how about you make that priority number 1 above ALL else
lmfao. This would be how I feel right now haha.it can't be any worse - I haven't gotten a rare drop of any kind off any monster I've killed in the last 3 months - not 1 - and I've killed a ton of different stuff - nothing is dropping - can't be worse than zero - there is no negative numbers (although i'm sure they'll find a way to invent a way to take stuff out of my pack)
They have... it's called your monthly fee...it can't be any worse - I haven't gotten a rare drop of any kind off any monster I've killed in the last 3 months - not 1 - and I've killed a ton of different stuff - nothing is dropping - can't be worse than zero - there is no negative numbers (although i'm sure they'll find a way to invent a way to take stuff out of my pack)
how about you make that priority number 1 above ALL else
the hell with that - anything is better than what they've got right now - put it in tomorrow - jeez - if I have to "test" it on my home shard - that's fine - nothing could be worse - it's impossible - just stick something / anything in immediately and then tweak it if you have to - just do SOMETHINGI wonder if Luck with work any better with a new RNG.
Do we even know if its actually 'working as intended' now?
But yes, please let this bake on TC for a good long while before it touches a production shard.
With their track record of bugged-as-hell publishes this year? Are you serious?the hell with that - anything is better than what they've got right now - put it in tomorrow - jeez - if I have to "test" it on my home shard - that's fine - nothing could be worse - it's impossible - just stick something / anything in immediately and then tweak it if you have to - just do SOMETHING
This is the only change i think is needed. As i understand it, luck only helps with how much "trash loot" (Its all worthless nowadays) you get, and Artifact drops. Since most of the of the SA and HS loot isnt artifact, does luck have any effect on it? Or are they all considered minor arties? I guess for anyone to have a definitive answer he would have to know the code or whatever.I wonder if Luck with work any better with a new RNG.
Do we even know if its actually 'working as intended' now?
But yes, please let this bake on TC for a good long while before it touches a production shard.
The RNG is NOT that bad...let's at least be somewhat serious.I was trying to imbue something the other day with a 99.6% success chance... and I failed 6 times in a row.
I'll take any new RNG.
I've noticed that when this happens, all the lights on those machines in Exodus's lair go dim.The RNG is NOT that bad...let's at least be somewhat serious.I was trying to imbue something the other day with a 99.6% success chance... and I failed 6 times in a row.
I'll take any new RNG.
Too little, too late...how about you make that priority number 1 above ALL else
The rng controls every aspect of the game, not just drop rates. Aside from that point alone, Random adventure? That part has always been created by the player. If you find you adventure lacking, why not create some? Why not cause things to be harder for you. Also, even if they tried to please you which sounds impossible to me, what would control these random encounters?Yes please fix the RNG so I get a great chance of getting the same old stuff from the same old monsters.
Forget random adventure and all that. As long as the RNG provides me with a bit less randomization and more favor... maybe make it less random. Great.
After all the true monster to battle in this game is the RNG. Ive been wrong all these years.
I want I want I want.... wooha now I have, decrease the drop rates please!
Honestly the only way a new rng could break anything in game to such a serious extent is if they find a way to allow it to roll negative numbers, which in theory would simply crash the server. That sounds worse than it really is, server already crash so not much change, and the chance of them making it so you can roll negative numbers should be relatively low. Although I agree it should be tested, I am just not sure how much damage they can do by just swapping it out and never saying a word.new RNG cant hurt, and if it fixes/fully utilizes luck then great!
but as was said, RNG system is linked in with almost every other thing in game, so be careful. Think of the RNG as one of the bottom jenga pieces in a 13 year old game of jenga..... thats a load bearin piece there so take it eeeeeasy.
I know every game has crabby no-life poopsockers who love nothing more than running around the forums screaming at everyone else for not having an adequate work ethic when it comes to slaying internet hobgoblins or whatever, but seriously? Did you just try to flame a bunch of people as being overentitled or lazy for wanting a random number generator that works properly?Yes please fix the RNG so I get a great chance of getting the same old stuff from the same old monsters.
Forget random adventure and all that. As long as the RNG provides me with a bit less randomization and more favor... maybe make it less random. Great.
After all the true monster to battle in this game is the RNG. Ive been wrong all these years.
I want I want I want.... wooha now I have, decrease the drop rates please!
dood your crazy. most people consider whats best for the game overall. its not a matter of "yes sounds like a good idea, we'll put it into action and eventually perfect it." What weve seen many times is things get put in, dont work, never get fixed. Or things get put in, takes too much time away from more important issues. its not a game where theres a team of a few hundred people to work on old bugs, and new systems. Theres like less than 10 people... I just want the game to work. If they can rework the rng without it taking too much time away from other things, thats great, but if not, then so be it.I know every game has crabby no-life poopsockers who love nothing more than running around the forums screaming at everyone else for not having an adequate work ethic when it comes to slaying internet hobgoblins or whatever, but seriously? Did you just try to flame a bunch of people as being overentitled or lazy for wanting a random number generator that works properly?Yes please fix the RNG so I get a great chance of getting the same old stuff from the same old monsters.
Forget random adventure and all that. As long as the RNG provides me with a bit less randomization and more favor... maybe make it less random. Great.
After all the true monster to battle in this game is the RNG. Ive been wrong all these years.
I want I want I want.... wooha now I have, decrease the drop rates please!
Why on earth should anyone anywhere take anything you have to say seriously ever again, when it's obvious that you're either some sort of troll or just blatantly crazy?
I'd ban you on the spot, because it's patently obvious that no useful output is ever going to come from you. You're just going to run around screaming "YARR EVERYONE NEEDS TO BE MORE SERIOUS ABOUT UO! STOP BEING LAZY!" in every thread, no matter how esoteric or technical the argument or how little your ranting applies to the subject.
Devs: We might add a vendor search.
RWH: OMG LAZY PLAYERS!
Devs: We might fix the RNG.
RWH: STOP BEING LAZY EVERYONE!
Devs: We're adding some new dyes.
RWH: YOU WANT IT ALL FOR NOTHING!
Devs: We fixed a bug.
RWH: LAZY LAZY LAZYYYY *head explodes to reveal wires and robot parts*
dood your crazy. most people consider whats best for the game overall. its not a matter of "yes sounds like a good idea, we'll put it into action and eventually perfect it." What weve seen many times is things get put in, dont work, never get fixed. Or things get put in, takes too much time away from more important issues. its not a game where theres a team of a few hundred people to work on old bugs, and new systems. Theres like less than 10 people... I just want the game to work. If they can rework the rng without it taking too much time away from other things, thats great, but if not, then so be it.
And like i said before, i just hope its not like doom, or people can basically just kill something till they get what they want, like a little kid begging his mum untill he gets a peice of candy.
I am not saying anything is wrong with the RNG, but I will say the RNG is the core mechanic of the game itself, you can not have any type of D&D based game with out "dice rolls" and you can not have that with out the RNG, if the devs think the RNG needs work then it should be fairly high on the list of things to get done. It might not be that the RNG is broken, but perhaps not efficient enough, or perhaps to out dated and they wish to improve on this game by updating it.The RNG isn't broke... You cannot think of the RNG in terms of "I failed 4 times in a row enhancing at 99%." To get accurate numbers you've gotta run stuff hundreds of thousands of times. Only then will the percentages start aligning.
BINGO well saidI bet they could switch to a new RNG without telling anyone and players will continue to complain the same as they always have. UO does not have a bad RNG, but it also is not perfect.
Bulk Order Deeds are the perfect example of players hating the RNG for no reason. You are not going to get a valorite runic BOD 1 out of 100 times. You have a 1% chance each time you get one. That chance does not change the more you get. Developers in the past did mass pulls of BODs and they came out exactly as the percentages predicted.
NO lazy is the vendor search.I know every game has crabby no-life poopsockers who love nothing more than running around the forums screaming at everyone else for not having an adequate work ethic when it comes to slaying internet hobgoblins or whatever, but seriously? Did you just try to flame a bunch of people as being overentitled or lazy for wanting a random number generator that works properly?
Why on earth should anyone anywhere take anything you have to say seriously ever again, when it's obvious that you're either some sort of troll or just blatantly crazy?
I'd ban you on the spot, because it's patently obvious that no useful output is ever going to come from you. You're just going to run around screaming "YARR EVERYONE NEEDS TO BE MORE SERIOUS ABOUT UO! STOP BEING LAZY!" in every thread, no matter how esoteric or technical the argument or how little your ranting applies to the subject.
Devs: We might add a vendor search.
RWH: OMG LAZY PLAYERS!
Devs: We might fix the RNG.
RWH: STOP BEING LAZY EVERYONE!
Devs: We're adding some new dyes.
RWH: YOU WANT IT ALL FOR NOTHING!
Devs: We fixed a bug.
RWH: LAZY LAZY LAZYYYY *head explodes to reveal wires and robot parts*
Yep. Now if I said that...The RNG isn't broke... You cannot think of the RNG in terms of "I failed 4 times in a row enhancing at 99%." To get accurate numbers you've gotta run stuff hundreds of thousands of times. Only then will the percentages start aligning.
Testing, WTH is that? LMAO!! I say the day it goes live run out and do EVERYTHING you can. One of two things will happen, it will be grossly F'ed up and you will get nothing ever. Or it will be grossly F'ed up and everyone will get tons of drops for a day or two.How nervous would you be knowing sensitivity of the coding of this game when time comes to flip the switch and roll out the new RNG.
Also makes one curious as How Much testing will be done before release.
*Revert*
Raven, the stats are telling though. I agree, even with a 1% chance it can happen 2 times in a row, but the odds of that happening are 1 in 10,000, not unheard of.NO lazy is the vendor search.
This thread is just silly. RNG is not 1 out of 1000 its 1% which could mean you do something 1928 times and the get your roll 2x's in a row.
Or it could be like my gypsy ring i got maybe 10 or 20 gypsys.
But I do bless all that is holy that I will finally have a new RNG so I can here people whine its still broken.
Woohoo
Oh I have lots of good input. Check all my old stuff. Goes back a bit. Enjoy.
Sorry, but you're dead wrong.The RNG isn't broke... You cannot think of the RNG in terms of "I failed 4 times in a row enhancing at 99%." To get accurate numbers you've gotta run stuff hundreds of thousands of times. Only then will the percentages start aligning.
Oh, I never did.DRACONI, I can not for the life of me figure out why you are saying that making a random number is hard.
Although I *am* saying that 12 years ago some poor soul decided to use a pretty naive method that doesn't work very well.![]()
At the 90th post, he says they've found the source of the problem and a fix is forthcoming:I couldn't know whether it was flawed or not, but we also started running a lot of tests like that. Especially to find out "how bad it was..." The BOD systems' chances were astronomically *not* in the players favor for rewards, so I can't imagine color distributions are much better.
This last post is months before his farewell but I'm not sure if these changes are implemeted.Forthcoming, we found the source of the problem two days agoSo, just to be clear here, are you saying that the RNG was changed recently on the production shards? Or are the changes still forthcoming?We recently discovered that just fixing the wrapper code solves the visible problems without having to replace the entire RNG.![]()
Which means it will either be better six times in a row or worse 10 times in a row using the current RNG as a guide...
you DO know .... there is only a 30% chance that it will be "better" ...![]()
let me stir this pot with a giant spoon then - what if they have a flag or an adjustable slider of some sort on everyone's account that they can change to make it easier or harder to get the rare drops and let's say that they adjust it by how annoyed the GMs get when you page them too much or by how often their 3rd party detection database says you're cheating - I could see them playing favorites like that with their friends and secretly screwing over the people that annoy them - just so they don't have to actually ban people outright but they still get their satisfaction of screwing them over because it does seem like certain people always get the drops and more than that - certain other people never get the drops - ever - a while back in I think DAOC, 1 player had a flag set on his account that made sure he never got a drop - I think it was the Oui flag (we flag) - i spelled his character name wrong - this guy had done hundreds and hundreds of things that should have gotten him a drop until 1 day he complained on the boards and the devs investigated and found out that they had that flag set on his account so he could never ever get any drops - after they fixed it - things went back to normal for him - just wondering if a modified / more finely tuned version of that is going on here (perhaps even intentionally) - *end huge pot stirring* heheAnyone who seriously thinks the RNG is not broken are the ones making out with good RNG rolls.
One of my guildies got 3 pairs of Leggings of the Insane Tinker within a 24 hour period, not grinding the spawn. I grinded the spawn for several hours, several times, even solo'd it, and didn't receive a single pair.
During Navrey runs or Champ Spawns, generally there is one specific person in our guild that gets 80% of the 120 drops every time, as well as replicas.
The RNG is neither fair or effective, as Draconi researched before leaving. Unfortunately we have lost him, but we still have good Devs to look into these things and fix them.
Does anyone have a time for when they MENTIONED changing the RNG btw? I watched the entire Dev video and yet I could find where they mentioned this.
This would be the definition of what a random number generator ISN'T.What a game needs isn't a truly random numbers generator, but a number generator with a fair pattern.