This is a bit drastic but bear with me. Disable any playercrafted items from being sold to an NPC.
Let me explain:
Currently, there is ALOT of gold being introduced into the game. Its as if the US mint decided to just print money with no boundaries. The more and more gold being introduced, the more and more it devalues its actual value, causing massive inflation.
1. Scripters are behind it all
2. Scripters farm resources
3. They have found items that can be crafted whose value to an in game NPC > than value of the resource itself.
4. They script make the items, and script sell it around to every NPC that will buy it.
5. They then sell the gold
Now, no matter WHAT you do, scripters WILL find a way to make an easy income, but it shouldn't be THIS easy. Our in game economy is on the brink of imploding unless UO or the community can find a way to stop it. Thus, my drastic idea, to prevent players from selling crafted items to an NPC. The better solution would be for the Devs to relook at the formula used to value items, and readjust the price an NPC will offer, making it so cost of resource = cost of item. This wont stop free gold, but will stem the bleeding of the overabundance there is today. Another way, would be to introduce a new massive goldsink. Both of these ideas would take time and effort, and would probably take longer to develop, hence why I did not bring them up.
Something has to be done, whether its what I suggested or not.
Let me explain:
Currently, there is ALOT of gold being introduced into the game. Its as if the US mint decided to just print money with no boundaries. The more and more gold being introduced, the more and more it devalues its actual value, causing massive inflation.
1. Scripters are behind it all
2. Scripters farm resources
3. They have found items that can be crafted whose value to an in game NPC > than value of the resource itself.
4. They script make the items, and script sell it around to every NPC that will buy it.
5. They then sell the gold
Now, no matter WHAT you do, scripters WILL find a way to make an easy income, but it shouldn't be THIS easy. Our in game economy is on the brink of imploding unless UO or the community can find a way to stop it. Thus, my drastic idea, to prevent players from selling crafted items to an NPC. The better solution would be for the Devs to relook at the formula used to value items, and readjust the price an NPC will offer, making it so cost of resource = cost of item. This wont stop free gold, but will stem the bleeding of the overabundance there is today. Another way, would be to introduce a new massive goldsink. Both of these ideas would take time and effort, and would probably take longer to develop, hence why I did not bring them up.
Something has to be done, whether its what I suggested or not.