I
imyy4u
Guest
I used to be a UO player 10 years ago. I quit in 1999, after I started college, and sold my account for hundreds of dollars on ebay back when UO accounts first started being sold there. The reason I quit then, and why I probably won't ever return, are most likely the reasons why so many others have quit, and why UO now has half the people it had in 2003 at its peak. If UO ever hopes to regain it's former glory, it needs to do the following:
1) Keep 2D graphics, etc. No one cares about the fancy graphics, that is not what makes UO great.
2) Bring back the OLD (and I mean OLD) PvP and notoriety system. Back then, you were Blue, Grey, or Red...and the more extreme on each side you were, the better your title. For example there were Dread Lords...the most famous and most evil of evil Murderers. These people were nothing more than serial killers. This is what made the game great - like real life, one of these guys could attack you at any moment, with or without your consent. There was no insurance or anything but your bank box - anything you had on you, including house keys, etc., was lootable by ANYONE, not just the person that killed you. They could not go into any towns, because they'd be killed on site, and had really hard times getting resurrected. However there was NO stat loss of any kind. Conversely, the really goody goody people were Great Lords, and they would often help newer players, and defend against reds. These were the people who would often fight in huge groups against the red to gain fame, etc.
3) No stat cap/skill caps. If you played 24 hours/day, you could gain stats 24 hours/day. All the skills had actual value, and were worthwhile. Magery was the hardest skill to gain, but was easily the most powerful. Theives actually had a role.
3) Make player made stuff the most useful, not stuff found in dungeons. Most people wore GM made armor - which was the best. 1 of a kind and rare items were cool, but not as useful as player crafted things. This made those skills have real value, especially since people could be killed at any time and lose whatever they had on them. Not to mention most people didn't dare take out their one of a kind items for fear of losing them.
4) Bring back the PK. Now I'm sure most people groan at this, but come on! Stop being a [censored]! If you worked for 10 hours to get whatever you have, and you were PK'ed, well you're an idiot for not putting your stuff in the bank! It's no fun when you KNOW you can't be killed by someone. That is what towns are for...the only area where you are really safe! The rest of the world should be dangerous...no risk, no fun. This is why Siege Perilous was invented, although even that is declining nowadays. If you don't like PKs, go to EQ or WoW. Or grow some balls. The removal of PKs is what started the demise of UO.
5) Stop adding random [censored] every time someone complains. Boo hoo, Joey lost an item. Tough [censored], he can find or buy another one. Don't add insurance or blessing or Soulstones. That's pu55y stuff.
6) Bring back real GMs and counselors. They actually did stuff back then, not canned responses. They actually appeared, too!
7) No indestructable items. Items often broke, and broke at the most inopportune times. Such is life, and such should be UO. If you broke your awesome item, go cry to mommy, and then find or buy another. Geez.
8) Basically, bring back UO circa 1997. This is what got many people into playing, and this is how UO was meant to be played. This is why it was so successful, until little by little it was killed off into what it was now.
*sigh*...too bad most of you were barely born when I was playing this game. It used to be great, now it's just sad. *sheds a tear*
1) Keep 2D graphics, etc. No one cares about the fancy graphics, that is not what makes UO great.
2) Bring back the OLD (and I mean OLD) PvP and notoriety system. Back then, you were Blue, Grey, or Red...and the more extreme on each side you were, the better your title. For example there were Dread Lords...the most famous and most evil of evil Murderers. These people were nothing more than serial killers. This is what made the game great - like real life, one of these guys could attack you at any moment, with or without your consent. There was no insurance or anything but your bank box - anything you had on you, including house keys, etc., was lootable by ANYONE, not just the person that killed you. They could not go into any towns, because they'd be killed on site, and had really hard times getting resurrected. However there was NO stat loss of any kind. Conversely, the really goody goody people were Great Lords, and they would often help newer players, and defend against reds. These were the people who would often fight in huge groups against the red to gain fame, etc.
3) No stat cap/skill caps. If you played 24 hours/day, you could gain stats 24 hours/day. All the skills had actual value, and were worthwhile. Magery was the hardest skill to gain, but was easily the most powerful. Theives actually had a role.
3) Make player made stuff the most useful, not stuff found in dungeons. Most people wore GM made armor - which was the best. 1 of a kind and rare items were cool, but not as useful as player crafted things. This made those skills have real value, especially since people could be killed at any time and lose whatever they had on them. Not to mention most people didn't dare take out their one of a kind items for fear of losing them.
4) Bring back the PK. Now I'm sure most people groan at this, but come on! Stop being a [censored]! If you worked for 10 hours to get whatever you have, and you were PK'ed, well you're an idiot for not putting your stuff in the bank! It's no fun when you KNOW you can't be killed by someone. That is what towns are for...the only area where you are really safe! The rest of the world should be dangerous...no risk, no fun. This is why Siege Perilous was invented, although even that is declining nowadays. If you don't like PKs, go to EQ or WoW. Or grow some balls. The removal of PKs is what started the demise of UO.
5) Stop adding random [censored] every time someone complains. Boo hoo, Joey lost an item. Tough [censored], he can find or buy another one. Don't add insurance or blessing or Soulstones. That's pu55y stuff.
6) Bring back real GMs and counselors. They actually did stuff back then, not canned responses. They actually appeared, too!
7) No indestructable items. Items often broke, and broke at the most inopportune times. Such is life, and such should be UO. If you broke your awesome item, go cry to mommy, and then find or buy another. Geez.
8) Basically, bring back UO circa 1997. This is what got many people into playing, and this is how UO was meant to be played. This is why it was so successful, until little by little it was killed off into what it was now.
*sigh*...too bad most of you were barely born when I was playing this game. It used to be great, now it's just sad. *sheds a tear*