Whoa whoa whoa. Lets hit the brakes. There are some big exaggerations here.
Orange flagging isnt the end of uo and it does not affect normal shards. There are so many facets to take advantage of that you dont have to worry. I use non pvp characters in fel so I do not see why we are trying to pull the wool over others eyes.
There was merit to the siege argument but the rest is ridiculous. I have been doing slim trader quest and the battles in Ocllo are so infrequent that it does not affect blues that much. When I see the alert or alters pop up I recall out. This should be the same manner that it should be handled on any shard including siege and mugen.
We are not trying to isolate blues. Im scratching my head on that one still...
They incorporated a PVP system in FEL so going there or playing on a shard with the typeset, you walk into the situation with this understanding.
As I said siege ruleset has some merit but I am also not certain how changing the orange timer will affect the affected players turning orange ina a city they are in. The risk is the same since majority of the battles do not take place that long.
I think removing a orange tag would be adequate for those who were simply in the town immediately after they leave. Those who help or attack would have the tag remain til dead.
The last thing I want to see happen is the removal of that system to the detriment of the people it was designed for in the first place.
When I have time I would even be willing to test more on siege and give timers. But lets not go purely off a random list.
All that is accomplishing is throwing things to a wall and hoping it sticks.
Orange flagging isnt the end of uo and it does not affect normal shards. There are so many facets to take advantage of that you dont have to worry. I use non pvp characters in fel so I do not see why we are trying to pull the wool over others eyes.
There was merit to the siege argument but the rest is ridiculous. I have been doing slim trader quest and the battles in Ocllo are so infrequent that it does not affect blues that much. When I see the alert or alters pop up I recall out. This should be the same manner that it should be handled on any shard including siege and mugen.
We are not trying to isolate blues. Im scratching my head on that one still...
They incorporated a PVP system in FEL so going there or playing on a shard with the typeset, you walk into the situation with this understanding.
As I said siege ruleset has some merit but I am also not certain how changing the orange timer will affect the affected players turning orange ina a city they are in. The risk is the same since majority of the battles do not take place that long.
I think removing a orange tag would be adequate for those who were simply in the town immediately after they leave. Those who help or attack would have the tag remain til dead.
The last thing I want to see happen is the removal of that system to the detriment of the people it was designed for in the first place.
When I have time I would even be willing to test more on siege and give timers. But lets not go purely off a random list.
All that is accomplishing is throwing things to a wall and hoping it sticks.
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