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Playhardgopro
Guest
Hi guys,
I was daydreaming, thinking of templates that could solo PvP and survive various common situations and I was thinking of:
Archery: 120
Wrestling: 120
Tactics: x
Anatomy: x
Healing: x
Resist: x
Parry or Ninja: remainder
Not sure on the exact skill layout. It would be remainder in parry/ninja, though, with the other skills getting preference.
I was thinking of a variant of the disarm archer that would be a little more defensive (able to survive on your own).
Assuming you take parry, run with a shield up (the one that gives +20 parrying maybe - can't remember the name but I've seen them a few times or something similar), 45+ DCI and 120 wrestle to deflect arrows and dexers. Heal with pots and healing. Go for the wrestle disarm against dexers, archers and mage-weapon users. Then switch to a bow (ideally balanced so you can pot but more important would be having hit spell to maximise damage before they rearm) and chase with moving shot (while they are disarmed) or use para/mortal/doubleshot/whatever works best.
If you get your bow disarmed you rely on wrestle and dci to wait it out (and arm a shield - is that possible if it was just the bow that got disarmed?).
The other option is to add Ninjitsu instead of parry to make it disarm and dismount proof (as you can pop into dog form when you are dismounted - and I'm sure this would free up some skill points) But then you will deflect less blows when you are in disarm-mode than if you had parry.
Against anyone with wrestling who you cannot disarm (just pure mages?) you just have to rely on HLD, HCI, 120 archery and high damage from tactics and anatomy and hit spell.
I have not played UO for a year or so as I am abroad but still enjoy thinking up template ideas - forgive me if it doesn't work as I can't test it in game. I'd like to try it though - I think it would be a good solo template (especially with ninja for dealing with dismount).
Let me know if you think it sounds good or any other thoughts.
Thanks.
I was daydreaming, thinking of templates that could solo PvP and survive various common situations and I was thinking of:
Archery: 120
Wrestling: 120
Tactics: x
Anatomy: x
Healing: x
Resist: x
Parry or Ninja: remainder
Not sure on the exact skill layout. It would be remainder in parry/ninja, though, with the other skills getting preference.
I was thinking of a variant of the disarm archer that would be a little more defensive (able to survive on your own).
Assuming you take parry, run with a shield up (the one that gives +20 parrying maybe - can't remember the name but I've seen them a few times or something similar), 45+ DCI and 120 wrestle to deflect arrows and dexers. Heal with pots and healing. Go for the wrestle disarm against dexers, archers and mage-weapon users. Then switch to a bow (ideally balanced so you can pot but more important would be having hit spell to maximise damage before they rearm) and chase with moving shot (while they are disarmed) or use para/mortal/doubleshot/whatever works best.
If you get your bow disarmed you rely on wrestle and dci to wait it out (and arm a shield - is that possible if it was just the bow that got disarmed?).
The other option is to add Ninjitsu instead of parry to make it disarm and dismount proof (as you can pop into dog form when you are dismounted - and I'm sure this would free up some skill points) But then you will deflect less blows when you are in disarm-mode than if you had parry.
Against anyone with wrestling who you cannot disarm (just pure mages?) you just have to rely on HLD, HCI, 120 archery and high damage from tactics and anatomy and hit spell.
I have not played UO for a year or so as I am abroad but still enjoy thinking up template ideas - forgive me if it doesn't work as I can't test it in game. I'd like to try it though - I think it would be a good solo template (especially with ninja for dealing with dismount).
Let me know if you think it sounds good or any other thoughts.
Thanks.