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NO thought put into invasion and small shard population.

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kongomongo

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The amount of whine in this thread is fascinating. I can only assume greed clouds the thoughts. No you cant afk solo the captains to make loads of $$$$. Must be a tough realisation for some here.

Yes with more people (Atl) you can kill the captains faster but your drop chance will drop down accordingly, so theres NO gain from that. You have to kill what 40 captains to be able to take down the lighthouse for the one drop you get there so i really also dont count that in terms of speed (arties per hour)

With 2 people (example, 1archer 1tamer) you can kill most captains (fencer, swords, mystic, archer, assassin from the top of my head) in 15 mins which is a 50% drop chance so 2 marties per hour plus spawn drops plus lighthouse if you eventually make it.

I REALLY dont see the problem except the people who say i want to relax/sit back and get 5marties per hour.
 

kongomongo

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Drachenfels is a LOT bigger than the Oceania shard. In fact it is positively crowded in comparison.

From 9am til after lunch most days I am the ONLY person at the invasion, so please, keep your opinions to your self if all you want to do is call people cry babies. The MOST people I have seen at any one time is 6. And that is a darn crowd. Mostly it has been 4 of us.
Sorry but 4 people is MORE than sufficient. You just gotta assign some roles, tank, dmg giver, healer
 

kongomongo

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So you only get 'points' when you actually turn in a minax artifact? And they are worth a whole 1 point each.You don't get points for actually killing spawn?

You say that you are getting minax drops from the lesser spawn? Do these drop in pack or on ground. I have killed tons of the lesser spawn and gotten zip, I have been solo so know that noone else is getting anything.
Please at least read the comprehensive guides posted up in here.

Spawn = drop martie if you killed enough (influenced by luck)
Captains = drop ONE martie to a random participant
Lighthouse = drop martie to all participants
 

Eärendil

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Sorry but 4 people is MORE than sufficient. You just gotta assign some roles, tank, dmg giver, healer
That´s what I mean with: Lack of creativity. People always have excusions why this doesn´t work - and that...

The other question mentioned earlier: Does the mob drop items or only the captains? I can confirm, the mob does. So, you can concetrate on the mob and camp the lighthouse. People with several accounts can farm lots of arties when camping there and waiting for the last attack.

@ Oceania-people: Sorry, I did not want to insult you! I just don´t get it, why things should be easy and free... A luck garb is about 80 mil worth nowadays. They are not easy to get. Why should they give them away for free? You need to invest effort, to try templates, to be creative. And you will have alot time for doing so. As Kyronix said.

I am working with a ordinary tamer, no specials except 2200 luck. With 3 friends, you can easily farm there. Concentrate on the mysic, the mage, the necromancer, avoid the macer... and so on..

So, stop complaining and go grinding. Personally, I think, Training Imbuing up 120 is much more work and less fun! :)
 

Aurelius

Babbling Loonie
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Stratics Legend
I remember him saying something about boats but I do not remember him saying EVERYTHING is legal. Please provide a link to this.
I can't comment on what may have happened in the past with the players you are talking about or what may or may not happen if you'd try and exploit something elsewhere, but will say that for this content the use of unconventional tactics to get the upper hand is encouraged. The idea, after all, is to defend the cities! The quicker that goal is met the more and more m'arties you'll have to hand over to the King's agents! :)
No, the words are not exactly "EVERYTHING is legal", but "for this content the use of unconventional tactics to get the upper hand is encouraged." opens up a lot of options.... none of which I'm keen on trying, because the past awful coordination between the Devs and the GMs, and the inability of too many GMs to actually grasp anything at all that is not exactly in their script for replies and actions, makes me far too concerned that I'll get a black mark for doing what the Devs suggest.

These GMs are, after all, the ones with a knack of only responding to precisely worded phrases to get their attention - it's more like dealing with the NPCs who need keywords than an actual thinking human being there to support the customers....
 

Giggles

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I am from Catskills, defiantly considered a lower population shard, but not the lowest. The invasion is difficult and I appreciate that to a point. My only complaints are this...

1. For the love of Pete, give us more time to kill the Captains minions before they all rubber-band back together.

2. Demon spawn minions are unrealistically hard compared to the minions that spawn with all other slayer types. I saw two bone demons and a succubus completely destroy a group of 3 tamers, two mages, and a dexxor. That is a tad bit silly in my opinion.

3. For years and years discord can be used by a player, on another players pets, without the bard being flagged criminal or otherwise. I think now would be a very good time to finally fix that bug, seeing as some people have nothing better to do with their time, other then follow tamers around the fel side invasions griefing them by keeping all their pets discorded.

Other then those three things... LOVE IT!
 

CorwinXX

Crazed Zealot
Stratics Veteran
Well it's not a problem to solo any captain... but there is a big problem to make a char that is able to sole those captains. I haven't played on Oceania but I can imagine.

On Atlantic you can kill Bouras and buy crimson/slither (from party hunters), runics/ingots (from scripters and idoc'ers), forged tools (from cash donaters) and so on.

Now you have started a char on Oceania.
Probably you started a crafter (to make suit) and a warrior (to farm resources for the crafter). You mine ingots, farm resources, train skills. Finally you have got a pretty good char.... all misc slots are empty, armor has less mods since you have to enhance before imbuing, skills are capped at 100 and stats at 230. On Atlantic you could make such char in 2 weeks but for Oceania it's a pretty good char.
Now you can try solo spawns for power/stat scrolls (probably 2-3 hours per a spawn). You have no any profit when you get scrolls that you don't need (but you save them for later using). Finally you get 115-120 archery. Now you can start farm Dreadhorn for crimson (probably 1 hour per kill)..... And so on.
 

Winker

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Normally, yes, it's blocking, but Kyronix has said we can do whatever is necessary to defend our towns. I haven't done it myself, I'll admit. I just jousted them.
So now you condone illegal tactics so we can defend towns. lol just lol
 

Petra Fyde

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Whoa! The last time I tried spawn blocking the mob either walked thru or destroyed the object. Did they change the coding to allow for this? If so it's new day indeed. I've been under the opinion it's not possible to spawn block anymore. Intriguing..........
I don't know, I'm only telling you what I saw. To be honest it's not a tactic I feel comfortable using myself, I've spent too long obeying rules that say it's not allowed.
 

Frarc

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So you only get 'points' when you actually turn in a minax artifact? And they are worth a whole 1 point each.You don't get points for actually killing spawn?

You say that you are getting minax drops from the lesser spawn? Do these drop in pack or on ground. I have killed tons of the lesser spawn and gotten zip, I have been solo so know that noone else is getting anything.

Yes, Only points for turning in the items with the Minax crests. One point each. The items drop on all monsters too but the stronger the monster and higher your luck to more chance. Also when killing the spawn you are building up "points" . You don't actualy see them. But eventualy you will get a Minax crest item for your work. All the items drop in your backpack. I must say, sometimes in the hectic you miss the message you for a item and some items like rings are very small and dark colored that you could not see them.
 

BeaIank

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We did a few fencers, macers, necros, on legends with 3-4 people. I was the tamer, we had a mage, archer and thrower. It took forever. The first few were fun, but its to much work to do this alnight and have fun. Fun being the key word. I got two min arties. I wish UO would stop with the billion hitpoint monsters - they are not fun! Why must we have to fight something for 45+ minutes for it to die! Cut the hit points in half for crying out loud.
This, so much this.
I have no problem with them being challenging, but I don't get that much play time nowadays, and spending 45+ minutes fighting one single mob is not what I call time well spent.
My grip is that they have way too many hit points. It gets really boring to spend a lot of time just sitting there, spamming AI till the bloody thing is dead.
Cutting their HP in half would make this way more fun.
 

Goldberg-Chessy

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A new event is not optimized for your specific shard?
A new event does not suit your exact personal style of game play because you have issues with the amount of hp's something has?
Is it a newsflash to you that event monsters have gigantic amounts of hp's btw?
Don't participate and stop whining. It's a very simple fix.
There are plenty of non-event towns and plenty of other things to do.
Go back to whatever the 1-6 of you have been doing on Oceania or whatever shard it is you are complaining about and let others enjoy the event on other shards.

I play Atlantic and I think it is horribly unfair that I don't own 2 castles like the 6 of you do on Oceania. I think that from now on I am going to whine to the devs that I want 2 castles because that is what you have on your dead shard.

*shakes head*
 

BrianFreud

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The amount of whine in this thread is fascinating. I can only assume greed clouds the thoughts. No you cant afk solo the captains to make loads of $$$$. Must be a tough realisation for some here.
Did I say anything about afk? Nor did I say anything about getting any particular number of marties, in an hour, or at all. What I did say, however, is that a creature should be killable. Ok, fine, if it takes 2 hours to get it from 100% to 1%, it takes two hours. That's two hours NON-AFK sitting there having a quite boring fight with a monster, and not exactly my idea of something worth paying the monthly cash for, but that's where play-testing prior to full release should have come in.

No, though, what I talked about was something completely different. This thing simply was unkillable. It was showing *nothing* but red in the bar. Not even a pixel of blue. It was poisoned. It had not one, but two EVs attacking it. And on top of that, it had me casting non-stop FS on it. That got it from 100 to 1%, but once it hit 1%, this thing stopped taking poison damage and it was zero-delay casting some healing spell without any possiblity for interruption (it have a focus of 100? :p). That intensity of attack should have led to a quickly dead monster, at least once it did get to 1%. Instead I finally just gave up trying, because it clearly wasn't playing by any of the rules anything else does - the only rule here seemed to be "magey can harm this, but cannot kill this".

As for Eaerendil, I don't actually recall calling for my mother. :p You say "Try templates. Call for arms in GC...". Ok, the latter I did do; did I mention this was in Fel? You can imagine the interest that was raised - absolutely none. :p As for templates, why should I need to change my entire template to suit an event? Sure, I wouldn't expect my tailor to be able to kill anything. But I would expect a fully trained mage with high SDI/etc to be able to kill something which it can harm, even if it does take an overly long time to accomplish. I wouldn't expect to suddenly need to drop, say, meditation and focus and swap in anatomy and poisoning, simply because the event's game mechanics showed that only that one template actually could work for that event. Suggesting a template-change is the best approach, or even a good approach, imho shows way too much over-reliance these days on easy swapping in and out of skills, rather than making do with what you have (vs tedious retraining skills to swap them, ala pre-soul-stones).

Brian
 

The Zog historian

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Sorry but 4 people is MORE than sufficient. You just gotta assign some roles, tank, dmg giver, healer

This is all fine and dandy, but kindly don't presume it's because you're so awesome and any "whiners" just aren't any good. A single captain isn't the issue. It's a captain's sudden healing that Brian noted, and then the problem of overwhelming spawn for a small shard. It's ridiculous for a small shard to start with a few yellows and their minions who are too close to be separated. A number of us tried yesterday morning before giving up, but every attempt to lure any reds away inevitably lured a couple of captains as well, or a red would rubber-band back as a captain wandered off.

Then Kyronix tells us things are "indirectly" scaled, which itself sounds absurd enough, compounded by the refusal to divulge details.

I could almost, almost wonder if such scenarios are to get players to forsake real estate and move to more populated shards, so that lesser ones can be closed down.
 

CorwinXX

Crazed Zealot
Stratics Veteran
It was not difficult to lure and kill minions one by one. After this you can fight captain 1to1.
 

The Zog historian

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So, kongomongo, we finally got one group separated and killed, wearing down its captain to 2/3 life. Then suddenly a new group spawned right on top of us, forcing everybody to retreat. By the time we get this group taken care of, the original captain will be back to full health.

As the Picard meme goes, WTF is this?
 

Parnoc

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I spent several hours on a mystic tonight, solo, in fel. It was on the edge of guardzone, so I was able to continally toss EVs at it, while poisoning, and dumping flamestrikes on it. True mage with maxed out skills, 73 SDI, 2/3 FC/FCR, and 150 int. *Finally*, after two hours, I got it down to an absolutely red bar. What happens? For the next thirty minutes, I keep doing the same, only to watch it sit there not attacking me, not attacking the EVs, just spam healing with zero pauses. When something has an absolutely red bar, and you dump 7 flamestrikes in a row on it, while it is poisoned, AND it also is being attacked by two EVs, what you don't expect to see is the health bar suddenly jump back to 5, then 10% health. Get it back down to 0... same - 5%, 10%. Having spent 2 and a half hours on it, I realized it simply was unkillable, gave up, and went home.

Nothing should be able to handle that kind of assault. Either I shouldn't really be able to harm it at all, or it should be able to be killed. I shouldn't have to have some specific template to even have a chance.

Brian
Same for me on a Mystic, took 2 hours on my archer and 1700 arrows, got her redlined, wheeee. Ok, now kill, yeah? I could not kill her, she could heal faster than I could apply damage, she stayed with a little sliver of blue on her health bar after 700 more arrows pumped into her. Hollered for help, friend shows up with a greater dragon, no diff, same with 2 of us now on her, can't kill. Another person shows up, 2 greaters 1 all legendary archer with all the stats and uber suit, same, can't kill. Finally a SW shows up and used I think about 6 WoD's. Yeah I know, I'm just a pure archer but dang, this just ain't right somehow, is it?
 

Felonious Monk

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So now you condone illegal tactics so we can defend towns. lol just lol
She doesn't condone or use those tactics. She mentioned what Kyronix said in her post but her reference didn't register with you enough to stop another impulsive and negative comment that completely ignores the language it responds to. Sheesh
 

Winker

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She doesn't condone or use those tactics. She mentioned what Kyronix said in her post but her reference didn't register with you enough to stop another impulsive and negative comment that completely ignores the language it responds to. Sheesh
Point me to the post where Kyronix said it was ok to block the movement of the Spawn so it could not get to you.

I suggest there is no post saying you are now allowed to break the rules on spawn blocking. Rules are Rules. I wait your response with abated breath
 
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Felonious Monk

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Point me to the post where Kyronix said it was ok to block the movement of the Spawn so it could not get to you.

I suggest there is no post saying you are now allowed to break the rules on spawn blocking. Rules are Rules. I wait your response with abated breath
My response was focused on post #58. In my opinion you misread Petra's response and bashed her for it. Now your mentioning Kyronix which has nothing to do with Petra condoning (which she hasn't) what has been and may no longer be illegal tactics. As to my showing you a link......I don't work for you.
This next bit is an attempt to get back ot with the general thread . Not Petra & not you.
What has been mentioned is some one used an object to block a door way enabling them to kill a mob. This hasn't been possible for quite a while.
I have tried spawn blocking recently. The objects used to block spawn either break or are totally ineffective. The fact that it's now possible suggests a code change.
Code change obviously suggests different rule set. Have fun sleuthing your way through the new publish.........GL
 

Winker

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My response was focused on post #58. In my opinion you misread Petra's response and bashed her for it. Now your mentioning Kyronix which has nothing to do with Petra condoning (which she hasn't) what has been and may no longer be illegal tactics. As to my showing you a link......I don't work for you.
This next bit is an attempt to get back ot with the general thread . Not Petra & not you.
What has been mentioned is some one used an object to block a door way enabling them to kill a mob. This hasn't been possible for quite a while.
I have tried spawn blocking recently. The objects used to block spawn either break or are totally ineffective. The fact that it's now possible suggests a code change.
Code change obviously suggests different rule set. Have fun sleuthing your way through the new publish.........GL
I told one of my employees to get imaginative to collect cash for charity, i told her to think outside the box. That did not mean empty the cash register as i forgot to lock it the night before. Same thing applies here, just because it can be done, does not make it legal. Just because the devs never programmed or forgot to program the mobs to smash up items does not make it legal. Until we are told otherwise from them at the top, its still illegal. Petra should not be encouraging people to risk there account on a hunch. I have just asked for a GM to confirm if its still illegal or not, we shall wait and see.
 
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Winker

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Technically, fighting ship to shore is also 'blocking'.
Yes it is, i was with a friend only 3 weeks ago, who got a 24 hour stint in the jail for raising his resist spells on a boat at new haven. He was told he was using illegal game mechanics to raise his skills by having the mobs cast on him but not been able to get a clear path to him.
 

yars

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I was always under the impression that as long as you were getting hit by the mob it's somewhat legal.

Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
 

Viper09

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Yes it is, i was with a friend only 3 weeks ago, who got a 24 hour stint in the jail for raising his resist spells on a boat at new haven. He was told he was using illegal game mechanics to raise his skills by having the mobs cast on him but not been able to get a clear path to him.
Do yourself a favor and read Kryonix's responses and stop filling this thread with your nonsense over this miniscule detail Winker...I will even help you to this very easy forum section to help you:
http://stratics.com/community/forums/uo-developer-feed.551/
 
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The Zog historian

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Yes it is, i was with a friend only 3 weeks ago, who got a 24 hour stint in the jail for raising his resist spells on a boat at new haven. He was told he was using illegal game mechanics to raise his skills by having the mobs cast on him but not been able to get a clear path to him.

This smacks me as utterly ridiculous. What if an archer is doing moving shot, which is effectively the same?

Players have complained about the lack of GM response with legitimate issues requiring intervention, so I'd think GMs would have better things to do than worry about someone training resist. GMs don't even roam the world anymore, so how would one have found out? A GM will pay more attention to a "OMG THIS PLAYER IS TRAINING ON A BOAT" page than "Please help me with an item that fell beneath my house"?
 

Felonious Monk

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I told one of my employees to get imaginative to collect cash for charity, i told her to think outside the box. That did not mean empty the cash register as i forgot to lock it the night before. Same thing applies here, just because it can be done, does not make it legal. Just because the devs never programmed or forgot to program the mobs to smash up items does not make it legal. Until we are told otherwise from them at the top, its still illegal. Petra should not be encouraging people to risk there account on a hunch. I have just asked for a GM to confirm if its still illegal or not, we shall wait and see.
Wow, cant let it go huh?
Again your bringing points up that have nothing to do with my response to post #58.
I wouldn't trust any one GM's opinion. IF there has been any changes in game policy I wouldn't trust them to up to speed. You may know our current GM's cover several games and frequently display a lack of UO's workings. They seem to be forced to read from a script that could be years old.
I'm wondering if your setting up a GM's response as the end all be all source. For the reasons I've stated I for one wouldn't subscribe to it and it's again totally off topic.
I think the only relative point is whether Petra condones illegal activity.
This thread's title allows for a broad spectrum of content that will remain on topic.
My first response to you in post 68 does not.
If you choose to you could explain to how she posted a pro attitude towards illegal activity instead of stories of registers and your need to express your some ones boss.
I feel I'm being drawn into turning this thread into another needless rambling misuse of this forum.
 

The Zog historian

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Do yourself a favor and read Kryonix's responses and stop filling this thread with your nonsense over this miniscule detail Winker...I will even help you to this very easy forum section to help you:
http://stratics.com/community/forums/uo-developer-feed.551/

No offense, old friend, but do you mean this cryptic non-answer answer?

http://stratics.com/community/threads/uo-com-publish-84-tc1-patch-notes.306405/

I can't comment on what may have happened in the past with the players you are talking about or what may or may not happen if you'd try and exploit something elsewhere, but will say that for this content the use of unconventional tactics to get the upper hand is encouraged. The idea, after all, is to defend the cities! The quicker that goal is met the more and more m'arties you'll have to hand over to the King's agents!
But what does Kyronix mean by "unconventional tactics," and more importantly, do the GMs know?

We just don't have enough for me to risk my accounts. If he's talking about boxes and crates to trap, then let him say so plainly. The guy should run for public office with responses like those.
 

The Zog historian

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Wow, cant let it go huh?
Again your bringing points up that have nothing to do with my response to post #58.
I wouldn't trust any one GM's opinion. IF there has been any changes in game policy I wouldn't trust them to up to speed. You may know our current GM's cover several games and frequently display a lack of UO's workings. They seem to be forced to read from a script that could be years old.
I'm wondering if your setting up a GM's response as the end all be all source. For the reasons I've stated I for one wouldn't subscribe to it and it's again totally off topic.
I think the only relative point is whether Petra condones illegal activity.
This thread's title allows for a broad spectrum of content that will remain on topic.
My first response to you in post 68 does not.
If you choose to you could explain to how she posted a pro attitude towards illegal activity instead of stories of registers and your need to express your some ones boss.
I feel I'm being drawn into turning this thread into another needless rambling misuse of this forum.

I don't want to get in between you guys :), but what we've got here is failure to communicate. Not from either of you, not from Petra, but from the Devs. The bottom line comes from them, and as I said, whatever they're thinking is legal but won't tell us, will they ensure the GMs know? I could see trapping declared legal, and Mesanna's inbox filling up with complaints of players getting 24-hour or even permanent bans because GMs don't know their brass from their oboe.

There's not enough information for me to express an opinion either way, but as for me...I'm not going to risk my accounts yet.
 

Felonious Monk

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What I've attempted to illustrate is I don't feel Petra advocates illegal activity.That's it.
I dont feel that has been addressed at all despite the verbiage.
I for one don't feel like starting a thread to Kyronix for clarification.
Seems like it should happen. He made a broad statement about not being afraid to try new things. That certainly doesn't suggest breaking our current understanding of the tos. Which Petra does not condone. *Wink Wink*
 

Viper09

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No offense, old friend, but do you mean this cryptic non-answer answer?

http://stratics.com/community/threads/uo-com-publish-84-tc1-patch-notes.306405/



But what does Kyronix mean by "unconventional tactics," and more importantly, do the GMs know?

We just don't have enough for me to risk my accounts. If he's talking about boxes and crates to trap, then let him say so plainly. The guy should run for public office with responses like those.
While I do personally feel that is indeed what he is saying (based on the context of his post), the question of whether or not the GMs are in the know is a good point. However, I merely posted that in response to Winker because he seems fixated on this topic and wanted to point him to the proper direction of where Petra's comments originate from (Kryonix's responses in that one thread).
 

Felonious Monk

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Bingo!
Or perhaps a more contemporary response would be
Bazinga!
That Kyronix quote is what started said speculation. Any clarification may be deemed as a spoiler.
I would enjoy a clarification if the rule set has changed. If done in the right fashion it would not be a spoiler.
It's obvious there some trick installed that we need to discover. Possibly setting up the next arc.
xlnt post Viper. Focused and on topic.
 
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Smoot

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Be thankful if your on a low pop shard. You can get minors Much quicker. I wont be doing this much on Atlantic till things calm down. As it is right now, im lucky to get 4minors in an hour. sometimes as low as 1. Theres just too many people to efficiently pick and choose which captains your template is best at killing, and then actually kill that captain without it getting overrun by a gank squad. Ive spent more time running around towns looking for stuff to kill than i would like. Hopefully things will calm down in a few weeks so these can actually be farmed efficiently.
 

The Zog historian

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Bingo!
Or perhaps a more contemporary response would be
Bazinga!
That Kyronix quote is what started said speculation. Any clarification may be deemed as a spoiler.
I would enjoy a clarification if the rule set has changed. If done in the right fashion it would not be a spoiler.
It's obvious there some trick installed that we need to discover. Possibly setting up the next arc.
xlnt post Viper. Focused and on topic.

We absolutely need clarification. A discovery process shouldn't require anyone to test a method that's explicitly verboten, nor should it have the risk of uninformed GMs. If trapping with containers is still prohibited, then we can and should be told specifically so that players can think of something else. There is no fun in any "mystery" when a possible solution is something we've been specifically told for years is a bannable offense, and a "mystery" is very poorly thought out if the biggest question is, "Am I going to lose my 16-year account for trying this?"
 

Felonious Monk

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I'm more inclined to believe Kyronix's quote isn't suggesting breaking the rule set as much using an open mind to try things that are imaginative.
Post 59 simply raises the question did someone actually block spawn. That in itself could be total bs.
Too much conjecture is based on that point alone.
 
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Winker

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Stratics Legend
This smacks me as utterly ridiculous. What if an archer is doing moving shot, which is effectively the same?

Players have complained about the lack of GM response with legitimate issues requiring intervention, so I'd think GMs would have better things to do than worry about someone training resist. GMs don't even roam the world anymore, so how would one have found out? A GM will pay more attention to a "OMG THIS PLAYER IS TRAINING ON A BOAT" page than "Please help me with an item that fell beneath my house"?
I beleave he was accused of unattended macroing as well, I have noticed the GM's turn up within 10 mins of making the call for unattended macroing with 3rd party software just recently. All depends on how you word your GM call ;)
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Do yourself a favor and read Kryonix's responses and stop filling this thread with your nonsense over this miniscule detail Winker...I will even help you to this very easy forum section to help you:
http://stratics.com/community/forums/uo-developer-feed.551/
Yup just read it, there was nothing there to suggest the blocking of monsters with items. Maybe i missed the line. I would be quite keen to read it it if you would be kind enough to tell me exactly in his post where it says so.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Wow, cant let it go huh?
Again your bringing points up that have nothing to do with my response to post #58.
I wouldn't trust any one GM's opinion. IF there has been any changes in game policy I wouldn't trust them to up to speed. You may know our current GM's cover several games and frequently display a lack of UO's workings. They seem to be forced to read from a script that could be years old.
I'm wondering if your setting up a GM's response as the end all be all source. For the reasons I've stated I for one wouldn't subscribe to it and it's again totally off topic.
I think the only relative point is whether Petra condones illegal activity.
This thread's title allows for a broad spectrum of content that will remain on topic.
My first response to you in post 68 does not.
If you choose to you could explain to how she posted a pro attitude towards illegal activity instead of stories of registers and your need to express your some ones boss.
I feel I'm being drawn into turning this thread into another needless rambling misuse of this forum.
4 hours no response, I have to log out, I have an early start to the day tomorrow. And who "Wow, cant let it go huh?" Huh?
 

Felonious Monk

Sage
Stratics Veteran
Stratics Legend
4 hours no response, I have to log out, I have an early start to the day tomorrow. And who "Wow, cant let it go huh?" Huh?
Interesting. You quoted my response and didn't address a word in it.
Then you stated 4 hours and no response after quoting my response.
You have an interesting mind.
 

Doubleplay

Lore Keeper
Stratics Veteran
Stratics Legend
Perhaps the governors should ask for an NPC militia to help with the invasions. Or perhaps void bombs.
I was also wondering if anyone has used the Mystic weapons from prior invasions?
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
ok so again this morning, I am on Oceania, call in chat for anyone else, no response, I go to skara with my mystic mage and my tamer. The ONLY stuff there is macers, fencers, bards, and one archer in the mobs that have spawned. No other players at all. So having killed the spawn around the fencer, beat on it for about 15 minutes with GD and spells and take it from 100% to 96%, it kept healing.

Figure this is a total waste of time, so will try the archer. Killed the spawn around the archer, started killing it, after about 10 mins it is down to 80% so ok, better, only thing is it runs all over the joint and keeps running into another mob with the bard in it. So eventually get it out of there, takes about 10 mins, start on it again, it runs off again, only luckily it runs inside a building, so I follow it in with tamer and then the mage, sick the dragon on, get that set then start on with the mage/mystic basically casting bombard inside the building while vetting and healing the dragon, this goes pretty well and get it down to about 40%. Has taken about 40 minutes til this point. Then the bard outside the building tags the tamer and manages to run inside the building like a homing pigeon, kills the tamer so I get out with the mage/mystic, get the tamer out and rez her as the healers has a bunch of crap right outside the doors so insta death if you try to rez there. Call dragon out (now also dead) rez that. Then use the mage to lure the bard away again, while keeping the archer in the building. Finally get set again, take tamer back in sick on the dragon, send mage in and off we go again. Another 20 minutes and finally the thing goes down for the one minax crest.

So Ok has been and hr 15 mins til this point.

Next is the bard as that is the only thing other than the fencer and macers left at this point. A new 'bard' spawned after I took out the archer so may as well kill the 'red' bard given that I had already killed the spawn associated with it. So again, pin the bard down and start beating on it. It doesn't move just keeps both chars continuously in discorded and calms the mage every minute or so. Takes 800 bandages to vet the dragon and an hour 18 minutes to kill it due to the constant discord and peacing.

So after 2 hrs 30 mins finally have 2 killed, for 2 minax.

Only thing left now is the macers, fencers, another bard stuck right next to the macer. So I go back the original fencer given that it is alone and I had killed the spawn for it. Figure would swap out the mystic/mage for my archer to see if that does any better damage along with the tamer as the meat shield. Well Tamer died about 4 times in quick succession, the archer died a couple of times until I got it reset, tamer vetting spellhealing continuously and archer pumping away arrows. This has taken about 35 minutes to get to this point after all the deaths/rezzing etc. Fencer is at 92% and I beat it down over the next 25 minutes to 70%. I keep beating on it and after another 15 or so minutes it is down to 64%. So to this point this fencer (not inlcuding the first 15 mins above) has taken an hour to get to 64%.

Next thing I see a flash of blue names and see a char come barreling into the fight. Hard to see under the dragon so I pull up all names and start grabbing health bars in amongst the *evades* and *forul solum* and necro spells, spamming continuously and pull up 7 individual character health bars. So ok, with this onslaught the fencer goes down and dies within about 5 minutes. Now my archer did 4100 damage to it, and my tamer about 3200 damage. Neither of us got anything for the hour or so invested, and this joker comes in with his 'party' and after 5 mins scores.

The seven other characters are all standing in a pile. not moving but some are still casting spells. I say to the 'people' Hello, and get no response. Stand a couple of minutes and ask what program are you using to control 7 characters at once? Get no response. After another few minutes, some chars still casting. Then one of em speaks again, saying sorry girlfriend wanted me. I ask again, what program you using to control all seven chars at once, and the dude says 'you know' and I say no I don't . He says alt click or something and then says keyboard and runs off with all the other 6 chars in one pile behind him.

Yes I am running two chars, but have to play both individually constantly switching between them and moving them independently which results sometimes in a hell of a lot of death because while I attend to one the other just stands there. The tamer only says all kill and I use the GD as a meat shield. Given the maximum damage the GD is doing is about 3-18 dmg all it does is provide focus so that the other char has the chance of doing some damage whlle i monitor the dragons health on both chars so can switch to vet it given that I am the only one at the invasion. Sometimes 80% of the fight is healing the flipping dragon just so the other char can get some damage in.

There is absolutely no way i could bring in a char from my third account as would not be able to manage that at all. If any other players are around I only ever use one char as it is so much easier and 1000% more enjoyable than trying to constantly keep two chars alive. The only time I use the two is if there is no one else on. What program or method is this other dude using and is it legal ?
 
Last edited:

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
Excellent account of your fights and tactics with this current invasion... I enjoyed reading it.

Regarding those other chars you described:
1- The fact that they don't respond to you suggests, forgive me here, nothing.... Lots of chars don't respond for one reason or another.
2- The fact that they're casting (for more than a single cast) and there's nothing to cast on, then that would certainly suggest control by something non-human.
3- If only we had gm's that could be available constantly during events like this, a call to them to come "speak" to these chars would have cleared it up quickly... But, alas....

On another note, being able to run in at the last moments of a fight of this type and come away with more than the char that does most of the damage - just ain't right either... Imo...
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
Next thing I see a flash of blue names and see a char come barreling into the fight. Hard to see under the dragon so I pull up all names and start grabbing health bars in amongst the *evades* and *forul solum* and necro spells, spamming continuously and pull up 7 individual character health bars. So ok, with this onslaught the fencer goes down and dies within about 5 minutes. Now my archer did 4100 damage to it, and my tamer about 3200 damage. Neither of us got anything for the hour or so invested, and this joker comes in with his 'party' and after 5 mins scores.

The seven other characters are all standing in a pile. not moving but some are still casting spells. I say to the 'people' Hello, and get no response. Stand a couple of minutes and ask what program are you using to control 7 characters at once? Get no response. After another few minutes, some chars still casting. Then one of em speaks again, saying sorry girlfriend wanted me. I ask again, what program you using to control all seven chars at once, and the dude says 'you know' and I say no I don't . He says alt click or something and then says keyboard and runs off with all the other 6 chars in one pile behind him.
Did a search of Stratics and found these posts in 2011 that might explain what you encountered.

http://stratics.com/community/threads/stop-multi-boxing-in-uo.239440/
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Interesting. You quoted my response and didn't address a word in it.
Then you stated 4 hours and no response after quoting my response.
You have an interesting mind.
Your whole post was about the GM's response, See below.


Wow, cant let it go huh?
Again your bringing points up that have nothing to do with my response to post #58.
I wouldn't trust any one GM's opinion. IF there has been any changes in game policy I wouldn't trust them to up to speed. You may know our current GM's cover several games and frequently display a lack of UO's workings. They seem to be forced to read from a script that could be years old.
I'm wondering if your setting up a GM's response as the end all be all source. For the reasons I've stated I for one wouldn't subscribe to it and it's again totally off topic.
I think the only relative point is whether Petra condones illegal activity.
This thread's title allows for a broad spectrum of content that will remain on topic.
My first response to you in post 68 does not.
If you choose to you could explain to how she posted a pro attitude towards illegal activity instead of stories of registers and your need to express your some ones boss.
I feel I'm being drawn into turning this thread into another needless rambling misuse of this forum.
Maybe you should pull your head out of petras butt and read what you type and keep in mind the Devs dont police the game the GM's do
 

CorwinXX

Crazed Zealot
Stratics Veteran
What templates do you use?

Fencer and macer are relatively easy for an archer and I believe should be easy for a sampire. Honor + EOO allows you to chain AI if you have 10 special move mana cost reduction (or 55 lmc studded/stone suit).

You can also use town landscape - rivers, palings, player houses etc.
 

WootSauce

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
From another thread a short bit ago...

http://stratics.com/community/threads/clarification-from-a-dev.306755/


Mesanna said: ↑

Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher but the players were given the leeway of being creative to fight them in various ways.

PS Do not call a GM if you see a player using Bagballs on mobs in this invasion in towns. In dungeons is another story *winks*
 

Nails Warstein

Royal Explorer & Grand Archaeologian Of Sosaria
Professional
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Patron
Perhaps someone already suggested this, but couldn't the developers have scaled the event according to the number of players on the server, make it so you have to kill more spawn, spawn has higher hit points, decrease the number of artifacts, and the beacon stands longer the more players there are on the server. Likewise scale it down for fewer players on the server, fewer spawn to kill, lower hit points, increase the number of artifacts, and the beacon falls faster.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Perhaps someone already suggested this, but couldn't the developers have scaled the event according to the number of players on the server, make it so you have to kill more spawn, spawn has higher hit points, decrease the number of artifacts, and the beacon stands longer the more players there are on the server. Likewise scale it down for fewer players on the server, fewer spawn to kill, lower hit points, increase the number of artifacts, and the beacon falls faster.
Population is not equal to the number of actual participants.
 

Felonious Monk

Sage
Stratics Veteran
Stratics Legend
From another thread a short bit ago...

http://stratics.com/community/threads/clarification-from-a-dev.306755/


Mesanna said: ↑

Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher but the players were given the leeway of being creative to fight them in various ways.

PS Do not call a GM if you see a player using Bagballs on mobs in this invasion in towns. In dungeons is another story *winks*
Man am I glad you posted that.
Thanks for the relay
 
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