This is very weird.........
It is not possible to play an efficient assassin by Design, in Ultima Online ??
A good assassin should have :
Hiding 100
Stealth 120
Ninjitsu 120
Tracking 100 (for best effects with Death Strike)
Fencing/Swords/Macing 120
Tactics 120
Anatomy 120
Total = 800 points
And, mind you, NO healing ability possible nor anything to recall.... And not mentioning that an assassin should also have 100 poisoning for better fitting into the role...
Unfortunately, the CAP is 720.
Therefore, by Design, it ain't possible to have an efficient assassin UNLESS one relies on + skill items??
Items with +skill modifiers, IMHO, should NOT and NEVER be a requirement to play anything other than more complex templates. An assassin is a basic template, certainly none of those mixed up skills templates like a sampire or a nox/tamer/bard/mage template....
Items with +skill modifiers should be an extra, but never something one must feel obliged to use to play a given, basic template.
It is not possible to play an efficient assassin by Design, in Ultima Online ??
A good assassin should have :
Hiding 100
Stealth 120
Ninjitsu 120
Tracking 100 (for best effects with Death Strike)
Fencing/Swords/Macing 120
Tactics 120
Anatomy 120
Total = 800 points
And, mind you, NO healing ability possible nor anything to recall.... And not mentioning that an assassin should also have 100 poisoning for better fitting into the role...
Unfortunately, the CAP is 720.
Therefore, by Design, it ain't possible to have an efficient assassin UNLESS one relies on + skill items??
Items with +skill modifiers, IMHO, should NOT and NEVER be a requirement to play anything other than more complex templates. An assassin is a basic template, certainly none of those mixed up skills templates like a sampire or a nox/tamer/bard/mage template....
Items with +skill modifiers should be an extra, but never something one must feel obliged to use to play a given, basic template.