Oh and for
@CovenantX , easiest fix for parry is make shields disarmable again!!!
Except disarm has an immunity timer and it wouldn't be reliable enough to use it on people with the anti-disarm mastery, that would stack RNG (if they had parry), after all I am against adding more RNG to things, especially things that involve more than enough RNG already as well adding it to places it shouldn't be in the first place.
"Remove Casting Focus & Poison Immunity!
." - CovenantX
Parry chance should to be reduced down to 17.5-20% from 35% at 120 parry as a stand-alone skill (Parry should be considered a stand-alone skill when paired with Wrestling or Anatomy) Remove the Dexterity requirement for Parry altogether (I've said this before, not long ago in fact) bring wrestling & anatomy down to the level of other weapon skills if parry is added to them.
Archery & Throwing need an adjusted swing-speed cap of 1.25s &
1.5s if there are Two weapon skills in the template don't allow stamina to add swing speed to Archery or Throwing weapons above 180 any excess stamina over 180 would be a buffer to maintain swing-speed after taking damage.
Archery & Throwing also need a different Passive mastery bonus instead of "Saving Throw" (anti-disarm) I still can't believe melee weapon skills & ranged weapon skills share the same passive which only effects melee negatively, because Ranged weapons cannot disarm... -hence disarm/Archers & disarm/Throwers, splintering only helps it even more.
Potions themselves aren't so much the problem, it's Alchemy + Wrestle/Anatomy + Parry + focus spec (30% Sdi). it's a combination of things, Potions do so much more damage due to a mages Curse, in addition to be very easily stacked with delayed spells for the best possible burst damage enough to kill someone within a span of about 6 seconds.
I'd still like to see:
1) spec-toggling while casting reverted back pre-publish 46 (you still couldn't swing your weapon while casting anyway....)
2)Tactics being removed as a "required" skill for weapon specials. (If someone wants to lower their weapon damage so they could add a different skill why not?)
One publish that pretty much single-handed killed the greater portion of pvp. -"The good from publish 46 was outdone by the bad..."
That covers most of the problems with pvp today, (IMO).
Aside from cheats & dwindling population anyway, but those are separate issues.