just open a window"
9. You may be a trammy if you lost a suit because you ran out of insurance.
10. You may be a trammy if you believe that all reds are inherently evil (actually we are)
I was bored. Deal with it.
2. You may be a trammy if you visit the bank before you enter a red gate. Not to suit up, but to empty your pack.
3. You may be a trammy if you are in a guild that requires you read a rulebook/codebook before joining.
4. You may be a trammy if you have ever received information that the harrower is popped and you think it is an opportunity to spawn sanctum.
5. You may be a trammy if you ever spent longer then an hour decorating your house.
6. You may be a trammy if you have the guard macro tied to your heal spells.
7. You may be a trammy if you have ever participated in a secret guild meeting to debate the possibility of having spies planted in your midst.
8. You may be a trammy if when asked "do you have vent?" your answer is "no I just open a window"
9. You may be a trammy if you lost a suit because you ran out of insurance.
10. You may be a trammy if you believe that all reds are inherently evil (actually we are)
I was bored. Deal with it.