...
Well since the title has a time limit on when you can edit it, I'll just start a catch-all thread for anything going on with this texture pack.
Ok, so where do we stand now?
4/14/2011
Version 2.2
- Added in texture for Status Window that was not moved over from the working directory to the build directory
- Removed redundant files in the Spell Icons directory
4/13/2011
- Removed Icons.xml so that the Texture package will run on Pinco's Icons.XML and remain updated
- Updated Pinco's UI to 4.1i, making changes to the new Status Window to fit the Third Dawn texture Package
- Testing Third Dawn with 4.1i to find any other issues that need to be addressed.
- Readme file has some additional information added.
4/11/2011
Started a couple of minor updates for better compatibility with 4.1x Pinco's UI releases.
Added in the Crystal Porter icon
Tomorrow I plan on a Pinco's update and then a Third Dawn update.
3/27/2011
UPDATE: Version 2.0 has been completed and uploaded to Pinco's site, please let me know if I missed any weirdness!
Finished last few icons, downloaded the latest version of Pinco's UI to start the revamp using the newest codebase. There are about 7 more icons (mostly text or easy to transfer graphics compared to all of the pet icons which took the brunt of time (which annoys me to no end since I neither have a tamer or give a rat's a-hole about the huge number of icons they apparently need... BAH!).
So anyway, 7 more icons, then moving over the Third Dawn textures and getting the XML worked out and all should be good to go!
3/26/2011
Icons left:
Actions2: 10
3/25/2011
Potion and Rune Location icons COMPLETE!
Icons left:
Actions2: 80
3/24/2011
Slayer icons COMPLETE!
Icons left: 141
Actions2: 81
Potions: 19
Runes:41
After icons will be a download of whatever the current Pinco UI is and a rebuild of the XML files using current systems as well as any more texture tweaks as they reveal themselves.
3/22/2011
Current icon count left to complete: 204
Actions2: 81
Potions: 19
Runes: 41
Slayers: 63
Mind you that I will likely try and find a quick way to convert the rest of the icons as I have spent a good bit of time trying to create the actions2 icons in a manner more consistent with the Third Dawn Textures.
After working with Nalif's UI template, I believe it is not going to be a good fit for Third Dawn, but will likely work well for Copper/Stone.
3/20/2011
After some time off for UO itself (yeah actually playing, who knew!), and a couple of other games, did some icon work today. Continuing work on the actions2 folder which so far seems to be one of the more involved folders in terms of icons.
3/11/2011
Ran into an issue of retexturing under Nalif's system. His version for the borders of the default windows is incompatible with the Third Dawn textures, so I will have to figure out how I was to reconfigure that file to use the textures as intended (which will be fun as it was quite the trick to get them to work in the normal UI!).
Retextured several of the buttons (The lock button, the + and - buttons, the boxed arrow buttons, etc) to create a more UO-based theme (namely the buttons from internal gumps)
Work on icons continues as I have time/desire.
3/5/2011
Started work on retexturing based on Nalif's UI system. Thus far I have retextured the combo boxes which will be somewhat different than the current Third Dawn versions (which themselves are basically the copper/stone versions left over). Should be able to get through a few of the texture files this weekend. Then once the texures are done then it will be the positioning and tweaking process through XML, keep going on icons and work my way towards Third Dawn Texture Pack 2.0
2/23/2011
Current Version is 1.6
The Pinco UI icons and other icons that can be expected to be used in the "custom default menu bar" have been reformatted to match the UI as a whole. The tabs in the Action icon UI gump that have recently been completed are: Menu Actions, Pinco's UI (except one I missed), and Combat. And example is seen here:
(Note that Log Out and Exit UO have been changed since this image to match the Actions and Macros buttons in format)
Work in progress:
More icons are being reformatted (since the expanded icon pack is now part of the main Pinco UI, I am going through each folder and doing all of the icons to match the Third Dawn UI. As of this writing, the Numbers icons (00-29) have been completed. Next folder is "actions2" and then down from there.
Future plans:
I plan on seeing how well Third Dawn will reformat into Nalif's template and if it works well, I will rewrite the texture pack into that template. I will also keep continuing on the icons (assuming that more and more and more don't get dumped into the system).
Third Dawn on the Exchange:
Yes, I still plan on releasing an "Enhanced" version with the Exchange if it is warranted.
Well since the title has a time limit on when you can edit it, I'll just start a catch-all thread for anything going on with this texture pack.
Ok, so where do we stand now?
4/14/2011
Version 2.2
- Added in texture for Status Window that was not moved over from the working directory to the build directory
- Removed redundant files in the Spell Icons directory
4/13/2011
- Removed Icons.xml so that the Texture package will run on Pinco's Icons.XML and remain updated
- Updated Pinco's UI to 4.1i, making changes to the new Status Window to fit the Third Dawn texture Package
- Testing Third Dawn with 4.1i to find any other issues that need to be addressed.
- Readme file has some additional information added.
4/11/2011
Started a couple of minor updates for better compatibility with 4.1x Pinco's UI releases.
Added in the Crystal Porter icon
Tomorrow I plan on a Pinco's update and then a Third Dawn update.
3/27/2011
UPDATE: Version 2.0 has been completed and uploaded to Pinco's site, please let me know if I missed any weirdness!
Finished last few icons, downloaded the latest version of Pinco's UI to start the revamp using the newest codebase. There are about 7 more icons (mostly text or easy to transfer graphics compared to all of the pet icons which took the brunt of time (which annoys me to no end since I neither have a tamer or give a rat's a-hole about the huge number of icons they apparently need... BAH!).
So anyway, 7 more icons, then moving over the Third Dawn textures and getting the XML worked out and all should be good to go!
3/26/2011
Icons left:
Actions2: 10
3/25/2011
Potion and Rune Location icons COMPLETE!
Icons left:
Actions2: 80
3/24/2011
Slayer icons COMPLETE!
Icons left: 141
Actions2: 81
Potions: 19
Runes:41
After icons will be a download of whatever the current Pinco UI is and a rebuild of the XML files using current systems as well as any more texture tweaks as they reveal themselves.
3/22/2011
Current icon count left to complete: 204
Actions2: 81
Potions: 19
Runes: 41
Slayers: 63
Mind you that I will likely try and find a quick way to convert the rest of the icons as I have spent a good bit of time trying to create the actions2 icons in a manner more consistent with the Third Dawn Textures.
After working with Nalif's UI template, I believe it is not going to be a good fit for Third Dawn, but will likely work well for Copper/Stone.
3/20/2011
After some time off for UO itself (yeah actually playing, who knew!), and a couple of other games, did some icon work today. Continuing work on the actions2 folder which so far seems to be one of the more involved folders in terms of icons.
3/11/2011
Ran into an issue of retexturing under Nalif's system. His version for the borders of the default windows is incompatible with the Third Dawn textures, so I will have to figure out how I was to reconfigure that file to use the textures as intended (which will be fun as it was quite the trick to get them to work in the normal UI!).
Retextured several of the buttons (The lock button, the + and - buttons, the boxed arrow buttons, etc) to create a more UO-based theme (namely the buttons from internal gumps)
Work on icons continues as I have time/desire.
3/5/2011
Started work on retexturing based on Nalif's UI system. Thus far I have retextured the combo boxes which will be somewhat different than the current Third Dawn versions (which themselves are basically the copper/stone versions left over). Should be able to get through a few of the texture files this weekend. Then once the texures are done then it will be the positioning and tweaking process through XML, keep going on icons and work my way towards Third Dawn Texture Pack 2.0
2/23/2011
Current Version is 1.6
The Pinco UI icons and other icons that can be expected to be used in the "custom default menu bar" have been reformatted to match the UI as a whole. The tabs in the Action icon UI gump that have recently been completed are: Menu Actions, Pinco's UI (except one I missed), and Combat. And example is seen here:
(Note that Log Out and Exit UO have been changed since this image to match the Actions and Macros buttons in format)
Work in progress:
More icons are being reformatted (since the expanded icon pack is now part of the main Pinco UI, I am going through each folder and doing all of the icons to match the Third Dawn UI. As of this writing, the Numbers icons (00-29) have been completed. Next folder is "actions2" and then down from there.
Future plans:
I plan on seeing how well Third Dawn will reformat into Nalif's template and if it works well, I will rewrite the texture pack into that template. I will also keep continuing on the icons (assuming that more and more and more don't get dumped into the system).
Third Dawn on the Exchange:
Yes, I still plan on releasing an "Enhanced" version with the Exchange if it is warranted.