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Bring in insurance on Siege

Wolfman

Seasoned Veteran
Stratics Veteran
Stratics Legend
I know I will get flamed, but:
Siege's population has been decreasing to almost nothing.
Since all our good PvPers that were left are playing on Atlantic now, I wondered why!?
Well easy: There they can PvP without having to worry about losing their suit and having to grind for hours to get their suit back.
If we had insurance on Siege, we could fight each other everywhere and all we would lose would be gold in the bank (I have no problem with paying the 10fold amout of insurance money that is paid on the "normal" shards), potions and other little nick nacks......
I know, no insurance is one of the things that make siege the good tough shard it is, and i never realy complained when i lost a suit to one of you guys, but.....I want a comunity to play with.

For those of you who want to tell me now to go to Atlantic: I have been playing there now for a couple days. It is fun.
But i still would like to flamestrike that stupid tamer that sends in his anciet Dragon vs the renowed Wyvern after I did the whole mini-spawn by myself and he shows up the second the Wyvern spawns......
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
I know I will get flamed, but:
Siege's population has been decreasing to almost nothing.
Since all our good PvPers that were left are playing on Atlantic now, I wondered why!?
Well easy: There they can PvP without having to worry about losing their suit and having to grind for hours to get their suit back.
If we had insurance on Siege, we could fight each other everywhere and all we would lose would be gold in the bank (I have no problem with paying the 10fold amout of insurance money that is paid on the "normal" shards), potions and other little nick nacks......
I know, no insurance is one of the things that make siege the good tough shard it is, and i never realy complained when i lost a suit to one of you guys, but.....I want a comunity to play with.

For those of you who want to tell me now to go to Atlantic: I have been playing there now for a couple days. It is fun.
But i still would like to flamestrike that stupid tamer that sends in his anciet Dragon vs the renowed Wyvern after I did the whole mini-spawn by myself and he shows up the second the Wyvern spawns......
Not even seven years of asking for insurance for Siege Perilous will bring insurance to Siege Perilous. The lasting effect of PvPing on Siege Perilous was that those now missing pvpers made us have no insurance and except for Siege Blessing and standard Blessed tome books, would have had nothing Blessed either...Yes, they wanted nothing Blessed. Imagine having your tome books looted?! I am still expecting this to happen before insurance coming to SP.

*stares*
Yahaxithonix
 
S

Sunchicken

Guest
I will say it is needed. Or items need to be able to be obtained faster.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
nope - just let seige live or die based on how it is. converting seige to a production shard is just deleting seige anyway.
if you all go to atlanta then so be it. seige just cant be wanted enough to keep it going then ... let it die. if they close seige down then so be it. we few remaining will move to another shard by force. until that time just leave it as-is.

lorddog
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
Speaking as a thief and occasional PK, Siege loses all of my accounts and probably the vast majority of our guild if insurance were to be implemented, if insurance were to be implemented may as well just go back and play on origin. (and since I don't want to do that, I'd just quit UO)

Plenty of shards with insurance, if that's what you want, pick one of those, not all of us are PVP'ers in your sense, don't ruin the shard for us to make it easier for you.
 

Critical Gaming

Lore Master
Stratics Veteran
Stratics Legend
I hated losing suits, but to be honest, the same people that are against insurance are the ones that needed it the most. I went to atlantic because I had nobody to fight. Now I'm having some of the coolest fights I've ever dreamed of...

It's too bad that siege can't come to some kind of fix, because being that you can fight in all facets, it would be 10x as fun as atlantic and surely would bring in a nice crowd.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
if they do ever close up seige then hopefully they will give us transfer tokens. (i would surely like to keep my stones!) else i will be here until the end (2012 ?!?)

not gonna say that i would quit as i am sure i wouldnt. uo is my type of game in alot of respects.
I started with ultima 2 and have loved it ever since. I like the top down view of rpg's
diablo
titans quest
warcraft 2 and age if empire 2 (didnt really like 3)
baulders gate / icewind dale
homm 3 (dont really like the later ones)

its nice to relax and not have to be thumping the keyboard to outdo some 12 yr old with mega hax macros
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
nope - just let seige live or die based on how it is. converting seige to a production shard is just deleting seige anyway.
if you all go to atlanta then so be it. seige just cant be wanted enough to keep it going then ... let it die. if they close seige down then so be it. we few remaining will move to another shard by force. until that time just leave it as-is.

lorddog
Sorry Morgan, but this... ^
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
why let a shard die that would be massively fun if you added insurance. Just think of it there would be loads more poeple. Where siege would be different then the prodo shards is simple reds can still go everywhere factions are still everywhere it would be sweet. Its the only thing that will save this shard i dont want siege to die i love siege. felluca ruleset everywhere, thats still what will make siege awesome
 
V

Vaelix

Guest
I am not for insurance, I say that even as I play on ATL..

Siege just doesnt *Need* it.. Yes it might improve things, but that wouldnt be siege anymore..

If Faction Arties/Cursed got their love like we've always been saying, I think people would play again.

If the suits you run arnt very hard to replace, the impact of the loss is much less.
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
For those of you who want to tell me now to go to Atlantic: I have been playing there now for a couple days. It is fun.
But i still would like to flamestrike that stupid tamer that sends in his anciet Dragon vs the renowed Wyvern after I did the whole mini-spawn by myself and he shows up the second the Wyvern spawns......
Why? So he can rez with all his stuff and come back and grief you? Yeah, that makes sense.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I hated losing suits, but to be honest, the same people that are against insurance are the ones that needed it the most. I went to atlantic because I had nobody to fight. Now I'm having some of the coolest fights I've ever dreamed of...

It's too bad that siege can't come to some kind of fix, because being that you can fight in all facets, it would be 10x as fun as atlantic and surely would bring in a nice crowd.

This.

Maybe people simply like to forget that the ones who left were the ones who ran the good gear.

It's the lack of people to fight... or should I say lack of people willing to fight or equipped to fight that pvpers on Siege went to Atlantic.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
how about we do insurance for a certain amount of time - then the shard can vote to keep or not.
say 6 months period
 

Kas Althume

Crazed Zealot
Stratics Veteran
Stratics Legend
No, Dog.

Why ruining the last shard that has no insurance yet. With imbuing it is so easy to get proper sets (no high end). Atleast here imbuing has a use. With insurance it will be like any other shard. Craft 1 dream set and thats it. Flush crafting skills. You don't need em anymore.

How comes that for years the pvpers wanted every item unblessed (gypsy head) while talking about the trammification of siege and now all of the sudden they want insurance? Hello? Because of you ******* the developers had to waste lots of time to unbless certain items/change rules to suit your needs and all of the sudden you want the same developers to nullify their own work?

Jesus .. no wonder the devs are deaf when it comes to siege bugs ...
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
The reason pvp's left was lack of pvp...lol!

I only need to point out Sprago's posts..

he was the largest hater of people playing anything but siege, in a post a few weeks ago I told him to try atl he migt like it, well guess what last night as i was pvping whom do I see...sprago on atl.

along with

righty
diablo
tru
davy
nym
nadal
diablo
crunch
sakie (afk at bank)
mike d

I think I know most of these people and I can tell you that the only reason they are on Atl is the pvp.


Nothing to do with insurance...if siege had pvp they would all be there.
 
L

longshanks

Guest
i dont think having insurance will get people back.

allowing people the ability to place a house on seige would bring me back and more active. bank boxes fill up rather quickly when you have your house on another shard and only play 1 account. UO should totally open up the ability to take an aparment in the towns of uo. the cities even on the prodo shards are largely devoid of life.

also the faction arties were always out of hand prior in my opinion though with the entrance of imbuing to the game this is somewhat watered down now.


also it seems like everyone stealths/hides on seige. these skills should be removed to force more out in the open.

Adding insurance to seige in my opinion sort of removes the whole concept of seige at its core being...
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
I suggested adding insurance to siege after i played atlantic for a bit. Lets face it; most folks do want to use the best crap they can find to pvp with and most folks do not like having to work constantly to replace that crap. My experience on atlantic, with a viberant population, was non-stop pvp and PLENTY of work for crafters. The evolution of siege in the post AOS era should have been the fact that we can fight on any facet, instead we got mired in being able to "lewt" and the shard has slowly died. I am not currently playing but all my accounts are still open. If I do come back I will play on atlantic most likely because it is my best option to be able to casually pvp. Would I rather do it on siege? hell yea. Id rather see the abyss full on siege like it is on atlantic and actually be able to fight over those vital resources rather than be forced to share them via tram rules. IMO the fix for this would be to allow players to own both a siege house and a house ona regular shard, add insurance, and an extra char slot or two.

This wont happen though because there are a few who will never accept these changes. I was here at the beginning and the fun of those early days was not the looting of leet craps but the large community, the politics, and the pvp revolving around those politics. Anyone who remembers the old CF/UDL/GC wars knows exactly what I am talking about.
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
Trammel is that way ----->

I get the lack of population and pvp but insurance isn't the answer. It diminishes risk and therefore has no place on Siege.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
Trammel is that way ----->

I get the lack of population and pvp but insurance isn't the answer. It diminishes risk and therefore has no place on Siege.
I have to disagree. Siege was actually less risk than a regular shard when it opened. Siege was the only place you could be red and not risk stat loss upon death. Siege was about players being able to determine when, where, and who to kill at thier discretion. It opened the way for red rp guilds such as the orcs to engage in thier playstyle without having to sign a treaty in triplicate to do so. The ability to engage in open ended warfare anywhere outside of guardzone on siege is what truely makes this shard unique. No insurance is just misguided sado masochism that we all cried for before any of us ever knew what the game post-aos was going to be about.
 
S

Sunchicken

Guest
I have to disagree. Siege was actually less risk than a regular shard when it opened. Siege was the only place you could be red and not risk stat loss upon death. Siege was about players being able to determine when, where, and who to kill at thier discretion. It opened the way for red rp guilds such as the orcs to engage in thier playstyle without having to sign a treaty in triplicate to do so. The ability to engage in open ended warfare anywhere outside of guardzone on siege is what truely makes this shard unique. No insurance is just misguided sado masochism that we all cried for before any of us ever knew what the game post-aos was going to be about.
I agree the only thing riskier is the pvm. Because you cant walk over monster spawn...
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
I am not for insurance, I say that even as I play on ATL..

Siege just doesnt *Need* it.. Yes it might improve things, but that wouldnt be siege anymore..

If Faction Arties/Cursed got their love like we've always been saying, I think people would play again.

If the suits you run arnt very hard to replace, the impact of the loss is much less.
ya know actually i gotta take back my statement i agree with this lots more but that just means we gotta farm wats our there more then we do

and i was thinking about faction arties back when siege voted on them we voted them in but at that time there artifacts were never ment to be transferable you know that would be so much better no sell back issues they would become a one time use unless you could loot your own corpse to retrieve or bless it i really think this would have been better its what we actually voted for not what it turned into
 

Blind Otto

Seasoned Veteran
Stratics Veteran
Stratics Legend
Once upon a time, we had "insurance" on Siege.
[TAX] would roam the lands, demanding payment for all the "services" Lord British provided, and taking it if it wasn't freely offered. Tell me a protection racket isn't "insurance"! The Blackoak Brigands did much the same, but weren't as polite about it.
(To those who haven't had their coffee yet, yes, I do know what Production shard insurance is. That's not the point.)

But, back than, PvP did NOT consist of hanging around near a guard zone, waiting for someone to step outside so you could fight them. It took place on the roads, out in the wilderness, in the player-run towns - pretty much anywhere that players gathered.

Why do you think we don't have the recall spell here? It was intentional, designed to keep players from vanishing away to a safe spot. It was put there to force us to stand and fight - or invest in a really fast horse!

Insurance isn't the answer. That won't encourage more people to step outside their safety nets. You'll have people afraid of losing the insurance money. Before you laugh, and tell me that 600gp (sorry, we're on Siege, 1800gp) per item per death isn't much - to some folks, it is. And there lies one of the other problems with PvP - the haves vs the have nots. Some of you have millions. The game, to you, is all about the riches. Some of you can count your gold on one hand. The game, to you, is about other things. Neither group is wrong.

The only thing that will get people out of their "safe" zones is to get rid of the safe zones. All housing public. No guard zones. Of course, that doesn't guarantee that everyone will take part in PvP. Some may be so horrified by that change that they leave anyway.

If you want more people to PvP, come up with something that lures people into that arena, and something that makes them want to come back again. Take the time to understand what keeps those folks from taking part, and come up with ideas that will overcome it. In other words, put some effort into it. And no, I'm not accusing PvPers of being lazy, I'm making suggestions.

From my point of view, I notice that two things have declined in parallel. RP and PvP. There's a lot of fun in being the great hero, defeating evil vampires or those who head up the "most wanted" list. There's no glory in defeating, or being defeated by, the spotty teenager who can't even spell. Note, that's MY point of view. You don't have to agree with it.

But insurance? That's a bad idea that should only exist in the realms of RP on Siege.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
But, back than, PvP did NOT consist of hanging around near a guard zone, waiting for someone to step outside so you could fight them. It took place on the roads, out in the wilderness, in the player-run towns - pretty much anywhere that players gathered.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
THIS

Some of my fondest pvp memories of old were in del passage and the mines by covetous. It was somewhat of a shock coming onto siege a year ago and seeing that pvp itself had been re-defined as basically what we used to call "gate fighting" or "house fighting". I've been on siege for a year now and I can count on one hand the number of time's I've run into a "pvp"er outside of luna or yew gate areas.

The shard isn't quite as dead as many think also, I run across people quite often and am always working off murder counts and waiting for my criminal status to go away so i can gate :D . Many, myself included quite often, don't even have general chat turned on while we're online.
 

Kas Althume

Crazed Zealot
Stratics Veteran
Stratics Legend
As someone else already mentioned, make it much easier to get the high end stuff but do not bring insurance. Why not make the drop chance in Doom2 100% on each boss monster? Flood the market with arties. Would it bring back those that depend on high end euipment? I don't know that.

All i know for sure is that back in the days when i was a blackoak we did quite well with nothing but gm gear...
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
As someone else already mentioned, make it much easier to get the high end stuff but do not bring insurance. Why not make the drop chance in Doom2 100% on each boss monster? Flood the market with arties. Would it bring back those that depend on high end euipment? I don't know that.

All i know for sure is that back in the days when i was a blackoak we did quite well with nothing but gm gear...
This. Increase ease of obtaining gear, don't allow people to own it forever.

And I disagree Tibs. The risk in Siege is losing your gear, to either death or thieves. Insurance removes that, effectively making Siege as lame as other prodo shards.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
:bdh:

I came HERE [cuz there was no insurance] !

I had a thief on Ches. and a few crafters. Insurance put em all on the unemployment lines.

I came HERE [ cuz there was no insurance] !

I wish they would make *suits* pvp gear whatevers it is yall need to do that nowadays easier to make easier to replace and not cost a small fortune for those whom are poorer.

Insurance HERE though is not the answer, lessening the hassle to replace suits armor weps etc. would be a better way to go.

Now while it was stated Siege would be going down, I went fishing on my 90.0 fisherman on Chesapeake. I got ganked by 3 deep sea serps. and 1 reg. sea serp. and I had this new bow.
My Stockbridge succeeded to kill them all off but he did get close to redlining. I thought... if one dies out at sea middle of nowhere, my new spiffy bow may decay, maybe I'd loose it, before I can get back to it.

So I thought oh maybe I should *insure* it. I never insured a darn thing since insurance has been thrown upon the shards cuz I always disliked insurance since they created it, worse than their creating trammel, even.

I had to ask them all over there, [how does one insure an item]. The roars of laughter from Ches. folks at my query were comic to say the least, fingers pointing at me, with them all sayin'... "she plays SIEGE" !

Now that may seem a stupid story to tell yall but ... but it really happened this afternoon and folks LAUGHIN at me sayin...'she plays Siege and is clueless about insurance' which says something to ME about US !

I came here cuz there was no stupid insurance, it is supposed to be a game. We supposed to loose stuff. And yes like a FOO' I tried to insure a bow over there today and didn't even have a clue [HOW to] insure an item.


WE GOT A REP here for having..NO INSURANCE.

I AM ASHAMED I EVEN INSURED THAT DUMB BOW today, first time I insured a darn thing since they created insurance, see what happened to ME over there today, insuring an item for first time in my UO game life ! SHEESH !

Granted items cost way too much nowadays but still......... make em cheaper easier to replace ! UO has become an overly item dependent rich man$ god mode suits polo match game, instead of just playin the game, in regular stuff like we used to be able to afford to do !

Although I think I'd prefer to be laughed at over there, cuz I did not even know how TO insure an item,
than to be laughed at by all the other shards, cuz we opted to become made even more, like every other shard out there... Insured !
 

Barefoot Scribe

Journeyman
Governor
Stratics Veteran
Stratics Legend
:bdh:

Now while it was stated Siege would be going down, I went fishing on my 90.0 fisherman on Chesapeake. I got ganked by 3 deep sea serps. and 1 reg. sea serp. and I had this new bow.
My Stockbridge succeeded to kill them all off but he did get close to redlining. I thought... if one dies out at sea middle of nowhere, my new spiffy bow may decay, maybe I'd loose it, before I can get back to it.

So I thought oh maybe I should *insure* it. !
And if Stockbridge were going fishing here on Siege would he have even taken a spiffy new bow out where there was high risk of losing it? I'm sure he would have at least thought twice about it. After 11 years on Cats, and two here on Siege,I must say that I agree with Otto and those who say "no insurance on SP please". And I also agree with Otto on the relationship between rp and pvp. If a warrior or battle mage wishes to become a legendary figure, feared by all citizens of the realm, he/she enters into combat with worthy opponents. If he/she wins why would they want to loot their dead opponent (except perhaps for regs or bandages to keep them from coming after you anytime soon)? And one would think that those who enjoy this sort of open combat would be able to come to a consensus about looting.
If one is a brigand, thief or assasin lurking in the shadows to attack the unsuspecting hapless traveler or crafter, then perhaps it makes sense that they would rob your corpse of any valuables.
And Raptor is right; Siege is not all that dead as some want to believe. People are out there mining, fishing, hunting doing chores in their houses and their enemies are out there too. Fishing ships are scuttled and looted to provide wares for a certain fish market, miners are killed by their stealthier and more aggressive competetors. Even a quick stop at the sea market can be hazardous to the unwary soul.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
All of you are sad and delusional.

Sieges only chance in making it would be Insurance.

Give it another year and it will just be Kelmo and Diablo.

Hell I think the only pvper left on Siege is Fudd the rest are on ATL.

I'm also on ATL and having a blast! people to fight at all hours, people to pvm or whatever with at all hours....
 
A

anna anomalous

Guest
as a player who used to play PRE-insurance, i feel the pain of not wanting to implement insurance on siege. i have always played atlantic and we are seeing a large influx of siege's pvpers switch over and it's given us more fights as a whole, which is great.

i've always wanted to come to siege, but the stories of it being dead and the idea of losing a hard earned suit to an outnumbered fight usually kept me from venturing over. however, understanding that UO is now an item driven game, i have no problem spending the time to farm out suits (if they were easier to obtain on siege) in order to participate in what i think is UO's only surviving 'Classic Shard'.

i don't like the idea of insurance coming to siege, (even though i don't play siege) but i would definitely give it a shot if the items were easier to get. i think players would be more inclined to come and play if this was the case, rather than insurance being implemented. i feel this change is justifiable considering the risk is increased for playing without insurance; therefore, players should see an increase in reward for having to deal with such a risk.

that's how i see it at least.

finally, any siege players who are thinking about coming to atlantic and need any sort of help getting setup, send me a PM.
 
V

Vaelix

Guest
All of you are sad and delusional.

Sieges only chance in making it would be Insurance.

Give it another year and it will just be Kelmo and Diablo.

Hell I think the only pvper left on Siege is Fudd the rest are on ATL.

I'm also on ATL and having a blast! people to fight at all hours, people to pvm or whatever with at all hours....
Im in the boat of "Id rather watch Siege Die than put insurance on it"

Siege with insurance isnt siege, its a All Fel Prodo Shard, and while I do like all Fel much more than Prodos with Tram, it just isnt the same.

Most if not all of us Siege players are on Prodo, Not because of insurance, but because there is PvP due to insurance. One of the biggest things siege has working against it is.. The mindset of the average gamer on todays MMOs..

Totally cowardly, expects easy, and cannot comprehend actual challenge or risk. In short, there is a reason WoW is so successful.
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
Im in the boat of "Id rather watch Siege Die than put insurance on it"
i do got a problem with this statement why wouold it be better to let it die i love this shard i dont wanna see it die.

poeple complain about insurance but why are you and your guild for buybacks then its a form of insurance, so why not insurance?

you dont play here so agian why would you care if they added insurance?
insurance might be enough to bring your guild back which would bring you back.

yes im against insurance but this shard needs it or it takes people like you to actually play here and take your guild to get the new arties and sell them not just horde them thats what creates poeple not whining "id rather let it die" YOU DONT PLAY HERE SO OBVIOUSLY YOUD RATHER SEE IT DIE that means you dont gotta go re-get all the arties you run with over there in atl
 
V

Vaelix

Guest
you dont play here so agian why would you care if they added insurance?
insurance might be enough to bring your guild back which would bring you back.
Simple.. Id rather play siege, and if they're going to actually *Make* changes, it shouldnt be for insurance, it should be something that compliments the All Fel ruleset while revitalizing the shards population, without changing one of the FUNDAMENTAL aspects of Siege Perilous.

Siege gets like 1 Change in a 3 Year peroid.. lets not waste it on insurance, k?

If you want insurance, you can play prodo shards, its not like Gold or Items are hard to come by.. And Training a Character takes almost no time.

Why take away sieges potential for improvement based on its fundamental systems for something that already exists on 20 other shards?

Dont generalize siege into a production shard with Insurance..
 
V

Vaelix

Guest
Friend.. play ATL for a while then realize what insurance does..

With insurance Blues will almost always come to your spawns and mess with you or work Your spawn, Killing them does nothing but Red your char, as they do not lose their suit.

Pvpers can instantly get back into pvp after being killed due to not being able to be taken out of the fight Due to insurance.

Insurance is terrible for a low population economy.

Insurance makes the Thief template basically Void.

You think we ran super suits on Siege? Lol Im sitting in about 170 Mil Gold in Arties on my Archer.. Insurance opens up Too much template viability because of having a Perfect Suit.

OP Skills Shine (More than siege big time) on prodo due to being able to make and Keep a perfect suit.

Insurance Skyrockets the price of Arties/Items (Which apparently we have according to you)

Insurance can actually be used to Make Gold when the Devs overlook the Price to insure vs the Pay off of the kill (This one is rare)
 

Blind Otto

Seasoned Veteran
Stratics Veteran
Stratics Legend
I am curious. That, and playing devil's advocate.

Those who have an opinion on insurance on Siege, consider the following scenario. Call it a compromise. It is a very unlikely scenario, but, as I said, I'm curious.

A new island appears on Siege, say, about the size of Ocllo.
It is round-ish, with a natural arena taking up most of the island.
The arena has foliage, classic Fel overland spawn, and a few rocks to break line-of-sight. Maybe a small volcano in the middle, or something.

There is a small town there, with a guard zone, and the usual vendors.
It has an inn. You can log out there.
The arena, naturally, has no guard zone.
No housing can be placed there.
You can gate in and out of the guard zone, but not the arena.

This island (guard zone and arena) is the only place on Siege where insurance is allowed.
The instant you leave there, your items are uninsured.
On returning, you have to manually re-insure them.

Now, answer me this - would this theoretical island become a thriving centre of PvP activity on Siege, or would it be a shunned ghost town?

*hides large spoon of greater stirring behind back*
 

Critical Gaming

Lore Master
Stratics Veteran
Stratics Legend
From Uhall (this post got no attention whatsoever btw)

Uvtha is on the right track.

I've put a lot of thought into a system that would work best for siege, as well as short and long-term effects of my proposed changes. I honestly feel like this plan will make siege actually playable. In it's current state, you basically have to be friends with your enemy so they sell your gear back cheap or give it back. Without those relationships (which require mature people, and PvPers aren't mature), Siege literally would NOT be playable.


1) RoT is fine how it is. It's a good skillgain system and it works for siege.

2) One character has always been one of the "veteran" characteristics of siege. I'd leave that go

3) Add cursed artifact drops in DOOM at a high drop rate. They're doom artifacts, and doom doesn't get farmed much anymore. It only makes sense.

4) Make ToTs drop permanently in tokuno. You can't transfer to or from siege, so there isn't a fear of them being moved from shard to shard. Some of those no-longer-obtainable pieces are bread and butter for pretty much every class, be it tamer, mage, or dexxer.

5) Make it so you can have a house on siege and on other shards. Treat siege like a separate deal, seriously. You can't transfer to or from, and there is PLENTY of room on siege for more housing. We're at the point where there's a spot open in inner-walls luna (PvP hotspot) and nobody even cares. Years ago that spot would have been worth so much.

6) Remove ALL blessings except for the stuff that is supposed to be blessed. Yes, some of the GMs don't know what they're doing and had blessed a few items that shouldn't be blessed.

7)Faction artifacts. Reduce the cost for them to that of production shards. Base the ranking system off of ACTIVE ACCOUNTS rather than all accounts that ever existed. Did you know that because of all the inactive accounts on siege, if you have a faction score of ONE, you're rank 10? That's right, a score of ONE falls in the top 2%! Either do that or make up a new ranking system. Faction artifacts currently are the only crutch holding siege together.

It's hard to believe that siege is in the state where abusing a broken system is literally the only thing holding the current players.... Seriously.

____________________________________________

Let's look at how this will affect Siege now.

All expansions are being used. AOS (Doom), Tokuno (ToTs), ML (Minor/Major arties), SA (Imbuing), High Seas.
- Currently, nobody really does ANYTHING with tokuno or doom, because there literally is no point. Sure am glad I bought those expansions!

There will be PK hotspots (killing FARMERS) in Tokuno, Doom, etc...
- Currently, the only PKing we get to do on siege is AFK silver farmers. Isn't that dandy?

People will be able to construct suits with a bit of farming or trade. Tokuno, Doom, ML, imbuing, all of it. People will also be able to move items and re-establish an economy. With 1 char slot, I don't have taming, so I'd be a guy who would have to buy cursed artifacts.
-Currently, people literally cannot make a suit worth a damn unless they farm for days and days, or possibly weeks unless they use faction artifacts. The broken faction system allows for everyone to use all artifacts, which is literally the only crutch holding siege up.

I hope I didn't type this mess out for no reason. I honestly feel like this is a bullet-proof approach to fix siege.

And devs, there are people making systems up like this on free shards, and they aren't even getting paid. They do it out of love for the game - So don't tell us you can't put a fix in. Earn your money.


Do that, advertise siege. Wallah, more money in the bank, EA.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
All of you are sad and delusional.

Sieges only chance in making it would be Insurance.

Give it another year and it will just be Kelmo and Diablo.

Hell I think the only pvper left on Siege is Fudd the rest are on ATL.

I'm also on ATL and having a blast! people to fight at all hours, people to pvm or whatever with at all hours....
QFT..
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
I am curious. That, and playing devil's advocate.

Those who have an opinion on insurance on Siege, consider the following scenario. Call it a compromise. It is a very unlikely scenario, but, as I said, I'm curious.

A new island appears on Siege, say, about the size of Ocllo.
It is round-ish, with a natural arena taking up most of the island.
The arena has foliage, classic Fel overland spawn, and a few rocks to break line-of-sight. Maybe a small volcano in the middle, or something.

There is a small town there, with a guard zone, and the usual vendors.
It has an inn. You can log out there.
The arena, naturally, has no guard zone.
No housing can be placed there.
You can gate in and out of the guard zone, but not the arena.

This island (guard zone and arena) is the only place on Siege where insurance is allowed.
The instant you leave there, your items are uninsured.
On returning, you have to manually re-insure them.

Now, answer me this - would this theoretical island become a thriving centre of PvP activity on Siege, or would it be a shunned ghost town?

*hides large spoon of greater stirring behind back*
I think it would get alot of traffic.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
"With insurance Blues will almost always come to your spawns and mess with you or work Your spawn, Killing them does nothing but Red your char, as they do not lose their suit."

That's why you always have reds with ya:). I always did spawns for two reasons; the potentail profit and more importantly an opprotunity to pvp well away from guards. This is not so much a negative imo.

"Pvpers can instantly get back into pvp after being killed due to not being able to be taken out of the fight Due to insurance."

Sounds like it encourages MORE pvp which is a good thing imo.

"Insurance is terrible for a low population economy."

probably so in the short term but the idea is the change would boost the population.

"Insurance makes the Thief template basically Void."

Dont really have a problem with this one. I'd rather see the thief population of siege die than the pvp pop if it's an either/or proposition. Which population do you think is a more vital part of the economy?

"You think we ran super suits on Siege? Lol Im sitting in about 170 Mil Gold in Arties on my Archer.. Insurance opens up Too much template viability because of having a Perfect Suit."

I think template viability is a good thing. I would like to see pet bonding done away with though to discourage overuse of tamers.

"OP Skills Shine (More than siege big time) on prodo due to being able to make and Keep a perfect suit."

As opposed to tamer templates really shining here for similar reasons..

"Insurance Skyrockets the price of Arties/Items (Which apparently we have according to you)."

I'll give ya that but it's also the amount of population and excess amounts of duped gold on prodo shards that do this.

"Insurance can actually be used to Make Gold when the Devs overlook the Price to insure vs the Pay off of the kill (This one is rare)"

I thought they fixed this awhile ago?

I just do not see no insurance as something vital and integral to making siege siege. When this shard first opened (pre-tram days) the risk/reward was the same as any other shard. What it offered was more player accountability and the freedom to play your own style of play without being forced into factions, guild wars, or red vs blue conflicts. Personally I'd rather give the shard the shot in the arm that insurance would provide rather than watch it die.
 

Kael

Certifiable
Stratics Veteran
Stratics Legend
At this point Siege needs something...the population hovers on those who play on Siege AND on another shard or those that just pay for their account, never log in and stubbornly hold on hoping for an influx of players

If it ain't insurance then perhaps more Siege blesses per character would be sufficient or CBD's work on robes, sashes or hats like on the prodo shards
 
E

Elmer Fudd

Guest
IMO,

Siege is the ultimate carebear shard out right now...

The pk's have been run off

The Pvpers have been run off

The Non faction PvPers have been run off...

Nothing against Kelmo when I quote him,
I have asked Kelmo to place a tele tile from my yew vender house to the Abyss house for ease and convience from a moongate...

And then was told "No pking Fudd"

Thats what siege has turned into, its a place filled with stealthing crafters, thats what they ultimatly wanted...this is what they got, no chance at death, no risk and all day farming uniterupted, there ultimate carebear shard IMO...

And im currently moving a lot of stuff to AtL myself and almost have a character trained there now...


Last Pk/PvPer
Signing Out of Siege
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
All of you are sad and delusional.

Sieges only chance in making it would be Insurance.

Give it another year and it will just be Kelmo and Diablo.

Hell I think the only pvper left on Siege is Fudd the rest are on ATL.

I'm also on ATL and having a blast! people to fight at all hours, people to pvm or whatever with at all hours....
Then enjoy your prodo and leave us alone. Have fun.
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
Friend.. play ATL for a while then realize what insurance does..

With insurance Blues will almost always come to your spawns and mess with you or work Your spawn, Killing them does nothing but Red your char, as they do not lose their suit.

Pvpers can instantly get back into pvp after being killed due to not being able to be taken out of the fight Due to insurance.

Insurance is terrible for a low population economy.

Insurance makes the Thief template basically Void.

You think we ran super suits on Siege? Lol Im sitting in about 170 Mil Gold in Arties on my Archer.. Insurance opens up Too much template viability because of having a Perfect Suit.

OP Skills Shine (More than siege big time) on prodo due to being able to make and Keep a perfect suit.

Insurance Skyrockets the price of Arties/Items (Which apparently we have according to you)

Insurance can actually be used to Make Gold when the Devs overlook the Price to insure vs the Pay off of the kill (This one is rare)
Best post in the thread. Too dead-nuts on to resonate though.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
i wouldnt mind them taking stealth off - or perhaps somehow make stealth limited to be only usable by ninja's and thieves.

having people that you can see to pk would be ok. I do gravitate to whatever is there to use for my safety but I certainly would like to have it so more killing is happening.

masu would have a field day with this thread ...
 

Shh!

Lore Master
Stratics Veteran
Stratics Legend
IMO,

Siege is the ultimate carebear shard out right now...
Really? What risk is involved in prodo? I mean other than that oh-so-hard-to-come-by gold and the even more-so-hard-to-come-by bandages or pots, what do you ever lose there? You don't even lose time there because you die, rez, repeat.

Like I said in a previous post, God mode just isn't fun. Instead of trying to turn on God mode on Siege, how about suggesting something that both solves the problem (low population) but doesn't remove the risk?

Let's be honest though, nothing is ever going to be done. Not insurance, not faction fixes, not cursed artie drops, nothing.
 
E

Elmer Fudd

Guest
Really? What risk is involved in prodo? I mean other than that oh-so-hard-to-come-by gold and the even more-so-hard-to-come-by bandages or pots, what do you ever lose there? You don't even lose time there because you die, rez, repeat.

Like I said in a previous post, God mode just isn't fun. Instead of trying to turn on God mode on Siege, how about suggesting something that both solves the problem (low population) but doesn't remove the risk?

Let's be honest though, nothing is ever going to be done. Not insurance, not faction fixes, not cursed artie drops, nothing.
Have fun playing the game as you see it...

Thats what makes UO so different...
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
Simple.. Id rather play siege, and if they're going to actually *Make* changes, it shouldnt be for insurance, it should be something that compliments the All Fel ruleset while revitalizing the shards population, without changing one of the FUNDAMENTAL aspects of Siege Perilous.

Siege gets like 1 Change in a 3 Year peroid.. lets not waste it on insurance, k?

If you want insurance, you can play prodo shards, its not like Gold or Items are hard to come by.. And Training a Character takes almost no time.

Why take away sieges potential for improvement based on its fundamental systems for something that already exists on 20 other shards?

Dont generalize siege into a production shard with Insurance..
you know i really dont disagree with ya they do need to do something and i would like for it to be something better then insurance too

but i think we just need more arties in play not being faction ones and personally i think the whole shard should just start trashing this crap nobody needs insurance (in form of buybacks) go get real arties or just expect to loose what ya got. hell when they started these they weren't even supposed to be transferable that should of stayed imo

what we really need is too get everyone together and start farming hard core we need arties the problem is nobody goes after them tangles are sellign for 500k a piece right now not bad right compared to 16mil on prodo hell i think i got the only slither on siege lets start farming this crap nobody does and they just expect it to be there ya gotta consider its really all of our faults siege doesnt have what it should we gotta step up and get those arties into play so there easy to get a hold of
 
B

Bruin

Guest
For those that say Atlantic is packed with PVP and Siege is not, therefore add insurance to Siege, that argument doesn't work. It may be right, it may be wrong, but here's why it doesn't work.

Atlantic has a population.
Atlantic has trammel.
Atlantic has character transfers.
Atlantic has recall.
Atlantic has insurance.
Atlantic has 7 character slots.

You say add insurance, which is one item out of a list of many things that makes Siege different from Atlantic. Why do you think that one specific thing is all that is needed? It might help, it might bring some people here. So would adding more characters, or adding trammel. But then, you'd just be making Siege like Atlantic - and that's what Atlantic is for.
 
S

Sunchicken

Guest
I would also like to see. Passive reveal and Bonded Pets using siege bless.

Why we're fussing back in forth about apples or oranges i thought id throw that out there...
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
IMO,

Siege is the ultimate carebear shard out right now...

The pk's have been run off

The Pvpers have been run off

The Non faction PvPers have been run off...

Nothing against Kelmo when I quote him,
I have asked Kelmo to place a tele tile from my yew vender house to the Abyss house for ease and convience from a moongate...

And then was told "No pking Fudd"

Thats what siege has turned into, its a place filled with stealthing crafters, thats what they ultimatly wanted...this is what they got, no chance at death, no risk and all day farming uniterupted, there ultimate carebear shard IMO...

And im currently moving a lot of stuff to AtL myself and almost have a character trained there now...


Last Pk/PvPer
Signing Out of Siege


Grr thats why you never got back ot me about x sharding gold...lol!

It actually worked out as I tranfered the gold @ 4.5 to 1 (with a x shard token)
I also sent it to a slow prodo shard where I can buy up the goodies I need at about 25% less then atl.

woot!
 
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