But you can Only get the 2 slots if you buy the SA expansion... The problem Exist NOW & has for about 2 yrs. SA is not even out, so it basically it does nothing to help the current problem that we have now.
That's what I think too.To be honest, I think this is more for the benefit of crafters who want to be able to have both kinds of beetle and a packhorse, and maybe a squirrel.
Tamers will have to be selective, and as far as I can make out up to yet, none of the SA tameables are absolutely 'have to have'.
I don't like the top attacker thing either. Not because I don't have a gimped out character with stupid damage output but because it leads to greedy players. Even in friendly guilds you end up seeing people limiting the number of people being invited to peerless right now because the loot sucks with a group. It would be nice to have an auto roll feature or some loot options the party leader can adjust and members accept when using a party.For me:
The good: Two new stable slots. It's about time.
The bad: Rewards based on top attackers. There are a few templates which can become the top attacker in every situation, requiring guilds to come up with a more fair (i.e. random) method of loot distribution and giving a huge advantage to these damage-output templates. Randomizing the reward helped.
Silliness has always been a part of UO. But given the limited time we have for these things, and given that the devs who are part of these things always provide some silliness on their own, why are these questions relayed?Zephenia -<Justin----Case> Can we sacrifice Virgins to the Volcano when SA goes live?
Oddly enough, I don't think there were enough questions. At the end, it seemed like a basketball game this the devs running out the clock.Silliness has always been a part of UO. But given the limited time we have for these things, and given that the devs who are part of these things always provide some silliness on their own, why are these questions relayed? -Galen's player
"Sakkarah - Oh yeah stables. Now that you mention it, we are planning on offering 2 additional stable slots for all accounts with the SA upgrade. "
As it's still planning, why not do better than 2 stable slots?
Make a house add-on pet container, where pets take a number of secures proportional to the size of their data. There are already BOD books that can take several item counts, it should be possible with a pet container.
Come on you can do it!
The time for the chat was not convenient. It happened at 5 pm for me, which isn't a good time in my house to be using the computer. I recognize that the developers had to give up their time too to do it, so I'm not sure what the best solution is for timing these things.Oddly enough, I don't think there were enough questions. At the end, it seemed like a basketball game this the devs running out the clock.
They announced the imbuing changes but no one outside of the beta boards had any info to comment on it.
There were only 30 or so people in attendance, from what I could see. Kinda scary for a game with a theoretical 100k subscriber base and an expansion on the door step.
For all pets Chrissay, for all pets!We did itCheck out the Chicken Coops
You can store 2 chickens (lizard or not) in your house without taking any stable slots
In your house as an add on and it is craftable.
And you forgot squirrels & ferrets in that listThe slots had be "being looked into" since the Chicago meet up, and it was Jeremy's words with the 2 Devs there that they would look into it & get something done to help the tamers. It should not be a "prioritize" your pets on what you keep & what you toss issue. Would warriors like to prioritize their armor & weapon's to a max of 14 items? Armor & weps are a warriors fighting items, pets are the tamers. Why should tamer have to pick & choose what pet they can keep & forgo the others? Where as a warrior can have container after container of different types armor, mr, sr, str, mana & stam increase, etc, all for different types of fighting... and I won't get into the different types of Talsmans & weapons used, DCI, HCI, Sp Ch, DI, Slayers, etc, again all used for a different types of fighting situation. I see some weps doing upwards of 200 points in damage, EoO, CW & LS, no pet can do that amount of damage in 1 hit! But yet the tamer is limited to a max of 14 different pets.. Each pet like a warriors weapon has it's use in different types of situations, so why must the tamer be so limited on what he can have & can not have in his / her stable? I'm not going to say a tamer should have endless room or 50 slots, but I don't think 20 or 22 stable slots for a 120 Lore/Tame/Vet tamer & 6 for the average chara instead of 2 is asking too much.
A basic or close to, Stable of a Typical tamer
1 Nightmare
2 Dread Mare
3 Ki-Rin - Unicorn (Male & Fem chara Only so count as 1)
4 Dragon
5 White Wrym
6 Gr Dragon
7 Reptalon
8 Rune Beetle
9 Cu Sidhe (many have 1 special colored one & a fighter)
10 Bake Kitsune
11 Hiryu
12 Fire Steed
13 Fire Steed #2 (need 2 in all reality for Pack instinct)
Below pets could be considered extra's, but many use daily in pack instinct fighting
Frenzied ostard (Again 2 it should be for pack, but 1 would do)
Hell cats (Pack here too)
Hell Hounds ditto
Ice Worm
Drake
Ridgeback
Special Purple Rabbits (for the Wabbit people)
Pack Horse or Llama
Blue Beetle (Even Tamers have to move items on occasion)
Now add in the Chicken & Mongbat fights the EM's are doing
Some tamers like myself have up to 2 of the top pets, Mare, Gr Drag, Rune Beetle & Cu. Different Resist stats on each one for different monster fighting capability. Normally I use either my bard or warriors, but tamers like warriors shouldn't be limited to how much "weaponry" they can have. Ty
I think it would be great if they simply extended this to be able to craft an Artifact that allowed, oh lets say 5 for the Pack People pets and consume a Lockdown.For all pets Chrissay, for all pets!We did itCheck out the Chicken Coops
You can store 2 chickens (lizard or not) in your house without taking any stable slots
In your house as an add on and it is craftable.
It's very nice for the new chicken lizard, but where do I put my pack for wolves? Not in the coop I hope!![]()
They said you would need to buy the expansion to get the 2 stable slots increase, which are, I agree, far from the daily reality of a tamer.And I would like clarification-is this a general stable slot increase that will update when the expansion hits or must you buy the expansion to get the measely 2 slots?
Silliness has always been a part of UO. But given the limited time we have for these things, and given that the devs who are part of these things always provide some silliness on their own, why are these questions relayed?
I think an argument could be made that there's a point in "critter collecting" where a tamer-collector needs to break down and create a "stable" of backup tamers on a secondary account to hold the overflow.They said you would need to buy the expansion to get the 2 stable slots increase, which are, I agree, far from the daily reality of a tamer.
Not the best workaround...too may transfers and no one can own the pet anymore.I think an argument could be made that there's a point in "critter collecting" where a tamer-collector needs to break down and create a "stable" of backup tamers on a secondary account to hold the overflow.They said you would need to buy the expansion to get the 2 stable slots increase, which are, I agree, far from the daily reality of a tamer.
(Personally, I'm in the middle of a long, long-term project to work up 3 extra backup tamers as my own method of stable-slot increase)
Perhaps the time has come to re-examine the limit on the number of transfers?Not the best workaround...too may transfers and no one can own the pet anymore.
I think the transfer is based on NEW owners not previous owners.Perhaps the time has come to re-examine the limit on the number of transfers?Not the best workaround...too may transfers and no one can own the pet anymore.
What purpose does it server?
Ah, that's what I thought too ... *makes note to pass a chicken around and around between characters/accounts some day to verify*I think the transfer is based on NEW owners not previous owners.
Considering that the number of pets a person owns does not affect balance anymore than the number of weapons NON tamers have does, that there is no longer a reason to limit the number of pets that are stabled. Stabled in this context does NOT mean the UO Stable System that is world wide.I think an argument could be made that there's a point in "critter collecting" where a tamer-collector needs to break down and create a "stable" of backup tamers on a secondary account to hold the overflow.They said you would need to buy the expansion to get the 2 stable slots increase, which are, I agree, far from the daily reality of a tamer.
(Personally, I'm in the middle of a long, long-term project to work up 3 extra backup tamers as my own method of stable-slot increase)
I agree something for pact instinct pets would go a long way to making it a bit easier on tamers.I would like to see something like a statue that holds critters with the same pack instincts and has 5 pet slots
so for example you could put 5 panthers on one statue and it takes 1 slot in your stable
or you could put 2 fire steeds on 1
the only reason I dont use pack instinct critters now is they take way to many slots
That would be a good idea also, have pets count towards bank or houseIf there's a storage problem, my suggestion is appropriate : each of the stored pets takes a number of secures in proportion of the data storage it needs in comparison to the usual weapon you put in the containers of your house.
I will agree with the assumption and restate it this way.If I was to guess to the number of slots question, I would have to say that pet storage uses a lot more resources tham storing weapons.
A weapon has only a few properties while a pet has many different stats and functions.
Besides getting two more slots is a good thing not a bad one.
Pets could certainly take up much more storage space than "normal" items. But I'd love to know what they do take up and be able to sacrifice some of my item storage space for pets if I wanted to. I think extending the chicken coop idea to other pets would be a great option to let tamers choose what they store just like every other class. Then it eats into our own personal storage entitlement rather thank taking up space in addition to our homes.If I was to guess to the number of slots question, I would have to say that pet storage uses a lot more resources tham storing weapons.
A weapon has only a few properties while a pet has many different stats and functions.
Besides getting two more slots is a good thing not a bad one.
I'm with you I also suggested 5 base slots... that gives you the space to have a beetle, a mount (horse or swampy) and a pair of either squirrels or the ferrets cause lets face it they are way more fun in pairs! And one other pet be it a packy or a dog or cat or something like that... for RP purposes.That's what I think too.
I did not roll enough successes on my opposed-negotiating test. I asked for 5 base stable slots, getting 4 instead![]()
"a lot more resources" : I'm not sure. Weapons have a lot more properties than you seem to think. Replace those properties by skills and a few other definitions and flags, and you won't have that much more data on a pet.If I was to guess to the number of slots question, I would have to say that pet storage uses a lot more resources tham storing weapons.
A weapon has only a few properties while a pet has many different stats and functions.
Besides getting two more slots is a good thing not a bad one.
hmmmmmm that could get interestingFor all pets Chrissay, for all pets!
It's very nice for the new chicken lizard, but where do I put my pack for wolves? Not in the coop I hope!![]()