I was just thinking, you really should put spoiler tags on this so you don't ruin it for everyone. I knew there was a post earlier where a couple of people objected to being informed of such exciting things.
Isn't the 15th Anniversary EXCITING?!
Looks like you've got them figured outOr we will get a happy 15th year anniversary herald letter..saying happy 15 yrs UO we have big plans coming up soon..thanks for giving us your money..bye
And what's wrong with virtual anniversary cards from the Devs and fireworks wands, hmmm? Let's not forget about harpsichords heheSomething tells me we wont hear anything about it until it is released to the shards.
But if I had to guess with little over a month away and no time to test anything super big we will get a new ruler and a few trinkets in our packs.
Does that beast even exist in the game?Isn't the 15th Anniversary EXCITING?!
The dragon? It's from the Hildebrandt print that shipped with the UO Charter Editions back in '97. One could easily say that it is the basis for the CC dragon.Does that beast even exist in the game?
And risk having it drowned out by Guild Wars 2 or Pandas for Warcraft?Maybe at GAMESCOM something will be revealed?
If EA is planning a town hall meeting for the 15th anniversary to be able to make some kind of surprise announcement, like they did with High Seas, they should probably say something soon so people can request time off work and make travel arrangements. It may be getting a bit late in the year for people to still have unused/unplanned vacation time and family budgets are probably pretty tight with planning for back-to-school and holiday expenses.meees wanted a town hall....
Well the harpsichord was "leeked" by Mesannah posting a preview of it here, so I'm not sure what that has to do with "the code"... and what's that got to do with 15 years in a game? And it sounds like you are expecting more, contrary to your first few words.Honestly ....
I am not expecting anything more then whats been leeked and peeked at in the code.... the harpsicord is something nice... but does it equil out to 15 years in a game?
And in exchange you got 15 years access to this game, so... ? You still think you are owed something more that all current subscribers shouldn't get?Let's do the math.
1 account @ 9.99 a month (this was the original price per month)
x 12 months
________________
$ 119.88
x 15 years
_______________
$1798.20
Most of us have over the years had alot more then just that 1 account.... now if you add in the hours put in ................
Now this does not reflect the $ you have put in by purchase of tokens and items from the uogamestore.and origin.com........
Not with the number of accounts you've said you have.Well I do have to admit this is way cheaper then going to the movies... You dont want to know that cost ....*grumbles about the 6.00 bucket of popcorn! and 5.00 medium cup of soda..*
Wow, things are bad if even you've lost faith in Mesanna and the team.Honestly ....
I am not expecting anything more then whats been leeked and peeked at in the code.... the harpsicord is something nice... but does it equil out to 15 years in a game?
I take it back, EA is spending some money at GAMESCOM, they have a press conference setup.Maybe at GAMESCOM something will be revealed?
On August 15 at 7pm CET, Frank Gibeau, President of EA Labels, will discuss the changing landscape of the gaming industry and reveal why the games we will play four years from now would be unrecognizable to us today. He will look at the industry’s transition to digital, direct to consumer offerings and the momentum ahead for connected and innovative online gaming experiences.
EA’s top brands will be at gamescom to showcase the latest first-person shooter, sports, simulation and casual titles across multiple platforms. EA is set to unveil new content and services from its best loved franchises including FIFA 13, Medal of Honor™ Warfighter, Need for Speed™ Most Wanted, Crysis® 3, SimCity™, and others.
Yes... because I'm sure Activision Blizzard was like, "Which old game can we ruin by timing our game release to overshadow its anniversary celebrations with for this expansion?"That was a real **** move on Blizzard's part to time it with UO's anniversary.
If EA was about to put UO out to pasture, they certainly wouldn't be wasting money on bringing a graphic designer in-house, nor would anyone at UO be working on anything graphically related. You don't ramp things up to shut them down.I think EA is close to putting UO out to pasture, but I do think they'll finally do the graphics update, or at least part of it. I'd have more faith if they had hired replacements for all of the people they've let go.
If you are talking about art leads, they have to have an art lead in-house to manage the external contractors and he is replacing the in-house art lead. But they may only have one art person on the team and he maybe it.If EA was about to put UO out to pasture, they certainly wouldn't be wasting money on bringing a graphic designer in-house, nor would anyone at UO be working on anything graphically related.
If it's a client upgrade, sure you do, just ask Kingdom Reborn fans Honestly though, here's what makes me think the graphics update will happen - it was still being worked on in June, and there are some other indications/references from Jeff Skalski, etc. about it.You don't ramp things up to shut them down.
The staff reductions on an already small team are what really worry me. I understand that things happen, things get pushed back, etc. and so we don't see the whole picture, but anytime you have staffing reductions, it sets off a lot of warning bells, especially when the game should still be making millions in profit.Anyway... point is, UO's not on the chopping block... yet. However, it's not exactly on the cutting edge of moving forward either.
It's true, he may be the only art person in-house... however, if they were simply closing UO down in the next six months and someone at EA knew that, they wouldn't have green-lit hiring someone new. Most likely, Grimm would have been let go, and that's all we would have heard.If you are talking about art leads, they have to have an art lead in-house to manage the external contractors and he is replacing the in-house art lead. But they may only have one art person on the team and he maybe it.
But that's one of the issues that I've been going on about at length in various threads. Kingdom Reborn was a waste of the money that EA supplied to get the graphics update done because the graphics update was neither in the look nor the feel of the original game. You can't just up and change everything and not expect a majority of players to look around and say, "This sucketh most verily." Had the KR graphics been handled properly, we'd be in a different boat... had the UI portion of the KR client -- you know, only the most important feature of a new client to the end user -- not been held off for work until the last few weeks of development, we'd also maybe be in a different boat. But we're not. And instead, we got the SA/EC which is the KR client with some tweaking done to it and several programmatic steps backward. Instead of fixing the UI issues, they instead gutted the UI. All of this decries to horribly wasted money on the part of the development of UO which is why EA is fairly unlikely to unload heaps of money on them.If it's a client upgrade, sure you do, just ask Kingdom Reborn fans Honestly though, here's what makes me think the graphics update will happen - it was still being worked on in June, and there are some other indications/references from Jeff Skalski, etc. about it.
It's not a good sign for future development of UO, agreed. But development and shutting the game down are two different things. UO could go another five years on its existing codebase without a single update, and it would be profitable all the way down to under 10,000 subscribers. Not saying EA's likely to let that happen, but the point is, development staff requires income. Keeping the game on life support requires much less income. Will EA turn more money toward UO? I don't know... I'd like to think so, but I think a lot of it rests on the current producer's shoulders showing that there is room to grow, how such money would spent, and all of that other ROI stuff that producers and gaming executives have to worry about. I will say I think that UO's current producer may be up to that muster, but it depends largely on whether anyone in the EA conglomerate is listening.However, around 9 members of the team have left in the past year, and less than half have been replaced. On a team that was already small after the 2009-2010 layoffs, that's not a good sign, not at all.
Well, here's the thing... we don't know whether UO truly is profitable at the moment. We have to believe it is because it continues to exist, but we don't know any of the margins and any made-up numbers thrown around will only bounce about a bit and still not have any significant bearing on what's going on behind the scenes. Now, I can reasonably say that at 12.99 -- or even 9.99 -- that running UO's servers on life support alone at 10,000 subscribers, which would effectively be in the ballpark of $100,000 a month income, given what I know of servers and bandwidth, would be more than enough to support UO "as is." But I can't say at what level "as is" vs. development costs enter into the equations and what margins exist. None of us can, and those who could are probably sworn by employment not to.The staff reductions on an already small team are what really worry me. I understand that things happen, things get pushed back, etc. and so we don't see the whole picture, but anytime you have staffing reductions, it sets off a lot of warning bells, especially when the game should still be making millions in profit.
Well, let's be honest... without vision, an updated client, lots of bug fixes (which we are told are in the pipeline) and a bunch of other stuff, UO has no reason to have anything other than a skeleton game. It's fifteen years old, and is using (primarily) a client that was outdated in 1997 from graphical perspectives; the modern client, say what anyone wants to say, is still a failure, and won't be anything else until it's gotten significant UI revision that isn't tied to downloading someone else's vision for UO.Either it means the game is in really dire shape and down to under 30,000 and maybe close to 20,000 subs (because anything over 30,000 is a lot of profit), or it means EA has given up on it and is just milking it while running it with a skeleton team.
If she can spend 15 minutes or so on Siege telling a small number of people that she would like to have the ability to for people on normal shards to have a house on Siege, she can spend 15 minutes on Stratics talking about the future of UO (not the live arc stuff and its inherent spoilers) or she can spend 15 minutes on working on a what will be a producer's letter.It's always a double edged sword with the EA Dev team.... now I cant say same of Mesanna but I have no idea of her limits. What we need or should get might not be under her powers to give.
I don't believe Jeff is a liar. Jeff made it clear that EA was not the problem, the problem was either him or the team.I hear everyone from Stratics and the other UO forums that the communication level has been poor. It's one of several items I'll be discussing with our Community team as we work on ways we can improve that for everyone.
all meeesd wants bees a fartin hippomaus. i will name it BertI think they're waiting until everyone gives up. Like they did with the faction "fixes".
If they put it in maintenance mode, then they might as well just end it, because if you stop trying to bring in new people to replace the old people, it's done. Maintenance mode means that it will definitely be closed down in the not too distant future. There is no way of getting around it. Doesn't matter if it's a year or two years. It's got a death sentence. If people aren't pouring in by the thousands every month now, they aren't going to be pouring in by the thousands 6 months from now if it's in maintenance mode.It's true, he may be the only art person in-house... however, if they were simply closing UO down in the next six months and someone at EA knew that, they wouldn't have green-lit hiring someone new. Most likely, Grimm would have been let go, and that's all we would have heard.
One thing they were doing, although we no longer know what's up, is that they were going for a high resolution version of what we have now in the CC.But that's one of the issues that I've been going on about at length in various threads. Kingdom Reborn was a waste of the money that EA supplied to get the graphics update done because the graphics update was neither in the look nor the feel of the original game.
2012 - January - Franchise Producer's Letter: I just got a preview of it and it’s not ready for primetime yet. I know many of you are really looking forward to it, but we need this to cook a little longer. The highres art should look better, not different, so it’s turning out to be more challenging than originally planned.
2012 - March - UO Stratics post (UO Lead CG Supervisor): "Well, the new high res tiles are going to have the same feel (and in some cases be indistinguishable) as the classic client, as opposed to a completely re-invisioned look like we did with UOKR. This is so UO in the EC client doesn't loose the "UO look" that classic client players have come to know so well. So converting the 2D graphics into 3D has a LOT of wins associated with it. And really goes a long way to bringing UO into a more current pipeline development scheme, which has been what I've been working on for UO since I started on this team 8 years ago.
So visually, it's going to look like UO, just higher resolution."
I don't think it could go another 5 years in its current state. And the current UO producer isn't doing the things she needs to be doing to help retain or attract existing or new players, and neither is her boss.It's not a good sign for future development of UO, agreed. But development and shutting the game down are two different things. UO could go another five years on its existing codebase without a single update, and it would be profitable all the way down to under 10,000 subscribers. Not saying EA's likely to let that happen, but the point is, development staff requires income. Keeping the game on life support requires much less income. Will EA turn more money toward UO? I don't know... I'd like to think so, but I think a lot of it rests on the current producer's shoulders showing that there is room to grow, how such money would spent, and all of that other ROI stuff that producers and gaming executives have to worry about. I will say I think that UO's current producer may be up to that muster, but it depends largely on whether anyone in the EA conglomerate is listening.
We know it's profitable simply because it exists. While some EA people have used UO as an example that they can keep Star Wars running for years to come, we all know that UO is around as long as it's profitable, because EA is not going to lose money on it. EA has enough financial and stock problems, and EA said last year they wanted to go away from lower-profit games and stick to the bigger stuff. They will not keep a 15 year old game if it loses money.Well, here's the thing... we don't know whether UO truly is profitable at the moment.
I agree with yo on the costs of running UO, and I agree with you that Ultima Forever is not supposed to be a catalyst for UO and can't be. Two very different games.What we can definitely agree on, player to player, is that UO's development is not what it should be for a game to continue moving forward with any significant momentum. And there's a lot of decisions that would need to be made to improve that, not the least of which are decisions that would attract older players and newer players alike back into Britannia. We can also agree that Ultima Forever isn't that stimulus, at least directly.
I agree completely. I don't have a lot of faith though, because communication is one of the cheapest things game companies can do when it comes to promoting their products, and neither Jeff nor Mesanna are out there selling UO less than 6 weeks away from its 15th Anniversary, an anniversary that no other MMORPG has obtained.The question is whether or not we still have faith that something will still come of UO, or whether UO simply peters off over the next 5 to 10 years. Only EA, Bioware, Mythic, the development team, and reality know those answers for certain, but I wouldn't say the game is completely dead yet. It's definitely on life support though.
Sometimes this was true. He had no love for Siege. I appreciate Mesanna for what she brings.Cal was a PR guy, that was very obvious. He knew how to generate excitement over little things...even non-existent things...and sometimes that blew up in his face. For all his faults, for all his BSing us, he knew how to exite us..
I really do not get this.Mesanna loves to hold her cards close to her vest, even when she shouldn't. Especially when she shouldn't. She's let several opportunities to promote UO for free slip away. She's let most opportunities to excite the playerbase about the 15th evaporate. Look at the buzz generated by the sneak peeks she released. Why not continue that weekly? Right now there is NO BUZZ about the anniversary, NO EXCITEMENT. (Pixelcrack lovers notwithstanding.)
I wish Jeff were as excited about UO as he is about whatever console game is coming out, and as much as I loathe Paul Barnett over Warhammer Online, I have to admit he was a great salesman and helped sell a game that didn't even exist at that point. I would like to have Paul sell UO as well as he sold Warhammer and as well as he sold Ultima Forever.Jeff... *sigh* Jeff is the ADD shadow of Cal. He only payed attention to UO long enough to get U4E ready for alpha, notice how little he's paid attention to us/UO since January. He payed UO enough attention to make the "franchise" part of his producer title even remotely plausible. If he were actually involved with UO, we'd be seeing more out of him about the "historic" anniversary - and he'd be pushing Mesanna to talk more.
Sure, you could do that. That will really encourage people to return to the game or come try it for the first time? Or will it tell them there's no point in bothering because the game won't be around much longer.We start going to other websites, such as MMORPG.com, Massively.Joystiq.com, Joystiq.com, Kotaku.com, PCGamer.com, Gamasutra.com, TheVerge.com, EscapistMagazine.com, and we tell them that EA is not talking to us in a manner that gives us confidence in UO's future. We tell them that people have been let go and not replaced. We tell them EA is giving off signs that UO is in serious trouble.
jskalski said:Jeff Skalski
2 Nov 2011 18:22:39 EST
Hello UO Fans,
(bunch of stuff removed)
2) What are your plans for Ultima Online?
Well, being that I’m a retired UO player who’s in the transition of becoming active again, there are 3 areas of focus I plan to put a lot of my time and energy towards.
Communication with the people of Britannia who matter most… you the players.
- I’ve been doing a lot of reading and listening lately. It’s obvious to me that you demand to hear more from us, so I plan to improve that. Starting with this 8 week late Producer letter. (Hey at least I admitted it.) Joking aside, I had a lot of Ultima Online to catch up on before I felt I could type this up.
- Second, for those UOForums and Stratics users you’ll see me and the team online more. We’re going to be kicking off weekly Q&A sessions with members of the team. Expect to hear from Mesanna soon.
I believe your pants are on fire, Mr. Skalski.Jeff Skalski said:2 Nov 2011 18:22:39 EST
...3 areas of focus I plan to put a lot of my time and energy towards.
Communication with the people of Britannia who matter most… you the players.
I don't think anybody is putting UO down itself, people are putting down EA's treatment of UO.If you want the game to survive, stop putting it down at every turn!
How are people who don't play the game going to ask an EM? She needs to get a talker.Mesanna's not a talker, she's a doer - Ask an EM how many hours a week she puts in - that's a full day in the office and almost the same back home unless my guess is totally out. Have you ever thought that the reason there's no posts is because they're working so damn hard on the game that they have no 'leisure time' to make them?
You just said it. You have to read "the whole thing" just to navigate a process that should be easy and self-explanatory? That is a problem, Petra!Actually, despite being worried to death by all the negative feedback on here, I navigated through the account upgrade quite easily, after I'd read the more helpful advice, also on here. You just need to carefully read the whole thing and not skip over or ignore bits.
No more than would be lost if they were tricked into believing that nothing is wrong with UO and where it's currently headed and then quickly realized the truth on their own.But I know several people who quit because what they'd read, what YOU (generic, plural) had posted, made them too scared to even try to go through it.
How many subscribers are you estimating are lost because of negativity from current players? How many potential new players are being put off by the constant negative assumptions thrown around on here?
If you want the game to survive, stop defending shoddy development.If you want the game to survive, stop putting it down at every turn!
I'd like to know what she's so damn busy doing. Maybe she could communicate that to us, if nothing else. Those three bugs were created by the current Dev. team. You even ask just asked yourself, how long have we waited for just those three fixes? Maybe some of the programmers here can chime in and let us know how it could take months to fix things like those you listed.Mesanna's not a talker, she's a doer - Ask an EM how many hours a week she puts in - that's a full day in the office and almost the same back home unless my guess is totally out. Have you ever thought that the reason there's no posts is because they're working so damn hard on the game that they have no 'leisure time' to make them?
Look not at what she says, but at what she does. How many people has she helped when they had a problem. Look at the last publish's bug fix list. How long have we waited for just these three?
She's not talking, because she's too damn busy doing.
- Resolved the issue which was causing equipped items, mounts and even backpacks from disappearing in dungeons.
- Fixed the issue with altering the Quiver of Infinity into Gargoyle Wing Armor
- The issue with placing 1 tile house addons on the Brit Ship has been fixed