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There will be an open Beta. We will all be able to see the new mechanics. Then when it is released there will be a novel written about how everyone but the antagonist has max skills a few hours after it opens.Sounds like they're going to release NL with no run-up or demos. It looks like Pawain will get his wish that it's a mystery box. Mystery boxes never end well in SDLC, which normally indicates they're hiding subpar functionality and user experience. Still, they've committed to an anniversary release date, what is that? September? We'll see if that timeline holds.
There was a raffle for an Abyss house? What shard and when did that happen?
No, the newsletter is clear about that. Don't sign up for something you don't really want.What if the person who wins the raffle already has a house on prodo shard? Will they be allowed to have a second house in the Abyss?
The first raffle stone Was on gl. I dunno if the stone on ls, which is a demon statue at the moongate, is or was active.There was a raffle for an Abyss house? What shard and when did that happen?
I believe you are mistaken in that. The houses were NOT grandfathered, it's one reason I didn't even try for one. With the help of the wayback machine I managed to find this:originally the abyss houses were added o the acct and grandfathered, typical Mesanna anti player action here to do what SHE wants and NOT of the good of the player base.
The Auction safe comment was a result o fly asking of help, I bought a house with 60+ safes that did not transfer, her "help" was to have the safe deleted. 100% out of touch with the players that woman is
When she realises that she works for the players and is not the master of she will be out of a job
"Open Beta" suggest anyone would be able to play and that's just not true (like half the other nonsense you post). It's not an open beta at all, if you read the newsletter you would see people have to sign up. The last time there was a signup was for Alpha which only X people were selected.There will be an open Beta. We will all be able to see the new mechanics. Then when it is released there will be a novel written about how everyone but the antagonist has max skills a few hours after it opens.
The complainers will complain when it opens so any new players will not even join because of how horrible the few posters I could name now will say NL is. Self fulfilling prophecy.
I think this is a key point here. Yes, some people will complain no matter what; that's just the nature of any user base. However, the average player will not get out the torch and pitchfork if there is clarity on how certain features and functionality work. They may not like how it works and provide feedback, but they're going into it with the correct expectations. With no expectations set, the user will apply how they "feel" it should work to the situation and become extremely angry when it doesn't perform how they think it should.I think every UO vet knows that there are plenty of things in the game (some still in the game today) that are not intuitive and many things do not function the same way when trying to do a similar task. I don't see this as an overt issue because maybe there is intention in the function of those things. Where the issue comes into play is when the Dev team isn't present/responsive about the functionality (ie providing a demo) and people become frustrated because they aren't sure if they are doing something wrong or if something is broken.
This used to be the case. I have a rune to Tye's abyss house on Pac, but it doesn't work anymorei wish they would just let us recall into those 2 housing spots in the abyss problem solved
If you read what he said and what you're quoting you'd see he said there will be an open beta, not this is an open beta."Open Beta" suggest anyone would be able to play and that's just not true (like half the other nonsense you post). It's not an open beta at all, if you read the newsletter you would see people have to sign up. The last time there was a signup was for Alpha which only X people were selected.
This attitude is why we have a poor level of communication and accountability for a service that the players are paying for. You are correct; quitting is the ultimate power we have as consumers, but at the same time, they don't get a pass on being stewards of the game.Take any new development as a gift
There was a brief open beta period for Stygian Abyss that occurred after the "closed" beta period (i.e., the beta period that required you to sign up). There was no signup requirement for the open beta. I wouldn't be surprised if there is a short open beta period for NL. I think it helped generate some good excitement for SA."Open Beta" suggest anyone would be able to play and that's just not true (like half the other nonsense you post). It's not an open beta at all, if you read the newsletter you would see people have to sign up. The last time there was a signup was for Alpha which only X people were selected.
I think every UO vet knows that there are plenty of things in the game (some still in the game today) that are not intuitive and many things do not function the same way when trying to do a similar task. I don't see this as an overt issue because maybe there is intention in the function of those things. Where the issue comes into play is when the Dev team isn't present/responsive about the functionality (ie providing a demo) and people become frustrated because they aren't sure if they are doing something wrong or if something is broken.
I wouldn't be shocked if there isn't a demo on NL because the bar was set long ago of dropping in code without vetting/testing. I think the key for NL to be successful is for the Dev team to provide top level support for questions/issue, at least for the first season of it. This is not meant to be a shot at the team but if their "support" for NL is anything like it's been the past few years on Prod/NL then I expect people to be cranky because the Devs go MONTHS without updating the players and there was a stretch last year where it was like 6 months of radio silence from the team which in general is completely unacceptable but will be a death strike to NL if they aren't more hands on.
- Perfect example is how the summoned mounts worked (ie proxy) before the fix was made. The mounts suddenly would poof and people aren't sure if it's something they did or a glitch... they go to the official forums to post their problem and some bozo gives a smartass reply of "well I've never had that happened to me so obviously you are doing something wrong". Months later when the Dev team gets around to it they determine it was indeed a glitch. Oooops guess that complaint was legit... too bad they quit playing over it.
The game is old. Not only that but it comes from a time and a company that famously mismanaged their code. Every time it has changed hands to a new team the process of onboarding, decrypting the Rosetta Stone and tiptoeing through the spider web has to start over.This attitude is why we have a poor level of communication and accountability for a service that the players are paying for.
You not posting here if you go to one.What's the return on investment going to be on a free shard
I was speaking of NLYou not posting here if you go to one.
Congrats!I'll copy and paste from offical forum but tl:dr I entered GL last week and won but was given the wrong house on accident (to be resolved). LS giveaway is still active and signup is a daemon at Luna moongate.
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A quality monthly newsletter and some demos, I think, are a pretty reasonable level of communication. That's a pretty low bar to clear. Instead, we get a monthly newsletter about every three to four months that contains nothing but vagueness, and everything around NL has been "trust us, it's cool!" But hey, let's blame the players; they're the real problem here, right?I've left more times than I can count, hell I've been banned here 3 times over the years. You really need to manage your expectations to a more realistic level.
While i must have missed the constructive part of the post i replied to i hear and obeyOK - did some thread clean up. Let's stay on track.
@Anon McDougle - if you have nothing constructive to add, please keep it to yourself.
You should show a little appreciation
I mean, I guess you're right, you're not implying that the players are the problem for having a certain level of expectation of communication. My bad; all hail Messina.On the flip side, if they did do a monthly newsletter you'd probably be complaining there wasn't anything of substance in it.
Unfortunately given how some of the past publish releases have gone, I wouldn't be surprised if they didn't do some sort of stress test.@Keven2002 so you don't think they are going to do some sort of stress test for everyone to log into?
"NL is still early in testing"... you do realize that we are 4 years into NL right? Some people started and have graduated with their bachelor's degree in Project Management in the time it's taken to get where we are AND we still aren't out of the woods yet. I probably wouldn't count that as a legit reason for lack of updates. There has been at least 3-6 months of supposed testing... I think we should get at least a little update on how it went.They aren't doing demos because NL is still in early testing and they don't want to. On the flip side, if they did do a monthly newsletter you'd probably be complaining there wasn't anything of substance in it.
I don't understand how you can say you've left the game sometime after they announced it and just came back with NL still not being done and that's not terribly relevant. I'm assuming you left the game because you were bored with the content so you took a break. Fast forward X years later you have come back and the game is almost exactly where you left it when it was boring enough to leave in the first place...and the thing they said would be the "biggest boldest" thing ever still isn't in place.Yeah, the last time I played before I left again they had just announced it. I can't say that I'm surprised it still isn't done, but that's not terribly relevant.
While what we are saying does have academic textbook support, I'm speaking from real life experience in which I've seen first hand how things work and I've been around long enough to understand human nature on project teams (ie if left unchecked a majority of people will coast). There is a happy medium between micro managing and being completely hands off. NL screams of mismanagement and honestly it's bordering on straight up deception. It's been VERY loose timelines on when they will finish with almost zero updates throughout the project all while the paying customer base is getting bare minimum for what they are paying.They've got a small team that by the look of it is pulled in a few different directions. You can't just throw some academic concept of project management at it and call it inherently bad.
I think he meant it's not relevant that he isn't surprised NL isn't finished.I don't understand how you can say you've left the game sometime after they announced it and just came back with NL still not being done and that's not terribly relevant. I'm assuming you left the game because you were bored with the content so you took a break. Fast forward X years later you have come back and the game is almost exactly where you left it when it was boring enough to leave in the first place...and the thing they said would be the "biggest boldest" thing ever still isn't in place.
This, and I simply don't care about it. It comes across as a subset of people are just using this as an excuse to **** on management. Just play the game and have fun, whatever manner of fun it is that you do. Me, I fish, I craft, I shop and occasionally kill things - it tickles my fancyI think he meant it's not relevant that he isn't surprised NL isn't finished.
The thing that I find fun about the game is doing end-game style content and looking for different strategy on how to get there (ie what's the best way to do the end game content / how can I solo the roof / etc). I've done that many times over on pretty much all end game content at this point so this is exactly why I'm griping about the sh!tty management of the game.This, and I simply don't care about it. It comes across as a subset of people are just using this as an excuse to **** on management. Just play the game and have fun, whatever manner of fun it is that you do. Me, I fish, I craft, I shop and occasionally kill things - it tickles my fancy
I don't care about NL. I'll give it a look if it ever comes out but I simply don't care.
i left last time after what I considered to be an indefensible decision by management not to do holiday gifts for #23. Destroying a long standing tradition. I voted with my wallet, walked away and they lost several hundred dollars in subscription fees in that time.
Agreed.The thing that I find fun about the game is doing end-game style content and looking for different strategy on how to get there (ie what's the best way to do the end game content / how can I solo the roof / etc). I've done that many times over on pretty much all end game content at this point so this is exactly why I'm griping about the sh!tty management of the game.
I also do not care about NL but I think you, and many others, fail to see the bigger picture which is that NL has been the scapegoat of essentially the same 3 reskinned things for half a decade. Said in another way, NL is representing the opportunity cost of giving the player base something new to do in production.
I guess where I'm confused is that you seem to be defending the management style of the team that they've used to effectively give us the same 3 cookie cutter things for the last 5 years while giving almost zilch about where they are on the one big thing that's taking all of their time (ie has all this lack of content actually led to anything?)... yet you walked away because you disliked a judgement call the team made about holiday gifts for a single year.
I guess we'd be in agreement if Mesanna would have said "we decided to break tradition for the holiday gifts due to having a small team and you know...NL"??
At the end of the day, it's whatever floats your boat which I understand. In your case it seems to be repetitive things like fishing / crafting and collecting holiday pixels in various hues which I have no problem with that...for you, but please don't try to discount what others are saying about how mismanaged things are simply because we'd like more than to just mindlessly craft/collect tokens.
For the record, I am also speaking with my wallet and I'm down to a single prepaid account compared to multiple reoccurring accounts just a year or so ago. That is also part of where I'm coming from; I really do like UO and want it to stick around but the way it's currently being managed I do not see that happening unless Mesanna starts managing better.