I will explain this for anyone that does not understand what is going on.
Large guild opens multiple newbie accounts.
They place a character at each altar. This character can be a non-trained ghost, non-trained JOAT hiding character, or trained hiding/stealth character. The point is there is one at each altar in Felucca. (17 total)
The 17 Altars
Oasis
Desert
Island
Marble
Damwin
City of The Dead
Ice East
Tortoise
Khaldun
Hopper's Bog
Ice West
Oaks
-----
Destard
Deceit
Fire Dungeon
Despise
Terathan Keep
Each account gets 5 characters.
So take 16 divided by 4. 4 accounts are capable of checking 16 of the 17 altars every 20 minutes. 3 accounts can check 15 altars every 25 minutes. You get the idea.
Obviously, you can see how it is easy to write a script to do this. A minor annoyance is returning exorcised ghosts to the altars. When the ghost is returned he it will be alive and hidden and logged out. This means everytime it logs in, it must be first discovered, then revealed and killed. There is a 5 minute window every 20-25 minutes to do this (basically, once a spawn). That's the first pass. Then, on the second pass, you get a chance to exorcise.
Okay, clearly this is undue burden on spawners. Clearly exorcism DOES NOT WORK.
Now, the script reports to any large guild's UOAM server as chat messages, or to a website that is set up. Yes, scripts can do this easily. The status of any spawn can be reported every 20-25 minutes (or quicker, just open more accounts).
So, if you have been following the post. You have now realized that this currently a HUGE problem. Now, realize that this has been a HUGE problem for YEARS. Year after year next to nothing (exorcism) has been done about this by the Developers. Next to nothing. (again only exorcism, which I have shown does not work)
So, once a large guild is notified by UOAM or website that there is an active spawn, they will usually send in an active player on a stealther to scout, or just raid the spawn with massive numbers.
The Developers need to do something about this. This thread is not about proposing fixes. This thread is about getting a Developer to respond by acknowledging the problem, then asking us for feedback or simply developing a fix based on the feedback present in the numerous other threads on the issue that have been posted over the years.
Please restore the "Fog of War" (http://en.wikipedia.org/wiki/Fog_of_war) to Dungeons/T2A of Felucca.
Large guild opens multiple newbie accounts.
They place a character at each altar. This character can be a non-trained ghost, non-trained JOAT hiding character, or trained hiding/stealth character. The point is there is one at each altar in Felucca. (17 total)
The 17 Altars
Oasis
Desert
Island
Marble
Damwin
City of The Dead
Ice East
Tortoise
Khaldun
Hopper's Bog
Ice West
Oaks
-----
Destard
Deceit
Fire Dungeon
Despise
Terathan Keep
Each account gets 5 characters.
So take 16 divided by 4. 4 accounts are capable of checking 16 of the 17 altars every 20 minutes. 3 accounts can check 15 altars every 25 minutes. You get the idea.
Obviously, you can see how it is easy to write a script to do this. A minor annoyance is returning exorcised ghosts to the altars. When the ghost is returned he it will be alive and hidden and logged out. This means everytime it logs in, it must be first discovered, then revealed and killed. There is a 5 minute window every 20-25 minutes to do this (basically, once a spawn). That's the first pass. Then, on the second pass, you get a chance to exorcise.
Okay, clearly this is undue burden on spawners. Clearly exorcism DOES NOT WORK.
Now, the script reports to any large guild's UOAM server as chat messages, or to a website that is set up. Yes, scripts can do this easily. The status of any spawn can be reported every 20-25 minutes (or quicker, just open more accounts).
So, if you have been following the post. You have now realized that this currently a HUGE problem. Now, realize that this has been a HUGE problem for YEARS. Year after year next to nothing (exorcism) has been done about this by the Developers. Next to nothing. (again only exorcism, which I have shown does not work)
So, once a large guild is notified by UOAM or website that there is an active spawn, they will usually send in an active player on a stealther to scout, or just raid the spawn with massive numbers.
The Developers need to do something about this. This thread is not about proposing fixes. This thread is about getting a Developer to respond by acknowledging the problem, then asking us for feedback or simply developing a fix based on the feedback present in the numerous other threads on the issue that have been posted over the years.
Please restore the "Fog of War" (http://en.wikipedia.org/wiki/Fog_of_war) to Dungeons/T2A of Felucca.