We're talking about a game where people can cast spells and control dragons. Let's not bring up realism...m'kay?...laSelective disarming.
Allow a thief with the proper disarm skill, select an armor item to attempt to take off a player. If it's unblessed and it's is successfully disarmed...it should be able to be stolen. Maybe put a timer on the amount of armor disarms can be allowed (to prevent thieves from striping our marks completely), but at least this would open up some items we have never been able to steal before.
On this note, put back the abiltiy to disarm steal players shields. For the short time we were able to do this, was a lot of fun. You could even allow spellbooks to be disarmed. If a player is too slow to re-arm the spell book before we are able to disarm the shield...we should have the chance to take the shield as our own. This isn't a request to get spell books stealable (even though it would be nice). Just because you have an item in your hands, should not prevent all chances to disarm and then steal any item...la
I dont like the idea of armor disarming.
I mean cmon, get just a little realistic. If someone attacks you with a knife, you could potentially take it from them and use it on them. But ive never seen any kind of martial arts master that could defend themselves and remove your pants at the same time.
I think you just secretly want to rip guys pants off.We're talking about a game where people can cast spells and control dragons. Let's not bring up realism...m'kay?...laSelective disarming.
Allow a thief with the proper disarm skill, select an armor item to attempt to take off a player. If it's unblessed and it's is successfully disarmed...it should be able to be stolen. Maybe put a timer on the amount of armor disarms can be allowed (to prevent thieves from striping our marks completely), but at least this would open up some items we have never been able to steal before.
On this note, put back the abiltiy to disarm steal players shields. For the short time we were able to do this, was a lot of fun. You could even allow spellbooks to be disarmed. If a player is too slow to re-arm the spell book before we are able to disarm the shield...we should have the chance to take the shield as our own. This isn't a request to get spell books stealable (even though it would be nice). Just because you have an item in your hands, should not prevent all chances to disarm and then steal any item...la
I dont like the idea of armor disarming.
I mean cmon, get just a little realistic. If someone attacks you with a knife, you could potentially take it from them and use it on them. But ive never seen any kind of martial arts master that could defend themselves and remove your pants at the same time.
I like the idea of all of these and to be honest cant see why they couldnt all be implemented.These are rehashes of previous posts, but seconding them only reinforces the point that the devs should put them back.
Allow anything unblessed/uninsured/unquest to be stealable. Don't tell me something has no value.. let me be the judge of that.
Allow containers to be stolen. If people have enough blessed/insured items that they need to store them in sack within a pack, they are carrying too many. Blessed and insured items were meant to be important, not backpack jewelry for thieves to gawk over.
Increase the stealing weight limit. It should probably be doubled. Reduce the chance for items over 15 stone weight or whatever.. but it should always be possible, if not probable.
Allow portions of stacks to be stealable. This is only possible with empty flasks from my experience.. thieves should be able to steal gold/regs etc. from any sized stack.
Why do I get passively detected by mongbats on Siege? I'm sure this annoys people everywhere on all shards where supposedly dumb monsters detect stealthers.
Make the thief guild a semi-guild.. with steal points based on item value and/or weight visible to all thieves. This could be abused, but honorable thieves would enjoy seeing a ranking amongst them, as the cheaters would be found out over time.
Please feel free to pass along to the team that if they have any questions...we are more than willing to give them opinions from a players perspective. The thief class has been ignored or nerfed for so long, we have been jaded, but do have honest opinions that may help guide the team when they are wondering about certain skills and rulesets. Like I mentioned before, try to get someone with theif experience (PvP thief) on the team. There have been former players brought onto the team in the past. Nothing can give them a better incite into the profession then from someone who has played as a thief over the years...laA lot of very interesting suggestions so far. I definitely agree that when trying to steal from a stack that exceed that max weight permitted you should at least have a chance to get a portion of it. I didn't really investigate too much of the PvP side of the code while adding the monster stealables, so I'm not going to make any promises as far as what can be done and the ETA.
As far as the potions turning to lesser potions when stolen, this has been a long standing problem. People better than me struggled with it, so again, no promises, but I'm stubborn and don't give up easily. That and the disguise kit issue are on the to be fixed bugs list.
I wouldn't hold my breath about changes to stealing containers because, among other things, it allowed thieves to steal blessed and/or insured items that happened to be inside the containers. I'm not saying never, but it's not very likely. If we turned that back on, it would need to verify that no non-stealable items are in that container otherwise the theft would be denied. And with such a condition, all players would have to do is plop an empty spellbook or runebook in the bag et voilà, no stealing for you! That means waste of coding.
Some requests, like passive detect, weight increase and allowing items such as BODs to be stolen fall into the balancing category. They need to be carefully thought out and discussed with the team to avoid creating new issues.
You guys have been patient, but I'm going to have to ask you to be a bit more patient still. We are crunching on SA so do not expect a big publish dedicated to thieves. As time permit, I will try to get some fixes and tweaks in over the next few publishes, barring any insane coding hurdles.
There is absolutely no reason the sigil shouldn't be stealable out of any players pack...including those from your own faction...laNow that I think of it... this is maybe more related to factions, but why in the world can't I steal a sigil from a faction enemy's pack???
i dunno. i would like to see it more PvP friendly and focused, but maybe others want more non-pvp stuff?Why all the push for NPC non PvP thieving? The profession is most fun when played against other players. Player who want to kill you because you stole something from them. What is up with all the Doom type suggestions?...la
Agreed!Here's something I didn't realize until I read it on UHall.. why are the new pub 57 potions insurable? That's silly and flies in the face of this thread's intention.
You misunderstood my post i guess, if it is the one you're replying to. The only thing the NPC thieves will be doing in the dungeon is serving as another type of enemy to the non-thief players...like the thief-equivalent of pixies in ilshnar. This will give the dungeon a thief-feel. This isn't a doom suggestion at all. It'd be an area that prohibits insurance, you can name it "Thieves' Hideaway" or something. There would be so much PvP going on inside it'd be rediculous. Think of it as a football-type game with 2 teams...thieves and non-thieves. The only way to get the token is to get through us, without insurance on.Why all the push for NPC non PvP thieving? The profession is most fun when played against other players. Player who want to kill you because you stole something from them. What is up with all the Doom type suggestions?...la
Well, considering the amount of bugs connected with player flagging in the past and present, I wuoldn't be so sure that changing flagging rules doesn't require lot of work.The PvP are fairly easy to implement without much coding. They basically involve changes to item status or player flags.
Suggestion already presented above. I have no problem with that AS LONG as the perma status is only discernible with the help of a detective (never played a thief on OSI when perma was still active, but I have often read that with perma you could discern if a player was perma or not without the need to attack him). You shouldn't be SEEN as grey by a random character until they take the chance to attack you, otherwise you ruin it for every thief who enjoys the "disguise" aspect of the profession. I am not speaking much about the con artists, but also for the KoS thieves that decide to use the incognito spell or a disguise kit (assuming they get fixed) to walk among blues.How about bringing back perma gray after stealing? I know some thieves enjoyed that system.
By default, all non-stackable items are insurable. I didn't change it because I figured you guys would like to be able to hold on to the items you had just stolen in case you got ganked in a dungeon or at a champ spawn. But since the majority of you seem to be in favor of them being non-insurable and as this would remain in the spirit of UO where consumables normally aren't, I have made the change.Here's something I didn't realize until I read it on UHall.. why are the new pub 57 potions insurable? That's silly and flies in the face of this thread's intention.
Now just to get you guys to make the bags of sending stealable...laThey aren't cursed though, so bags of sending will still work on them.
Agreed.. Why aren't BoS's stealable? (Again this goes to my point of any uninsured/unblessed/unquest item should be made stealable.)Now just to get you guys to make the bags of sending stealable...la
Probably because they are considered a container despite them not really being able to hold anything but charges.Agreed.. Why aren't BoS's stealable? (Again this goes to my point of any uninsured/unblessed/unquest item should be made stealable.)
What's that?...lapassive detect!![]()
That thing mongbats doWhat's that?...lapassive detect!![]()
LOL, nice...laMongbats and dark wisps are the only Siege mobs that reveal me.. must be that 80 stealth of yours against my 75