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NEWS [UO.Com] Publish 86 to TC1

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2014 Jul 17 22:52 GMT
We are publishing to TC1 tonight, please make sure you give us your feedback and check often for the updates to the systems . We have chosen the first round of advisors (counselors) and emails will be going out next week to notify everyone of the shards you will be assigned to and when I hope to be able to robe you on TC1 so we can get you trained.

Thank you with your patience with us and happy hunting!

UO Team



Vice vs Virtue – Phase I



We are very excited to bring you the first iteration of Vice vs Virtue! Please understand this the first release of the system to Test Center and as such, you may encounter bugs and everything is subject to change. You can send feedback, as well as bug reports to [email protected].

Here’s what to expect!


  • Visit the VvV signup stone located at the Yew gate in Felucca.


  • In order to sign up for VvV you must be in a guild and your guild master must have already signed up for VvV.


  • When joining VvV you will be automatically joined into an arbitrary faction. This is only for testing purposes, as some messages use existing faction tools.


  • Once you have joined VvV you will receive status updates when you login/are logged into the game that will tell you one of the following:

    • A battle is active, and which city the battle is happening in


    • A battle has concluded and there is cool down period


    • A battle has concluded and more players are needed to start the match


    • A battle has started, and which city that battle is occurring

  • When you enter an active battle city, a status Gump will display the current scores of the top 3 scoring guilds out of those participating, as well as your guild’s score.


  • Guard zones are disabled in an active VvV Battle region and there should be no restrictions on spells.


  • The objective is be the first guild to score enough points to win the match, progress is tracked by the status bar.


  • You can score points by,

    • Being the only guild that is occupying the city

      • You must be alive, and not in a house or on a ship to be counted

    • Killing players of opposing guilds

      • There is a 5 minute kill timeout for receiving points for kills

    • Stealing and returning the sigil to the Priests of Vice and Virtue

  • A sigil will spawn after a random amount of time following the start of the match in 1 of 5 predetermined locations.


  • When the sigil icon (located at the bottom of the battle status Gump) lights up, the sigil has spawned.


  • The sigil can be found by a passive detecting hidden check with a detecting hidden skill greater than 80.0%, you will receive a message indicating “Your keen senses detect something hidden in the area…”


  • The sigil can then be revealed using an active detecting hidden check.


  • Once revealed the sigil can be stolen by a thief with a minimum of 100.0% skill using the stealing skill.


  • The sigil cannot be removed from the VvV battle region. If it is removed another will spawn after a random time.


  • At that time Priests of Vice and Virtue will spawn in the city.


  • Return the sigil to either Priest to score points for your team!


  • At the conclusion of the battle players in the battle region will receive a Gump showing some basic stat progression.

VvV Traps


  • For testing purposes, you can get some free traps to test by visiting the Trap-O-Matic stone at the Yew moongate.


  • Traps can be placed inside an active VvV battle region and come in two deployment varieties, proximity and tripwire.


  • Proximity traps detonate when a valid target enters the detonation radius around the trap and cause moderate damage.


  • Tripwire traps detonate when a valid target steps on the tripwire line and cause heavy damage.


  • Traps have a variety of damage packages including,

    • Explosion – causes equal parts fire and physical damage


    • Poison – causes poison damage and poisons the target


    • Cold – causes cold damage and paralyzes the target


    • Energy – causes energy damage and prevents healing for a short period


    • Blades – causes physical damage and puts a bleed effect on the target

  • The number of traps that can be placed inside a VvV battle region is capped at 20.


  • Traps can be passively detected with a detecting hidden skill of at least 80.0%.


  • Traps can be revealed using the detecting hidden skill actively.


  • Traps can be disarmed using the remove trap skill actively.


  • Successful disarmament of a trap results in the trap being returned to the disarmer, failure results in detonation.

Additional VvV Related Notes


  • Stat loss will be applied on death to those players participating in VvV.


  • VvV players will flag orange to other VvV players.


  • Any non-VvV player that aggresses or performs a beneficial act on a VvV player will flag orange to all VvV players.


  • For the purposes of testing, there are no restrictions on wearing faction gear.

Here’s what’s still in development and what not to expect,


  • There are no rewards for earning Silver Points during a VvV match. These are still in development.


  • The faction system will not be removed from Test Center in this first pass.


  • Score points are arbitrarily rewarded and may not show correctly, as are end of match points.
Traders Quest


Trade Ministers will now offer players the ability to deliver goods between cities in exchange for a variety of rewards!


  • Players may get an offer for a trade order by accessing the context menu on a City Trade Minister. Trade ministers can be found near the docks or stables in the loyalty cities.


  • Upon accepting a trade order players will not be able to magically teleport except for using public moongates with a destination of Felucca.


  • Players accepting their first trade order will receive a message from “A friend…”


  • Trade orders can be cancelled at any time by selecting “Cancel Trade Order” from the context menu on the trade order container.


  • Items required to fill the trade order are generated from the real time inventories of shop keepers in the region.


  • Up to five items in varying quantities can be applied to a trade order and are based on the total number of trade orders a player has completed.


  • Items may be dropped inside the trade order directly or filled from the top level of the player’s backpack using the “Fill from Backpack” context menu option from the trade order container.


  • Trade orders cannot be removed from the player’s backpack and will be destroyed if the player character transfers.


  • Each trade order has a destination city indicated in the item property display of the trade order container.


  • While delivering the trade order players may be randomly ambushed by monsters.


  • Monster difficulty scales based on the stats and skills of the player.


  • Killing monsters while delivering a trade order provides a bonus to the amount of gold the destination city treasury receives up to a capped number of kill per delivery.


  • Trade orders with greater distances between the origin and destination city will boost the amount of gold deposited to the destination city treasury as well as the amount of resources rewarded.


  • When a player successfully returns a filled trade order to the correct destination city’s Trade Minister they have a chance of receiving a variety of rewards including,

    • 1 in a set of story books with a unique story from each of the loyalty cities. Each player is eligible for one set of books and will receive a new one each time a book is rewarded.


    • A random NPC guild sign


    • Random resources for blacksmithing, carpentry, tailoring, and imbuing

  • A deposit of funds will also be made to the destination city’s treasury.


  • A player may also opt to deliver a completed trade order to Slim the Fence for rewards including,

    • A forged pardon


    • A skeleton key


    • a random 1.0 SoT


    • A rare chance at “An Expired Voucher for a Free Drink at the Fortune’s Fire Casino”


    • A rare chance at “Forged Artwork from King Blackthorn’s Castle”


    • A rare chance at “Slim the Fence’s Little Black Book”


    • An rare chance at “Slim’s Shadow Veil”

      • A uber shadow colored leather mempo


      • Faster Casting 1
Global Loot Changes


All magical items (weapons, armor, and jewelry) will now spawn with properties generated via new loot property generation. These include items found,


  • On Monsters


  • In SoS Chests


  • In Treasure Chests


  • In Dungeon Chests


  • In Khaldun Puzzle Chests


  • From Dredging Hooks


  • From Quest rewards

  • Loot obtained from monsters, SoS Chests, Treasure Chests, Dredging Hooks, and as Quest Rewards will be influenced by the luck of the individual getting the loot.


  • Loot obtained from Dungeon Chests and Khaldun Puzzle Chests will have loot influenced with a random luck value between 0 and 240.


  • Loot generated in Felucca has a 1000 point luck bonus applied to it, as well as bonuses to budgets used in item property generation.


  • The following negative item properties can now be found on magic items:

    • Brittle – Cannot have powder of fortification applied to the item


    • Prized – Item insurance cost is increased, cannot be blessed


    • Massive – Increased strength requirement


    • Unwieldy – Increased item weight


    • Cursed – Cannot be insured or blessed


    • Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.

  • Items spawned with the brittle property will have a default max durability of 255.


  • All items with the ephemeral property will be converted to antique.


  • Items will have at maximum 1 negative property applied to them.


  • Item insurance will now scale up based on item intensity.


  • Magical jewelry (rings and bracelets) will now have a default max durability of 255.


  • Additional monster loot items will be spawned based on party size and luck.
Cleanup Britannia Additions/Updates:


We have added several new Cleanup Britannia Rewards to the Cleanup Officers including the following:


  • Mailbox (1000 points)


  • 3 types of decorative mushrooms (1000 points each)


  • Primordial Decay – Elemental Slayer Instrument (20,000 points)


  • Arachnid Doom – Arachnid Slayer Instrument (20,000 points)


  • Presentation Stone (a pedestal that can be dyed with Tokuno dyes, natural dyes or a furniture dye tub) (75,000 points)


  • Vibrant Ocher Pigment (250,000 points)


  • Olive Green Pigment (250,000 points)


  • Lucky Charm (Talisman – Hit Point Regeneration 1, Stamina Regeneration 1, Mana Regeneration 1 and Luck 150) (300,000 points)


  • Soldier’s Medal (Talisman – Tactics +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points)


  • Duelist’s Edge (Talisman – Anatomy +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points)


  • Necromancer’s Phylactery (Talisman – Spirit Speak +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)


  • Wizard’s Curio (Talisman – Evaluate Intelligence +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)


  • Mystic’s Memento (Talisman – Focus +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)


  • Vollem Held in a Crystal (500,000 points)

We have also added many items to the Cleanup Britannia turn in list including the following:


  • Covetous Artifacts (Blight of the Tundra, Bracelet of Protection, Brightblade, Hephaestus and Prismatic Lenses) (2,000 points)


  • Despise Artifacts (Compassion’s Eye, Despicable Quiver, Hailstorm, Unforgiven Veil, Unicorn Mane Woven Sandals and Unicorn Mane Woven Talons) (2,000 points)


  • Ararat Artifacts (Abhorrence, Captain Johne’s Blade, Craven, Equivocation and Pincer) (2,000 points)


  • Exodus Artifacts and Replica Artifacts (Dupre’s Sword, Clockwork Leggings, Bracers of Alchemical Devastation (Replica), Asclepius (Replica) and Hygieia’s Necklace (Replica) (2,000 points)


  • Items bearing the crest of Minax (1,000 points)


  • Ararat stealables (Ararat Anchor, Ararat Bell, Ararat Figurehead) (750 points)


  • Golden Fishing Pole and Golden Tinker Tool Kit (500 points)


  • 2014 Valentine’s Day Kittens and Puppies (400 points)


  • 2013 Carved Pumpkins (400 points) (1,400 points for the two rare pumpkins)


  • 2013 Heads on a spike (300 points) (6,000 points for the rare head on a spike)


  • 2013 Pumpkin Carving Kits and 2013 Carvable Pumpkin (200 points)


  • Pig on a Spit Deed and Note from Cousteau (100 points)


  • 2014 Chocolate Jelly Beans, 2014 Easter Basket, 2013 Lobster Dinner, 2013 Holiday Candle, 2013 Deed for a Claw Foot Tub, 2013 Alacrity Deed Scroll Book, 16th Anniversary Gift Bag, 16th Anniversary Venus Flytrap, 16th Anniversary Staghorn Fern, 16th Anniversary Japanese Maple, 16th Anniversary Dieffenbachia, 16th Anniversary Plant Deed, 16th Anniversary Platter, 16th Anniversary Card, 16th Anniversary Pony Statuette (50 points)


  • 2014 Easter Bunny (50 points) (1,000 points for the rare location)


  • 2014 Marshmallow Ducklings (1 point)

Increased the number of uses on each Cleanup Britannia slayer instruments from 250 use to 450 uses.

Players will no longer receive turn in points for ephemeral items.

Players will now be able to combine similar Tokuno style pigments up to a maximum of 50 uses by double clicking the first pigment and then targeting the second pigment to combine them.

Bug Fixes

  • Special Move: Dismount mana cost increased to 25 from 20. Ranged dismount now lasts 4 seconds while melee remains at 10 seconds.


  • Players that use AOE special attacks will no longer become aggressive to their own pets


  • All Despicable Quivers and Unforgiven Veils will now be blessed by default.




Classic Client 7.0.35

  • Cliloc Changes
  • Art Additions
Enhanced Client 4.0.35
  • Cliloc Changes
  • Art Additions



Continue reading...
 

Ender

Crazed Zealot
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UNLEASHED
VvV sounds thoroughly uninteresting to me, hope it doesn't hold back the loot changes from production shards too long.
 

Promathia

Social Distancing Since '97
Premium
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http://i60.***********/280qn1y.png


The gump are is AMAZING
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
If Despicable quivers are to be blessed, the bug that prevents blessed items from being equipped after clicking corpse should first be fixed.

Currently Blessed items are less desireable to many people because of this bug.


Other than that, awesome publish. Cant wait to check it out.
 
Last edited:

Promathia

Social Distancing Since '97
Premium
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Questions:

Do guild members all have to individually opt into VvV? As in, if I opt my guild in as GM, do people I guild/are in the guild pushed in with me aka as it is in Factions currently?

Guildmate right now on TC1 says they had to opt in individually.
 

Promathia

Social Distancing Since '97
Premium
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Bug: Just went criminal for attacking another orange player in GZ at Yew Gate.
Bug: Game perma shows me green (as being in a guild) even when I am grey
 

Kyronix

UO Designer
VIP
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Questions:

Do guild members all have to individually opt into VvV? As in, if I opt my guild in as GM, do people I guild/are in the guild pushed in with me aka as it is in Factions currently?

Guildmate right now on TC1 says they had to opt in individually.
For now, yes. Eventually - no. Basically everyone who wants to play VvV has to visit the signup stone at the Yew gate to sign up.
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
Was really hoping for something decorator wise in the clean up. Some nice paintings, banners, or something. Mushrooms or a mailbox? Really? lol Vollem in a crystal? Maybe they are holding off to surprise us with the good stuff? Don't we have all that stuff already? As far as the combat related stuff, I'm pretty sure I already have much better than that. Waiting on publish 87.
 

Promathia

Social Distancing Since '97
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Was really hoping for something decorator wise in the clean up. Some nice paintings, banners, or something. Mushrooms or a mailbox? Really? lol Vollem in a crystal? Maybe they are holding off to surprise us with the good stuff? Don't we have all that stuff already? As far as the combat related stuff, I'm pretty sure I already have much better than that. Waiting on publish 87.
Of all the stuff in this publish, THIS is what you complain about?
 

CovenantX

Crazed Zealot
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Would it be possible to add in those... Morph Earrings to the turn-in reward menu for Clean-up rewards?

The new rewards are pretty nice as well =D
 

Promathia

Social Distancing Since '97
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Bug: Players are showing up as orange to eachother who arent even in VvV
 

Promathia

Social Distancing Since '97
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Bug: Got this in the battle for Jhelom just now. Gump menu is freaking out , flashing between the 2 screens
http://i59.***********/iqekqa.png
 

Promathia

Social Distancing Since '97
Premium
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Aside: The change to dismount is RIDICULOUSLY stupid. People get into animal form SO FAST now.
 

Yadd of Legends

Babbling Loonie
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What happened to the cursor in Enhanced Client (Pinco's)? It's like object labels get stuck to the cursor and follow it around all over the screen, and proper labels don't show up when you hover other different objects. Extremely annoying since I downloaded the patch tonight. It makes EC absolutely unplayable. Anybody else experiencing this in Pinco's EC client? Is EC now unusable for me until Pinco's new GUI comes out? That would be awful.
 

Flutter

Always Present
Alumni
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@Mesanna @Kyronix the dismount archer nerf is really really bad.
Upon playing on test center I dismounted a player and he was in animal form instantly. (4 seconds tops)
It destroys an entire special move on several weapons.
Please revert this change.
 

Promathia

Social Distancing Since '97
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Got ambushed by monsters doing the trade quest:
http://i62.***********/2iqbewk.png

They are a BIT strong, and hurt quite a bit, especially since 4-5 of them spawned and attacked me
 

Promathia

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The ambushes are insannnnnnnneeeee. Just got it in the water, and was practically one shot by a kraken

http://i60.***********/6jdla9.png


I am now dead. So is my dog.
 

Flutter

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Was really hoping for something decorator wise in the clean up. Some nice paintings, banners, or something. Mushrooms or a mailbox? Really? lol Vollem in a crystal? Maybe they are holding off to surprise us with the good stuff? Don't we have all that stuff already? As far as the combat related stuff, I'm pretty sure I already have much better than that. Waiting on publish 87.
They added a bunch of stuff. It's all really amazing, I don't think this is an issue at all!
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
They added a bunch of stuff. It's all really amazing, I don't think this is an issue at all!
Duuude, lol. I said decorator items. I have a perfectly good mail box, unless this has a TV or something on it. Not a super mushroom fan lol. What am I missing here? Another pedestal I assume looks EXACTLY like the Museum of Vesper one I'm betting? I'm a little disappointed cause that was the only aspect of the patch I was looking forward to.
 

Bleak

UO Software Engineer
VIP
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Stratics Legend
What happened to the cursor in Enhanced Client (Pinco's)? It's like object labels get stuck to the cursor and follow it around all over the screen, and proper labels don't show up when you hover other different objects. Extremely annoying since I downloaded the patch tonight. It makes EC absolutely unplayable. Anybody else experiencing this in Pinco's EC client? Is EC now unusable for me until Pinco's new GUI comes out? That would be awful.
This is a known issue with the EC since before the latest patch. This issue has been fixed in the new UI which will be released with Publish 86.
 

Kyl Drysden

Visitor
Stratics Veteran
I'd like to add that I too am experiencing issues with the cursor/item name being stuck. I made a thread about it, but disregard. I didn't notice that this thread was recent.

This issue did arise with the patch though. It was running fine earlier today.
 

Yadd of Legends

Babbling Loonie
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This is a known issue with the EC since before the latest patch. This issue has been fixed in the new UI which will be released with Publish 86.
"Known issue" - certainly not to this extent. I never had the issue before this patch today, other than noticing some floating labels at the top of the stairs in Blackthorn where you turn in Minax artifacts. I also started the game in the default EC (not Pinco's) and note the same label problems that were not there before this patch - so it's not just Pinco's but the EC. This is not just an issue but a game killer for those who don't play the classic client.
 

Kyl Drysden

Visitor
Stratics Veteran
"Known issue" - certainly not to this extent. I never had the issue before this patch today, other than noticing some floating labels at the top of the stairs in Blackthorn where you turn in Minax artifacts. I also started the game in the default EC (not Pinco's) and note the same label problems that were not there before this patch - so it's not just Pinco's but the EC. This is not just an issue but a game killer for those who don't play the classic client.
I have to agree here. NEVER have I had this problem before tonight. I tried logging into the CC, but I just couldn't do it. Which is amazing because I always refused to use the EC because, heck, the CC takes me back to '99. I have everything laid out how I want it in the EC on all of my characters, so unless I'm just logging in to decorate my house, I'm finding it really hard to play on the CC.
 
Last edited:

Gedgerez Tesherd

Journeyman
Stratics Veteran
Items spawned with the brittle property will have a default max durability of 255.
Just tested repairing the Revamp durability jewelry & they lose points as well as unable to add Powder of Fortifying onto non cursed. I am not okay with this, the non imbued, non cursed jewelry needs to be powder-able.

A bit sad that the Bless Deeds didn't return on the Cleanup list, & but those new Talismans have quite the clutch structuring.

On a positive note, the phase 1 of VvV appears quite interesting, as well as the Cleanup addition with more super slayer instruments. Please add each type of super slayer instrument choice, I burn those up faster than people can farm new Iolo's Lute & Gwenno's Harp.

Revamp Ring.JPG
 
Last edited:

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
I can no longer play UO!
I just patched UO a little after midnight and now my cursor is broken.
If I mouse-over something in the game the label sticks to the screen and nothing else can be mouse-overed.
It doesn't go away until I drag my mouse cursor off the game window.
If I mouse over myself or another person they highlight blue and their name pops up and they remain highlighted blue no matter where I move my cursor until I drag it off the game window.
Also I noticed my DEFAULT ZOOM button is zooming me out WAY TOO FAR!
I always hit the default zoom button to fix my camera after zooming in or out and now the default is zoomed out too much.
This is making the game HARD/IMPOSSIBLE to play!
I use the default EC.
Never used Pincos UI.
Fix please!
 

Yadd of Legends

Babbling Loonie
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I can no longer play UO!
I just patched UO a little after midnight and now my cursor is broken.
If I mouse-over something in the game the label sticks to the screen and nothing else can be mouse-overed.
It doesn't go away until I drag my mouse cursor off the game window.
If I mouse over myself or another person they highlight blue and their name pops up and they remain highlighted blue no matter where I move my cursor until I drag it off the game window.
Also I noticed my DEFAULT ZOOM button is zooming me out WAY TOO FAR!
I always hit the default zoom button to fix my camera after zooming in or out and now the default is zoomed out too much.
This is making the game HARD/IMPOSSIBLE to play!
I use the default EC.
Never used Pincos UI.
Fix please!
Exactly - two others have reported the same problem. How are we supposed to test a patch if the patch has made the game impossible for us to play? Can we unpatch the patch?
 

Swt Lippy Hippy

Adventurer
Stratics Veteran
Love it all ! Can not wait to see it go through. Way to go !!! Love you Devs :) (Still waiting to for Mesanna to put in those fishing ideas i had ) LOL Fishers have feelings too :) I can not wait to start doing more sos s too!! Thanks for everything you have done and everything you are working on. Very Exciting :) While I am here, can you fix it so that each fish is one stone? *LOL* jk :)
 

FrejaSP

Queen of The Outlaws
Professional
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For now, yes. Eventually - no. Basically everyone who wants to play VvV has to visit the signup stone at the Yew gate to sign up.
I really like it to be, so guild choose Vice or Virtue and then each member can choose to join or not. I also like the part where non VvV who take part on the fight become orange to all VvV.

I also love the Traders Quest but hope a few more thing will be added to the rewards or a few rewards will be changed each month to make people keep doing this quests.

The loot changes sound great, can't wait to see all this changes on Siege.

I'm a little worried about the monster ambushes, when it comes to Siege as the ones doing quests may have reds to fight too.
 

G.v.P

Stratics Legend
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Stratics Legend
Additional monster loot items will be spawned based on party size and luck.
Could this change be expounded? Like, you're saying monster loot will increase universally given a max party size, so that it's always advantageous to fight with a party? And does party size only increase the count of loot, or the quality, as well?
 

Assia Penryn

The Sleeping Dragon
Alumni
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Stratics Legend
Has anyone tested if you can stealth during trade quest and if the ambushes reveal you or not?
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Some really good changes. The cleanup additions are amazing, the new curses are interesting, I'm actually a bit sad about you guys ditching ephemeral, but we'll see how that goes.

To echo the posts made here, jewelry needs to be powderable like anything else, none of this non-powder to non-cursed stuff. Also, have you guys fixed it so that silver jewelry is accepted in trash for clean up yet? Because it's really annoying how they don't have value.

The trade quests look rather impossibly hard whereas they should be something fun for an individual to do. The surprise attacks should be the feature, not 6,000 HP obstacles. How is that fun for anyone, let alone the insane damage they all do?

Hopefully balance can be found with the dismount change. From the thread we have, the ability to parry bolas stands out. I'd rather see some moving shot nerfs and the like, myself. I really appreciate you guys making a change though, and giving us the time to talk about it. A very proactive publish and one I might lose some sleep over (in a good way).
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
Exactly - two others have reported the same problem. How are we supposed to test a patch if the patch has made the game impossible for us to play? Can we unpatch the patch?
Test a patch? I don't want to test the patch I just want to play the normal game!
I can't even decorate or move anything in my house because of the broken labels. It is a huge pain just to see if somethings locked down or not. It feels like I am playing some kind of maze game trying to drag my cursor around every object as to not hit it and accidently bring up a frozen label so I can check the item I actually want to check to see if I have it locked down. WTF? I keep hitting other objects and getting "shocked" so I keep having to drag my mouse off the sceen and retry. This is not UO. I don't want to play a buzz wire loop game.
I will have to stop playing for now until they fix. :sad2:

Game is totally unplayable.
 

Yadd of Legends

Babbling Loonie
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Campaign Supporter
Test a patch? I don't want to test the patch I just want to play the normal game!
I can't even decorate or move anything in my house because of the broken labels. It is a huge pain just to see if somethings locked down or not. It feels like I am playing some kind of maze game trying to drag my cursor around every object as to not hit it and accidently bring up a frozen label so I can check the item I actually want to check to see if I have it locked down. WTF? I keep hitting other objects and getting "shocked" so I keep having to drag my mouse off the sceen and retry. This is not UO. I don't want to play a buzz wire loop game.
I will have to stop playing for now until they fix. :sad2:

Game is totally unplayable.
I feel your pain - I spent the evening macroing chivalry on a character because that's all I could do - I couldn't fill BODs because I couldn't see the labels on the chests and boxes. I was able to do a little mining, since labels can be ignored there. But you're right, to break EC and then call it a "known issue" that won't be fixed until a new UI comes out is outrageous.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Got ambushed by monsters doing the trade quest:
http://i62.***********/2iqbewk.png

They are a BIT strong, and hurt quite a bit, especially since 4-5 of them spawned and attacked me
Can you charm them via Dryad's Allure?
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
VvV holds absolutely not interest for me. But, if it's an improvement to PvP that people enjoy and gets people back in the game, I am all for it and would like this publish even if it was the only thing in it.

I like the loot changes... kind of. It seems like another leap in power and the level of power up makes me worry for the casual UO player, the non-power gamer, the people who doesn't optimize their template to the max.
 

kronides

Lore Keeper
Stratics Veteran
Stratics Legend
I can no longer play UO!
I just patched UO a little after midnight and now my cursor is broken.
If I mouse-over something in the game the label sticks to the screen and nothing else can be mouse-overed.
It doesn't go away until I drag my mouse cursor off the game window.
If I mouse over myself or another person they highlight blue and their name pops up and they remain highlighted blue no matter where I move my cursor until I drag it off the game window.
Also I noticed my DEFAULT ZOOM button is zooming me out WAY TOO FAR!
I always hit the default zoom button to fix my camera after zooming in or out and now the default is zoomed out too much.
This is making the game HARD/IMPOSSIBLE to play!
I use the default EC.
Never used Pincos UI.
Fix please!
I have the exact same thing going on, and it just started for the first time today after I patched.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
The trade quests look rather impossibly hard whereas they should be something fun for an individual to do. The surprise attacks should be the feature, not 6,000 HP obstacles. How is that fun for anyone, let alone the insane damage they all do?
Supposedly "Monster difficulty scales based on the stats and skills of the player." but we need to test that out .

I can see this being rather upsetting for the RP world, where there are usually agreed limitations on the equipment they use - if the ambushing monsters look anything like the ones pictured earlier in the thread, they are going to really struggle.......
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Khaldun Puzzle chest didn't seem to have the new loot generation.

Khaldun puzzle chest loot.jpg

The bracelet just above the sword highlighted in the screen shot was also of npc bought-quality.
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
So with the loot changes - what happens to the self repair property - is there still loot which can carry this?
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Supposedly "Monster difficulty scales based on the stats and skills of the player." but we need to test that out .

I can see this being rather upsetting for the RP world, where there are usually agreed limitations on the equipment they use - if the ambushing monsters look anything like the ones pictured earlier in the thread, they are going to really struggle.......
Yea, it seems all the npcs that spawn during an ambush have 95% in all resistances as well... so basically Armor Ignore is the only way to kill it fast.

I think the speed is fine to make them somewhat challenging, even the HP isn't bad, but the resistances just ensure that no template will kill such a thing without Armor ignore, or spending quite a while to take them down. Also, if they continue to stay as they are, they could use better loot than they have.

These mobs are equivalent to the Covetous Lv 4 mobs, with less speed to where you can outrun them, but the skills/resistances are about the same.
 

The Old Man

Journeyman
Premium
Stratics Veteran
Is the INTENT that a newbie could do the Trade Quest and be ambushed by 'mongbats' or is it just for well developed combat characters?
 
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