The Vice vs Virtue system has now hit TC and it is very important that we have Siege people looking at it and the possible consequences for our shard.
The battleground for the new system appears to be the Felucca towns, and when a conflict starts the guardzone is taken down. This is fine on production shards but is obviously problematic for Siege. Furthermore, from what I can see, only those people in the VV system are notified of when a battle is going to start or is ongoing, those outside the system are not advised of this and so would have no knowledge of which towns are currently unsafe.
The system appears to be incomplete at this point as there is no mention anywhere of what the rewards for victors may be, but this is also something we should keep a careful eye on in case we end up with some overpowered artifacts here.
So please, look into this and be sure to post your feedback here or, better still, in the UHall thread.
The battleground for the new system appears to be the Felucca towns, and when a conflict starts the guardzone is taken down. This is fine on production shards but is obviously problematic for Siege. Furthermore, from what I can see, only those people in the VV system are notified of when a battle is going to start or is ongoing, those outside the system are not advised of this and so would have no knowledge of which towns are currently unsafe.
The system appears to be incomplete at this point as there is no mention anywhere of what the rewards for victors may be, but this is also something we should keep a careful eye on in case we end up with some overpowered artifacts here.
So please, look into this and be sure to post your feedback here or, better still, in the UHall thread.