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We have been evaluating the Player Event Coordinator program over the past couple of months and due to lack of participation we are doing away with the PEC position. If in the future the need grows we will revisit the program at that time. Otherwise if you have any issues or needs please contact me at [email protected].
(We have come across a few players that are still titled and/or robed as a companion. If you are robed or titled as a companion of any rank you must contact CS or myself to get the character cleaned. ) Sorry haven
t been back long but what in the world does this mean?
short version of the newsletter, by paragraph:
cheerleading
cheerleading
cheerleading
take something from players
take something from players
take something from players
meet and greet schedule
(yes, I'm in a sour mood)
About 20 years ago, there were a group of volunteer players that were called Companions. They would act as assistant GMs, helping out players in the field.(We have come across a few players that are still titled and/or robed as a companion. If you are robed or titled as a companion of any rank you must contact CS or myself to get the character cleaned. ) Sorry haven't been back long but what in the world does this mean?
Having been one myself, are you sure you're not talking about Counselors ? As for PEC's, I"ll admit I've never heard of that term.About 20 years ago, there were a group of volunteer players that were called Companions. They would act as assistant GMs, helping out players in the field.
However, some of them didn't like "volunteering for free" (some were honestly feeling asked to do too much, others were wanting paid for a free gig that gave them in-game benefits while doing the minimum possible (leading to the first group being overworked)), and sued EA, leading to the program being discontinued.
If people had left UO with a Companion character in their account before this happened, some of the things that identified their Companion as such were not removed like they were on the active accounts with Companions. Some of those accounts have been reactivated over the years, and apparently those characters remained with some of those properties. By this time, BS assumes that anyone who was a Companion back in the day would have known about the program being dead and that they needed the character reverted to a normal one, and that other accounts with Companions have fallen into the hands of others who would exploit them (even if no abilities remain, they have the appearance of a GM-like character).
Probably. But I seem to remember something called Companions from the same time period, based on stuff I heard from friends. Did councilors have helping new players as a major duty?Having been one myself, are you sure you're not talking about Counselors ? As for PEC's, I"ll admit I've never heard of that term.
The issue with companions still being around is that their commands allow them to bypass game mechanics. Companions in their first iteration (early 2000s) had built in commands to do a number of things to help new players. I won't use the actual commands but they could "list young players", which would show a list of all (Young) players online, and "help young players" which would make the companion character invisible and teleport them to the next (Young) player in the companion queue. The real issue and game breaking command was one that allowed companions to teleport to Haven. When used, the command would take the companion from ANY location (and I mean any location) and teleport them to the main square in Haven before it was blocked off when New Haven was made (and still, even after Haven was blocked off, you would teleport into the area with skeletons and minor undead). Here is the thing: when you used the command again, it took you back to wherever you came from, no matter where.About 20 years ago, there were a group of volunteer players that were called Companions. They would act as assistant GMs, helping out players in the field.
However, some of them didn't like "volunteering for free" (some were honestly feeling asked to do too much, others were wanting paid for a free gig that gave them in-game benefits while doing the minimum possible (leading to the first group being overworked)), and sued EA, leading to the program being discontinued.
If people had left UO with a Companion character in their account before this happened, some of the things that identified their Companion as such were not removed like they were on the active accounts with Companions. Some of those accounts have been reactivated over the years, and apparently those characters remained with some of those properties. By this time, BS assumes that anyone who was a Companion back in the day would have known about the program being dead and that they needed the character reverted to a normal one, and that other accounts with Companions have fallen into the hands of others who would exploit them (even if no abilities remain, they have the appearance of a GM-like character).
I don't think they can tell. I don't think it's as simple as flipping a switch. Companions were character flags, not account flags. Going off of personal experience, I don't believe that GMs are able to tell companion characters from normal ones either.There is a companion switch in the account. Why they didn't do an iteration and turn it of. Like the enabling EJ?
PEC = Player Event CoordinatorHaving been one myself, are you sure you're not talking about Counselors ? As for PEC's, I"ll admit I've never heard of that term.
Regarding Companions: I knew one way back. To activate one's Companion-ship, something had to be done to the character that required that character to be online at the time. That sounds like more than just a flag or a single line of code, even if just a little more. Presumably they have to do the same thing to turn it off -- or take some time to code something that does it automatically. They are not going to do that. Oh: Companions and Counselors were two different programs. The Counselors program was far older.
Nope but sounds dirty.Quote from the Letter: :
We have some exciting things coming in our next release of Jolly Roger including a brand new interface for mannequins that will help with equipment comparisons as well as the next chapter of our ongoing High Seas event.
Anyone have any idea what that might mean???
love that ideaOne thing they could do to offset the lack of the pec.....
Give the town governors limited powers such as locking down deco or furniture and gates etc for a set time .
Like its good for 3 to 7 days then it poofs
Or decorate the town bank for xmas and it lasts the month of December
These people need more to do besides just a once a month meeting with the king, and it would be a non paid position so uo isnt adding anyone to the payroll.
#winning!
One thing they could do to offset the lack of the pec.....
Give the town governors limited powers such as locking down deco or furniture and gates etc for a set time .
Like its good for 3 to 7 days then it poofs
Or decorate the town bank for xmas and it lasts the month of December
These people need more to do besides just a once a month meeting with the king, and it would be a non paid position so uo isnt adding anyone to the payroll.
#winning!
This was suggested a while after the governor system was introduced, you can find multiple posts (many by me) on the governor forum here on Stratics.love that idea
That's how I read it too. But what are we going to do with all of these torches and pitchforks now?Maybe I'm misreading it, but isn't Mesanna essentially offering herself as a fill in for the responsibilities of the PEC spot? You want gates, send her the email. You want mobs, send it to her.
Either she'll realize that the PEC filtered enough for her or and re-institute the program, or you'll get your gates, mobs, etc., win win?
Sounds like "you can even draw your castle on paper". Soon she will get tired of it, pretend not having received any email, send again pls, yadi yada. I still believe a producer should try to make things work that affect everyone, not play GM for half a dozen people. Of course you don't want to believe it yet.That's how I read it too. But what are we going to do with all of these torches and pitchforks now?
Oh, I'm sure we'll find a use for them. How about failure to prevent scripting? Well, prevent or fully allow.That's how I read it too. But what are we going to do with all of these torches and pitchforks now?
No - there was a Companion program, and I was one for some time. Once the Companion program ended, a GM had to manually remove the Companion flag. You would get a notification of a new player or someone requesting help, then you would issue a command and teleport to their spot to provide advice. After a while, most new players were just veterans creating a new account and didn't want the help.Having been one myself, are you sure you're not talking about Counselors ? As for PEC's, I"ll admit I've never heard of that term.