Something we can do is to add a button to the warning gump that will teleport you to the nearest moongate if you can't get out fast enough. I think this could help.
Please allow us to understand...
As I undesrtood it, if a Town happens to become a VvV war zone and a player
NOT in VvV happens to be in that same Town, the player becomes freely attackable anyways (i.e. even if he/she choose NOT to join VvV...).
Therefore, at that point the player gets a Gump warning him/her of the situation and that they are in danger to be freely attacked while in that Town.
Is that so ?
Assuming it is, you suggest adding a button to the gump which would teleport this player (NOT in VvV...) to the nearest public Moongate to escape the dangerous war zone of the Town.
Question, what would prevent other players to just hang out by that Moongate to wait for players being teleported there to kill them (someone might use the term "pkill"...) on sight ??
I mean, if it is foreseable that a Town becomes a war zone, it is known which is the nearest public Moongate. Therefore, it is easy by "pkillers" to just hang out there and wait for players escaping the Town war zone through the teleporting button to pkill them a go-go....
If I got it all right, any better idea to avoid bringing back player killing a go-go in UO and making Felucca an off limits facet for a whole lot of UO players ?
Thanks.