On the face of it, this is a great convenience for tamers who don't want to trade in person. I understand that while I like that interaction and helping new tamers with questions, others don't. Heck it might clean out my stables if nothing elseIn which case, why do we have vendors at all? Maybe the only way you can sell items in game should be by spamming at a bank, or in chat? A lot of people have been asking for the ability to put pets on a vendor for a very long time. It would be a terrific change, and there is nothing to prevent anyone who wants to sell pets the old school ways from doing so, just as there is nothing to prevent anyone from selling any item in those ways.
Wenchkin answered it better than I did, but at this point anything that reduces player interaction when it comes to selling things through vendors is only going to benefit the big places in Luna and will make it even more impersonal.In which case, why do we have vendors at all? Maybe the only way you can sell items in game should be by spamming at a bank, or in chat? A lot of people have been asking for the ability to put pets on a vendor for a very long time. It would be a terrific change, and there is nothing to prevent anyone who wants to sell pets the old school ways from doing so, just as there is nothing to prevent anyone from selling any item in those ways.
It's more than just a convenience. I know from experience that it can take hours of spamming in general chat, or at the bank in Luna, or wherever, to sell even a "rare" pet. I simply don't sell pets very often anymore, because I don't have the patience to do that, and there are other things that I would rather be doing. The ability to put pets on a vendor wouldn't lessen my player interaction, it would make me a player in that aspect of the game again.On the face of it, this is a great convenience for tamers who don't want to trade in person.
I see no hostility towards tamers here, and, for the downside 'It reduces player interaction'. Maybe not yours, but it would for othersI really don't see any downside other than the typical dislike and distrust of anything new, or the typical latent hostility towards anything that benefits tamers in this game.
God-damn tamers!!!I see no hostility towards tamers here
Just....God-damn tamers!!!
-Galen's player
I don't know, the auction house was actually one of the few things in WoW that I actually found fun. But I'm also torn because player vendors have been a part of UO since the very beginning, and seems to me to be part of what defines the game and makes it distinct from all the other mmo offerings out there.Auction houses are good for making money, they are terrible for player interaction. If something like that comes in we may aswell go play morrowind or something, its a much better single player game than Ultima Online is![]()
Exactly!God-damn tamers!!!I see no hostility towards tamers here
You go to an NPC auctioneer in certain locations in various towns but only certain towns - not every town. Any auctions you list within your side are listed everywhere there is similar auction house - there are three auction house systems - Alliance, Horde, and neutral. The neutral one is located in Booty Bay. A listing in an Alliance auction house is going to show up in every Alliance auction house, and will not be seen on the Horde side or on the neutral one in Booty Bay. Alliance and Horde players can only sell to each other directly through the neutral one.Now, a stupid question, my apologies.....Whether this is a WoW-style auction system in the works or not....How, exactly, does a WoW-style system work?
You go to an NPC auctioneer in certain locations in various towns but only certain towns - not every town. Any auctions you list within your side are listed everywhere there is similar auction house - there are three auction house systems - Alliance, Horde, and neutral. The neutral one is located in Booty Bay. A listing in an Alliance auction house is going to show up in every Alliance auction house, and will not be seen on the Horde side or on the neutral one in Booty Bay. Alliance and Horde players can only sell to each other directly through the neutral one.
You bring up the auction interface, you can either enter search terms or browse through different sections - you could select Armor, then Leather, then legs for instance. You can look at auctions you've bid on and see time remaining (assuming there isn't a buy-it-now price). You can sort item listings by quantity or price, and you can also filter out items you can't equip on that particular character.
You can go in and see what others are selling the item you want to sell for as far as price. If you create an auction, at this point it's like eBay - you pay a listing fee, and it's listed for 12 hours, 24 hours, or 48 hours.
That's one thing I like - the limit of 48 hours. It would keep people from just dumping a lot of stuff on the AH and then leaving it for weeks on end.
If you win or sell an item, you make your way to a mailbox, there is usually one near every auction house in the cities, and you collect your item or your gold. If your item doesn't sell, it's also sent to the mailbox. You have up to 30 days to claim your item/gold. It doesn't matter where you claim your items, any normal mailbox will do.
The mailbox lists only the last 50 items/messages you've received - you would need to clear it out to get to items past the 50 items.
If they do it, I would like to see the auction houses in only a few locations, preferably nowhere near Luna - use the auction houses to inject some life in some of the older towns. If you're going to remove a little more player interaction, then at least confine it to a few places where players would come together.
It would have been a godsend in the pre-Trammel days, that's for sure.
There are approved auction house add-ons that will literally scan every single item in the auction house every time you visit the auction house, and keep track of pricing on items, and it throws some extra numbers into the interface when you are browsing - it lets you know how many of something has been listed and for how much, it tells you if the normal price for something is 100 gold, that something listed at 80 gold is at 80% of the price, helping you find good deals.
To me, it would be removing personal interaction, but on the other hand, there is no personal interaction with the bigger vendor houses anyways, and this would make it easier for the little guy to compete with sales.
I don't think there'd be much potential for in-game player auction houses and vendors. If the buyers flocked to a central auction house, then convenience takes over, and wins. Buyers won't think "oh it's Wednesday night and nearing 7pm, I better head over to the Hanging Gardens auction house" or even make it a point to be on then, because a system-wide auction house would be running 24/7. No more gathering with others for an in-game auction or visiting a bunch of player vendors scattered throughout Brittania, instead it would be popping over to an auction house, buying whatever, and then leaving.Interesting; thank you for your description.
My biggest worries would be the effect on vendors and in-game player auction houses but looking the system over it wouldn't necessarily have to kill either, it'd just depend on how we reacted and how we used the system. There'd still potentially be a place for in-game player auction houses, auction houses, and even selling through bank-sitting and global chat. It'd all depend on how we used it and how we the players reacted.
Buccaneer's Den was taken by UO, so Booty Bay is the pirate/neutral location for WOW where all players can come together. Horde players can sail there, low-level Alliance players can swim there on their first visit (and it's a fun swim). I wish it was named Buccaneer's Den because it's a charming location.And on an unrelated note, towns with names like "Booty Bay" are an excellent example of why I'm more likely to go old-school and play Everquest than I am to play World of Warcraft should EA ever **** UO down the toilet.
Forgot to add, it is based on the cost of the items. There is a deposit up front and then a 5% fee if somebody buys it.I think I can see why the devs would gravitate toward this rather than an official vendor search; it sounds easier to set up and also provides a potential gold sink, especially if they had a fee system that got a higher percentage for higher-cost items.
Forgot to add, it is based on the cost of the items.I think I can see why the devs would gravitate toward this rather than an official vendor search; it sounds easier to set up and also provides a potential gold sink, especially if they had a fee system that got a higher percentage for higher-cost items.
NoA shard-wide auction house would make it easy for a small group of people to really manipulate prices though
Yes there is.nothing stopping them from buying up every item and turning around and listing those items and jacking the prices up.
Go play WOW for a few weeks, observe the auction house, and then come back and say that.
Explain.Yes there is.
At least people would be getting out and visiting other areas. It doesn't feel like a dead world if you are out visiting vendors that people are keeping stocked and the like.All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.
That I agree with you fully on, and I don't see any change in that.What we need most, to increase player interaction, is more players. That's a different problem all together.
This is the "catch 22" brought on by itemization. I don't mean items as in rares or collectibles. I mean itemization in the form of all these numbers that you have to spend so much time calculating.At least people would be getting out and visiting other areas. It doesn't feel like a dead world if you are out visiting vendors that people are keeping stocked and the like.All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.
An auction house would end a lot of that. Maybe that's for the better if it cut down on people visiting Luna and/or using 3rd party search sites, I don't know.
You nailed the major problem though:
That I agree with you fully on, and I don't see any change in that.What we need most, to increase player interaction, is more players. That's a different problem all together.
I used to do it or saw it done on WOW all the time, on servers that have many more active players than any UO servers, so please don't tell me it can't be done or that prices will correct themselves naturally. They only correct themselves naturally if whoever is doing it gets bored or moves on to something else.Because they won't be the only ones doing it and eventually having supply from the entire shard, prices will correct themselves as items become harder to sell, not to mention competition between the buyers as they want to circulate their gold the quickest.
Not to mention, UO has so many items that are worth something and useful, and noone can buy up all of them and resell them quickly, its just not possible.
I agree with these things - they are selling points.In the end, even with slightly higher prices, it has 2 important advantages:
1. It allows everyone to sell their items and get better prices for them.
2. Create better availability shardwide of items. So people don't have to waste so much time finding things.
That comes down to reducing the amount of gold that is created and enters the game, either illegitimately, or legitimately (killing monsters or selling to NPCs). It would be easy to reduce the amount of loot and the prices that NPCs pay players for items since we are talking simple formula changes, but getting rid of the ill-gotten gold is a lot tougher.The biggest problem is the amount of gold out there, and how it's mostly in the hands of a "few". This gives them the power to control the economy.
UO is not WoW and has many more needed items. And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.I used to do it or saw it done on WOW all the time, on servers that have many more active players than any UO servers
This ...I don't know, the auction house was actually one of the few things in WoW that I actually found fun. But I'm also torn because player vendors have been a part of UO since the very beginning, and seems to me to be part of what defines the game and makes it distinct from all the other mmo offerings out there.
Having said that, I think what is really damaging the whole vendor system is the search sites. I'm no saint, I've used them myself, but they really have turned the vendor system in UO into a kind of an auction house system, and radically altered the way the vendor system works. So unless those search sites can be put out of business and the integrity of the UO vendor system restored, we might as well have an auction house system.
this ...All this talk about player interaction is amusing. Honestly, how much player interaction is there with the current vendor system? I mean c'mon, putting crap on a vendor and someone coming along later and buying it is hardly player interaction.
I play Pacific shard. A shard that used to be one of the most populated shards. Nowadays it seems much less populated. I didn't play much for a couple years but I notice that many many players are no longer here.
I miss the glory days of West Britain bank. It's my opinion that the worst change brought on by Age of Shadows was Luna.
Back on topic;
A shard-wide vendor house or auction house would IMHO be a benefit, overall, to the game. It would allow any player to sell whatever they want at competitive prices no matter where their house is. More importantly it would allow players to buy what they want and/or need quickly and at fair competitive prices. I too used to love spending hours recalling around and searching my favorite vendor shops. Those days are long gone. I can't stand walking around Luna and to be honest, nowadays I'd rather just go play the game than shop. I've gotten very used to using that search site, which can't be named, in order to find what I want, quickly, and at the cheapest price on the vendors searched. If the devs can put it a system that searches all the vendors on a shard and an auction system, I'll use it. I'd really miss the vendor system UO has if it was gone so I'd wish for a shard-wide system to buy from vendors and an auction house.
I don't believe these systems would reduce player interaction anymore than the simple lack of players already is. What we need most, to increase player interaction, is more players. That's a different problem all together.
and finally this.UO is not WoW and has many more needed items. And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.
But can be done, and done in a "fair" way that allows for those with that gold to have something in return for their efforts. So, no losers, fixed economy.That comes down to reducing the amount of gold that is created and enters the game, either illegitimately, or legitimately (killing monsters or selling to NPCs). It would be easy to reduce the amount of loot and the prices that NPCs pay players for items since we are talking simple formula changes, but getting rid of the ill-gotten gold is a lot tougher.The biggest problem is the amount of gold out there, and how it's mostly in the hands of a "few". This gives them the power to control the economy.
All good economical reasons, but it still removes player interaction. No matter how many ways its said. LC is not more right than Woodsman.Good luck with the crusade Woodsman. LC is more right than you are.
Aww not a dumb point at all. People still browse vendors and sell stuff in global and Luna. If there was an ingame search or auction house it would slap the player interaction down as the search / auction house would be a convenient ingame spot.Vendors don't have player interaction in the first place, so its a dumb point.
And most of us are wanting a vendor search/recall system and not a full auction house. We do not wish to get rid of vendors.
That's the beauty of free thought. It gives us the opportunity to make our own decisions and disagree with those of others.All good economical reasons, but it still removes player interaction. No matter how many ways its said. LC is not more right than Woodsman.Good luck with the crusade Woodsman. LC is more right than you are.![]()
It never occured to any of them that Luna homes are in need of devalueing?When the in game vendor search was talked about a few months ago Mesanna said that she did not want to devalue homes in Luna and other hotspots that are good vendor locations so she said one possibility is buying a rune to the vendor you want to buy something from.
Why do they need devaluing? Just curious ^^It never occured to any of them that Luna homes are in need of devalueing?
UO is not WoW and has many more needed items.
If the first part of your statement about UO having, in your own words, many more needed items than WOW is true, then the second part of your statement about those manipulating the prices not earning much due to fewer players is false.And because there are less players and a free market thats different than WoW, then those exploiting it will face not earning much gold for their items, as not many would buy them and they'll lower their prices or someone else will because they want to sell faster than the other one.
I'm glad to see that the Luna vendors have a lot of pull with the dev team.When the in game vendor search was talked about a few months ago Mesanna said that she did not want to devalue homes in Luna and other hotspots that are good vendor locations so she said one possibility is buying a rune to the vendor you want to buy something from.
Well I did say it was about much more than just player interaction and convenience. Maybe you should look over the rest of my post because I'm not being scared of something new. I love new stuff, when it's done well. I would find some use for pet vendors if they were carefully implemented.It's more than just a convenience. I know from experience that it can take hours of spamming in general chat, or at the bank in Luna, or wherever, to sell even a "rare" pet. I simply don't sell pets very often anymore, because I don't have the patience to do that, and there are other things that I would rather be doing. The ability to put pets on a vendor wouldn't lessen my player interaction, it would make me a player in that aspect of the game again.
I really don't see any downside other than the typical dislike and distrust of anything new, or the typical latent hostility towards anything that benefits tamers in this game. I also wouldn't worry about it too much if I were you. I've seen enough of these cliloc Easter eggs result in nothing to be very doubtful that anything is going come of this one either...
See, that would be awesome.But, if pets are sold on vendors in player houses, they will end up in Luna.