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New things for UO Store

Zosimus

Grand Inquisitor
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He never saw it your way LS and I agree it's time to allow Shields to be sold at the UO store.

Extra Housing slot is another great idea.

Giggles idea on housing storage upgrade to a castle storage cap is another great idea.
 

Edward_SP

Adventurer
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Stratics Legend
This isn't a store suggestion, but get rid of item insurance. Or perhaps a potion where if you are a thief or you kill a player under the effect of said potion, item insurance has no effect. Item insurance is one of the worst things that has ever happened to UO.
 

Smoot

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Sugar Duped tokens are detectable and the Dev are very hip on the boards to catch the run like on the mythic tokens.
But the shields give a leverage to those low life scums that strip players of more then just a few mill gold.

Yes and I can tell you this much... IF I ever see it .... or find out who... their tush is so fast in UO jail
Do I make my self clear?
Zero tollerence.
If you think I am tough, Wait till Bonnie gets her hands on them....
Shall we say scorched earth...
mythic tokens werent "caught" for over a month, until it was extremely apparent. and there wasnt an actual system to delete those tokens. they just deleted ALL the tokens (including the legit unused ones) that had been created in the previous 2 months.

The anit-dupe vendor thing is a joke. Im sorry, but anyone who believes there are currently no duped tokens on vendors is dellusional. (btw i didnt just say vendored tokens, not going to lie, ive bought non-vendorable ones at about 50 percent cut rate. i was gonna use them right away and someone would buy them anyway) All those duped tokens take away revenue from the UO store, that could be covered by the sale of shard-specific, account specific tokens.
 

Dot_Warner

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UNLEASHED
Put everything that's ever been for sale on UOGameCodes, Origin, and the Asian UO store (minus the outdated expansions) back onto Origin, for starters. Who cares if they "didn't sell well," as long as they sold at all. It's a digital store selling virtual goods, there are NO shelf space or inventory issues, thus no legitimate reason for anything to ever be removed.

Then have Origin, or its replacement, run specials and promotions every few months like the Asian site did (free dyes, singing balls, etc.).
 

Aftershock

Sage
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Stratics Legend
Last time I checked this was a post to get ideas about items on UO store?. If you want to bicker about what should be and not sold at the store, please take it to the rant and rave forum. Just my 2 cents worth. Were all going to agree to disagree. lets just give some ideas and let Mesanna decide. Thank you.
 

Ladi

Visitor
Stratics Veteran
my thoughts as an on an off player over the years

make larger pets ridable ( dragon and greater etc) or make ethys not count toward pets so you can move at a mounts pace. you use more powerfull creatures spells pets against usually peerless /paragon type bosses. they out run you

give EVs and other summon spells pet commands at least the basic ones kill, stay

i like the idea of mining 120 you shouldnt fail smelting at gm legendary

treasure chest. a lvl 6/ 7 chest guarded and aquired by the highest level monsters in the game arent going to be guarding a leather gorget with 4/5/3/4/2 resists and durability 10%. make the loot compensate the level of chest. make it worth digging up certain death with a diabloical chest after what it took to get the map in the first place.

make rares that. Rare. a tangle should drop once a day in the game not per shard but all shards with perhaps a system message stating the "(said artifact) has been claimed for the day". similar to when the shard drops in the morning. you look at luna bank and everyone has the same equipment on yet all the equipment is the rare high end drops. i question how is it rare and high end if everyone has it.....

finish redoing the dungeon loot system like shame make me want to go back in hyloth prism of light etc... perhaps a refresh of the doom artifacts to bring back the gauntlet. and maybe the way to do that is all dungeons on the lower floors have a chance for the minax artifacts not just blackthorn

and finally take 3 month take a year...take whatever just finish the products. close the loopholes get rid of the scripters fix the bugs. you put in executioners caps for what give all items, places there purpose or remove them things that got started and stopped half way thru
 

Dot_Warner

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make rares that. Rare. a tangle should drop once a day in the game not per shard but all shards with perhaps a system message stating the "(said artifact) has been claimed for the day". similar to when the shard drops in the morning. you look at luna bank and everyone has the same equipment on yet all the equipment is the rare high end drops. i question how is it rare and high end if everyone has it.....
Absolutely NO.

This ship sailed so long ago that its rotted away due to age.

"Rares" are already paid far too much attention in this game via the low number of EM drops generating billions.
 

Aislin*SP

Seasoned Veteran
Stratics Veteran
Stratics Legend
I'm a sixteen year vet, and I love the idea of vet rewards for sale in the UO shop. I could give a fig about what I've "earned" by playing so long.... I'd rather be able to get what I want instead of worrying about saving rewards for something better next year. Bring 'em to the shop - share the fun!

I'd also love to be able to get some of the "old" deco - potted plants and the like. And new deco! And a hitching post that doesn't need refilling.
 

Promathia

Social Distancing Since '97
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Absolutely NO.

This ship sailed so long ago that its rotted away due to age.

"Rares" are already paid far too much attention in this game via the low number of EM drops generating billions.
EM Items only get so much attention because loot tables in UO are horrible. You are lucky if a boss has at least one usable artifact or desirable deco item.
make rares that. Rare. a tangle should drop once a day in the game not per shard but all shards with perhaps a system message stating the "(said artifact) has been claimed for the day".
Wut?

UO already has a problem with content and actually making it worthwhile enough for people to go and DO that content...Yet you want to make it even worse.

"Oh boy server just came up! *goes and does Navrey, happens to get the tangle to drop*. Well, the only thing worth getting has been claimed for the day, it wont be dropping again until tomorrow!"

What incentive would players have to actually keep doing Navrey? lol
 

irux

Rares Fest Host | GL Jan 2010
Stratics Veteran
Stratics Legend
I like the idea of things being granted to everyone, such as shields I have them myself. However at the same cost as a vet. Pre-purchased game time can be applied to an account. After all most veterans are most up set about keeping accounts active while not playing. When pre purchased time is applied to an account it is "used". Granted this will flood market with vet rewards at first. But this would provide ample revenue for future development. If this approach is too rash... lighten it up offer recruit as friend bonus during return to Brit season allow one additional year to be purchased and it come with a buddy subscription. Push for a larger sub base.

Above was for ranters. ..

Now what I want

I'd like to see some glacial cloth dye

A bottle of inverted dye ( single charge) - dyes current dyeable item negative color.

Or a tunic made like a tabbard with golden ankh on it. ..you know for the avatar

A mobile vendor / merchant - drop a mobile vendor that links to a vendor of choice counts as 3 followers so its not over dropped in Luna certain number of charges can't be used where summoning balls are blocked or recalls locked. (No spawns).

I'd like to see some new music for bards too. Same instruments new songs ... I'd buy a song book
 

Gilmour

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Reading this thread i see alot of valid suggestion and gamebreaking suggestions as well.

My mentality:
All items on origin purchasable as an additional item or service, should be a none game breaking items or service. Already the so-called "metal tool of artifacts" was borderline game breaking, and i hope you wont consider anything similar to that. You don't want to force people with a choice to spend $ or a fair amount on mills on must-haves. cause it improves (this case indirectly) quality of gear that has a direct impact on fighting. They are already paying a sub, that should be a enough.. So items should be optional to a point they have no impact on combat. I would also exclude all items/services already in the game through in-game sources. (small soul forge and veteran rewards has been mentioned, probably other things too).

Now.

Someone mentioned extra house slot.
I would love that. but subs would likely be lost.

Someone mentioned extra house storage.
Approve also, wouldn't be the first time anyways.

Now something, afaik, noone mentioned.
A morph tool, i will explain.. A tool to cosmetically change an item, as in transfer stats of, say, a pair of kelp woven leggings, unto a leather skirt (same type and slot only, leather -> leather, legs -> legs, etc), this has been suggested multiple times before, and the blackthorn rewards offered a solution to the main problem: robes, robes, robes everywhere! Anyways, i would love this.. ;)
 

BrianFreud

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Someone mentioned extra house slot.
I would love that. but subs would likely be lost.
I think quite definitely subs would be lost. However, done right, I think profitability would actually increase. Take me for example:
2 mains always active, $10 a month
12 house holders, active only every fourth month, at $13/every 4th month
Total for 4 month period: $236

Instead, if I could make that:
1 main, always active, $10 a month
+ 12 house slot upgrades @ $4/month
1 main, always active, $10 a month
Total for 4 month period: $272

Additional revenues for UO: $108/year

$4 per house slot, per month, seems a reasonable amount to me. Anything higher very quickly becomes less attractive. It does actually end up costing me a bit more, but it's not much more than I currently pay... and the benefits of not having to do the 30-on/90-off, of not constantly having to switch accounts, of not having to remember which account owns which house... moving it all back into one main account would be well worth the minor extra cost.

Now something, afaik, noone mentioned.
A morph tool, i will explain.. A tool to cosmetically change an item, as in transfer stats of, say, a pair of kelp woven leggings, unto a leather skirt (same type and slot only, leather -> leather, legs -> legs, etc), this has been suggested multiple times before, and the blackthorn rewards offered a solution to the main problem: robes, robes, robes everywhere! Anyways, i would love this.. ;)
I'd suggest this could be good, or could itself be game-breaking. I'd love to be able to change female-only pieces back into male-friendly pieces, and I'm sure my female friends would like to be able to do the reverse. But it'd have to be limited to only those exactly-equivalent types of items, and not, say, be able to change a skirt into an arms, or a helm into a pair of pants. In other words, mostly a cosmetic tool, along the lines of the ethy paint brush. Also, for me to consider buying it, it should cost less than $10, and be unlimited use, not something with charges.
 

Gilmour

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I'd suggest this could be good, or could itself be game-breaking. I'd love to be able to change female-only pieces back into male-friendly pieces, and I'm sure my female friends would like to be able to do the reverse. But it'd have to be limited to only those exactly-equivalent types of items, and not, say, be able to change a skirt into an arms, or a helm into a pair of pants. In other words, mostly a cosmetic tool, along the lines of the ethy paint brush. Also, for me to consider buying it, it should cost less than $10, and be unlimited use, not something with charges.
Same reason i underlined cosmetically, this should not in any way be a tool to move stats from one slot to another, or make a none-medable item medable, where it normally wasn't possible. Price of it, and if charges.. I'm not that picky.

EDIT: Sorry about the insane amount of dublicate posts.. cant seem to do anything currently, seems very unresponsive..
 

Orich

Seasoned Veteran
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Stratics Legend
I take offense to those of you lumping in all of us who have sold accounts in the past as back alley players / dupers / scammers. That is absolutely ridiculous.

Every Single prominent player / rares merchant in this game has sold items for real money. Whether you like it or not -- the average age of players in UO is over 30. We are all adults, and can use our money however we want. If you are some fringe traditionalist who demands purity -- well adapt & grow up or be irrelevant. No one caters to extremists.

As far as this "selling transfer shields is for the greater good! EA deserves the money, not resellers" ... oh give me a break. If you're right, why stop there?? Maybe the Origin Store should also have all the rares in the game for sale too. That way, instead of buying rares from the 6 people who have them all, we can buy them from EA! "EA Deserves the money more!"

These are vacuous suggestions.

Accounts with shard shields and/or unpicked vet rewards are rares. They are valuable in both time and money invested. 168 * $12.99 = $2,182.32. That is a $2200 investment and 14 years of your life invested. How many people have the patience and self control to pay for an account for that long without wasting their rewards on Tiger Mounts or Vet Teleport Tiles? Not many. So guess what? They are worth a little cash.
 

AtlanticRealtor

ICQ 647752375
Stratics Veteran
A person that has paid UO for 200 consecutive months to play this game deserves something that anyone will look at and recognize "That person is a true VET PLAYER". Nowadays 3 month old accounts have the same value as 180 month accounts since they can use all vet rewards (except transfer shields, thank god!).
If anyone has this game after 180+ months with rewards available, this account is EXTREMELY rare.
 

BrianFreud

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I don't thjink I did lump you all together that way. I said that there are two groups: those with shields, and those without. Guess what? Any account old enough to have a shield has had that time to play. The prices I've seen for such accounts would cover much, if not all, of that gametime cost you cite. When I sell my house, should I also expect the buyer to pay for all the years of groceries, electric service, water service, sewage service, etc? Of course not; those are costs of maintaining a home, just as the costs of gametime only serve to continue service, not to improve the account.

I've not claimed to be demanding purity, but at the same time, I don't view my account, or any account, as an "investment". You might claim that the shield is itself an improvement to the account of that age. That may be true, but then, that makes the shield itself entirely different from any other vet reward, as any other vet reward may be sold in game and actually be of use to the buyer. Given that a shield has that account-bound difference, and cannot be sold while retaining functionality, I would consider it to be an account upgrade ala Kings Collection allowing the crafting of certain items, or High Seas/SA/ML/T2A allowing access to new areas. In that nature, then, I suggest that any account upgrade should be available to any player. Just because vet rewards have never been sold in the past does not mean that they cannot be sold. The only difference is that the vet reward is a *free* account upgrade gift, while anyone else would have to pay.

Besides, what is to say that even an account which qualifies for shields does not also want additional shields? I know several players who have a list of the next 3 or 4 years worth which they're waiting to claim; were shields available to buy, I'd not be surprised if some of them decided to pay rather than wait additional years.
 

Orich

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I don't thjink I did lump you all together that way. I said that there are two groups: those with shields, and those without.
This wasn't directed at you.

Guess what? Any account old enough to have a shield has had that time to play. The prices I've seen for such accounts would cover much, if not all, of that gametime cost you cite. When I sell my house, should I also expect the buyer to pay for all the years of groceries, electric service, water service, sewage service, etc? Of course not; those are costs of maintaining a home, just as the costs of gametime only serve to continue service, not to improve the account.
As far as "regular" accounts go (ie. not including counselor/seer accounts), I have some of the best ones in the game. And let me tell you, selling them would not net me anywhere near the cost investment it took to get them to where they are.

Your comparison isn't right, as groceries and utilities are maintenance for YOU as the owner, and not the asset (the house).

When you sell your house, you DO intend to recoup the money you have paid into it AS WELL AS the accrued equity in the house as it has GAINED VALUE over time. This is the correct comparison with regards to aged accounts -- only it is not possible to sell a 168 month account with 20 rewards for $2,200.

Accounts are depreciating assets.


I've not claimed to be demanding purity, but at the same time, I don't view my account, or any account, as an "investment". You might claim that the shield is itself an improvement to the account of that age. That may be true, but then, that makes the shield itself entirely different from any other vet reward, as any other vet reward may be sold in game and actually be of use to the buyer. Given that a shield has that account-bound difference, and cannot be sold while retaining functionality, I would consider it to be an account upgrade ala Kings Collection allowing the crafting of certain items, or High Seas/SA/ML/T2A allowing access to new areas. In that nature, then, I suggest that any account upgrade should be available to any player. Just because vet rewards have never been sold in the past does not mean that they cannot be sold. The only difference is that the vet reward is a *free* account upgrade gift, while anyone else would have to pay.
Whether or not you consider your account an investment is not a matter of opinion. It is, simply, an investment. You have invested your time and money into the account. Whether you consider it an "appreciating asset" is another conversation, to which I've touched upon previously.

We are getting into semantics here. If you want to call it a vet reward or an account upgrade, that is your prerogative. As of now, the ONLY difference between old accounts and young accounts are transfer shields. They have socialized every single other aspect of the game -- it is unfair to request this.

It may benefit you to ruin the worth of our accounts, but it screws over the people who have paid loyally to keep this game alive for 16 years


(Btw, for the record Brian, I think you are an invaluable part of the community. My comments/suggestions/retorts/arguments are made with the utmost respect for you. I just respectfully disagree. :thumbsup:)
 

BrianFreud

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Orich, let me ask this a little differently. How would shield sales negatively affect the value of an existing account that does already have shields?

It has been suggested in this thread that the price of a shield might be $100. Now I don't know how you would do the math to calculate the value of an existing vet account. however, let us assume the high end of an offer I saw this month. Shield qualifying account, 20 vet rewards, 1500 dollars. Assuming that all 20 rewards are used for shields, would you not agree that that would be the equivalent of spending $2000 buying shields? While I do not value my account as an investment or whatever you might call it, that definitely would seem like it at least is equivalent if not an improvement to the value of that 1500 dollar account, were someone interested in turning that 3 month old account into the equivalent in terms of shields.
 

Orich

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Orich, let me ask this a little differently. How would shield sales negatively affect the value of an existing account that does already have shields?

It has been suggested in this thread that the price of a shield might be $100. Now I don't know how you would do the math to calculate the value of an existing vet account. however, let us assume the high end of an offer I saw this month. Shield qualifying account, 20 vet rewards, 1500 dollars. Assuming that all 20 rewards are used for shields, would you not agree that that would be the equivalent of spending $2000 buying shields? While I do not value my account as an investment or whatever you might call it, that definitely would seem like it at least is equivalent if not an improvement to the value of that 1500 dollar account, were someone interested in turning that 3 month old account into the equivalent in terms of shields.
Your argument certainly stands up if we're talking about $100+ per transfer shield, so touché in that regard.

As far as your example -- there are accounts worth a lot of money for various reasons. Accounts of "extreme" age with "extreme" rewards are more, grandfathered houses, etc.. We're comparing apples to Maseratis here ;-)

If you compare straight 168 month accounts with varying reward amounts, you'll see they are much more reasonably priced -- especially with regard to how much it takes to get them there in the first place. Certainly a heck of a lot lower than $100 per shield :)

Which, ofcourse, strengthens your point only if they start selling shields for a premium.
 

BrianFreud

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Agreed; shields are only one consideration when looking at an entire account. But I think some people only want a couple of shields attached to an existing account. For them, $100 at the store per shield, that seems perfectly workable and an option that should be available. It would be essentially the equivalent of the store offering a discounted rate for bulk transfer token purchases.

Conversely, for the person who wants a bunch of shields, for whatever reason, and / or who is looking at other aspects of an account, such as existing characters, I would agree that there are other considerations which would also come into play.

Either way though, I think that the current situation where shields are simply unavailable except to those old accounts is the problem that creates the current economical imbalances... And the discontent regarding the existence of shields at all. :)
 

BeaIank

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I do believe that the store needs more consumable items rather than "permanent" items due to repeated sales.
Uber versions of the Void Pool resource gathering and transmutation rewards with a hundred times more charges or even more charges are consumable items that would see many repeat sales across the years.

Transfer shields would only see so many sales and would also cannibalize transfer token sales, which is one of the consumables that see many repeated sales. That would mean less profit in the long term, which is definitely not desirable.
They could, perhaps, add a lesser transfer token, which would allow you to transfer over with only the contents of your backpack, for a cheaper price than the full transfer token.
 

Lady Storm

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Bealank You have a point.
Some of us ether cant do the void pool or opt not to but would like some of the uses of things from said pool.. but I do understand this might be a catch 22 situation for the dev.
Players do the pool for these items...
Would the sales hurt the use of these game areas?
Unless....
Well the price was a bit high rather then the time to do the pool gathering of points.
Time duration would need to be fluxed for purchased items too. But the players have asked a tiny bit of extention of in game time on said items already due to RL constraints on game play and the small timer placed at this time on said items.

This is a good idea ...
 

BeaIank

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Well, the rewards being available on the Void Pool solves the so called "pay to win" problem with store items.
The content is already available as an in-game reward, but many of us don't have the time to keep doing the Void Pool again and again to accumulate points to claim such rewards.

I, for one, would be always buying those coloured ore and coloured lumber maps. It would solve my resource gathering problem and would help me avoid buying said resources from scripters.
Those who wouldn't desire to spend money on it have the same items available through the void pool.

Also, the void pool can become a gold sink by allowing players to buy points for gold or buy reward points multipliers for their next Void Pool incursion for in-game gold.
 

The Zog historian

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Ordinarily I'd say that offering Void Pool rewards on the Origin store will cheapen what can be done in the game, but on some shards it's hard to get a group, and it seems valorite and frostwood are getting harder to find on any shard as veins and trees change. When valorite gave meaningfully higher AR than other colors, fine, but today it should be no more rare than anything else.

Considering what we need to fill BODs, and what would happen to scripters, I could go for something like a $10, 10-use, stays-decorative cauldron that converts gold ingots to the choice of agapite, verite or valorite. A player would still have to get the ingots in the first place.
 

Gedgerez Tesherd

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I take offense to those of you lumping in all of us who have sold accounts in the past as back alley players / dupers / scammers. That is absolutely ridiculous.

Every Single prominent player / rares merchant in this game has sold items for real money. Whether you like it or not -- the average age of players in UO is over 30. We are all adults, and can use our money however we want. If you are some fringe traditionalist who demands purity -- well adapt & grow up or be irrelevant. No one caters to extremists.

Accounts with shard shields and/or unpicked vet rewards are rares. They are valuable in both time and money invested. 168 * $12.99 = $2,182.32. That is a $2200 investment and 14 years of your life invested. How many people have the patience and self control to pay for an account for that long without wasting their rewards on Tiger Mounts or Vet Teleport Tiles? Not many. So guess what? They are worth a little cash.
Orich (aka. Zemus)
You may consider yourself prominent, but by your own hand you are also considered an offender. EA classifies the above as a violation of the ToS. Take for example in the ToS passage:

ELECTRONIC ARTS TERMS OF SERVICE

11. Rules of Conduct

- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.

If by selling your account you consider it okay to do so, you are wrong. You do not own your account, you are paying for a renewal of EA Service, EA owns your account. It is not okay to sell virtual currency/items (aka gold, housing, any other item in the game for real life currency). It is not okay to buy or sell an account for real life currency. The only way this would be reversed is if EA DECIDED that it was okay to sell virtual currency/items/accounts for real life currency, which hasn't happened yet.

-----------

Back to the thread subject at hand, I love what Dot posted.

Put everything that's ever been for sale on UOGameCodes, Origin, and the Asian UO store (minus the outdated expansions) back onto Origin, for starters. Who cares if they "didn't sell well," as long as they sold at all. It's a digital store selling virtual goods, there are NO shelf space or inventory issues, thus no legitimate reason for anything to ever be removed.

Then have Origin, or its replacement, run specials and promotions every few months like the Asian site did (free dyes, singing balls, etc.).

Dot_Warner
, Monday at 7:39 PM
 

Yadd of Legends

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Ordinarily I'd say that offering Void Pool rewards on the Origin store will cheapen what can be done in the game, but on some shards it's hard to get a group, and it seems valorite and frostwood are getting harder to find on any shard as veins and trees change. When valorite gave meaningfully higher AR than other colors, fine, but today it should be no more rare than anything else.

Considering what we need to fill BODs, and what would happen to scripters, I could go for something like a $10, 10-use, stays-decorative cauldron that converts gold ingots to the choice of agapite, verite or valorite. A player would still have to get the ingots in the first place.
Yes, my verite BODs are stacking up as I can't get the ingots to spawn, and gold is easy to come by now. As you're visualizing this cauldron, could it convert as many ingots as you could fit in your backpack with one use (about 3k or so, for example), and would it be free of any timers?
 

The Zog historian

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I'd say that like a forged tool, its charges last as long as they aren't used up, and then the cauldron won't poof, allowing it to be used as decoration.
 

BrianFreud

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Hmmm, just thinking on other rather trivial things they could sell, which really wouldn't unbalance things:

* The Minoc statue (not the two-story) in the center here:

* Unlimited use dye combination tub - allows dyes of the same types to be combined into a single bottle, similar to how baits can be combined
* A set of cave floor tiles (including the dirt/path tiles, cave floor tiles, and transition tiles between the two)
* A set of desert/sand tiles (including the dirt/path tiles, desert/sand tiles, and transition tiles between the two)
* A set of water tiles
* A set of "cliffs" - as in the raised transition edge visible in the above image, by any river/ocean, etc.
* A set of grass/dirt transition tiles (to supplement the existing grass tiles)
* A set of snow/dirt transition tiles (to supplement the existing snow tiles)
* A set of bridge tiles and sides
* A set of starfield tiles (ala outside the rift room and the star room)
* A moongate-type hill (deeded item?) - in snow, desert, and grass versions
* A lava dye tool, to dye the white lava tiles now spawning (poison falls, water falls, *red* lava falls...)
* A container storage box: counts as a single lockdown, can store up to 125 *empty* containers (as can already be done w/vendors anyhow)
* A BOD book storage box: counts as a single lockdown, can store up to 125 items' worth of BOD books (as can already be done w/vendors anyhow)
* A tool to allow the contents of books (even locked down ones! *important!*) to be exported to text files. This already can be done with Pinco's, but that only works in the EC, and it doesn't work for any unicode characters in books (Japanese, Korean, Chinese, most accented characters...)
* A neon book dye tub (for red and purple books as well as runebooks)
* A portcullis, ala the one outside Castle British
* An auctioneers table: deeded, 3 or 4 spaces wide/long, dyeable with a furny tools. Any item placed on this table by any friend/co-owner/owner is immediately locked down
 
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fajico

Seasoned Veteran
Premium
Stratics Veteran
Stratics Legend
UNLEASHED
* Longer Character Name Code - $12.99

Increases max characters allowed in your characters' names from normal 16 to 20.

* Magical Washing Bowl (10 charges) - $9.99

You can remove one imbued property from an item by using this item.
You can only remove properties which was imbued by players.

* Underwear Dye Tub - $4.99
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Sugar Duped tokens are detectable and the Dev are very hip on the boards to catch the run like on the mythic tokens.
But the shields give a leverage to those low life scums that strip players of more then just a few mill gold.

Yes and I can tell you this much... IF I ever see it .... or find out who... their tush is so fast in UO jail
Do I make my self clear?
Zero tollerence.
If you think I am tough, Wait till Bonnie gets her hands on them....
Shall we say scorched earth...
You give them too much credit...I personally know a guy in game that has an entire 10x10 stacked with wooden crates 125/125 filled with transfer tokens..apparently not too hip..


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AtlanticRealtor

ICQ 647752375
Stratics Veteran
Bring Back Account Transfer Tool
Charge $29+
I have a lot of Friends and Guild Member quitting the game, so Having the Account Transfer back, The account will remain open under new owner, EA/UO make their money and someone dont need to waste time building an account!!!
 

Orich

Seasoned Veteran
Stratics Veteran
Stratics Legend
You may consider yourself prominent, but by your own hand you are also considered an offender. EA classifies the above as a violation of the ToS.
I didn't insinuate that I considered myself a "prominent player". I was using the vast majority of prominent players as an example.

If EA enforced their ToS in the manner you read it in, there would be no UO -- furthermore, not all rules are equal. If you drive over the speed limit, are you therefore a criminal? You and a murderer are peers, no? Because all laws and rules are black and white, and the world runs in this manner?

If you take your blinders off, it will reveal the vapid context of your comparison.

Someone who sells their account, and someone who cheats in the game are not cut from the same cloth. Arguing otherwise is inane.
 

jawetzel

Adventurer
Stratics Veteran
An item for the UO store, this item is extremely overdue and needed.

We need a blessed container

this wouldn't effect the insurance of anything inside the bag, the only purpose would be if you were to die, anything insured or blessed inside this container would stay inside the container.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
cazador are you saying he duped them?
Or did he buy duped ones?
Or legit purchases.. but from duped gold?
hmm perhaps if you make inquiry to the Dev/Mesanna and explain your thoughts and let her look into this ...
I mean if your correct in the fact someone has that many tokens ... he best have records of purchases from uo store or may the gods help him have some explanation of how he aquired so many......

I am not kidding, if this guy is a duper or working with one to get so many.. no logical person has that many without something being up in the mix.
 
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Lizzard of Baja

Adventurer
Stratics Veteran
Well on the one hand I don't want to spend money since I already spend money for the subscription, on the other hand I like sales sales sales sales sales. Any item for than 10 dollars is too expensive for me. You guys have a lot of money! 40 dollars for a small stone forge? I'll run or fly to ter mur first you richy richy rich person.
But here are some options:
10$ ~ instant 90 skill
10$ ~ A war horse that can wear dragon armor(dragon barding deed) and farts fire at people. I'll pay 11 bucks for that even.
10$ ~ A flying unicorn that can wear dragon armor and fly and fart fire at people... heck i'll pay 11 bucks for that too.
5$ ~A flying monkey that flings poo at people (not rid able and is a pet like a Vollum) Actually make this )This Monkey can be trained and when it reaches 120 skill of poo flinging can dismount someone (with a ten minute timer)
10$ ~A miniature greater dragon that can be ridden and also act/have same skill set of a greater dragon when not being ridden (for Tamers)
100$~ a 7 character account grandfathered to be a 5 year veteran plus one 6 120 skill set tokens to be used with also of course 6 120 power scrolls. (all scrolls and skills only useable for particular account(returning players who don't have an account and want to get back into the swing of things, also 10 mil gold)
20$~ instant pk scroll (double click this scroll and click on player wish to pk only usable in fel) (person pkd will get a 5 dollar gift card to UO store)
10$~ a tree that drops random imbuing ingredients to include seeds of renewal.
10$ ~ personal servant/Talisman who whisks you away to a random town when you are dead(24 hour timer), (basically sacrifce option but with a gate to a town first)
50$~ a Customizable house the size of a castle. (or just introduce this and add to the game as castles are ugly) (I wont pay for this as I am cheap)
10$ ~ an insurable renewable pigmant that gives potions so you can toss at a target, dismount the target and turn them that pigment for 1 minute.
(can give one dismount hue casting pot every 24 hours)
10$~ A reversible dismounting type item where you can target a friend who is dismounted and have them back up on their mount. ( or just make this part of the game)
10$~ a trainable npc warrior that follows you around and can heal your or fight (a lot tougher than regular npcs but not as tough as a gm char)
20$~ a pink unicorn that is the equivalent of a dread mare. (put these in game please)
10$~ an organization chest that can be secured in home and hold multiple bags/ chests in with no weight or item requirement similar to a bank but more item availability ...So I can clear up my floor space and still be organized...(it would still be within the house storage limits)...
10$~ a whestone like item that can remove other things besides just damage increase.
20$~ a rope cordoning off system that can be placed in tram about the size of an 18 by 18 and makes the land fel for 20 minutes, Red rope lines cordon off the area with signs that say it is fel enter at your own risk (for mini impromptu tournaments)... can be used once every 72 hours. ( a max of 4 people can be inside at one point)
10$~ A one hour alacrity scroll for any skill you choose.
10$~ An ephemeral suit replication (target a player you like and will replicate their suit/ring bracelet,...suit will last for a month)
10$~ A pet alligator that follows you around and loots your kills gold for you until it's belly is full.
10$~ 24 hour test center skills option, take to any shard you want, set your skills/strength/dex however you like (your skills all malleable for 24 hours and then they revert back to prior skills at time period is up) Maybe a test center transfer token transfer char from test center to your shard and that character will auto revert to newbie or return to test center after 24 hours.

Okay I am all out of ideas for now. Flying fire farting dragon barding using unicorn for the win.
 

Gedgerez Tesherd

Journeyman
Stratics Veteran
An item for the UO store, this item is extremely overdue and needed.

We need a blessed container

this wouldn't effect the insurance of anything inside the bag, the only purpose would be if you were to die, anything insured or blessed inside this container would stay inside the container.
jawetzel, Today at 3:10 PM
The player corpse has a lot of Felucca purpose, and to auto bless the potential for ones inventory change the game indefinably without imposing limitations as to the extent of how much, what can be stored. It would take some getting used to, but I'm not entirely against the idea.

All cursed items could not be placed into the blessed container, no item functionality should be useable while inside of the blessed container, and lastly the blessed container itself having a limited item count and weight as well as the container itself having additional weight.

Example of limited item count & box weight:

Blessed Container.JPG

With the given weight of lets say potion consumables, the player could only hold the same amount as currently before going overweight, so there would be no real harm in splitting up a small portion inside the blessed container for when they plan on potentially dying. If the blessed container didn't come with a narrowed down item limit & weight an entire guild of blues could gain a tactical repositioning as ghost, behind enemy lines at a Champ or Harrower with the blessed container with backups on a duel client fully stocked & invulnerable while ghosting. It would also impose an unbalancing issue as to which would inhibit the requirement for relying on spirit speak templates just to delegating any such ghost activity.

I remember around pre-ren the dev team looked into the possibility of adding in a blessed wizards hat with such ability to store a 'limited' quantity of things like reagents or potions into the hat. It got rejected & later down the road after AoS we got things like 'lower reagent cost' item mods, yet still the idea for the hat container was very interesting.

---

I cannot begin to list what all I would like to see on the UO store. So I will simply post a friends request to whom does bods daily, but doesn't use Stratics. This friend luuhhhvvzz to bless things, & I'm sure isn't the only one. Now introducing new and permanent bod rewards from a new Expansion/Booster Pack available on the UO Store.

Bod Rewards:

-Blacksmith reward list includes a Smithy Bless Deed, which can bless anything on the Blacksmith menu (including tools, assemblies, & parts)

-Tailoring reward list includes a Tailor Bless Deed, which can bless anything on the Tailoring menu (including tools, assemblies, & parts)

-Carpentry quest reward list includes a Carpenter Bless Deed, which can bless anything on the Carpentry menu (including tools, assemblies, & parts)

-Fletcher quest reward list includes a Fletcher Bless Deed, which can bless anything on the Fletcher menu (including tools, assemblies, & parts)

-Tinkering quest reward list includes Tinkering Runic Iron through Valorite Kits, used to create runic jewelry & weapons (butcher knife, cleaver, & maybe new ones)
-Tinkering quest reward list includes Tinker Bless Deed, which can bless anything on the Tinker menu (including tools, assemblies, & parts)

-Masonry quest reward list includes a Masonry Bless Deed, which can bless anything on the Masonry menu ((including tools, assemblies, & parts)

If not bod rewards then add a token package bundle of Item Bless Deeds on the UO store. If not a token bundle pack of Item Bless Deeds add a booster theme pack activating new & old removed Cleanup Britannia rewards which also includes the things like a 'replica' version of Item Bless Deed, Phoenix Armor, Singing Ball, Ranger Armor. All fully functional just as the original, but includes the replica tag securing the rarity for the original item. Expand the list to maybe include popular server birth items from the list on the Rares Forum sticky thread such as: Two-Story Statue, Scaffold, Marble Table, Marble Bench, Kettle, Rock, Silverware, Bottle (various colors & shapes), Frying Pan, Pan, Skull Mug, Ceramic Mug, Bloody Bandage, Book (opened), so on & so fourth among many others.
 
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solembow

Adventurer
Stratics Veteran
Stratics Legend
I don't know if this has been suggested, but I have always thought that what this game needs to do is shift to a F2P format and offer everything for sale that the gold selling sites do. People are forced to use those sites by the jacked economy and EVERYONE knows that most players have patronised one of those sites. That's all lost revenue for the game. If they would offer everything the gold selling sites offered, the coffers would runneth over.

Anyone who says it would unbalance things etc is either someone who has all of their characters decked out and doesn't want others to have it, or are fooling themselves if they think for a second that people aren't buying from those sites. It's all coming into the game anyway, why not offer these items at the Official store and remove the worry of duped items and accounts being banned? EA/Broadsword makes a butt load of money and we get the ability to pay for things if we don't have thousands of hours to dedicate to farming an admittedly horribly broken drop system.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
cazador are you saying he duped them?
Or did he buy duped ones?
Or legit purchases.. but from duped gold?
hmm perhaps if you make inquiry to the Dev/Mesanna and explain your thoughts and let her look into this ...
I mean if your correct in the fact someone has that many tokens ... he best have records of purchases from uo store or may the gods help him have some explanation of how he aquired so many......

I am not kidding, if this guy is a duper or working with one to get so many.. no logical person has that many without something being up in the mix.
Of course they are duped..my point is, there is so much duping going on currently..the devs either don't care or don't know..I'm sure it's the don't know or can't stop it..but I'm leaning towards can't do anything about it..


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Yadd of Legends

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
@cazador - remember when they went in and burned down Markee Dragon's house several years ago?


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Siabra

Sage
Stratics Veteran
Stratics Legend
YES !!!!

Please sell shard transfer shields via the origin store, I will gladly pay $ for them!!!! (My account is only now reaching 13 years, and the wait for 14 is brutal!)
In response to this ... you can already buy a Character Transfer token that allows you to transfer a character plus over 800 items already ....
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
@cazador - remember when they went in and burned down Markee Dragon's house several years ago?


Sent from my iPhone using Tapatalk
Oh of course I do..but you said it perfect. "Several years ago" we are sadly playing a different UO today from when Cal was Producer..granted most of what he said was just smoke and mirrors, but it almost felt like things were being done..the removal of trillions of gold, effigy of a traitor houses popping up.. Things aren't like that anymore, even atlantic is on a huge downward spiral with population..I would log on at 8pm eastern and get 20-30 man fights for a good 2 hours..now I can barely find anything outside yew gate, it's sad really..imagine what summer time will be like :/


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kaio

Lore Master
Stratics Veteran
Stratics Legend
Shard shields gets my vote, everyone and their grandmother should have access to this item.
This item alone monopolize xfering of items, and ruins local shard economy.


I would also like the following items.
  • An undertakers shovel. it should have 9999 uses, and when used in a T-hunt, it should remove all junk from chest. Price $2.
  • Shard Portal, Let you buy a trip to dest shard for 15mill. Price $19.99 (Account bound)
  • Blessed reagent bag holds magery,necro,mystic reagent Price $4.99 take 3 for $9.99
  • Shard shields $9.99 take 3 for $19.99 (Account bound)
  • Extra house slot ( Max 12x12 ) $19.99 one time fee
  • Anvril on Artifacts (recharges youre metal tool..1 charge pr month) $9.99
  • Token to set one skill to 100 Price $9.99

Well just a few idea.
 

Yadd of Legends

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
This must have been during my long-term absence. What happened there?
Markee Dragon (that's his stage name) claims to have made 100s of thousands buying and selling items and accounts in the game's heyday. He was still a big name when I started in 2007. Around 2008, UO cracked down and burned down his house with all his stuff in Luna and left it there for a while as a "lesson." I think some houses on other shards were also torched. You can still hear his sob story on Youtube. He's moved on to other things but still talks about UO from time to time.
 

popps

Always Present
Stratics Veteran
Stratics Legend
This isn't a store suggestion, but get rid of item insurance. Or perhaps a potion where if you are a thief or you kill a player under the effect of said potion, item insurance has no effect. Item insurance is one of the worst things that has ever happened to UO.

With suits having sometimes pieces which cost tens if not hundreds of millions PER piece, can you imagine the impact such a change would have on UO with players risking their hard obtained and overly expensive suit go away to a thief out there ?

I can already see how many would quit playing UO the same day after losing 1 such piece to a thief....
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Some windows boxes for plants or greenhouse shelving that allow you more plants on same tiles. I would also love to put windows boxes on top of a low wall.
I love the raised beds but for someone living in a small house, they take to much room.

Extra Character Slots. A Max of 50 slots would do me for a while.
I would say max 10 for normal shards and maybe 5 for Siege
 
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popps

Always Present
Stratics Veteran
Stratics Legend
Of course they are duped..my point is, there is so much duping going on currently..the devs either don't care or don't know..I'm sure it's the don't know or can't stop it..but I'm leaning towards can't do anything about it..

Sent from my iPhone using Tapatalk
There is one thing I really, but realy cannot understand...

As a player of Ultima Online, I have been hearing about the plague of duping and how it hurts the game and destroys its economy and the efforts of players of not duping.

Clearly, if it takes me some 150 kills to get 1 drop of an animated legs of the tinker (but I can make examples with lots of other different items...), which means, depending on how often one can play the game, months of game play time before I can get one, these legs have a value, an extremely high value for me explained by the overly large time spent to get them.

Now, if someone else in the game can dupe them, of course these legs will eventually be worth a dime a dozen, depending on how many will be duped and put up for sale.... but yet, to players getting them through hunting, it will still take them an enormous amount of time to be gotten because of the 150 average kills for a drop...

So, because of duping, eventually it might become pointless to hunt for something in the game, better just get the gold and buy it from dupers.... it gets cheaper and way less time consuming...

Of course, multiply this by all valuable items in the game and because of duping at some point it may become pointless to play the game althougether, since it is better and cheaper to just buy the items cheap from dupers rather than playing the game to get them.......

All this, to say that, as I see it, duping can effectively kill the point of playing the game, IMHO.
So, is my guess, I would imagine that it should be Priority #1 to go after duping and ban accounts duping left and right, and fix any and all possible ways to dupe in the game.
Yet, it has been years and years and years that I keep hearing about duping in UO..... it nevers get stopped for good.

Something so hurtfull for the game never goes away for good.......

To me, this is inexplicable. Are there technical reasons that make it impossible to fix duping once and for all ? I have no clue, and do not have the technical knowledge to understand the difficolties of it, but it seems to me astonishing that in the age of technology in which we live, it might be so hard to fix for good a software problem that allows the duping of items in Ultima Online.

I do not even understand how duping can happen in the first place.... If all items have a unique ID number, how is it possible to dupe, thus to have 2 items with the same ID # ? Doesn't the game engine delete one of the 2, automatically, as soon as it sees 2 items with the same one ID # ??
And if duping makes it possible to "copy" an item with the copy resulting with a different ID # then the original, why on earth does the software allow for this ? Shouldn't the software not make it possible to make "copies" of items with the same ID # ?

Not to mention the fact, that if it is possible to prevent duped items to be put on vendors, this means that somehow the game code CAN detect what items are duped....
Why are they then not deleted outright ??

Anyways, I never understood and will probably never understand why, if cheating, duping included, is so hurtfull to UO, it was not stopped years and years back, for good.....
To me, the fixing of them should have been and is the first, top, main priority to go for, in this game, in any commercial game particularly if online and multiplayer.... Before new content, before expansions, before everything else.
Personally, I think that an online multiplayer computer game should never ever allow cheating in it and should this happen because of problems with the code, the fixes should promptly be released and the cheating stopped right away.

At least that's my opinion of it.
 
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