Hello..
I've been playing Uo for about 11 yrs now and i'm very concerned about its economy. Over inflated prices seem to loom everywhere.. Gold is given freely and camped for in the game unendingly and players are dropping unable to keep up or start up in the game. Its really hurting not just the existing players but the game as a whole. And its not just UO suffering from this.. power players and gold hoarders are in all the moorph games.. its a ongoing problem and should really be looked at seriously to keep UO as the longest lasting moorph in history.
I might have a solution (or suggestion), how about a gold conversion in the game.. vendors will no longer sell items for gold but for a new currency. This new currency can be traded for , converting gold to drachma's for instance). In the game gold will be written out as a reward and loot will consist of drachma's. However, in a much more leaner form then we have today. Skilled monsters might have from 1-10 drachma's with smaller skill monsters having gold still which can be converted into drachma's at say 1000 to 1 or more.
This would be a new trading currency. Although it might make alot of enemies at first it could be a way to bring back new players into the game, allowing them to keep pace.
Also, removing the blessed items and insurance could be very valuable to the game since imbuing is now active. Removing items from the game as well as gold for repurchase. Artifacts can not be repaired..
The games just turned into more of a collectors field rather then a cooperative guild/friends game as it was intended. I would have suggested a silver currency but i know that there is those in factions collecting that up.. so that wouldn't be a fair conversion for gold.. it would have to be a completely new currency.
In my opinion, it just seems crazy for a person to instantly acheive or mine items worth millions of gold each day. Its like daily lottery only for those individuals or those who can afford to be at the right spawn to grab up those items that are deemed rare so they can be overpriced on some vendor within the hour. PLUS they get the advantage of huge amounts of gold for the kill. Too much.. way too much and out of control for any game.
I could understand this if it wasn't a multiplayer game.. since those games can be played and replayed over and over with new characters and a new start. But in a game that can continue for years.. its really over kill to allow players to acheive so much and for that to have such a negative impact on attaining new players to the game.
So my question i guess is... "Can UO developers put controls on the games economy to better extend the game for new players and extended life?"
I'm sure there are lots more ideas out there, i'm kinda writing this in frustration so please forgive.
Wish you well..and thank you for these forums..
Jill
I've been playing Uo for about 11 yrs now and i'm very concerned about its economy. Over inflated prices seem to loom everywhere.. Gold is given freely and camped for in the game unendingly and players are dropping unable to keep up or start up in the game. Its really hurting not just the existing players but the game as a whole. And its not just UO suffering from this.. power players and gold hoarders are in all the moorph games.. its a ongoing problem and should really be looked at seriously to keep UO as the longest lasting moorph in history.
I might have a solution (or suggestion), how about a gold conversion in the game.. vendors will no longer sell items for gold but for a new currency. This new currency can be traded for , converting gold to drachma's for instance). In the game gold will be written out as a reward and loot will consist of drachma's. However, in a much more leaner form then we have today. Skilled monsters might have from 1-10 drachma's with smaller skill monsters having gold still which can be converted into drachma's at say 1000 to 1 or more.
This would be a new trading currency. Although it might make alot of enemies at first it could be a way to bring back new players into the game, allowing them to keep pace.
Also, removing the blessed items and insurance could be very valuable to the game since imbuing is now active. Removing items from the game as well as gold for repurchase. Artifacts can not be repaired..
The games just turned into more of a collectors field rather then a cooperative guild/friends game as it was intended. I would have suggested a silver currency but i know that there is those in factions collecting that up.. so that wouldn't be a fair conversion for gold.. it would have to be a completely new currency.
In my opinion, it just seems crazy for a person to instantly acheive or mine items worth millions of gold each day. Its like daily lottery only for those individuals or those who can afford to be at the right spawn to grab up those items that are deemed rare so they can be overpriced on some vendor within the hour. PLUS they get the advantage of huge amounts of gold for the kill. Too much.. way too much and out of control for any game.
I could understand this if it wasn't a multiplayer game.. since those games can be played and replayed over and over with new characters and a new start. But in a game that can continue for years.. its really over kill to allow players to acheive so much and for that to have such a negative impact on attaining new players to the game.
So my question i guess is... "Can UO developers put controls on the games economy to better extend the game for new players and extended life?"
I'm sure there are lots more ideas out there, i'm kinda writing this in frustration so please forgive.
Wish you well..and thank you for these forums..
Jill