S
SUPRsalad
Guest
1. Because the Poll was a troll magnet, and was pretty much irrelevant, I made a new thread to discuss the problem with archery.
2. Because 90% of voters in the poll did not produce any significant data to support their vote, I made a new thread. . .
3. Because there is a major problem in regard to archery and pvp, the thesis of this discussion should reflect constructive and compromising ideas. Not flames.
My thoughts are these:
1. Archery as a skill is fine. No nerfing to Archery or damage is necessary. 'un-nerfing' some other skills seems more exciting.
2. godly balanced bows have always been in very rare existence, but are now widely available. If anything is to be nerfed it is the 'balanced' property. Perhaps increasing its 'weight'? Perhaps removing it altogether.. I mean, can you drink a beer while shooting a bow and arrow?
3. 'Un-nerfing' of other skills including magery, parry and other weapon skills, poisoning & chiv; necro, should be discussed in detail before formal petitions are made.
4. enchanted apple timer?
Look, I play an archer too, but the thing is, we're turning into 'ultima-archers onliine'. We're losing our diversity. Mages are supposed to be a part of the game as well, but frankly, even the greatest mages I've ever known have no means of defeating today's 'imbue-able archer'. The reason people are still playing their mages isn't because they don't want to build an archer. Most mages I know have a great archer on their acct. They play mages, because playing an archer all the time is boring..
The two arguments I hear in terms of 'Not doing anything to anything' are:
1. run a ridiculously under-powered parry/wrestle mage and while you're at it, go ahead and sacrifice a nice chunk of your stats so you can actually USE your useless, albeit, defensive skills.
and
2. Play an archer.
That said, we're looking for new ideas, either for, or against..
2. Because 90% of voters in the poll did not produce any significant data to support their vote, I made a new thread. . .
3. Because there is a major problem in regard to archery and pvp, the thesis of this discussion should reflect constructive and compromising ideas. Not flames.
My thoughts are these:
1. Archery as a skill is fine. No nerfing to Archery or damage is necessary. 'un-nerfing' some other skills seems more exciting.
2. godly balanced bows have always been in very rare existence, but are now widely available. If anything is to be nerfed it is the 'balanced' property. Perhaps increasing its 'weight'? Perhaps removing it altogether.. I mean, can you drink a beer while shooting a bow and arrow?
3. 'Un-nerfing' of other skills including magery, parry and other weapon skills, poisoning & chiv; necro, should be discussed in detail before formal petitions are made.
4. enchanted apple timer?
Look, I play an archer too, but the thing is, we're turning into 'ultima-archers onliine'. We're losing our diversity. Mages are supposed to be a part of the game as well, but frankly, even the greatest mages I've ever known have no means of defeating today's 'imbue-able archer'. The reason people are still playing their mages isn't because they don't want to build an archer. Most mages I know have a great archer on their acct. They play mages, because playing an archer all the time is boring..
The two arguments I hear in terms of 'Not doing anything to anything' are:
1. run a ridiculously under-powered parry/wrestle mage and while you're at it, go ahead and sacrifice a nice chunk of your stats so you can actually USE your useless, albeit, defensive skills.
and
2. Play an archer.
That said, we're looking for new ideas, either for, or against..