L
Luke Carjacker
Guest
So slipped in a little side note to the Producer's Update is that they've used data gathered through 3rd party detection to identify "more than a few accounts". Apparently, the procedure for handling these cheaters is that first they will be given a warning by customer service and then they are going to "have a little fun with" them. There will be no mass bannings because it's not just?
Ok, I can see why they don't want to ban people en masse. If you ban someone, they stop paying, and UO needs as many paying customers as possible. However, I believe that they need to do a little more than just "have a little fun" with the cheaters.
What I'm envisioning from this statement is that they plan on turning them pink or something, or maybe change their paperdolls to look like something embarrassing. I'm not sure that's going far enough.
It would be fine and good if the game were all about 1v1 combat (which sometimes it seems the developers believe). So, if I take the field 1v1 again someone colored bright pink as a cheater, then I'll know to make fun of him. But what about field fights, or defending a harrower or champion spawn? If the only thing that's done to punish cheaters is to embarrass them somehow, then an onrushing wave of pink raiders could be really scary.
For people identified as cheaters, I think something more than just embarrassing them must be done, otherwise there is no deterrent. I guess I can think of 2 types of cheaters that use 3rd party programs - script miners & the like and speekhacking/scripting PvPers. They need to institute penalties that deter people from doing these things (not just embarrass them).
I don't know what would work, but I have a few ideas. For people identified as script resource gatherers, maybe make it so their pets go wild, and refuse to bond with them, so they can't use fire beetles to smelt, or blue beetles & packies to carry their stuff. That should limit the amount of stuff that they can gather. Or maybe, they develop a hole in their backpack or something, where mining gems or rare woods fall to the ground (and disappear).
For PvPers, I can imagine a whole lot of different penalties (some of which may be difficult to implement). But how about, at random times their pets (both real and ethy) buck them off for being cheaters, or they get grounded while flying or in animal form. If there's one thing a PvPer fears it's being put on foot; and I bet the chance of randomly landing on foot would seriously deter this type of activity. Or maybe a random piece of gear or hand-held item drops while they are fighting from time to time?
I understand, you're not banning these people because you want to keep them as paying customers; and if the penalties are too onerous they will just quit, which is just like banning them. But if the penalties have no teeth and only embarrass people, they won't stop doing it. So, we need some good ideas on what penalties are appropriate for cheaters.
Ok, I can see why they don't want to ban people en masse. If you ban someone, they stop paying, and UO needs as many paying customers as possible. However, I believe that they need to do a little more than just "have a little fun" with the cheaters.
What I'm envisioning from this statement is that they plan on turning them pink or something, or maybe change their paperdolls to look like something embarrassing. I'm not sure that's going far enough.
It would be fine and good if the game were all about 1v1 combat (which sometimes it seems the developers believe). So, if I take the field 1v1 again someone colored bright pink as a cheater, then I'll know to make fun of him. But what about field fights, or defending a harrower or champion spawn? If the only thing that's done to punish cheaters is to embarrass them somehow, then an onrushing wave of pink raiders could be really scary.
For people identified as cheaters, I think something more than just embarrassing them must be done, otherwise there is no deterrent. I guess I can think of 2 types of cheaters that use 3rd party programs - script miners & the like and speekhacking/scripting PvPers. They need to institute penalties that deter people from doing these things (not just embarrass them).
I don't know what would work, but I have a few ideas. For people identified as script resource gatherers, maybe make it so their pets go wild, and refuse to bond with them, so they can't use fire beetles to smelt, or blue beetles & packies to carry their stuff. That should limit the amount of stuff that they can gather. Or maybe, they develop a hole in their backpack or something, where mining gems or rare woods fall to the ground (and disappear).
For PvPers, I can imagine a whole lot of different penalties (some of which may be difficult to implement). But how about, at random times their pets (both real and ethy) buck them off for being cheaters, or they get grounded while flying or in animal form. If there's one thing a PvPer fears it's being put on foot; and I bet the chance of randomly landing on foot would seriously deter this type of activity. Or maybe a random piece of gear or hand-held item drops while they are fighting from time to time?
I understand, you're not banning these people because you want to keep them as paying customers; and if the penalties are too onerous they will just quit, which is just like banning them. But if the penalties have no teeth and only embarrass people, they won't stop doing it. So, we need some good ideas on what penalties are appropriate for cheaters.