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This so called "balance" update (Publish 90)

Duncan Drake

Lore Keeper
Stratics Veteran
Stratics Legend
Hello fellow Warriors,
after some time of abstinence I thought it may be a good idea to visit uo again especially due to the newest addon. After reading lots of patch notes posts and so on i stumbled upon a gameplay change i'm very uncomfortable with.

According to publish 90 there was a "balance" update:
Ninjitsu, Chivalry and Bushido spells that are beneficial with a default cast time less than or equal to one sec will reset swing timer.

Unfortunately i have no access to uo rightnow to test this so my question is what does default cast time mean? With or without FC?

Second question. Has anyone played a bushido Paladin template after this change? With my playstile i heavily rely on df, evasion and confidence. Cw is sometimes needed but not that often.

Thx in advance.
 

Tabin

Seasoned Veteran
Stratics Veteran
Never played before pub 90 so take my comment with a grain of salt. I play both Sampire and paladin. I notice casting anything will reset my swing timer. Even counter attack bushido skill slows my swing down for the second im using it. DF, CW, EEO and also Mirror Image. I'm not 100% sure if it really resets the swing timer, but maybe it puts a pause on the swing while you're activating the spell/skill. Easiest way to test it is swing at something with a halberd and see if it resets.
 

Tuan

Slightly Crazed
Stratics Veteran
I did notice the change, but I don't feel like it really nurfs me much. If you time it up right, you'll only lose a .25 when you recast something.
 

Tabin

Seasoned Veteran
Stratics Veteran
I did notice the change, but I don't feel like it really nurfs me much. If you time it up right, you'll only lose a .25 when you recast something.
Can you explain how you got only a .25 second delay? Assuming you cast your spell .001 seconds right after you swing, you then spent X amount of time casting the spell and Y amount of time recovering, then the 1.25 seconds to swing. Divine Fury with 4FC/6FCR still takes .50 seconds to cast and .50 seconds to recover. Sounds like it would use up at least 1 second. Or am I misunderstanding FC/FCR?



Quoted from another thread:
Chivalry Spell Cast Times?

Here's a table detailing the casting delays:

< pre> -3 FC -2 FC -1 FC 0 FC 1 FC 2 FC 3 FC 4 FC 5 FC 6 FC
Dispel Evil 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50 0.50
Consecrate Weapon 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50
Enemy of One 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50
Holy Light 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50
Divine Fury 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50
Cleanse By Fire 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50
Noble Sacrifice 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Close Wounds 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Remove Curse 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Sacred Journey 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50</pre>

Also, a table of the recovery delays: Note, this assumes no minimum recovery delay

< pre> 0 FCR 1 FCR 2 FCR 3 FCR 4 FCR 5 FCR 6 FCR 7 FCR
Recovery Delay 1.75 1.50 1.25 1.00 0.75 0.50 0.25 0.00</pre>

At 2/6 chiv this is what I think will happen:

Remove Curse: Cast like a 4th circle spell (1.25)
Cleanse by Fire: Cast like a 2nd circle spell (.75)
Holy Light: Cast just like you're 4/6 still (.50)
Divine Fury: Cast like a 2nd circle spell (.75)
Dispel Evil: Cast just like you're 4/6 (.50)
Close Wounds: Cast just like 4th circle spell (1.25)
Sacred Journey: Just like 4th circle spell (1.25)
 
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Tuan

Slightly Crazed
Stratics Veteran
It said in "resets" the swing timer, not that the swing timer is paused during the whole duration of casting.

From my exp, goes like this.

Normally you swing every 1.25. But as long as you start to cast the spell within the first .25s following a swing, it resets the counter to 0 there, meaning you only add .25s of delay to your swing timer.

I run 0/0 FC/FCR, and I can say with certainty that when I cast CW, I'm not waiting around for 3.75s between swings (.75 for the spell itself, 1.75 for the recovery, 1.25 for the swing timer).
 

Tabin

Seasoned Veteran
Stratics Veteran
Ahh ok so you're saying the swing timer starts as soon as you press your keyboard for CW or DF. This basically means FC is only useful for spells with casting time of anything longer than 1.25 (or reduce chance of disrupting your spells) seconds and FCR is a waste unless you want to cast back to back spells. This makes me wonder...why run FC or FCR on a paladin then? The only spell I want to cast that takes longer than 1.25 seconds in casting time (with FC 0) is remove curse and close wounds.

Or, why not run FC 2+ and get 1.25 second closed wounds and heal between every swing if you're only losing .25 seconds each time?
 
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Tuan

Slightly Crazed
Stratics Veteran
Some of the skill abilities seem to take into account the Recovery time, for instance, it's really hard to time it properly to AI, DF, AI. For me it's normally AI, DF, normal hit, AI, and while I am trying to queue the 2nd AI, I get the "you cannot use..." message, which I'd assume FCR helps?
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
Yes, that is right. You can't use a special attack while you are recovering from casting a spell. FCR would help in that case.
 
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