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Post your favorite Thunter Template...

Synbad

Sage
Stratics Veteran
I use a Tamer, a Mystic and a mage stealthier to Thunt with( I have all skills on soulstones and I play Siege). I find I have the most fun with my mage stealthier (Magery, Med, Cartography, mining, lockpicking, Hiding and Stealth) .... I can do up to level 7's in Malas with this template and Level 6's on most facets... although I must admit the Mystic and Tamer are quicker for killing but the stealth template is pretty safe.
 

Kylie Kinslayer

Stratics Legend
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*following*

Getting tired of getting my butt handed to me on level 6&7 maps.
 

Dizzy

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How in the heck do you solo a L7 with a mage stealthier?

I have 3 t-hunters, 2 of which solo L7s. (The mystic handles them better than the tamer does). The third t-hunter has stealing and stealth and mostly stands around talking about t-hunting.
 

Synbad

Sage
Stratics Veteran
In Malas I do the 7's with my mage stealthier... I cast EVs and invis and hide and then stealth into the best position to cast more... I just keep casting EVs... the Malas level 7's don't really have a spawn that dispels my EVs... now I wouldn't use my stealther for Felucca due to the ancient wyrms although I know another mage stealther who does them so it is possible but its time consuming .... I actually did a couple 7's in Malas today and one in Illshenar on my mage stealther... lucky for me the Renegade did not spawn on the Illshenar one or I would have had to switch up to a mystic or tamer... so yeah just keep casting EVs and position yourself in the best spot to keep casting so you don't get aggro'd
 

Synbad

Sage
Stratics Veteran
by the way... I like doing the stealther template more than a mystic or tamer... I just have more fun with it... EVs don't time out as fast as a RC and I don't have to drag a pet around and worry about healing it all the time... and also I have the Level 3 magery primer so it makes my EV and other summons tougher and harder to dispel so that helps as well
 

Dizzy

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*following*

Getting tired of getting my butt handed to me on level 6&7 maps.
I was rereading this thread - what's your template? Both my tamer and mystic are willing L7s so maybe we can help.

Sent from mTalk
 

Specialist

Seasoned Veteran
Stratics Veteran
i have a t-hunter on Chesapeake that is a pure mage build 120 magery, 120 med, 120 eval, mining, lockpicking, cart I use a lot of slayer spellbooks and just blast down most the spawn using the accurate slayer. I solo everything except lvl 7s in ish mainly cause of the renegade changelings. I have solo'd tokuno lvl 7s but they can be tricky with the yamadons and the horrible misc spawns in some areas. 7s in trammel/fel, malas, tur mer are all really easy just peel off the monster and slayer them down using spells that hit for their lowest resist. ancient wyrms dragon slayer chain lightning, frost dragons u aren't taming dragon slayer flamestrike, balrons demon slayer chain lightning, elemental slayers destroy any elementals u come acrossed, for the hiryus dragon slayer and ebolts, lady of the snow undead slayer and flame strike, yamadons snake slayer ebolts.

Knowing what to expect to spawn and preparing for it makes it go so much easier i rarely use evs just because my main spells deal more damage faster. If u are having trouble with a specific monster i recommend finding a nature spawn in the game and practicing on them so u can learn to take them down better in a t-map spawn.
 
I use a Tamer, a Mystic and a mage stealthier to Thunt with( I have all skills on soulstones and I play Siege). I find I have the most fun with my mage stealthier (Magery, Med, Cartography, mining, lockpicking, Hiding and Stealth) .... I can do up to level 7's in Malas with this template and Level 6's on most facets... although I must admit the Mystic and Tamer are quicker for killing but the stealth template is pretty safe.
I just recently started t-hunting. Made a melee hunter with mace 120 chic 100, anatomy 100 tactics 100cart100 Lp 100, mining 100. Have absolutely no trouble solo lvl 6 maps and minimal trouble on lvl 7. only mace is at 120 my current skills other than that are riding in the 70’s so once maxed all maps will be cake
 

Gb8719

Journeyman
Stratics Veteran
Mystic and Spellweaving for me.

RC plus spellweaving mastery makes it more difficult to dispel. Word of death to finish off the heavy hitters.

I’ve never had trouble with any chest when I switched to this template.
 

popps

Always Present
Stratics Veteran
Stratics Legend
How in the heck do you solo a L7 with a mage stealthier?

I have 3 t-hunters, 2 of which solo L7s. (The mystic handles them better than the tamer does). The third t-hunter has stealing and stealth and mostly stands around talking about t-hunting.
What is your Mystic Treasure Hunter Template ?

Do you use Masteries ? Of which level ?

Also, what type of a suit do you use to effectively hunt level 7 Maps solo ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Mystic and Spellweaving for me.

RC plus spellweaving mastery makes it more difficult to dispel. Word of death to finish off the heavy hitters.

I’ve never had trouble with any chest when I switched to this template.
What is the exact Template that you are using ? With Masteries ?

Also, what type of suit do you use to do level 7ths solo ?
 

Dizzy

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What is your Mystic Treasure Hunter Template ?

Do you use Masteries ? Of which level ?

Also, what type of a suit do you use to effectively hunt level 7 Maps solo ?
120 Spellweaving
120 Mysticism
120 Magery
100 Lockpickong
100 Cartography
120 Focus
40 Meditation

70's Resist suit, nothing special.


Sent from my SM-G965U using Tapatalk
 

Gb8719

Journeyman
Stratics Veteran
What is the exact Template that you are using ? With Masteries ?

Also, what type of suit do you use to do level 7ths solo ?
Template is:
115 Focus
100 Cart
55 Mining
110 Magery
120 Myst
100 Lockpicking
120 Spellweaving

I wear a luck suit with max resists. Not as concerned with mana regen or maxing out spell damage as I am with having high luck. I run with Spellweaving mastery to get the increased damage to the RC plus reduced dispel chance (only level 2 because 3 is expensive and not a huge improvement).
 

popps

Always Present
Stratics Veteran
Stratics Legend
120 Spellweaving
120 Mysticism
120 Magery
100 Lockpickong
100 Cartography
120 Focus
40 Meditation

70's Resist suit, nothing special.


Sent from my SM-G965U using Tapatalk
No Mining ?

With the random spawning of Treasure Map locations, don't you hvave trouble locating the chest without Mining ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Template is:
115 Focus
100 Cart
55 Mining
110 Magery
120 Myst
100 Lockpicking
120 Spellweaving

I wear a luck suit with max resists. Not as concerned with mana regen or maxing out spell damage as I am with having high luck. I run with Spellweaving mastery to get the increased damage to the RC plus reduced dispel chance (only level 2 because 3 is expensive and not a huge improvement).
How much Luck is needed on a suit to get significant bonus with the Chest loot ?

Of course as much as possible I imagine, but the more the luck the harder (and expensive) it becomes to put together a suit...

What is the "average" Luck that it makes it possible, reasonably, to put together a suit and, yet, still start seeing good results with the chest loot quality ?
 

Dizzy

Lore Master
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No Mining ?

With the random spawning of Treasure Map locations, don't you hvave trouble locating the chest without Mining ?
0 Mining.

I use the EC. Look for landmarks, line myself up and dig. If I miss, I dig clockwise 1 step at a time.

About 50%of the time, I find it on the first dig, 90% within 3 digs.

Sent from my SM-G965U using Tapatalk
 

Gb8719

Journeyman
Stratics Veteran
How much Luck is needed on a suit to get significant bonus with the Chest loot ?

Of course as much as possible I imagine, but the more the luck the harder (and expensive) it becomes to put together a suit...

What is the "average" Luck that it makes it possible, reasonably, to put together a suit and, yet, still start seeing good results with the chest loot quality ?
Hard to say what’s the threshold to start getting better quality loot. I use the luck statue as well for a boost on most treasure hunting trips.

I don’t think I’ve ever seen Legendary items despite being over 2k luck.
 

cothor6869

Visitor
Stratics Veteran
Stratics Legend
I use a Tamer, a Mystic and a mage stealthier to Thunt with( I have all skills on soulstones and I play Siege). I find I have the most fun with my mage stealthier (Magery, Med, Cartography, mining, lockpicking, Hiding and Stealth) .... I can do up to level 7's in Malas with this template and Level 6's on most facets... although I must admit the Mystic and Tamer are quicker for killing but the stealth template is pretty safe.
I solo lvl 6 and 7 with no problem on my mystic mage the temp is as follows
120 myst and focus gm (100) magery, lockpicking, cartography, remove traps (replaced mining for rising tides) 80 resist spell (may have to change to detect hidden with rising tides)
the only thing that gives me problems is the multiple greater dragons and ancient wyrms. I just cast rising colosuss and invis till all monsters are done.
I have 200 mana and 40 lmc and 32 mana regen on suit and hardly ever run out of mana.
 

Keven2002

Babbling Loonie
Stratics Veteran
UNLEASHED
Hard to say what’s the threshold to start getting better quality loot. I use the luck statue as well for a boost on most treasure hunting trips.

I don’t think I’ve ever seen Legendary items despite being over 2k luck.
I wear a complete luck suit when doing chests (3500ish luck with statue & 4500ish luck in Fel) and I might get 1 legendary once every 4-5 chests? Typically it's not something I keep though because it's something I wouldn't use (like a smith hammer) or the stats aren't compatible.

I use the same basic template as Cothor. I'm not a huge fan of the idea that we will need Remove Trap but if it doesn't need Detect Hidden (or mining) then it's not the end of the world because it would just replace mining.
 

SouthPaw

Lore Master
I wear a complete luck suit when doing chests (3500ish luck with statue & 4500ish luck in Fel) and I might get 1 legendary once every 4-5 chests? Typically it's not something I keep though because it's something I wouldn't use (like a smith hammer) or the stats aren't compatible.

I use the same basic template as Cothor. I'm not a huge fan of the idea that we will need Remove Trap but if it doesn't need Detect Hidden (or mining) then it's not the end of the world because it would just replace mining.
So far it's looking like the devs are going to make us use remove trap, not sure I want to raise it yet until we know for sure though. Fortunately with my template I can simply drop mining and pick up Remove Trap, but I know many others who are not so lucky.

My question is: What's the best way to raise remove trap? Do I also have to have detect hidden to raise it?
 

Keven2002

Babbling Loonie
Stratics Veteran
UNLEASHED
So far it's looking like the devs are going to make us use remove trap, not sure I want to raise it yet until we know for sure though. Fortunately with my template I can simply drop mining and pick up Remove Trap, but I know many others who are not so lucky.

My question is: What's the best way to raise remove trap? Do I also have to have detect hidden to raise it?
I'm also waiting to train Remove Trap even though I'm fairly confident they are going to make it a requirement because it's supposedly going to be easier to train which is what I'm hoping. Right now you would need detect hidden but there is a possibility that they will tweak the skill so that going forward you wouldn't (and therefore training wouldn't require remove trap). There is also a possibility that the DEVs completely nerf everything and anything to do with Tmaps so I might not need to train Remove trap at all because I'll never do one again :p
 

Boodog

Visitor
Looks like RT will be easier to train after the last dev post. But I have 0 in it currently.

Template:

120 Mysticism
100 Focus
100 Magery
100 Med
100 LP
100 Cartography
100 Mining (Remove Trap in the future)

I like Mysticism for RC, Vas Zu (Mass Sleep), Healing Winds, and Bombard.

If I can get away with dropping Med, I would slot in Spellweaving. I’ll have to experiment with it.
 

Keven2002

Babbling Loonie
Stratics Veteran
UNLEASHED
Looks like RT will be easier to train after the last dev post. But I have 0 in it currently.

Template:

120 Mysticism
100 Focus
100 Magery
100 Med
100 LP
100 Cartography
100 Mining (Remove Trap in the future)

I like Mysticism for RC, Vas Zu (Mass Sleep), Healing Winds, and Bombard.

If I can get away with dropping Med, I would slot in Spellweaving. I’ll have to experiment with it.
You could get away with dropping med if you have enough mana regen on your suit. Obviously it won't be super fast to regain mana but should do the trick for casting RC / sleep.... at the end of the day it's a T-hunter and not a tank/mage. This is a similar build to what I currently run and have very few complaints.
 

Innoxicated

Journeyman
No love for the 'ol bard t-hunter out of all of y'all, huh? Used to eat lvl 6's for breakfast and 7's were the desert. Provo has the big benefit of working great on any facet, and I'm especially fond of those big ancient wyrms!

Havent tried a hoard map since the publish, but I'm excited to give one a go. Not sure how I'll deal with the ancient guardians, maybe invis and an EV for crowd control until I can keep removing the trap long enough to spawn a cpl and provo the sum'bishes?

The addition of remove trap is a bit of a pita, but a cool one. I always like seeing infrequently used skills get a lil dev-love, but damn I was already stoning stuff around lol. The new loot system seems worth the trouble, though. I'll give a tough map a shot and make any needed changes, then post my template, too.
 

Basara

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My second (and more likely to be used) T-Hunter template is now
(with equipment)

100 Cartography
100 Lockpicking
110 Magery
115 Vet
120 Taming
120 Animal Lore
76 Remove traps (working toward 100)
Remainder of points in Eval Int (currently around 80, and will be in the 50s when done)

Using my 5-slot Giant beetle for maps (and it's getting full after 5-6 level 2 maps, from just the gold!).
 

North_LS

Journeyman
Polishing off my first t-hunter this evening - currently at:

120 mysticism
100 focus
100 magery
100 hiding
100 cartography
95 lockpicking
30 remove trap

planning to knock out the last 5 lp points, then get to hunting and let remove trap raise itself as i go. very excited to start an aspect of the game i havent tried before.
 

Innoxicated

Journeyman
120 provo. (+ 5 talli)
120 music. (+5 talli)
120 discord (+10 jewel)
100 carto
100 lockpick
110 magery


~50 remove trap, set to increase
~20 med (set to decrease)


Gave a hoard map a go, to somewhat disastrous effect. I forgot that 'trove' is the new level 7, but the hoard was enough to give me a good idea of what to expect.

The ancient wyrms/balrons/other crap that spawned as the traditional chest guardians got into a big brawl and killed each other nice and hastily, but the second a lone AW spawned as the first ancient guardian my bard was running around the chest in terror.

I was able to keep remove trap running long enough to spawn a 2nd ancient guardian as a distraction, unfortunately it was a blood elemental so the distraction was short lived. I ended up bringing a tamer in and the rest of the experience was quick and easy.


Lessons learned:
• Envy the tamer t-hunter!! The additional utility of being able to lore any tameables that spawn is also very nice.

• Just because you need to be within 2 or 3 tiles to start remove trap, get back FAST! Lmao... 16 tiles is about the edge of the screen if you zoom all the way in and back out ~3 mousewheel clicks on EC.

• Mystic lookin pretty good! RC > EV for most of the tougher mobs that spawn with high level maps, and well timed invis pot just about equates to magery invisibility.


Had a lot of fun, though. That sheer terror of a glossy blue-black ancient wyrm tapping me on the shoulder, while I foolishly hugged the chest, was something I hadn't felt in UO, especially treasure hunting, in a long, long time!
 
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Gb8719

Journeyman
Stratics Veteran
I am seriously disappointed with how my Myst/SW t-hunter is handling the new system.

I used to be able to handle all chests with no problems. The problem now is the disarm process and an RC with ADD wandering halfway across the screen while I’m getting melted by a guardian Ancient Wyrm.

Only way I’ve been able to handle it is with a tamer on a second account. I’m hoping it goes back to normal as my remove trap gets higher...
 

Innoxicated

Journeyman
"Melted" is right! Even if the trap only does 25-30 damage, that freshly spawned, full HP, ancient wyrm breath-ball is hard to walk off if they hit at the same time. Tbh I just spammed invis and gheals the *whole* time.

I luckily had the provo masteries running for the extra HP and the little HoT. Still died a few times, though.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I seem to be doing ok with my mystic weaver.
My method is, find chest, cast a summoned Reaper (it doesn't wander off), cast arcane empowerment, pre-cast invis. Drop invis when chest appears.
Retreat a short way while Reaper distracts spawn, then cast RC/s to mop up.
Unlock chest, cast reaper again (dispel any left over RC), cast remove trap on chest, move 4 - 5 tiles away cast gift of renewal, pre-cast invis. Drop invis when guardian appears, kill it off with aid of Reaper. Repeat rt & precast invis again if needed. - always wait till the mob appears before droping invis on yourself, or you will be revealed and targetted. (GM remove trap)
 

Basara

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Suggestion: DO THE SPELLWEAVING QUEST.

Elves and Humans can still cast Gift of Renewal, Nature's Fury and arcane circle at 0 skill (though humans are better at it, strangely, due to JOAT). Do a circle with 5 non-spellweavers to get a high-level focus.

Cast Gift of renewal while Removing the trap. It won't last the whole way through, and has a cool-down timer, but you'll still get a bunch of 10-11 point healing pulses from it.

Nature's fury will also offer distractions for your ancient guardians, even if you don't have pets or large summons handy.

The new chests/animation also means that the traditional invisibility timing has changed slightly. Now, there's only 2 dig points where the chest is visible in the CC and one of those coincides with the monsters spawning. But, now you can cast invisibility and target any time as/during the time the chest first appears. if you wait for the second dig of the visible chest, you get revealed a lot.
 

SouthPaw

Lore Master
My current template is:
120 Magery
100 meditation (120 with items)
100 lockpick
100 cartography
100 remove trap (not quite there yet, but getting close)
100 hiding
100 stealth

I'm considering dropping hiding and stealth and picking up something else, maybe mysticism/focus? Or just Eval int? Any suggestions on this? I can currently solo up to hoard on malas but anywhere else I can only do up to cache. I'd like to be able to solo hoard maps on all facets.
 

Khaelor

Certifiable
Stratics Veteran
UNLEASHED
I'm considering dropping hiding and stealth and picking up something else, maybe mysticism/focus? Or just Eval int? Any suggestions on this?
*cough* Tamer *cough*

I had a treasure hunter on another character on my main tamer account, I just moved Cart and Lockpicking to the Tamer instead of further fleshing out my thunting~ My Baja Thunter ended up being a tamer also.
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
This is with crystalline ring:
Throwing - 120
Tactics - 110
Focus - 120
Mysticism - 110
Cartography - 100
Lock Picking - 100
Magery - 100

I can solo Malas hoard map in 10-15 minutes and Trammel hoard map in about hour.
 

Basara

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My current template is:
120 Magery
100 meditation (120 with items)
100 lockpick
100 cartography
100 remove trap (not quite there yet, but getting close)
100 hiding
100 stealth

I'm considering dropping hiding and stealth and picking up something else, maybe mysticism/focus? Or just Eval int? Any suggestions on this? I can currently solo up to hoard on malas but anywhere else I can only do up to cache. I'd like to be able to solo hoard maps on all facets.
If you want to stay a caster, here's what I'd suggest....

120 (or less) Magery
100 lockpick
100 cartography
100 remove trap
100+ Spellweaving
100+ Mysticism
100+ Focus (since it acts like EI for Mysticism).

Magery is good for travel, healing and summons (and still has one direct damage spell without Eval)
Mysticism has RC (you can always summoning ball in a beetle or other pack animal after you loot) and a superior healing spell, and a great assortment of damaging spells (Bombard & Nether Vortex)
Spellweaving has Gift of Renewal (good for healing over time as you remove trap), Gift of Life (self-rez), minor summons, Dryad Allure (and depending where the chest is there might be local creatures to use it on), and of course, Word of Death for the finish.
 

SouthPaw

Lore Master
If you want to stay a caster, here's what I'd suggest....

120 (or less) Magery
100 lockpick
100 cartography
100 remove trap
100+ Spellweaving
100+ Mysticism
100+ Focus (since it acts like EI for Mysticism).

Magery is good for travel, healing and summons (and still has one direct damage spell without Eval)
Mysticism has RC (you can always summoning ball in a beetle or other pack animal after you loot) and a superior healing spell, and a great assortment of damaging spells (Bombard & Nether Vortex)
Spellweaving has Gift of Renewal (good for healing over time as you remove trap), Gift of Life (self-rez), minor summons, Dryad Allure (and depending where the chest is there might be local creatures to use it on), and of course, Word of Death for the finish.
I've been thinking of something like that. Or maybe I'll just pick up Eval int. and Spellweaving.
 

Innoxicated

Journeyman
I think eval int and a good assortment of slayer spellbooks would work pretty well, but would certainly involve a more active play style as opposed to mystic+focus.

Also consider though mage AoE's could do a good job wiping up spawn, perhaps even faster than the mystic given the right circumstances, it may be more difficult to do so and continue running remove trap than just popping a RC and letting him slug away at it.

Mystic also has mass sleep, which in sure would come in handy. And stone form might be a great addition when it comes to mitigating those RT damage tics. It's sounding pretty damn great to me, but I'd say that really depends on how familiar you are with it.

Putting it on a tamer sounds like the real winner, but I only have 1 tamer and am pretty content with the notion of never training taming, *ever* again.
 

Nero

Journeyman
Stratics Veteran
UNLEASHED
I think eval int and a good assortment of slayer spellbooks would work pretty well, but would certainly involve a more active play style as opposed to mystic+focus.
Mysticism also benefits from slayer spellbooks (as well as from SDI). You got three effective damage spells with mysticism (and focus): nether cyclone, hailstorm and bombard. In relax mode, you let the RC do the work, in "more active" mode, you assist your RC with slayer spellbooks casting mysticism spells.
 

SouthPaw

Lore Master
Well it's a tough choice. I already have 2 tamers and I don't want to make another. It's going to be 1 of these 2.
1. Eval int, Spell weaving
2 Mystic, Focus.

How high does mysticism have to be to cast RC reliably?
 

SteedaFLA

Visitor
Stratics Veteran
No love for the 'ol bard t-hunter out of all of y'all, huh? Used to eat lvl 6's for breakfast and 7's were the desert. Provo has the big benefit of working great on any facet, and I'm especially fond of those big ancient wyrms!

Havent tried a hoard map since the publish, but I'm excited to give one a go. Not sure how I'll deal with the ancient guardians, maybe invis and an EV for crowd control until I can keep removing the trap long enough to spawn a cpl and provo the sum'bishes?

The addition of remove trap is a bit of a pita, but a cool one. I always like seeing infrequently used skills get a lil dev-love, but damn I was already stoning stuff around lol. The new loot system seems worth the trouble, though. I'll give a tough map a shot and make any needed changes, then post my template, too.
I might be the only bard t-hunter on Atl!

I'll usually spin up 2 EV's before I start digging the chest. I'll cast invisibility as soon as the chest appears on screen and get rid of the initial spawn. Afterwards, I will use Remove Trap and precast greater heal, then peace the ancient chest guardian if I fail, repeat the process but provoke both if I fail more than once. After that its more EV's to kill everything off as I am looting the chest.

Tokuno maps are hard because I can't provoke the ronin's or elite ninja's. There's lots of running around, invis, and some death robes.

IMO, the tamer template is probably the best, but I already have a tamer, and like you, there's no way I am ever training that skill again. I really like to have characters on my account with different skill sets.

This is my template.

100 Carto
100 Remove Trap
100 Lockpick
120 Music (+15 ring)
120 Peace (+15 ring)
12o Provocation (+15 ring)
120 Magery (+15 spellbook)

I might have room for 30 meditation if I can get a Scrappers and add +15 to a bracelet for added MR.

My suit could be a lot better but i haven't gotten around to making a specific luck suit. I need plenty of MR and Mana for this build, but it has been working pretty well. The only issues are those ronin's and unbardable creatures. I took out a Malas horde chest pretty easily, but haven't tried a trove yet.
 

Nero

Journeyman
Stratics Veteran
UNLEASHED
Not sure if it was brought up in this thread, but you if you raise honor virtue to max level and honor yourself, you are invisible to mobs for 5 minutes as long as you don't attack. It is quite helpful for the initial spawn as an alternative to invisibility in case you do not have high enough magery skill.

I am not sure if honoring and killing the guardians (that is, the tougher ones with high fame) will get you enough honor back to constantly use it for the initial spawn of the next map..
 
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Specialist

Seasoned Veteran
Stratics Veteran
with the recent update I figured I should update the template that I use on here.....basically just stoned mining and raised remove traps so 120mage,120med,120eval, gm cart,gm lockpick right now 87 RT will take to gm also. I still go about doing the maps in the same way just using slayer spellbooks to blast stuff down. With the update I actually end up fighting less stuff because I used to empty the chests completely out so i'd get a lot of misc protector spawn. Now that theres only a few items in the chest its rare to get a protector to spawn while looting. Im enjoying the nice flow of ps,alacrities,and pinkies im getting tho
 

SouthPaw

Lore Master
I stoned hiding/stealth, gaining mysticism/focus now. We'll see how it goes.

Before I would just cast 2 EV's hide and stealth around as needed. Problem is with hoard and trove chests, killing with EV's takes forever. Worked very well with stash, supply, and cache chests though. I've been told RC is better than EV's, So I'm thinking maybe I could start with 2 EV's to take out the easier mobs and then use RC.
 

The Doctor

Seasoned Veteran
Stratics Veteran
UNLEASHED
I have played a Mystic T hunter for years. It works very well. You can pre cast RC while you still have one active or are fighting mobs that dispel. Running Mystic or Spellweaving Mastery decreases the chance that your pet will be dispelled as well has high mystic & focus. If you are fighting necro mobs the RC will not attach the summoned liches etc. so be ready to take those out. Renegade Changelings can be very challenging as well as level 7 tram & fel maps but are doable.
 

SouthPaw

Lore Master
I have played a Mystic T hunter for years. It works very well. You can pre cast RC while you still have one active or are fighting mobs that dispel. Running Mystic or Spellweaving Mastery decreases the chance that your pet will be dispelled as well has high mystic & focus. If you are fighting necro mobs the RC will not attach the summoned liches etc. so be ready to take those out. Renegade Changelings can be very challenging as well as level 7 tram & fel maps but are doable.
I have magery mastery primer 3, so pets getting dispelled isn't a problem. I will likely only be able to get mysticism up to 110 or 115 though, I hope that's high enough. Besides RC what else is mysticism good for on treasure hunts?

If Mysticism doesn't work out I've thought about taking necro-could use necro mastery to run with 2 bone dragons. Plus you can use animate dead on any mob (except undead mobs) that die.
 

The Doctor

Seasoned Veteran
Stratics Veteran
UNLEASHED
I use Stone Form for Ter Mur maps due to poison elementald making it hard to run and invis. I cast RC and invis basically. For Tram & Fel maps I run back invis and re-cast RC as needed as it gets dispelled by dragons. If you can't afford the 120 focus you can use 120 imbuing scroll to modify Mystic spells instead. This gives the added benefit of taking a bag full of items strait home and breaking them without them taking up space. Imbuing is easy to gain by breaking bags of stuff all at once with scrolls of alacrity it goes faster. If you got room to saves bags and bags of mid level loot at low levels for low imbuing and artifact quality above 90. I don't run much med and have 25 MR on my main non luck suit. With no need to heal pet like a tamer or cast many other spells I do fine on mana. I bring in a second account for Renegade Changelings , A sampire makes fast work of them.
 

Innoxicated

Journeyman
I think subbing imbue for focus is a damn fine suggestion. If you already have an imbuer, you could get another 120 imbue easily enough, and then just stone it over to your burgeoning mystic t-hunter. Sure focus has some mana regen, but almost a negligible amount. The stam regen can be a helpful perk at times, but not helpful enough to necessarily spend the gold needed for a 120 focus.

Mysticism does benefit from slayers. Nether cyclone packs a mighty wallop on a good roll, but nether cyclone and hailstorm are both pretty spendy mana-wise. Of course casting to support yourr RC, rather than having to spam these to kill off spawn, offsets the mana cost concern very nicely!

A few other handy spells in that mystic book: Mass sleep is good for when sh*t gets sideways, and cleansing winds is an excellent heal/cure/remove curse. Healing stone can also be real life saver, especially if you're only using a shield for stats w/an unequip macro or are using a spellbook/shield. It'll really save the day as a quick cure while your casting an invis or a gheal, or after a gheal to top off your HP.


@SteedaFLA we were almost one fewer, lol! Mystic is sounding pretty good to me, and I've played a bard T-hunter since the last Tmap revamp. I was actually beginning to feel frustrated at the nerfiness the bard has suffered with this publish (don't get me wrong, though, the changes are great!), but you made an excellent point suggesting you use a PURE bard, peace and all.

The peace spellsongs are good, and the bard synergy is great, but I stoned off peace so long ago I've almost considered clearing the stone. That's an awesome suggestion, and I'll definitely need to give it a shot before sacking my template. If there is one thing I like better than big chests full of shiny, new loot, it's new uses for old skills. New in this case meaning using peacemaking to peace stuff, lmao... Seriously though I almost forgot the skill existed.
 

SouthPaw

Lore Master
I got GM mystic and focus now. After reading your posts it makes complete sense to substitute focus out for imbue, I have 120 meditation anyways.

Mixed feelings about mysticism. RC is strong, but doesn't last long, and since it takes 5 slots I can't take a pack beetle with me.

I miss having hiding/stealth a bit, sometimes I get revealed without it and that never happened before.

Just solo'd a malas trove map. It was pretty easy, probably could have just done it with EV's.
 
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