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HD2300

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Since this thread is 100% speculation...

James has been doing more posting than usual recently and we haven't heard from Cal for a while.

Has Cal been Andy Bedford'd??
 

Wenchkin

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In which case, why do we have vendors at all? Maybe the only way you can sell items in game should be by spamming at a bank, or in chat? A lot of people have been asking for the ability to put pets on a vendor for a very long time. It would be a terrific change, and there is nothing to prevent anyone who wants to sell pets the old school ways from doing so, just as there is nothing to prevent anyone from selling any item in those ways.
On the face of it, this is a great convenience for tamers who don't want to trade in person. I understand that while I like that interaction and helping new tamers with questions, others don't. Heck it might clean out my stables if nothing else :D Us manual traders can do it old style, which we will, as the pets Sticky and I sell suit that route anyway. But player interaction is just one of the possible problems here.

See, the first thing I think of when I think pet vendors is that Luna will be stuffed with pets at stupid prices, bought from other vendors around Sosaria. As happens with many of the vendor goods these days. It isn't customer friendly (they have to pay silly prices) and it doesn't help out vendors selling elsewhere.

In this scenario, new shiny pet vendors = a lot more tamers will suddenly start selling pets, so the market will actually be quite crowded for your new shop. In Fel it's going to be quite fun keeping order in my shop if I sold pets there, so I hope the devs have considered options for that. If a bought pet lands beside the customer after purchase it'll get quite interesting. I'm thinking about the old intro to one of the Worms games where two worms draw larger and more impressive weapons than each other before the inevitable *splat* :D

Now, if we have to get this pet trading feature, there is an option which I think would work better and really put all tamers on a level footing with each other. Which I would support. A central system through the NPC stables so we can list pets through any stablemaster we wish and our pets are available to buy from any other stable in Sosaria. Then Luna vendors aren't going to get the upper hand. You could see what others were selling at and decide if you wanted a quick sale or to try for a high price. And it'll be convenient for customers to find all the pets in one spot and for tamers to see any gaps in the market.

But my gut feeling is we'll get a straight pet vendor system in homes, in which case I think it'll do more harm than good to the existing pet traders. I don't sell GDs so I'll just stick to niche old school trading, but I think some tamers will find their market swamped with pets and resellers. And very impersonal.

Wenchy
 

Zosimus

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Bioware Mythic has had auction style vendors in DaoC and Warhammer Online. The EC is a copy of both games clients. So why would the community not ever think they may change the current vendor system in UO similar to their other 2 games? Truthfully its easier to deal with then having to check every vendor in luna and anywhere else in the game. Also it eliminates those "bots" and sites that use them. Plus its makes for a more healthier competition. I will give Bioware Mythic a +1 if they do make auction houses.
 
Z

Zyon Rockler

Guest
They should consider the vendors taking away interaction. I would think a vending system that pre-determines prices should be created. If you drop an item, like the orny, it should automatically have a preset market value that is automatically adjusted with a number of how many exist already for sale.

There should be a cap of what the value of an item is. For example: An orny would never exceed a certain amount, even if there were only one. There should also be a hard cap of the highest price that could be placed. For example: 10 mill.

The same thing should happen with pets. There should be a basic value, so that once the pet is placed on the vendor, it is pre-determined and can only be adjusted lower.

This would cause people to have no choice but to sell personally to other players. If they thought their item was worth more or if their pet had a unique color or the orny had an extra property then auctions, selling booths would be a more appropriate outlet.

Even new types of vendors that work like E Bay would be interesting, where you would have 5 days or so many minutes and at the end of that time, the vendor would check your bank and if you had the funds the item would go in your backpack, if not, it would go to the next highest bidder.

Booths could work the same way but the person would have to be there to give you the item. The booth would just give you tools to make it easy for you to deal with many people and many items at one time but it's the interaction with players that would be the main goal, plus hard caps could control the economy.
 

Zosimus

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Voyage Century Online has booths the only downside is that you have to stay on that character if you want to sell or buy anything. I still think an auction house is the best way to go if that is what they are planning :)
 

Meat Elemental

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I'm thinking they are going to make that scripting program un-useable and the big stink would be that those search luna vendors will stop working, but with a auction system it would not be needed anymore.
 
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Woodsman

Guest
In which case, why do we have vendors at all? Maybe the only way you can sell items in game should be by spamming at a bank, or in chat? A lot of people have been asking for the ability to put pets on a vendor for a very long time. It would be a terrific change, and there is nothing to prevent anyone who wants to sell pets the old school ways from doing so, just as there is nothing to prevent anyone from selling any item in those ways.
Wenchkin answered it better than I did, but at this point anything that reduces player interaction when it comes to selling things through vendors is only going to benefit the big places in Luna and will make it even more impersonal.

I'm kind of torn on a shard-wide auction house thing because it does reduce player interaction as well. On the other hand, having used the auction house in WOW, I can see how it would be easy for the little guy to beat out the big Luna vendors, or at least have a shot. Once I got the hang of the auction house in WOW (thanks to some approved 3rd party add-ons), even as a player leveling through the 30s and 40s, I was able to easily make 1000s and 1000s of gold through simple things like Frozen Orbs and Cobalt (and ores in general) and other commodity-type items. I could make 1000s in gold in just 15-20 minutes a week simply by buying items through the AH at low prices and reselling them minutes later. 1000s in WOW gold is quite a bit of money - maybe comparable to millions in UO.

Of course, people can game auction houses, as happens all the time in WOW. My AH usage was basically buy cheap and sell high, however there were people who were actively doing everything they could to manipulate the pricing and trying to drive people out of certain markets by flooding those markets with cheap items, or they would buy out half the existing stock of some item and then turn around and list it in lots of only item (instead of say 20) at a very low price, which contributed to determining what the going price was, only to raise the prices later once people left that market and went to selling in other markets. The amount of market manipulation was pretty surprising.

If an auction house were to come to UO, I would assume that a vastly upgraded messaging system would come to UO as well, since it would be needed. That I would gladly welcome.
 

Stickypaws

Journeyman
Stratics Veteran
Auction houses are good for making money, they are terrible for player interaction. If something like that comes in we may aswell go play morrowind or something, its a much better single player game than Ultima Online is :thumbup1:

This is all still speculation though, heres hoping its apiece of code that never actually comes into use aye :)
 

Llewen

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On the face of it, this is a great convenience for tamers who don't want to trade in person.
It's more than just a convenience. I know from experience that it can take hours of spamming in general chat, or at the bank in Luna, or wherever, to sell even a "rare" pet. I simply don't sell pets very often anymore, because I don't have the patience to do that, and there are other things that I would rather be doing. The ability to put pets on a vendor wouldn't lessen my player interaction, it would make me a player in that aspect of the game again.

I really don't see any downside other than the typical dislike and distrust of anything new, or the typical latent hostility towards anything that benefits tamers in this game. I also wouldn't worry about it too much if I were you. I've seen enough of these cliloc Easter eggs result in nothing to be very doubtful that anything is going come of this one either...
 

Stickypaws

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Stratics Veteran
I really don't see any downside other than the typical dislike and distrust of anything new, or the typical latent hostility towards anything that benefits tamers in this game.
I see no hostility towards tamers here, and, for the downside 'It reduces player interaction'. Maybe not yours, but it would for others :thumbsup:
 

GalenKnighthawke

Grand Poobah
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I'll roll with whatever....The devs appear to have at some point mistaken calls for an official, manufacturer-run vendor search for calls for a WoW-style auction system.

That doesn't mean there weren't people who wanted an auction system. Or even necessarily that it wouldn't be a good idea. Just that at the time the devs drew that conclusion, it was quite specifically not being asked for.

Now, a stupid question, my apologies.....Whether this is a WoW-style auction system in the works or not....How, exactly, does a WoW-style system work?

-Galen's player
 

Llewen

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Auction houses are good for making money, they are terrible for player interaction. If something like that comes in we may aswell go play morrowind or something, its a much better single player game than Ultima Online is :thumbup1:
I don't know, the auction house was actually one of the few things in WoW that I actually found fun. But I'm also torn because player vendors have been a part of UO since the very beginning, and seems to me to be part of what defines the game and makes it distinct from all the other mmo offerings out there.

Having said that, I think what is really damaging the whole vendor system is the search sites. I'm no saint, I've used them myself, but they really have turned the vendor system in UO into a kind of an auction house system, and radically altered the way the vendor system works. So unless those search sites can be put out of business and the integrity of the UO vendor system restored, we might as well have an auction house system.
 
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Woodsman

Guest
Now, a stupid question, my apologies.....Whether this is a WoW-style auction system in the works or not....How, exactly, does a WoW-style system work?
You go to an NPC auctioneer in certain locations in various towns but only certain towns - not every town. Any auctions you list within your side are listed everywhere there is similar auction house - there are three auction house systems - Alliance, Horde, and neutral. The neutral one is located in Booty Bay. A listing in an Alliance auction house is going to show up in every Alliance auction house, and will not be seen on the Horde side or on the neutral one in Booty Bay. Alliance and Horde players can only sell to each other directly through the neutral one.

You bring up the auction interface, you can either enter search terms or browse through different sections - you could select Armor, then Leather, then legs for instance. You can look at auctions you've bid on and see time remaining (assuming there isn't a buy-it-now price). You can sort item listings by quantity or price, and you can also filter out items you can't equip on that particular character.

You can go in and see what others are selling the item you want to sell for as far as price. If you create an auction, at this point it's like eBay - you pay a listing fee, and it's listed for 12 hours, 24 hours, or 48 hours.

That's one thing I like - the limit of 48 hours. It would keep people from just dumping a lot of stuff on the AH and then leaving it for weeks on end.

If you win or sell an item, you make your way to a mailbox, there is usually one near every auction house in the cities, and you collect your item or your gold. If your item doesn't sell, it's also sent to the mailbox. You have up to 30 days to claim your item/gold. It doesn't matter where you claim your items, any normal mailbox will do.

The mailbox lists only the last 50 items/messages you've received - you would need to clear it out to get to items past the 50 items.

If they do it, I would like to see the auction houses in only a few locations, preferably nowhere near Luna - use the auction houses to inject some life in some of the older towns. If you're going to remove a little more player interaction, then at least confine it to a few places where players would come together.

It would have been a godsend in the pre-Trammel days, that's for sure.

There are approved auction house add-ons that will literally scan every single item in the auction house every time you visit the auction house, and keep track of pricing on items, and it throws some extra numbers into the interface when you are browsing - it lets you know how many of something has been listed and for how much, it tells you if the normal price for something is 100 gold, that something listed at 80 gold is at 80% of the price, helping you find good deals.

To me, it would be removing personal interaction, but on the other hand, there is no personal interaction with the bigger vendor houses anyways, and this would make it easier for the little guy to compete with sales.
 

Basara

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You know, a "Go-Between" merchant would not be a bad idea for secure pet transactions and other high value trades.

Essentially, you'd tell the merchant you are wanting to start a trade, at which point you'd target the buyer.

You'd then give/transfer the items being sold to the merchant.

When complete, you'd click on a button to transmit the offer.

Then, the designated buyer could then examine the items more carefully, and buy the items as if off a vendor (including the money coming out of their bank, instead of being carried).

This would eliminate some of the oldest scams in the game (the pet masquerading as an ethereal, having a same-named second character with a worthless pet do a switcheroo, sticking a few off-value checks in, etc.)

And, in this kind of system, both buyer and seller have to be there to interact with each other.
 
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Woodsman

Guest
It's a weird situation.

It could help sellers who don't want to play the Luna game.

A shard-wide auction house would make it easy for a small group of people to really manipulate prices though - nothing stopping them from buying up every item and turning around and listing those items and jacking the prices up. I've heard they already do that though in some areas/shards, but because this would be centralized, it would be even easier for them to do so.
 

GalenKnighthawke

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Interesting; thank you for your description.

My biggest worries would be the effect on vendors and in-game player auction houses but looking the system over it wouldn't necessarily have to kill either, it'd just depend on how we reacted and how we used the system. There'd still potentially be a place for in-game player auction houses, auction houses, and even selling through bank-sitting and global chat. It'd all depend on how we used it and how we the players reacted.

I think I can see why the devs would gravitate toward this rather than an official vendor search; it sounds easier to set up and also provides a potential gold sink, especially if they had a fee system that got a higher percentage for higher-cost items.

And on an unrelated note, towns with names like "Booty Bay" are an excellent example of why I'm more likely to go old-school and play Everquest than I am to play World of Warcraft should EA ever **** UO down the toilet.

Thanks again! It's very intriguing.

-Galen's player

You go to an NPC auctioneer in certain locations in various towns but only certain towns - not every town. Any auctions you list within your side are listed everywhere there is similar auction house - there are three auction house systems - Alliance, Horde, and neutral. The neutral one is located in Booty Bay. A listing in an Alliance auction house is going to show up in every Alliance auction house, and will not be seen on the Horde side or on the neutral one in Booty Bay. Alliance and Horde players can only sell to each other directly through the neutral one.

You bring up the auction interface, you can either enter search terms or browse through different sections - you could select Armor, then Leather, then legs for instance. You can look at auctions you've bid on and see time remaining (assuming there isn't a buy-it-now price). You can sort item listings by quantity or price, and you can also filter out items you can't equip on that particular character.

You can go in and see what others are selling the item you want to sell for as far as price. If you create an auction, at this point it's like eBay - you pay a listing fee, and it's listed for 12 hours, 24 hours, or 48 hours.

That's one thing I like - the limit of 48 hours. It would keep people from just dumping a lot of stuff on the AH and then leaving it for weeks on end.

If you win or sell an item, you make your way to a mailbox, there is usually one near every auction house in the cities, and you collect your item or your gold. If your item doesn't sell, it's also sent to the mailbox. You have up to 30 days to claim your item/gold. It doesn't matter where you claim your items, any normal mailbox will do.

The mailbox lists only the last 50 items/messages you've received - you would need to clear it out to get to items past the 50 items.

If they do it, I would like to see the auction houses in only a few locations, preferably nowhere near Luna - use the auction houses to inject some life in some of the older towns. If you're going to remove a little more player interaction, then at least confine it to a few places where players would come together.

It would have been a godsend in the pre-Trammel days, that's for sure.

There are approved auction house add-ons that will literally scan every single item in the auction house every time you visit the auction house, and keep track of pricing on items, and it throws some extra numbers into the interface when you are browsing - it lets you know how many of something has been listed and for how much, it tells you if the normal price for something is 100 gold, that something listed at 80 gold is at 80% of the price, helping you find good deals.

To me, it would be removing personal interaction, but on the other hand, there is no personal interaction with the bigger vendor houses anyways, and this would make it easier for the little guy to compete with sales.
 
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Woodsman

Guest
Interesting; thank you for your description.

My biggest worries would be the effect on vendors and in-game player auction houses but looking the system over it wouldn't necessarily have to kill either, it'd just depend on how we reacted and how we used the system. There'd still potentially be a place for in-game player auction houses, auction houses, and even selling through bank-sitting and global chat. It'd all depend on how we used it and how we the players reacted.
I don't think there'd be much potential for in-game player auction houses and vendors. If the buyers flocked to a central auction house, then convenience takes over, and wins. Buyers won't think "oh it's Wednesday night and nearing 7pm, I better head over to the Hanging Gardens auction house" or even make it a point to be on then, because a system-wide auction house would be running 24/7. No more gathering with others for an in-game auction or visiting a bunch of player vendors scattered throughout Brittania, instead it would be popping over to an auction house, buying whatever, and then leaving.

Maybe the RPers would try and keep in-game player-run auctions going, and vendors, but a seller would be pressured to go the auction house route. If we had a player population resembling the UO:R days, it might not be such a bad thing.

It's a such a bad situation because there is some genuine good in such a system - helping players get visibility without having to do the Luna thing or constantly dropping runes around the banks. On the other hand, there is nothing keeping the major Luna vendors from dominating such a system and setting the prices to whatever they want. Things like 48-hour limits might slow a few down, but probably not.

Taking out the issue of player interaction, as a seller it's good. As a buyer, you are much more vulnerable to artificial inflation from people manipulating the market. It would be very easy for a small group of people on a shard to camp the auction house and keep on eye on certain things, and anytime those things are listed, to buy them up and re-list them at a higher price. As I said, I've heard from others that some Luna vendors roll through all of the non-Luna vendors they can and buy up anything and everything they can find to re-sell in Luna so..

And on an unrelated note, towns with names like "Booty Bay" are an excellent example of why I'm more likely to go old-school and play Everquest than I am to play World of Warcraft should EA ever **** UO down the toilet.
Buccaneer's Den was taken by UO, so Booty Bay is the pirate/neutral location for WOW where all players can come together. Horde players can sail there, low-level Alliance players can swim there on their first visit (and it's a fun swim). I wish it was named Buccaneer's Den because it's a charming location.
 
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Woodsman

Guest
I think I can see why the devs would gravitate toward this rather than an official vendor search; it sounds easier to set up and also provides a potential gold sink, especially if they had a fee system that got a higher percentage for higher-cost items.
Forgot to add, it is based on the cost of the items. There is a deposit up front and then a 5% fee if somebody buys it.

Gold sinks won't work in UO though, not as long as the amount/rate at which gold can be created remains unchanged. The most realistic economies are on Siege/Mugen for a reason. Given that the major vendors could manipulate the market to their choosing, it also wouldn't impact them since any costs would be passed on through their driving prices up.

It would probably screw with occasional/small sellers, but definitely wouldn't impact the rich folk.

Some people might dispute the amount of manipulation, but it's easy to see in WOW. Heck, I technically participated in it - I would pop in to an auction house a few times a week, see something listed for %40 of the normal price, buy it, and relist it for twice as much. The heavy auction house players would do the same, but would buy a lot more, even set on some things for a few days, and would ensure that prices were at a certain level on certain nights when there was heavy guild activity.

If you have some time, this is a pretty good run down of how people play the auction house in WOW:

Insider Trader: Working the Auction House

These are two ongoing columns which discuss in-depth how WOW's auction house works and how to make a lot of money off of it:

Gold Capped -- WoW Insider

Insider Trader -- WoW Insider

One odd/unique thing about WOW's auction house, is you can get an iPhone or iPad application that allows you to check your auctions on the go, as well as create new auctions, search auctions, and even claim the gold from the mailbox. Talk about taking you out of the game.
 
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Woodsman

Guest
I think I can see why the devs would gravitate toward this rather than an official vendor search; it sounds easier to set up and also provides a potential gold sink, especially if they had a fee system that got a higher percentage for higher-cost items.
Forgot to add, it is based on the cost of the items.

Gold sinks won't work in UO though, not as long as the amount/rate at which gold can be created remains unchanged. The most realistic economies are on Siege/Mugen for a reason. Given that the major vendors could manipulate the market to their choosing, it also wouldn't impact them since any costs would be passed on through their driving prices up.

It would probably screw with occasional/small sellers, but definitely wouldn't impact the rich folk.

Some people might dispute the amount of manipulation, but it's easy to see in WOW. Heck, I technically participated in it - I would pop in to an auction house a few times a week, see something listed for %40 of the normal price, buy it, and relist it for twice as much. The heavy auction house players would do the same, but would buy a lot more, even sit on some things for a few days, and would ensure that prices were at a certain level on certain nights when there was heavy guild activity.

If you have some time, this is a pretty good run down of how people play the auction house in WOW:

Insider Trader: Working the Auction House

These are two ongoing columns which discuss in-depth how WOW's auction house works and how to make a lot of money off of it:

Gold Capped -- WoW Insider

Insider Trader -- WoW Insider

One odd/unique thing about WOW's auction house, is you can get an iPhone or iPad application that allows you to check your auctions on the go, as well as create new auctions, search auctions, and even claim the gold from the mailbox. Talk about taking you out of the game.
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.

I play Pacific shard. A shard that used to be one of the most populated shards. Nowadays it seems much less populated. I didn't play much for a couple years but I notice that many many players are no longer here.

I miss the glory days of West Britain bank. It's my opinion that the worst change brought on by Age of Shadows was Luna.

Back on topic;

A shard-wide vendor house or auction house would IMHO be a benefit, overall, to the game. It would allow any player to sell whatever they want at competitive prices no matter where their house is. More importantly it would allow players to buy what they want and/or need quickly and at fair competitive prices. I too used to love spending hours recalling around and searching my favorite vendor shops. Those days are long gone. I can't stand walking around Luna and to be honest, nowadays I'd rather just go play the game than shop. I've gotten very used to using that search site, which can't be named, in order to find what I want, quickly, and at the cheapest price on the vendors searched. If the devs can put it a system that searches all the vendors on a shard and an auction system, I'll use it. I'd really miss the vendor system UO has if it was gone so I'd wish for a shard-wide system to buy from vendors and an auction house.

I don't believe these systems would reduce player interaction anymore than the simple lack of players already is. What we need most, to increase player interaction, is more players. That's a different problem all together.
 
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Woodsman

Guest
Go play WOW for a few weeks, observe the auction house, and then come back and say that.

There is nothing stopping anybody from camping the auction house and buying up every single type of a certain item and then relisting it for a much higher price. As a seller you can take advantage of that, but as a buyer, unless you have the best timing in the world, you're going to pay whatever price a few people are setting for it.

I can do it right now in WOW and flood this thread with screenshots showing how easy it is, but those articles I posted above show you how to do it.

Yes there is.
Explain.
 
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Woodsman

Guest
All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.
At least people would be getting out and visiting other areas. It doesn't feel like a dead world if you are out visiting vendors that people are keeping stocked and the like.

An auction house would end a lot of that. Maybe that's for the better if it cut down on people visiting Luna and/or using 3rd party search sites, I don't know.

You nailed the major problem though:
What we need most, to increase player interaction, is more players. That's a different problem all together.
That I agree with you fully on, and I don't see any change in that.
 

Lord Chaos

Always Present
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Because they won't be the only ones doing it and eventually having supply from the entire shard, prices will correct themselves as items become harder to sell, not to mention competition between the buyers as they want to circulate their gold the quickest.

Not to mention, UO has so many items that are worth something and useful, and noone can buy up all of them and resell them quickly, its just not possible. In the end, even with slightly higher prices, it has 2 important advantages:

1. It allows everyone to sell their items and get better prices for them.
2. Create better availability shardwide of items. So people don't have to waste so much time finding things.
 
T

Trebr Drab

Guest
All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.
At least people would be getting out and visiting other areas. It doesn't feel like a dead world if you are out visiting vendors that people are keeping stocked and the like.

An auction house would end a lot of that. Maybe that's for the better if it cut down on people visiting Luna and/or using 3rd party search sites, I don't know.

You nailed the major problem though:
What we need most, to increase player interaction, is more players. That's a different problem all together.
That I agree with you fully on, and I don't see any change in that.
This is the "catch 22" brought on by itemization. I don't mean items as in rares or collectibles. I mean itemization in the form of all these numbers that you have to spend so much time calculating.

I agree with the problem you've stated with auction systems and players controlling prices. I've seen it too, not really hard to see. It does happen in UO already, but as you said, it's not as easy. Of course, it's getting easier all the time as fewer vendors are out there in use.

The biggest problem is the amount of gold out there, and how it's mostly in the hands of a "few". This gives them the power to control the economy.
 
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Woodsman

Guest
Because they won't be the only ones doing it and eventually having supply from the entire shard, prices will correct themselves as items become harder to sell, not to mention competition between the buyers as they want to circulate their gold the quickest.

Not to mention, UO has so many items that are worth something and useful, and noone can buy up all of them and resell them quickly, its just not possible.
I used to do it or saw it done on WOW all the time, on servers that have many more active players than any UO servers, so please don't tell me it can't be done or that prices will correct themselves naturally. They only correct themselves naturally if whoever is doing it gets bored or moves on to something else.

I think you are confused - I am not talking about somebody buying up everything, I'm talking about people buying very specific things that are very valuable and/or necessary, and not necessarily one-off purchases either. If you can find valuable things that are used up on a regular basis whether it's a token of some sort or a gem of some sort, you have it made.

Given the low active population on UO shards these days, it wouldn't be that hard to do. In the UO:R days when a lot more people were resource gathering, maybe, but these days?

If you don't think the gold resellers/farmers and the Luna vendors wouldn't try and game such a situation, you are sadly mistaken. I've been told they do it to a minor extent now - that some hit all of the non-Luna vendors (and even Luna vendors) and buy up certain things and then place them on their own vendors. All this does is mean they don't have to recall around and it only takes a couple of mouse clicks.

In the end, even with slightly higher prices, it has 2 important advantages:

1. It allows everyone to sell their items and get better prices for them.
2. Create better availability shardwide of items. So people don't have to waste so much time finding things.
I agree with these things - they are selling points.

To me, the situation is one of being careful what you ask for. Such a system will fundamentally change the game. A lot of major changes have not worked out the way the devs planned or the players hoped.
 
W

Woodsman

Guest
The biggest problem is the amount of gold out there, and how it's mostly in the hands of a "few". This gives them the power to control the economy.
That comes down to reducing the amount of gold that is created and enters the game, either illegitimately, or legitimately (killing monsters or selling to NPCs). It would be easy to reduce the amount of loot and the prices that NPCs pay players for items since we are talking simple formula changes, but getting rid of the ill-gotten gold is a lot tougher.
 

Lord Chaos

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I used to do it or saw it done on WOW all the time, on servers that have many more active players than any UO servers
UO is not WoW and has many more needed items. And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.
 

phantus

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I don't know, the auction house was actually one of the few things in WoW that I actually found fun. But I'm also torn because player vendors have been a part of UO since the very beginning, and seems to me to be part of what defines the game and makes it distinct from all the other mmo offerings out there.

Having said that, I think what is really damaging the whole vendor system is the search sites. I'm no saint, I've used them myself, but they really have turned the vendor system in UO into a kind of an auction house system, and radically altered the way the vendor system works. So unless those search sites can be put out of business and the integrity of the UO vendor system restored, we might as well have an auction house system.
This ...
 

phantus

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All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.

I play Pacific shard. A shard that used to be one of the most populated shards. Nowadays it seems much less populated. I didn't play much for a couple years but I notice that many many players are no longer here.

I miss the glory days of West Britain bank. It's my opinion that the worst change brought on by Age of Shadows was Luna.

Back on topic;

A shard-wide vendor house or auction house would IMHO be a benefit, overall, to the game. It would allow any player to sell whatever they want at competitive prices no matter where their house is. More importantly it would allow players to buy what they want and/or need quickly and at fair competitive prices. I too used to love spending hours recalling around and searching my favorite vendor shops. Those days are long gone. I can't stand walking around Luna and to be honest, nowadays I'd rather just go play the game than shop. I've gotten very used to using that search site, which can't be named, in order to find what I want, quickly, and at the cheapest price on the vendors searched. If the devs can put it a system that searches all the vendors on a shard and an auction system, I'll use it. I'd really miss the vendor system UO has if it was gone so I'd wish for a shard-wide system to buy from vendors and an auction house.

I don't believe these systems would reduce player interaction anymore than the simple lack of players already is. What we need most, to increase player interaction, is more players. That's a different problem all together.
this ...
 

phantus

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UO is not WoW and has many more needed items. And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.
and finally this.


Good luck with the crusade Woodsman. LC is more right than you are.
 
T

Trebr Drab

Guest
The biggest problem is the amount of gold out there, and how it's mostly in the hands of a "few". This gives them the power to control the economy.
That comes down to reducing the amount of gold that is created and enters the game, either illegitimately, or legitimately (killing monsters or selling to NPCs). It would be easy to reduce the amount of loot and the prices that NPCs pay players for items since we are talking simple formula changes, but getting rid of the ill-gotten gold is a lot tougher.
But can be done, and done in a "fair" way that allows for those with that gold to have something in return for their efforts. So, no losers, fixed economy.
I've said how before and got some arguments, but I'm not going to say how now. I've PMed a GM to see if they're interested, but I don't really expect a response just as nothing happened from my previous attempts. As always, everyone is free to think I'm wrong. I just have a hard time caring anymore, and it's no skin off my teeth.
 

Lord Chaos

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Vendors don't have player interaction in the first place, so its a dumb point.

And most of us are wanting a vendor search/recall system and not a full auction house. We do not wish to get rid of vendors.
 

Stickypaws

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Vendors don't have player interaction in the first place, so its a dumb point.

And most of us are wanting a vendor search/recall system and not a full auction house. We do not wish to get rid of vendors.
Aww not a dumb point at all. People still browse vendors and sell stuff in global and Luna. If there was an ingame search or auction house it would slap the player interaction down as the search / auction house would be a convenient ingame spot.

Even with the search system on the websites, a heck of a lot of people wont use them, because its not ingame in their face.

Not a dumb point, ya just haven't thought about it enough maybe? :thumbsup:
 

Lord Chaos

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People would still be browsing vendors, it would just not be exclusive to Luna.
 

phantus

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Good luck with the crusade Woodsman. LC is more right than you are.
All good economical reasons, but it still removes player interaction. No matter how many ways its said. LC is not more right than Woodsman. :thumbsup:
That's the beauty of free thought. It gives us the opportunity to make our own decisions and disagree with those of others.

 
S

shulginist

Guest
When the in game vendor search was talked about a few months ago Mesanna said that she did not want to devalue homes in Luna and other hotspots that are good vendor locations so she said one possibility is buying a rune to the vendor you want to buy something from.
 

Lord Chaos

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When the in game vendor search was talked about a few months ago Mesanna said that she did not want to devalue homes in Luna and other hotspots that are good vendor locations so she said one possibility is buying a rune to the vendor you want to buy something from.
It never occured to any of them that Luna homes are in need of devalueing?

The problem with those added measures, is that it will make the system too unweildy for people to want to use in the long run and it will fail hard.
 
S

shulginist

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Just as easy if not easier to have a rune dispensed to a vendor that has an item you want then searching for the item on the search sites and running to the vendor.
 
W

Woodsman

Guest
UO is not WoW and has many more needed items.
And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.
If the first part of your statement about UO having, in your own words, many more needed items than WOW is true, then the second part of your statement about those manipulating the prices not earning much due to fewer players is false.

As long as there are needed items in UO, the pricing can be manipulated and easy gold can be made by those doing the manipulation. An auction house will make it that much easier.

And to add: UO may not be a WOW, but an auction house is definitely WOW, and anything that moves UO closer to being WOW-like is bad in my opinion, even if there are some good things that come with it.
 
W

Woodsman

Guest
When the in game vendor search was talked about a few months ago Mesanna said that she did not want to devalue homes in Luna and other hotspots that are good vendor locations so she said one possibility is buying a rune to the vendor you want to buy something from.
I'm glad to see that the Luna vendors have a lot of pull with the dev team.
 

Wenchkin

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It's more than just a convenience. I know from experience that it can take hours of spamming in general chat, or at the bank in Luna, or wherever, to sell even a "rare" pet. I simply don't sell pets very often anymore, because I don't have the patience to do that, and there are other things that I would rather be doing. The ability to put pets on a vendor wouldn't lessen my player interaction, it would make me a player in that aspect of the game again.

I really don't see any downside other than the typical dislike and distrust of anything new, or the typical latent hostility towards anything that benefits tamers in this game. I also wouldn't worry about it too much if I were you. I've seen enough of these cliloc Easter eggs result in nothing to be very doubtful that anything is going come of this one either...
Well I did say it was about much more than just player interaction and convenience. Maybe you should look over the rest of my post because I'm not being scared of something new. I love new stuff, when it's done well. I would find some use for pet vendors if they were carefully implemented.

But, if pets are sold on vendors in player houses, they will end up in Luna. Luna merchants won't let the tamers off the hook that easily :D There will be a lot more pets on the market and traders, because it won't be just you setting up shop Llewen. Then the Fel vendors issue I mentioned...All of those points are just common sense based on how our shops work currently. I want to flag up these things so they don't happen, rather than simply taking whatever system gets thrown at us. Likewise I posted up an idea for a central pet trading system in NPC towns which I think would deal with most of the problems and give tamers a more useful system.

I have faith in our devs, but I believe this is a big game feature for tamers. It should involve some discussion from tamers in the planning stages. There's no point in the devs spending hours coding something which won't be fit for purpose :)

Wenchy
 
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