who ever thought that **** up was way just off on so much ****... I looked at the test shard and I could literally not pick anything out that the faction community had asked for.
1. Fixed bugs/exploits/flaws/irrelevant NPCS
2. Fix point system
Instead of doing 1, they just scrapped everything and remade a ****tier version of the factions with ****tier bases built for mass pvp. Unfortunately they neglected the factions and the pvp community far too long for mass-pvp to be a realistic outcome. Thus making everything they aimed for a complete and utter FAIL. Instead of fixing the old problems they just made a new untested system with complete new ones.
**And before I move on I would like to point out again, for the 2398423984032803482 time that the NPCs in TB base are useless and do nothing but get people guard whacked and annoyed by stam blocking and all that bull ****. Please for the love of all that is good, intelligent and not trammy, remove them... It wont take long, I promise. ****ing christ almighty... Remove them... 2 minutes... 2 ****ing minutes..
Instead of doing 2, they made a completely new flaming pile of **** system that awarded people for the dumbest **** you could possibly imagine. Points for healing? Really? People need points for this? Points for activity? There is a reason successful pvpers were successful.. They didn't need a reason to cross heal each other and they were active. Awarding ppl for healing just makes the system a) exploitable and b) irrelevant. Kill Points should have stayed the same, maybe adding things like losing less points when dying in your base (defending it) but the most important thing the point system needs is to make sure the points lost by one player is equal to the points gained by another. This way points dont inflate the servers like they currently are... All the other thief related points, bonuses stats could have taken another form, a thief ranking system of a sort or something.
I don't know or care since common sense ideas like these will never have a place in UO because in order to explain this stuff to the devs you have to beat your head against the wall until your autistic and then stand on your head and speak to them backwards to speak their language.
And I can't say this enough, the point system could easily have been fixed by going back to the old system and adding 2 things. Point regeneration when a character has <0 points and point decay to not start until people have over 20 points.
For **** sakes.. why even bother here any more.. The devs don't ask the ppl who know wtf they are talking about... they ask the ****ties around them that dont know there ass from their elbow when it comes to factions.....
Other things they could have tweaked and played around with to boost activity could have been STAT Loss vs Skill Loss like suggested in this thread (and like 8 years ago), additional faction vendors, balancing the faction vendors and their affects on the player markets, new bases/factions (yes a 5th factions), maybe pvp in tram (omfg yes I said it), more control over the guards and rules each faction town has when a faction owns them, etc... Things like that... Which would clearly add to the experience and not be completely detrimentally affecting the factions. Like that joke of an event that made everyone quit because it was completely ****ing useless to control the cities because they could be taken back the next god damn morning.
:loser::loser::loser::loser::loser::loser::loser::loser::loser::loser::loser::loser:
oh yeah, sup Poo.