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Imbuing, why was it implemented this way?

LeBaiton

New Player Protector
Stratics Veteran
Stratics Legend
I started playing UO again a few weeks ago after being away for 2 and a half years. When I left there was talk about Imbuing, but I really didn't follow up on it...

The first thing my old friends in the game told me to do was to get imbuing up so I could create decent suits. I didn't really knew what to expect, but I set out, collected all the, well basically, junk I got from doing treasure hunts and unravelled it all until I had a decent stack of supplies to train it, and so far have ended up on 104.0 imbuing...

I also set out to find me a decent vendor spot so I could get back into getting some money again, I wasn't really surprised when I noticed prices of items had gone up again in the last few years, and the few millions I had left was considered to be pocket change compared to what others have in the bank now...

I used to be able to make a living off the occassional gem of an item you'd get from either the treasure chest you dug up, or from the monsters that spawned with it. First thing I noticed when I was dumping stuff which I considered to be decent on my vendor was: no one's interrested in non-imbued gear/weapons/jewelry anymore...

When I was training imbuing, it became pretty clear to me why: everything you create with imbuing is, simply put, far superiour than anything you'd be able to get from PvM in general. With a few exceptions here and there perhaps, as I noticed the high intensities on items on the corpse of the Stygian Dragon. It made me wonder why imbuing was put in the way it is...

You gather loot, which is basically nothing more than materials for imbuing, you don't even have to look at spawned mods anymore, you just dump it in a backpack, unravel, and see what you have left. Get your imbuing character, put a few gems and mats in your backpack and voila: done. Couldn't they have put in a more elaborate system?

Why didn't they implement a system similar to enhancing? I.e. say you'd have a chance of obtaining a crystal with the mod you'd want to have from an item obtained through PvM when you unravel an item, and those crystals could then be added to weapons/jewelry/armor, etc? It would mean PvM loot would still matter. Finding a +15 animal taming or 20% Lower Reagent Cost ring would still hold value because of their mods...

You'd have a system where people would be able to sell PvM obtained crystals to imbuers based on mods, where max intensity would still be somewhat rare. And you wouldn't even have to ditch the rare ingredients, or the gold consuming gems out of the process. I like the fact that it, although slowly, sucks atleast some money out of the system through the npcs...

So yeah, my question would be: is there any reason why they made a skill that's so powerfull so... simple?...
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
so that poor people can have affordable suits to compete with people who run around in full artifacts
 
C

Connor_Graham

Guest
Finding a +15 animal taming or 20% Lower Reagent Cost ring would still hold value because of their mods...
They still hold value, they just need to have complimentary mods, or just be 1 or 2 mods that are at max intensity. For example, I loot every 25% EP ring & brace I can get my hands on, as well as any FC 1 or FCR 3 ring/braces, as these max intensity mods use very hard to get ingredients, and can save you several million in ingredients by finding them naturally. They sell very well too, and are a lot more common than an item that was just a random mix of properties from a corpse or a runic hammer.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Ya the looted jewels, shields and weapons still have use. The armor not having the arms lore and GM made pumps makes looted stuff straight to unravel bag no look. If your going to run stuff on a vendor then the looted items with the costly mods is what makes a profit.

The tailor runics are still the king for making armor. And the lower ones even better. Knock out a bunch and pick out the ones with the expensive mods. Smith runic has been reduced to weapons and stuff to unravel. Who wants to waste one of five mods on mage armor.

Imbuing got rid of a load of the BS with val hammers. And like said a newer player can use skills to compete and not a ton of gold. And don't see an issue getting stuff from the mini champs. There is not one mini champ down there I don't solo with a pack of frenzy w/120 disco and in a luck suit.
 
T

Tinsil

Guest
Mixed thoughts. It does hurt hunting for me because I used to love finding really good jewels to sell, and even weapons occasionally.

But, I can see why they did it I guess.
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
I tought imbuing would be like if you found a leather gorget or any other random item with a mod on it like 2MR or 15LRC or something you could unravel that item and get those two mods on something and then imbue them onto something else. Like transfering the mods onto something you had crafted or some such. But it was very different then what I tought.

I still love imbuing skill tho.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Powerful items are still useful as you can unravel them into relic fragments, which are still quite valuable..
 

Guido_LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
It's amazing how 2 subsections of the same web site can have 2 completely different sets of posts/conversations. UHall, it's why did they screw people up with imbuing, and make arties/etc totally useless.

If you go over to the craftsman forum, the discussion shifts radically, to a roughly 50/50 blend of how do I skill up and discussion on the strongest suits that can be made centering around arties, gaining the best use out of each material, etc.

People do realize there's more to UO Stratics than UHall, right? I know some do, at any rate. But there'd be a lot less confusion and misinformation if people would select a different subsection every now and again.
 
M

Morgana LeFay (PoV)

Guest
so that poor people can have affordable suits to compete with people who run around in full artifacts
Pretty much this.

Also, so they have no need to keep launching more and more expansions to introduce new items into the game. Why introduce new artifacts when everyone can just create them?

Personally, I love imbuing. It's the best thing that has happened to UO since 1999. It's a shame it is going to complete destroy the game though.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
So... "monster items" are still quite useful.

They create the resources needed to imbue items

They can also be used as a skeleton, ie, base mods of what you want, making what you wish to imbue, cheaper.

And, if you actually get a good item from a monster, then it is better than it's imbued counter part because it will never break.

So to break it down

You can hunt for items to get the imbuing resource to make your own item from scratch
- High amount of freedom
- Expensive in some cases

You can hunt for the skeleton item
-Cheaper
-Have to comprimise in some cases, IE you want 1/3 8lmc 20 LRC and 15 dci, and you pick up a ring that's 1/3 with 8 energy resist.

Or you can find the naked item that has all the mods
-rare
-Never breaks/PoF Friendly

Seems like a nice balance? So... What's the problem?
 
U

UOKaiser

Guest
They basicaly forgot all about the PVM players when they put it. They focused on the PVP players that don't like to PVM and just want all the equipment so they can PVP. They forgot the reason PVM players were fight monsters. To feel the excitement when you first open that pack and look through the mods and find something better there. You might never use it,you might never wear it but you will display it because you were happy that you got it. Reason why players continue to fight monsters over and over 2 look through that pack. Good bye PVM and prepare for the eventual demise of UO.

oh yea connor from the previous tread I don't think there is anything in ishnear that you can show me that I haven't already done. From the single ancient wyrm spawn in the moutain to the fort near that gypsy camp with the undead and elementals to the etherials and the constat farming of harpies to the farming of the dread spiders in the spider cave. From the demon city to the elemental swamps where the broken chair used to spawn. I assure you I've done it all seen it all and so has alot of others. Eventually everyone will move on when the excitement is gone.
 
U

UOKaiser

Guest
So... "monster items" are still quite useful.

They create the resources needed to imbue items

They can also be used as a skeleton, ie, base mods of what you want, making what you wish to imbue, cheaper.

And, if you actually get a good item from a monster, then it is better than it's imbued counter part because it will never break.

So to break it down

You can hunt for items to get the imbuing resource to make your own item from scratch
- High amount of freedom
- Expensive in some cases

You can hunt for the skeleton item
-Cheaper
-Have to comprimise in some cases, IE you want 1/3 8lmc 20 LRC and 15 dci, and you pick up a ring that's 1/3 with 8 energy resist.

Or you can find the naked item that has all the mods
-rare
-Never breaks/PoF Friendly

Seems like a nice balance? So... What's the problem?
Because there is almost no random item that can compare to a imbue item. Magic residue easily aquired with out hunting,essence the same with out hunting,relic fragments have being made so much as it's easily aquired. This game is made up of vets not newbies. We vets are the ones who keep this game going not the couple of newbies a month. We vets have alot of resources and knowledge. We can aquire everything without hunting. PVM need something to hunt need the excitement of random mods to continue to find something better. What is better than caping your characters. I already caped eveyone of my characters on 2 accounts. Now what? Hunt? What am I going to hunt for? I don't want to PVP. So shall I kill my 1millionth ancient wyrm? Or that mongbat by my house? Or should I go to stygian abyss and kill the dragon again for a rare I already have? Running out of things to do here. No amount of imagination is going to help as I have no reason to farm any monster anymore.
BTW farming is the core of all PVM players. Everyone else will eventually hit the same wall I've hit. For the first time in over a decade I am officialy bored.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Because there is almost no random item that can compare to a imbue item. Magic residue easily aquired with out hunting,essence the same with out hunting,relic fragments have being made so much as it's easily aquired. This game is made up of vets not newbies. We vets are the ones who keep this game going not the couple of newbies a month. We vets have alot of resources and knowledge. We can aquire everything without hunting. PVM need something to hunt need the excitement of random mods to continue to find something better. What is better than caping your characters. I already caped eveyone of my characters on 2 accounts. Now what? Hunt? What am I going to hunt for? I don't want to PVP. So shall I kill my 1millionth ancient wyrm? Or that mongbat by my house? Or should I go to stygian abyss and kill the dragon again for a rare I already have? Running out of things to do here. No amount of imagination is going to help as I have no reason to farm any monster anymore.
BTW farming is the core of all PVM players. Everyone else will eventually hit the same wall I've hit. For the first time in over a decade I am officialy bored.
I don't see the problem? You can pay to make a specific item, and replace it when it eventually breaks, or you could hunt for that one item that you need. Don't tell me it can't compare to an imbued item. That's bull**** and we all know it.

As long as you can get a jewel with 5 mods at 80% intensity, you can get something that is comparable to an imbued item, the mods are just random. The same thing can be said for weapons and armor.

Now, if you want monsters to have a higher chance for good items, that's nice, but that doesn't have much to do with Imbuing.

Also, note, you're only bored because your creativity has reached it's limit. You have no reason to farm? Start on a new shard. There, now you have a reason to do everything you didn't before. Don't want to? Well can't blame the game for having nothing for you to do.

Yes, i know how you're going to respond to that "I shouldn't have to make a char on a new shard, blah blah blah." Yeah, you shouldn't I'm just giving an example of something you could do to not be bored.

Games are as fun as you make them, sir.
 
U

UOKaiser

Guest
I don't see the problem? You can pay to make a specific item, and replace it when it eventually breaks, or you could hunt for that one item that you need. Don't tell me it can't compare to an imbued item. That's bull**** and we all know it.

As long as you can get a jewel with 5 mods at 80% intensity, you can get something that is comparable to an imbued item, the mods are just random. The same thing can be said for weapons and armor.

Now, if you want monsters to have a higher chance for good items, that's nice, but that doesn't have much to do with Imbuing.

Also, note, you're only bored because your creativity has reached it's limit. You have no reason to farm? Start on a new shard. There, now you have a reason to do everything you didn't before. Don't want to? Well can't blame the game for having nothing for you to do.

Yes, i know how you're going to respond to that "I shouldn't have to make a char on a new shard, blah blah blah." Yeah, you shouldn't I'm just giving an example of something you could do to not be bored.

Games are as fun as you make them, sir.
I have characters in all shards. Not all developed but the boredom of doing what I had to do so many times before soulstones when DEV had fun changing skills and making others useless is not something I like to look forward to consider fun to revisit. Once again i'll be farming on a new shard the same monsters that i've killed since the beggining of UO for random items that hold no candle to imbued items that I can make by just getting my self a lumber jacker choopp a little make into residue sell some for money for essence sell some of theose for money for relics and make the same perfectly matched elite gear again to ? Well theres the questiion what should I do with this when I capped out all my stats mods? Am I suppose to kill monsters for more random loot to? Wear for? There ios the problem why do I need elite gear for again? Before it was just the excitement of what you going to get when you open that corpse but now why should I open that corpse? FOR?
Random mods can not compare with maxed out 500 intensity exact mods neeaded only if the random mod had the 500 extensity exact mods and something more. You know the chances of that happening? It would take constant farming for years to get something exactly what you looking for with 500 intensity at least of the exact mods imbuing give you. Which wouldn't be much a problem if a person is not smart enough to say why am I doing this when I can get it from imbuing right now. Imbuing is just too good and all PVM will end up not PVM much anymore and reach my wall. It's just logical.
Illogical is saying it's better to hunt ancient wyrms for all your equipment than to imbue your equipment.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I have characters in all shards. Not all developed but the boredom of doing what I had to do so many times before soulstones when DEV had fun changing skills and making others useless is not something I like to look forward to consider fun to revisit. Once again i'll be farming on a new shard the same monsters that i've killed since the beggining of UO for random items that hold no candle to imbued items that I can make by just getting my self a lumber jacker choopp a little make into residue sell some for money for essence sell some of theose for money for relics and make the same perfectly matched elite gear again to ? Well theres the questiion what should I do with this when I capped out all my stats mods? Am I suppose to kill monsters for more random loot to? Wear for? There ios the problem why do I need elite gear for again? Before it was just the excitement of what you going to get when you open that corpse but now why should I open that corpse? FOR?
Random mods can not compare with maxed out 500 intensity exact mods neeaded only if the random mod had the 500 extensity exact mods and something more. You know the chances of that happening? It would take constant farming for years to get something exactly what you looking for with 500 intensity at least of the exact mods imbuing give you. Which wouldn't be much a problem if a person is not smart enough to say why am I doing this when I can get it from imbuing right now. Imbuing is just too good and all PVM will end up not PVM much anymore and reach my wall. It's just logical.
Illogical is saying it's better to hunt ancient wyrms for all your equipment than to imbue your equipment.
That's the trade off, I said it was rare, do you want me to give a corresponding diablo color?

That's the trade off, perminate or cheap and easy
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
That's the trade off, perminate or cheap and easy
What?
Anything Imbued you can't use Powder of Fort on. While for some items that's fine like jewelry, armor and weapons take more of a beating and eventually will need replaced, sure it takes a while for the durability Max to drop, but sooner or later it will get to a point where repairing it simply isn't worth the hassle and you simply replace the item, if you don't have an imbuer then you have to search out and find the item or someone to do it for you. That's the main reason my Dexxers only use imbued weapons and Jewelry, I don't want to have to replace the entire suit every few months.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
When I was training imbuing, it became pretty clear to me why: everything you create with imbuing is, simply put, far superiour than anything you'd be able to get from PvM in general. With a few exceptions here and there perhaps, as I noticed the high intensities on items on the corpse of the Stygian Dragon. It made me wonder why imbuing was put in the way it is...

You gather loot, which is basically nothing more than materials for imbuing, you don't even have to look at spawned mods anymore, you just dump it in a backpack, unravel, and see what you have left. Get your imbuing character, put a few gems and mats in your backpack and voila: done. Couldn't they have put in a more elaborate system?

Why didn't they implement a system similar to enhancing? I.e. say you'd have a chance of obtaining a crystal with the mod you'd want to have from an item obtained through PvM when you unravel an item, and those crystals could then be added to weapons/jewelry/armor, etc? It would mean PvM loot would still matter. Finding a +15 animal taming or 20% Lower Reagent Cost ring would still hold value because of their mods...

You'd have a system where people would be able to sell PvM obtained crystals to imbuers based on mods, where max intensity would still be somewhat rare. And you wouldn't even have to ditch the rare ingredients, or the gold consuming gems out of the process. I like the fact that it, although slowly, sucks atleast some money out of the system through the npcs...

So yeah, my question would be: is there any reason why they made a skill that's so powerfull so... simple?...
Yup. This is how i thought it would be implemented too when I first heard about it and suggested this and still it went in the current route. Essentially same materials for everything (residue, etc).

What you unravel does not matter and monster loot is not worth looking at. Just unravel it all.

*sigh*

It KILLED monster hunting for loot.
 
M

Morgana LeFay (PoV)

Guest
It KILLED monster hunting for loot.
Exactly!
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M

maroite

Guest
Hmm, its true for a lot of monster loot.

What I wish they would change to Imbuing to help make it not just a dump place for PvM loot, is the ability to remove mods from looted items. (Excluding most if not all artifacts)

It would be nice if PVM spawned items also had a lower "weight" with their mods, than imbued items. So you could find a decent item through PVM and then add MORE to it with imbuing, to make it strong then a plain imbued item.

I mean, you can imbue really amazing items atm, and I agree there really isn't a reason to keep most of the "good" items you can find in PvM.

So in summary:
A. Reduce the weight on properties found on PVM items to allow them to be imbued with even higher properties or raise the weight of PVM items when being imbued.

B. Allow for the removal of modifications. If you have an amazing ring for a caster, but it has +damage increas instead of say Spell damage, allow someone to "disenchant" the DI and remove the weight. I think this would make PVM loot a LOT more valuable than just unraveling junk.
 

BajaElladan

Certifiable
Stratics Veteran
Stratics Legend
Hail Folks,

Clearly my Imbuer Char is doing most everything the wrong way, because it is still stuck in the 70's for its imbuing skill.

Why was it implemented this way? Let me add "Why was it added, regardless of how?"

I believe Imbuing was added to prepare us all for the coming end of POF, Self Repair, and item durability.

Only time will tell, and it may prove me wrong, but I do believe those are the reasons why Imbuing was added.

I don't know if imbuing will lead to the end of UO but I do know UO's health is in its worst condition ever. The current UO direction is decline. It needs to change course. Not reverse course, but chart a new, better course and head in that direction.

Economically, UO's ending would be a huge benefit to me financially. Despite that, I hope those directing UO change its course and direction that it may be enjoyable for at least another 152 months.

Elladan of Baja
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Hail Folks,

Clearly my Imbuer Char is doing most everything the wrong way, because it is still stuck in the 70's for its imbuing skill.

Why was it implemented this way? Let me add "Why was it added, regardless of how?"

I believe Imbuing was added to prepare us all for the coming end of POF, Self Repair, and item durability.

Only time will tell, and it may prove me wrong, but I do believe those are the reasons why Imbuing was added.

I don't know if imbuing will lead to the end of UO but I do know UO's health is in its worst condition ever. The current UO direction is decline. It needs to change course. Not reverse course, but chart a new, better course and head in that direction.

Economically, UO's ending would be a huge benefit to me financially. Despite that, I hope those directing UO change its course and direction that it may be enjoyable for at least another 152 months.

Elladan of Baja
I doubt durability is going to be removed completely, or PoFs. Durability thing was an attempt to balance out being able to pick and choose what you made.

If you think about it, imbuing is actually on the right track... No offense, but everyone who whines about UO being on a downward spiral and it being about items over skill... imbuing is a nice step in a dif direction making these precious items more available to everyone, thus lowering the item over skill. More changes are needed, obviously.

Also... Economically UO ending would benefit everyone who doesn't RMT or work on it.
 
M

maroite

Guest
I doubt durability is going to be removed completely, or PoFs. Durability thing was an attempt to balance out being able to pick and choose what you made.

If you think about it, imbuing is actually on the right track... No offense, but everyone who whines about UO being on a downward spiral and it being about items over skill... imbuing is a nice step in a dif direction making these precious items more available to everyone, thus lowering the item over skill. More changes are needed, obviously.

Also... Economically UO ending would benefit everyone who doesn't RMT or work on it.
How exactly is it making precious items available to everyone? You need relics for the highest end gear, which only come from artifacts or gear that has very very top end weight, which usually only drop off of peerless or spawn bosses.

Also, if you think "buying" imbued items is cheaper, you should probably look at the prices of some imbued items. I think they range between 4-15million.

Definitely didn't help cater to the have nots at all. Not only that but it critically hit the runic market, as now people either aren't doing them, aren't selling them, or are using their lower level runics in order to make "better" grade imbued items.

Please explain to me how this helped the have nots?

Oh not to mention it can take quite a lot of time to get the ingredients to make a decent suit if you don't already have a decent suit to hunt in the abyss.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
How exactly is it making precious items available to everyone? You need relics for the highest end gear, which only come from artifacts or gear that has very very top end weight, which usually only drop off of peerless or spawn bosses.

Also, if you think "buying" imbued items is cheaper, you should probably look at the prices of some imbued items. I think they range between 4-15million.

Definitely didn't help cater to the have nots at all. Not only that but it critically hit the runic market, as now people either aren't doing them, aren't selling them, or are using their lower level runics in order to make "better" grade imbued items.

Please explain to me how this helped the have nots?

Oh not to mention it can take quite a lot of time to get the ingredients to make a decent suit if you don't already have a decent suit to hunt in the abyss.
You're missing the point.

It has made the items cheaper, if you think it hasn't... well... You should probably stop the argument here.

Before imbuing, a specific item, with specific mods you want, was expensive, don't tell me it wasn't, a 500% intensity item with all the right mods cost you an arm an a leg

Sure, it still costs a bit to imbue your dream suit, but you can do it. You don't have to farm and shop around for 2 years to get that perfect weapon, you can make it.

I said it made it easier, not easy. that Y to I and added ER changes the meaning of what you think I said.
 

popps

Always Present
Stratics Veteran
Stratics Legend
For example, I loot every 25% EP ring & brace I can get my hands on, as well as any FC 1 or FCR 3 ring/braces, as these max intensity mods use very hard to get ingredients, and can save you several million in ingredients by finding them naturally.


Besides 25% EP, FC 1 or FCR 3 rings and bracelets is there anything else worth nor unravelling and saving up for later imbuing ?
 
C

Connor_Graham

Guest
Besides 25% EP, FC 1 or FCR 3 rings and bracelets is there anything else worth nor unravelling and saving up for later imbuing ?
Any property that is at it's max intensity and requires relic frags or hard to get imbuing ingredients to make. That covers a lot of properties.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Any property that is at it's max intensity and requires relic frags or hard to get imbuing ingredients to make. That covers a lot of properties.
Lower mana cost items at high intensities and slayers (with nothing else on them) are also well worth looting. I actually pay MORE attention when looting now.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
I find it highly amusing that people are saying that they 'don't' loot monster corpses now.

If anything, I loot them more often and pay MORE attention to what properties are on the loot.

Finding just a handful of pieces of loot while hunting can save you 100's of thousands, if not millions, of gold. Or make you that much.

As for the difference between the have's and have nots- now it is a matter of them just skilling up an imbuer. I've made at least 20mil in tips between the gold and extra mats that people let me keep.
 
U

UOKaiser

Guest
I doubt durability is going to be removed completely, or PoFs. Durability thing was an attempt to balance out being able to pick and choose what you made.

If you think about it, imbuing is actually on the right track... No offense, but everyone who whines about UO being on a downward spiral and it being about items over skill... imbuing is a nice step in a dif direction making these precious items more available to everyone, thus lowering the item over skill. More changes are needed, obviously.

Also... Economically UO ending would benefit everyone who doesn't RMT or work on it.
Your not thinking like a PVM player. PvM players don't want everything available easily to everyone. The point to farm monsters for years is to get things other people can't get. Defeating the purpose of everything for everyone. That's pvp mind talking. Economicaly trammel players love to sell what they get for gold. It has nothin g to do with rmt especially that you can make 3 times more in mcdonalds than farming for a week straight in Uo. Merchants,collectors,pvm,traders all us trammies this is why we play. We compete with each other in having shinenies that they don't have,we compete with each other by having more gold or out smarting competition. We compete with each other by having the best vender house or best decorated home. We compete in all these ways and never ever have to even fight a fellow player. This is Trammel these are the players that keep this game going for all these years. They must remain happy so that the pvp players actually have a game to play so that RP can role play in a game. This is how it has become since pvp wasn't mandatory. There is no turning back.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Your not thinking like a PVM player. PvM players don't want everything available easily to everyone. The point to farm monsters for years is to get things other people can't get. Defeating the purpose of everything for everyone. That's pvp mind talking. Economicaly trammel players love to sell what they get for gold. It has nothin g to do with rmt especially that you can make 3 times more in mcdonalds than farming for a week straight in Uo. Merchants,collectors,pvm,traders all us trammies this is why we play. We compete with each other in having shinenies that they don't have,we compete with each other by having more gold or out smarting competition. We compete with each other by having the best vender house or best decorated home. We compete in all these ways and never ever have to even fight a fellow player. This is Trammel these are the players that keep this game going for all these years. They must remain happy so that the pvp players actually have a game to play so that RP can role play in a game. This is how it has become since pvp wasn't mandatory. There is no turning back.
You know, you've taken everything I've said out of context. That response was to the person stating UO is in a "bad place" right now. Perhaps you might want to actually read the post I was replying to before responding.

This doesn't reflect what I want or think is right, just stating simple facts.
 
U

UOKaiser

Guest
You know, you've taken everything I've said out of context. That response was to the person stating UO is in a "bad place" right now. Perhaps you might want to actually read the post I was replying to before responding.

This doesn't reflect what I want or think is right, just stating simple facts.
My mistake I was just really focusing on these 2 sentences actually. Not the rest of the post or the reply of it. The part of things being available to everyone which they always were but they had to work for it but now they don't really as well as making skill more important as that was just a PVP thing as PVM players love items it's in there whole making. And the economically UO ending which all PVM players engage in the market from creating items to trade to farming items to trade making just the whole buying selling experience inside UO a never ending end game ijn itself a very enjoyable aspect of UO.

imbuing is a nice step in a dif direction making these precious items more available to everyone, thus lowering the item over skill. More changes are needed, obviously.

Also... Economically UO ending would benefit everyone who doesn't RMT or work on it. .
 
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UOKaiser

Guest
K in order to get this point across to non PVM players I need them to see if they can think of these questions and then answer it to themselves as the answer we all know already.

Why after killing a dark father,a ancient wyrm,a dread spider,a stygian dragon, a lick lord etc.. Does this same player come back to kill them again and again and again day after day,month after month,year after year after year paying every month to kill these same beast over and over and over and over again? They know they can kill it right from that first time but still they come back killing it again. So why do they?

Why after playing any final fantasy and similar games does a player play it again? And after getting everything in it why does the player put it down and play it once more again maybe years later or just trade it?

Why no matter how frustrated a player gets in defeating a hard boss they continue at it day after day after day till they do?

Why after looking at a cheat guide to finish the game do they feel unsatisfied and never pick up the game again?

And there you have the essence and reason for playing for the PVM player.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
Why didn't they implement a system similar to enhancing? I.e. say you'd have a chance of obtaining a crystal with the mod you'd want to have from an item obtained through PvM when you unravel an item, and those crystals could then be added to weapons/jewelry/armor, etc? It would mean PvM loot would still matter. Finding a +15 animal taming or 20% Lower Reagent Cost ring would still hold value because of their mods...
Yes. More of the RNG. That's exactly what we need.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Pre Imbuing I would do up to 5 Lady mels a day in maxed out luck armor. I would do this for the chance at getting an ultimate pvp weapon, or badass pvm jewel/weapon. Now days, the only reason to farm a monster is to acquire the needed resources to make the weapon :( very saddening.

Before it was epic to find a warfork with 30 SSI, 50 Di, 45 HLD and 40 Lightning....

Now you can make that very same weapon in about 3 minutes with minimal resources. What is it...5 relics to make that weapon and some other assorted items??

Its unfortunate where PVM has gone :(
 
U

UOKaiser

Guest
Pre Imbuing I would do up to 5 Lady mels a day in maxed out luck armor. I would do this for the chance at getting an ultimate pvp weapon, or badass pvm jewel/weapon. Now days, the only reason to farm a monster is to acquire the needed resources to make the weapon :( very saddening.

Before it was epic to find a warfork with 30 SSI, 50 Di, 45 HLD and 40 Lightning....

Now you can make that very same weapon in about 3 minutes with minimal resources. What is it...5 relics to make that weapon and some other assorted items??

Its unfortunate where PVM has gone :(
It's the end Freelsy. Sadly it's the end for the PVM players and the final straw to UO soon after.
Without doing a revert there is only one way I can see to save this but it's drastic and alot of work. Hope the DEV are even willing to attempt it. Though they should of thought about this already or just hire me.

While keeping imbuing exactly like it is. They must up all the caps including stat caps. The skill cap can remain the same. Increase the difficulty of all monsters once again. Increase the loot tables of all monsters. Increase the mods that are able to be found in random items. Increase the mods that runics can make. This will keep imbuing at exactly a 500 intensity possibility but it will take random items to actually cap out peoples abilities and stats. All these increases shouldn't make a difference in PVP as everyone if they work for it can reach cap out suits if needed but those who just want to make a suit can still get by well at the 500 intensity level with the arties added on.

But in PVM it will fix it keeping pvm players in game and continue farming everyday and paying every month to farm keeping the UO servers up so that all others can play. The excitement of getting something another player didn't get remains. This will also revitalize the market for Trammel crafters and merchants as well as those who pvm can sell the items they get which they don't need to others again. The pvm will continue to strive to get something better for years to come unable to cap themselves easily leaving no reason to PVM anymore except for super rares or events. UO will again be able to self support the players without needing a dev or event coordinator to come in to make sure we are not bored everyday. It's win win for all.
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
I have been through lot's of changes in UO. Imbuing is not one I will complain about.
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
Pre Imbuing I would do up to 5 Lady mels a day in maxed out luck armor. I would do this for the chance at getting an ultimate pvp weapon, or badass pvm jewel/weapon. Now days, the only reason to farm a monster is to acquire the needed resources to make the weapon :( very saddening.

Before it was epic to find a warfork with 30 SSI, 50 Di, 45 HLD and 40 Lightning....

Now you can make that very same weapon in about 3 minutes with minimal resources. What is it...5 relics to make that weapon and some other assorted items??

Its unfortunate where PVM has gone :(
To imbue all those properties takes minimum of 9 relic fragments if you don't fail. Fail and it may be much more expensive. Other assorted items ? Someone has to take the time to collect them so three minutes is not accurate. It's not so easy unless you are rich or spend a lot of time in game and collect the resources yourself.
 
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UOKaiser

Guest
To imbue all those properties takes minimum of 9 relic fragments if you don't fail. Fail and it may be much more expensive. Other assorted items ? Someone has to take the time to collect them so three minutes is not accurate. It's not so easy unless you are rich or spend a lot of time in game and collect the resources yourself.
Rich? WHat you consider rich? The game is made up of vets we all have gold in either item value or gold value. If not it already cost us to get 120 imbuing if we couldn't afford that then they could never max out anything. 10 relic fragments at 395k which is the exact price going for right now on atlantic is pennys for us vets or even any player that played a couple of months without having the mentality of a spendy wife that always goes shopping but never think of saving.
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
Rich? WHat you consider rich? The game is made up of vets we all have gold in either item value or gold value. If not it already cost us to get 120 imbuing if we couldn't afford that then they could never max out anything. 10 relic fragments at 395k which is the exact price going for right now on atlantic is pennys for us vets or even any player that played a couple of months without having the mentality of a spendy wife that always goes shopping but never think of saving.
I have less than 1 million total gold in the bank of all my characters put together yet I attained 120 imbuing with gold mostly generated by my imbuer. Some players like to keep harvesting gold just to put it in the bank so they can spend it on something expensive later. I prefer to set a goal and harvest as I need it. It still takes time to harvest the gold. It's not some simple thing. I did an imbue where supposedly I had about 60% chance of success. It cost 5 relic fragments per attempt. I used up 40 relic fragments on that one single imbue. It's not some simple easy thing.

eta: It's not simple or cheap but it can be done by a poor boy with enough time and patience
 

calibek

Journeyman
Stratics Veteran
Stratics Legend
Here's the deal for me. The ONLY reason I returned to UO is simply because of imbuing. I do not have the time, energy, or patience, to sit down all day and farm monsters for a .000001% chance that an item with the proper intensity of mods drops on an item. Imbuing gives someone like me the chance to get good items and play the game to have fun NOT as a job. Honestly imbuing should have been added about 7 years ago when AoS turned UO into an item grind, but better late than never i suppose.

And honestly, thanks to imbuing I pay MORE attention to what drops from a monster. Some mods are difficult to make: MR2, LMC, FC, FCR. If i find a ring on a monster with FC you can be sure I'm going to snatch that thing up quick. Same with max LMC. High intensity items still sell for a good price SIMPLY because of the durability. Imbued jewels have durability, unimbued jewels do not. Chances are good people will be chomping at the bit to buy a ring or bracelet they will never have to repair.

Imbuing is the best thing that could have ever happened to this game. And SA is the second best thing.
 
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UOKaiser

Guest
Here's the deal for me. The ONLY reason I returned to UO is simply because of imbuing. I do not have the time, energy, or patience, to sit down all day and farm monsters for a .000001% chance that an item with the proper intensity of mods drops on an item. Imbuing gives someone like me the chance to get good items and play the game to have fun NOT as a job. Honestly imbuing should have been added about 7 years ago when AoS turned UO into an item grind, but better late than never i suppose.

And honestly, thanks to imbuing I pay MORE attention to what drops from a monster. Some mods are difficult to make: MR2, LMC, FC, FCR. If i find a ring on a monster with FC you can be sure I'm going to snatch that thing up quick. Same with max LMC. High intensity items still sell for a good price SIMPLY because of the durability. Imbued jewels have durability, unimbued jewels do not. Chances are good people will be chomping at the bit to buy a ring or bracelet they will never have to repair.

Imbuing is the best thing that could have ever happened to this game. And SA is the second best thing.
This means you not a PVM player though. Imbuing god send for those that don't PVM. But it's the destruction for the PVMers
 
U

UOKaiser

Guest
I have less than 1 million total gold in the bank of all my characters put together yet I attained 120 imbuing with gold mostly generated by my imbuer. Some players like to keep harvesting gold just to put it in the bank so they can spend it on something expensive later. I prefer to set a goal and harvest as I need it. It still takes time to harvest the gold. It's not some simple thing. I did an imbue where supposedly I had about 60% chance of success. It cost 5 relic fragments per attempt. I used up 40 relic fragments on that one single imbue. It's not some simple easy thing.

eta: It's not simple or cheap but it can be done by a poor boy with enough time and patience
Just 1mil? Public shard or siege shards? If public that's very little and should equal 100k on a siege shard. Have you being playing long? There are so many easy ways to get gold especially if you have build up characters. Knowledge is more powerful than anything.
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
Just 1mil? Public shard or siege shards? If public that's very little and should equal 100k on a siege shard. Have you being playing long? There are so many easy ways to get gold especially if you have build up characters. Knowledge is more powerful than anything.
Gold just takes up room in the bank unless you have a use for it. I don't spend endless hours doing spawn. I just don't have the time to spend but I do a little here and there and it all adds up. Obviously I can afford to get legendary imbuing so I can generate some gold if I want to. I just don't enjoy or have the time to spend doing gold farming. If I have a use for it then yeah I'm right there but I don't accumulate huge amounts because I don't need it. I've been playing for 12 years now
 
M

maroite

Guest
You're missing the point.

It has made the items cheaper, if you think it hasn't... well... You should probably stop the argument here.

Before imbuing, a specific item, with specific mods you want, was expensive, don't tell me it wasn't, a 500% intensity item with all the right mods cost you an arm an a leg

Sure, it still costs a bit to imbue your dream suit, but you can do it. You don't have to farm and shop around for 2 years to get that perfect weapon, you can make it.

I said it made it easier, not easy. that Y to I and added ER changes the meaning of what you think I said.
This must be based on shard and if it is, you can't just say its made things cheaper. Maybe on your shard.

Baja has very little Imbued items for sale, and the ones that are run between 5-8mil+.

Mats, like boura pelts, can sell for around 400k per 100, and PoF have gotten up to 200k norm/400k max.

Also, artifacts are few and far between, and runic items are all but gone from vendors.

So yes, if you're going to spend the time to farm your own mats and get your own imbuer up to 120, then it could be "cheaper" or it could be exactly the same as farming BoD's and getting runics and hoping for decent gear.

The only thing Imbuing did was allow it to become EASIER to custom make suits, in that it doesn't involve any luck in getting the decent pieces with the right mods.
 
U

UOKaiser

Guest
This must be based on shard and if it is, you can't just say its made things cheaper. Maybe on your shard.

Baja has very little Imbued items for sale, and the ones that are run between 5-8mil+.

Mats, like boura pelts, can sell for around 400k per 100, and PoF have gotten up to 200k norm/400k max.

Also, artifacts are few and far between, and runic items are all but gone from vendors.

So yes, if you're going to spend the time to farm your own mats and get your own imbuer up to 120, then it could be "cheaper" or it could be exactly the same as farming BoD's and getting runics and hoping for decent gear.

The only thing Imbuing did was allow it to become EASIER to custom make suits, in that it doesn't involve any luck in getting the decent pieces with the right mods.
Baja might not have that many lcrafters,merchants and pvm left proably why the price is higher than heavy populated shards. I heard BAJA was mostly a pvp people who play that shard am I right? Though a item with max 500 intensity completely suited for PVP used to go for 80-100mil or more just before imbuing. So a 75-95 mil drop in a year is pretty steep.
 
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UOKaiser

Guest
Gold just takes up room in the bank unless you have a use for it. I don't spend endless hours doing spawn. I just don't have the time to spend but I do a little here and there and it all adds up. Obviously I can afford to get legendary imbuing so I can generate some gold if I want to. I just don't enjoy or have the time to spend doing gold farming. If I have a use for it then yeah I'm right there but I don't accumulate huge amounts because I don't need it. I've been playing for 12 years now
Then most likely your gold worth is tied in to what you own. From the power scrolls you used to the house you have to the items and arts you have to rares and decorations,to resources items at home to every suit you might own. If you liquidaed everything you have into gold from another player then that would be your value. Though almost everything has gone down in price so you probably was worth more a couple of years ago than now in gold terms.
 
G

Gal

Guest
I personally have farmed monsters and PvMed more then I have in years, and I've been playing for more then 11 years and I Prefer PvP but since they added the new Renowned artifacts I've been farming them like mad.
So the bottem line is this, even if you don't need to farm monsters ages to get that specail piece of armor or jewlery, EA will always have ways to get you PvMing, if its to farm Imbuing mats or to get that new artifact they will always find a way to make it interesting.
The only thing I could think off to evening the score with looted items is to raise their cap from 450 to 500 like the GM items so they will have a equal starting point when you imbue them.
 
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