I actually wonder how true that statement is now. From my experiences with those I talk to it seems it would be close to 50/50 on what client people are using. No way to tell, just personal opinion, the day they cancel the EC I will definitely be gone for good, as I suspect most EC users would be. Certainly the majority of 'new' or returning players I have spoken to are starting fresh with the EC so *shrugs* who knows.Given that most players still use the CC, the EC makes for strike three on trying new clients. Hopefully somebody higher up the chain of command at EA decides to just convert the CC to the Dev's favorite programming language and just update the CC with the new features being switchable. Do this and put the time wasted on updating two clients into making the game more usable by new players.
I'm not playing now anymore anyway, but the day they can the EC I quit paying.Of the given examples, I say the KR crate and dresser are better, the rest, the CC version is better. Based on clarity & quality.
Definition: 2d Jurassics - Those who stick with the older client because they are not convinced by the newer clients sales pitch's smoke & mirrors that it's New! Improved! Etc! Etc! Etc! They base their choice on quailty, performance, and appearance.
Given that most players still use the CC, the EC makes for strike three on trying new clients. Hopefully somebody higher up the chain of command at EA decides to just convert the CC to the Dev's favorite programming language and just update the CC with the new features being switchable. Do this and put the time wasted on updating two clients into making the game more usable by new players.
I suspect the problem wasn't courage. It was more likely what they saw in the records the game system gives them.Kingdom Reborn, like Third Dawn, was an ambitious but rewarding step in the right direction. It's just a shame no-one has ever had the courage to go all the way...
Oy vey.If they will make a fourth attempt at making a UI to surpass or at least match the CC is something only time will tell.
Actually since I run my widescreen LCD monitor set at 1360 x 768 to avoid smaller than phonebook size text on my screen, the game window fits it very nicely with extra room to the right to overlap two clients if desired.Oy vey.
The EC far surpasses the CC's UI (what little of one it has) in sheer functionality. You can't, or don't want to, see this because you'd rather enjoy a nostalgic 800x600 postage stamp with mid-90's sprites.
I love the Gwenno grave and the shutters on the marble wall/window. I also love the loom.
If: The EC does surpass the CC in functionalityThe EC does surpass the CC in functionality, no arguement, that and being able to adjust the game screen view size are it's two strong points. Sadly overall it's not a good UI in spite of it's features.
Zym Dragon did a Legacy UI for the KR client when it was out and a Legacy 2 for EC, but the KR version was more "true" than the EC version. He also recreated the UO font from scratch now in most if not all player made UIs, so kudos goes to him for his efforts.I wish somebody would release a version of the CC UI for the EC for those that would switch if they had the CC UI.
UO has the content, so let's not plod down this road too far. Vets might think things are stale, but for a newb UO is quickly overwhelming with its layered levels of content and mini-games (even conflicting and counterintuitive content!). Thus, we can turn some attention to the graphics.I only require game graphics to be clean and look good. Sprites are fine if they meet those two requirements. Even D3 type **Wow!!** graphics are only impressive at first, then I get lost in the game content and the graphics become background to the content and are not really significant unless they are noticibly flawed somehow.
The EC UI is what you make of it.The EC does surpass the CC in functionality, no arguement, that and being able to adjust the game screen view size are it's two strong points. Sadly overall it's not a good UI in spite of it's features.
The KR version of the Moonglow telescope was just gorgeous.
You don't need good graphics to bring in a flood of new players. See Minecraft, or Realm of the Mad God (made up almost entirely of 8x8 pixel sprites). In my opinion, Ultima Online is failing because of problems with usability, accessibility and marketing.Let's get one thing clear: Mid-90's graphics aren't going to bring in floods of new players. If it were going to, it would have happened already. It didn't.
This. Some art from KR was good, but as a whole, the screen looked blurry and many items had wrong scale, wrong perspective, and wrong definition which made them blur in with everything else. It was very hard to see which items could be picked up and which were part of the floor. Many of the item graphics were totally unrecognizable. On their own, it looks good, but all together, it looks like this:Were all KR graphics superior? NO. Item graphics looked like they had been made from play dough by preschoolers and then sat on. Most of the environment art (housing tiles, plants, etc) were far superior to what we have today.
This would be a very good thing. New Players who download the default Enhanced Client are getting a basic poorly done UI. Adding Pinco's work to it would improve the New Player Experience dramatically. The UI is a big part of whether a game is enjoyable or not and that thing that comes with the Enhanced Client download doesn't even rate up to being called bad.If Mythic had two brain cells to rub together, they'd either hire Pinco or buy the UI to include it's features into the default UI. (Hopefully, this would include Pinco's icons, as the default icons look like a tragic circus tent explosion.)
Don't kid yourself, EA has more enough money to support Ultima Forever and both UO clients. UO lost devs and other resources before Ultima Forever even though it was profitable.I doubt anything significant will happen graphics wise now because all money is going into Ultima4Ever not UO.
When is EA going to make Madden 2014 with Minecraft graphics? Why didn't Blizzard make Diablo 3 with 8x8 pixel sprites? Graphics do matter depending on the game, and graphics are one of the most frequent criticisms you find of UO outside of Stratics. Too many of us can't take a look at UO from the perspective of an outsider.You don't need good graphics to bring in a flood of new players. See Minecraft, or Realm of the Mad God (made up almost entirely of 8x8 pixel sprites).
Usability could be fixed with work on the UI. That's what Pinco did - for a lot of us, the EC would not be usable if it weren't for Pinco. Accessibility....You have to make people aware that UO is actually still around and you have to give them graphics for modern resolutions, not 1024x768 CRT displays.In my opinion, Ultima Online is failing because of problems with usability, accessibility and marketing.
I disagree. You're not going to attract the mainstream gamer with 8x8 pixel graphics no, but the mainstream gamer will not play a sandbox game like UO, period. Simplified, they go "LOL no levels this sux ballz" and quit. These people go for the games with either the prettiest 3D graphics or the simplest gameplay, so that'd be things like Guild Wars 2 and WoW and Farmville-crap, respectively. Games with which UO simply is never going to compete, cause we have a completely different genre. A genre that could attract the hordes of Mad God and Minecraft players, for example.When is EA going to make Madden 2014 with Minecraft graphics? Why didn't Blizzard make Diablo 3 with 8x8 pixel sprites? Graphics do matter depending on the game, and graphics are one of the most frequent criticisms you find of UO outside of Stratics. Too many of us can't take a look at UO from the perspective of an outsider.
EVE Online is doing better today than it was when it started nearly 10 years ago (over 400,000 subscribers these days), and at times this year it has had more people logged in at one time than UO has subscribers. While UO is a huge sandbox compared to WOW, EVE Online is the sandbox that UO used to be or wanted to be. As a matter of fact, the EVE Online creators looked to 1990s UO for inspiration on PvP.I disagree. You're not going to attract the mainstream gamer with 8x8 pixel graphics no, but the mainstream gamer will not play a sandbox game like UO, period. Simplified, they go "LOL no levels this sux ballz" and quit. These people go for the games with either the prettiest 3D graphics or the simplest gameplay, so that'd be things like Guild Wars 2 and WoW and Farmville-crap, respectively. Games with which UO simply is never going to compete, cause we have a completely different genre. A genre that could attract the hordes of Mad God and Minecraft players, for example.
And people don't play EVE because of the graphics, people play EVE because of the gameplay. In fact there was quite an uproar when CCP made the shiny new graphics compulsory, as quite a few people don't want shiny graphics, they want to run as many clients as possible. There was an uproar when CCP introduced shiny stations, because loading the fancypants station interior made it take longer to dock and undock.EVE Online is doing better today than it was when it started nearly 10 years ago (over 400,000 subscribers these days), and at times this year it has had more people logged in at one time than UO has subscribers. While UO is a huge sandbox compared to WOW, EVE Online is the sandbox that UO used to be or wanted to be. As a matter of fact, the EVE Online creators looked to 1990s UO for inspiration on PvP.
If you start a brand new char using the EC there is a 5min very-mini tutorial that is really quite substandard when compared to what Old Haven and the ML & SE template-specific NPEs offered.New Player Experience: Does UO even have a new player tutorial?
This is going very off-topic, perhaps read this thread:What fundamental problems? Name them...
While I disagree with a bunch of things you have said, I loved the Third Dawn client so much and really miss it, even if the KR one had better trees and things (but environment art and weather/ambient effects are big thing for immersion for me). But I joined UO with the release of Third Dawn so that might be why. =PIn my opinion, Pre-AOS 3D > Post-AOS 3D > EC > 2D > KR
The devs are aware of them. Remember, the Ultima Franchise Producer was a 3D artist on Camelot and Warhammer.The clairity and graphics can be upgraded to a better look over all and not get players ill.
In another thread some of the more knowlageable players in this field gave prime examples of what could be done.
Perhaps the Dev could look into this....
When is EA going to make Madden 2014 with Minecraft graphics? Why didn't Blizzard make Diablo 3 with 8x8 pixel sprites? Graphics do matter depending on the game, and graphics are one of the most frequent criticisms you find of UO outside of Stratics. Too many of us can't take a look at UO from the perspective of an outsider.
EA could solve this by offering one client with a toggle for CC graphics and UI or high resolution graphics and UI. Usability could be fixed with work on the UI. That's what Pinco did - for a lot of us, the EC would not be usable if it weren't for Pinco. Accessibility....You have to make people aware that UO is actually still around and you have to give them graphics for modern resolutions, not 1024x768 CRT displays.
As for marketing, if EA got serious about reviving UO, they wouldn't need to do marketing. Just look at how the media fell all over themselves covering Ultima Forever.
For those who think that nobody cares about Ultima.... | Stratics Forums
That's some good background information, Basara. I'd heard hints before for why KR was released before it was ready, but never anything that clear. A question, though: Wasn't the Stygian Abyss/EC client still considered to be in beta, though, when we started using it in 2009? Has EA ever made any kind of official or semi-official announcement that they now consider it to be out of its beta?Other than the graphics, the EC is what KR was intended to be. The difference might be analogous to comparing a plain-looking full-term healthy baby (EC) to its older, premature, sibling that was prettier but very sickly, and died from complications from its premature birth.
Sadly I agree with this... I still remember how my lovely theatre went from looking like a beautiful brick and polished mahogany building to looking like a sloppy laid brick with old barn board building... I hated it! Also hated the old nag style treasure chests.... chest went from looking lovely all stacked neatly to looking like some beat up trunk with a sway back like an old nag... And don't even get me started on the fuzzy, blurry look the client had hurt my eyes..... and what was a lovely garden turned to a pile of twigs with a few tiny leaves... looked like it was eatten by hordes of locusts..... some may have liked the plants in the EC but I thought most of them especially my lovely ferns looked like twigs...Classic Client: old and it's a miracle that you don't need dosbox to run it
Kingdom Reborn: probably the original models of the items were nice, but the transposition used a wrong angle. That could be easily fixed if they used 3d models instead of the 2d art.
IMHO:
Kingdom Reborn/Enhanced Client could be a nice client if they start to use 3d instead of 2d art and stopmotion mobiles.
Classic client is worthless, just available because they are too cheap to seriously improve EC and trash it for good
In short CC is NOT the future and neither EC in the current state, UO will be the best MMO around if only it has a decent client to play with... Unfortunately in the latest years they are gone in the opposite direction and the game is sinking