They're*I don't get it? What was so amazing I "had to watch it"?
PvP'ers......their special.....![]()
Didn't you know?They're*
I remember people shouting for zero tactics needed for special moves to get more weapon/mage templates. With the 20 SDI cap now and lower tactics it already looks op
Tactics doesn't affect it... so why bother? I can kill people in 2-3 seconds with my dexer (my template needs 120 tactics for this)... is it OP? it will be worse if I switched to Macing and used the Glenda though.... cause it wouldn't take mana for anything.... 2 auto-attacks, ez win. * it actually does take mana for auto-attacks. the mana cost is 18, which is basically how much you'd spend on your 2nd consecutive Armor Ignore (double mana cost).More tactics - more damage. No idea what you are aiming for. I am just saying that with the 30/60 Tactics requirement weapon/mage hybrid templates seem to be already op and 0 tactics requirement doesnt make it better. If you want more powerful 2 sec combos go for it, but I dont like pvp that can be over in no time.
isn't this exactly what people warned about when they first announced those new hit spells and weapons? Why is it every time the devs introduce something new it is completely overpowered and not thought through...*sigh*
LOL!!!!! now that is just plain ridiculous.
It's imbuableIs Glenda a spell channeling weapon? How is he casting magery spells with Glenda equipped?
Wut? You don't need to activate a special to use Bone Breaker. In fact it does not activate at all when combined with a special. This has nothing to do with Tactics requirement.I dont think the Glenda alone is the problem but the DS/Weapons/Mage template. I remember people shouting for zero tactics needed for special moves to get more weapon/mage templates. With the 20 SDI cap now and lower tactics it already looks op. Bonebreaker shouldnt be able to go off together with DS which seems to be the case. For a pure dexxer the Glenda seems ok. For such a hybrid template it seems to be overpowered.
Thats lame. Sounds like a bug to me. There is supposed to be a 60 seconds immunity timer after being hit with Bone Breaker.extra damage activates with every hit, when you have enough mana.
Yep, every hit... seems to be based on physical resist... but at 70 it does 30-36..Does it do the extra damage on every hit? According to its description, the extra damage should only happen every 60 seconds
For someone who cried about the imbalance of one almost insignificant purple potion you sure are a hypocritical piss taker.Yep, every hit... seems to be based on physical resist... but at 70 it does 30-36..
at 58 it was doing 70 with omen.... Yea, this is gonna get teh fix.
but my evade-macer will be coming out to one-shot people soon.... (if I can get one of these to drop =X)
nothing like a 10% chance to do 152-165 damage everytime you're in range to get hit.
It's so sad that, with as little damage you actually get from skills, hit-spells make up about 40% of a dexers total damage in pvp.... it's unbelievable.
insignificant purple potion, you mean supernovas? They're almost no different than they were... still ridiculous? lolFor someone who cried about the imbalance of one almost insignificant purple potion you sure are a hypocritical piss taker.
If the 30dmg proc hits you still lose 30manaLulz...
Glenda basically gives you the ability to spam AI with zero mana cost. I would say it is even stronger than an AI even without the zero mana cost, because it can be combined with Deathstrike and can also be used while in forms.
Not to mention it almost works like being able to toggle specials while casting spells. You can hold Explosion and wait for the weapon hit, which is basically an armor ignore.
i see. nevermind then.If the 30dmg proc hits you still lose 30mana
Yea, it's the auto attack with the 'bone crusher' hit spell. No toggling necessary. I'm surprised he didn't convert it to the disc mace for a garg Higher base dmg. For dexxers it's d-arm and AI. It will most likely be reverted and also toned down. According to bleak while TC it was functioning as intended.i see. nevermind then
that was with omen, also the character was in an RPD suit (I'd never be max physical resist in an RPD suit =D) just tested with what I had on TC.I am confused where you get 70 dmg from it. Why would anyone have 58 physical resist?
Yea, 58 damage total vs 70*/70/70/70/70 vs Omen+Glenda + same vs auto-attack = reflects with 110% reflect physical 35/32 0/70 vs 44/70/70/70/70, not worth using RPD for this (as expected), since RPD doesn't work with any other "spells" that deal physical damage ie Earth Quake and/or Bombard.yah, I still don't understand any of that. You are hitting someone with a reflect physical damage suit and 58 phys?
yea, it won't happen.So it sounds like a scenario that will never happen, since no normal person runs around with 58 physical.
Evil omen Glenda hit does 38 + the weapon hit (5)
So you don't think it's a problem that it can be combined with Deathstrike to proc at the same time? How about the fact you can use it while in animal form? Or how about the way it mimics the toggling of specials while casting, because it doesn't actually have to be toggled? Or how about the fact you can do more damage with 0 tactics than an Archer with 120 tactics can do with an AI?I don't see the problem with Bone Breaker at all. Cap the damage at 35 like they had AI capped, done, fixed, end of story. If you wanna complain about something, complain about the capability of doing 30/30-35/35+ double strikes and essentially 2 shotting everyone. Oh wait, I always run with a friend so its just a 1 shot.
I do not. Like I said, cap dmg on Bone Breaker like AI is capped. Maybe in addition to that, make bone breaker count as an imbue so the item cannot be imbued further, but do not nerf bone breaker... the hit spell isn't the problem, it's the fact that you can imbue the weapon that already has 5 modifiers to add another hit spell or SC. If people are running around Deathstrike bone breaking, let em, that's not game breaking.So you don't think it's a problem that it can be combined with Deathstrike to proc at the same time? How about the fact you can use it while in animal form? Or how about the way it mimics the toggling of specials while casting, because it doesn't actually have to be toggled? Or how about the fact you can do more damage with 0 tactics than an Archer with 120 tactics can do with an AI?
I don't play an Archer. I didn't even play one when they were strong.I do not. Like I said, cap dmg on Bone Breaker like AI is capped. Maybe in addition to that, make bone breaker count as an imbue so the item cannot be imbued further, but do not nerf bone breaker... the hit spell isn't the problem, it's the fact that you can imbue the weapon that already has 5 modifiers to add another hit spell or SC. If people are running around Deathstrike bone breaking, let em, that's not game breaking.
Also, stop playing an archer, it's not our fault that your old 2 shot build is garbage now.
Then what's the complaint? Seriously... I do not see any problems with the weapon or the hit spell(that is only on 1 item atm anyway) other than the fact that it can be imbued to have a 6th modifier.I don't play an Archer. I didn't even play one when they were strong.
Just because I don't play an archer doesn't mean I dont want balance in the game. Most people in this thread want the same thing. There was so much time spent on pvp balancing only to be ruined by an OP weapon.Then what's the complaint? Seriously... I do not see any problems with the weapon or the hit spell(that is only on 1 item atm anyway) other than the fact that it can be imbued to have a 6th modifier.
There is zero cooldown for the extra damage procI see what you are saying, but I don't care still. It's not OP in any way other than the fact that it can be imbued to have 6 modifiers and I stand firmly by that statement. Bone breaker has a 60s internal cooldown for the victim, that's plenty for a balanced fight.
Then it's not working as intended and should be fixed, similar to how the 6th modifier shouldn't be available and should be retroactively fixed. I apologize for saying it's not OP if it actually is avoiding the internal cooldown it is supposed to have.There is zero cooldown for the extra damage proc
This actually isn't true at all...True story though, complaining on stratics never fixed anything.
How does this have any relevance to PVM?I can't wait until this is fixed, because it always bleeds over into pvm and screws those ppl too....
Because when this Hit Spell issue is corrected, the change will trickle into pvm hit spell...imoHow does this have any relevance to PVM?