Player thief, minus the PvP, works great at idocs too
- 120 Stealing
- 120 Ninjitsu*
- 120 Stealth*
- 100 Hiding
- 100 Detect hidden
- 100 Tracking
- 100 Snooping
---------------------------
- 760 total, *100 real + 20 on rings
No points placed in fight, I figure if I need to fight I'm doing it wrong. You can't be red and in the thief guild and besides shadowstrike there's no reason to try and add fight to a template. Shadowstrike is nice but tracking/detect is nicer for my gameplay style. This template is cheap too, without fight you don't need much of anything on the template at all. Cap resists, stats and DCI, anything else is gravy.
Gravy: A thief needs empty hands to steal so a template is gimped right off the start, even more so when you need to sink so many points into thief skills. You are not going to kill anyone but the occasional Tramellite that wanders into Fel. That's why I suggest you don't gimp your thief by giving him fight skills at all, full defense is, imo, much better. Because you don't need to fight you can focus on building a wicked defensive suit.
Options
- Stuff skill points into the suit to hit 880 skill for an extra skill at 120
- Hit cap int + MR and stuff as much mana on there as possible to run shadow mastery almost non-stop
- etc, you get the idea. Don't forget about the DCI cap increase items to raise it to 50 or higher
Remember: Ninjitsu, last I checked, is not a combat skill and with a rating of 0 combat you get hit(a lot) more easily. Several skills thus become very interesting as stuffing candidates
- Wrestling IS a combat skill and at 70/90 skill Disarm is nice, if you see someone with an uninsured or cursed weapon(good ol days). It doesn't need tactics to be effective and lets you kill pesky lower level mobs that aggro. Paralyzing blow is a nice escape tool too, or a 'stand there while I rob you' tool.
- Focus IS a combat skill, it lets you run minimal dexterity on the template without running out of stam as quickly
- Fencing, of course, but without tactics it's for weapon effect and not for damage dealing.
- 60 heal/anat for a chance to cure some of those pesky poison revealing effects. Chiv is another option though Karma makes it weak.
This is just to help some people break away from the 'gotta build my thief with max kill' mentality. No kill is fine with a thief, imo.