How did you people farm these up? I've considered getting on my sampire and just farming them for about 2 hours a day... once a blaze pops, come back on tamer and snag em up... does this work?
Your best bet with the changelings is to sic a tamed cu sidhe on them. As for the cu sidhe killing you, that's just practice and learning how to keep yourself the right distance away from them, and compensate for any lag you may experience. Generally you start close to start the tame, then move a few squares away while they chase you and you finish the tame. If you can manage to get an invis spell in on yourself you can break their aggression.i always have trouble with the changelings... what is the best way to kill them as a GM tamer/lore/vet/magery?
also, if i anger the cu sidhe they are really lethal and kill me in 2 swipes.. >_<
okay, thanks! i have to practice more for sure!Your best bet with the changelings is to sic a tamed cu sidhe on them. As for the cu sidhe killing you, that's just practice and learning how to keep yourself the right distance away from them, and compensate for any lag you may experience. Generally you start close to start the tame, then move a few squares away while they chase you and you finish the tame. If you can manage to get an invis spell in on yourself you can break their aggression.
It's important to have high energy and cold resist when you are working with them.
thanks, great tip!I am a para tamer, I have 115 eval 115 magery 120 taming 120 lore. So my secret to a fast tame without getting the bite is....
Make 3 hotkeys
1 paralyze
2 tame (tap that key about 6 times gives you enough time to either run away and para again or invis)
3 invisibility
I just count my taps with the tames can be quite theraputic lol...make sure you have enough mana and mana reg for all that. I have about 165.
As far as ever seeing a blaze cu I wishhhh Ive been taming for a long time now and never seen 1. I have every color under the UO sun except that one. I wish!! *dreams*
you're right, this makes more sense instead of leaving them in the cave (unless you want to train bard skills as you mentioned)... why not make money at same time!When I returned back to the game about 2 months ago I started taming cu sidhe's (after converting my tamer to an elf). Unfortunately my gear was 10 years old and embarassingly shoddy. Cu Sidhe's would one shot me. I went through a bunch of faceplants but it helped me to relearn lead taming. Now my gear is better (still not great armor) but yes now it takes them 2 -3 times to kill me but due to my lead taming skills gained from the earlier face plant days they rarely get to tag me.
Everyone saying leave them in the cave confuses me. The only reason i would do that is to allow a bard to gain skills if they wanted to do so.
If no bard is around wanting to do so. Throw it at swoop or a paragon and release. It kills the cu sidhe and you can loot it afterward and no penalty to Karma. I racked up 80k or more some decent items, parrots, spells and such that helped me get back on my feet and it wasn't any slower then taking the cu sidhe out to the cave to sit there. Making money while trying to get the cu sidhe I want.... priceless.
That changed not too long ago. They actually will respawn as soon as you tame them, without moving them anywhere.I believe that taking them just outside Twisted Weald is not good enough. To force a respawn they need to go out of Ilshenar, or at least over to the pixie/harpy area on the right side.
Yes but make sure ur eval is high because your going to need the cu to stay para for at least those six taps. After that six tap either walk like 5 steps away and cast para again or just invis yourself they dont attack after the invis regardless if you got the tame or not.thanks, great tip!
so you first paralyze the cu sidhe? then go near it and start trying to tame it while it is paralyzed, then in about 6 taps the paralyze will wear off so i should be ready to run and then i use invisibility to hide and repeat process.. is this correct?
i saw a very light blue one the other day... does this count as a blue cu sidhe? or are there much more darker blue cu sidhe's? the one i saw was very very very faint light blue... it looked almost grey.
Etoh
The skill is not perm you can raise them by training if your talking about resists or stats the system gives you a new message that says since your cu has been subdude it lost it stats/resists something to that extent. I have sweet Cus that never lost stat just needed to train them up.There's a problem with para taming. As long as your pet is going to have max skills of 100, you are ok to use it, but if your pet will have skills over 100 after taming, then it permanently makes them lower. Now, for the older pets, like the nightmare, regular dragon and white wyrm, this isn't a problem, because they never had skills over 100. But for the newer pets, even if they don't have any skills that you can see that are over 100, this is a problem, because you can't see all a pet's skills on the pet gump (information window), those are really only the basic skills.
Now obviously, if you have no intention of keeping a pet, then para taming is fine.
After taming you normally lose 10% permanently on all skills. With some of the high slot tameables, such as hiryus, greater dragons, cu sidhe and reptalons, you also lose 50% on all stats except intelligence. With skills the new skill cap is either 90% of the pretame skill level, or 100, whichever is higher. However, if you use paralyze at any point during the tame it will lower the skills by 14% permanently.The skill is not perm you can raise them by training if your talking about resists or stats the system gives you a new message that says since your cu has been subdude it lost it stats/resists something to that extent. I have sweet Cus that never lost stat just needed to train them up.
So para taming is fine.
Im not arguing with you but you keep saying skills, skills cap out at 100 on Cu's trained. Ive never seen anything higher. Are you saying that by para taming after training I am losing 14% permenantly on my *skills* and it will never be pure 100's across the board? I beg to differ on that if thats what you mean, because I have all my pet Cu's train at 100 from a para tame.After taming you normally lose 10% permanently on all skills. With some of the high slot tameables, such as hiryus, greater dragons, cu sidhe and reptalons, you also lose 50% on all stats except intelligence. With skills the new skill cap is either 90% of the pretame skill level, or 100, whichever is higher. However, if you use paralyze at any point during the tame it will lower the skills by 14% permanently.
Most skills only train back up to 100, so for most skills para taming has no long term effect, and this is true of all of the skills on the old tameables, such as nightmares, regular dragons and white wyrms, however with some of the newer tameables, such as greater dragons, rune beetles, hiryus and reptalons, there are certain skills for which 90% of the pretame skill level can actually be over 100, and that is the new skill cap. For those skills, if you para tame, the new skill cap will actually be 86% of the pretame skill level.
Now this is all complicated by the fact that you don't see all the skills on the pet lore gump. Skrees for example have mysticism, which doesn't show on the pet lore gump, but my guess is just about every tameable out there has skills that can be developed that won't show on the pet lore gump. This isn't a big deal for the old tameables, as previously mention, but for every tameable from Samurai Empire on, and this includes cu sidhe's, there is a chance that some skills may have caps higher than 100, and some of the skills may be hidden skills.
So basically, if you want to keep any newer pet, you should never para tame. You may end up weakening your pet permanently in ways you might not even be aware of.
I don't think you've read what I posted carefully. What I'm saying is that there may be skills which don't show on the pet lore gump, which could possibly be over 100, which would be lowered permanently by para taming. They wouldn't be lowered permanently under 100, but if they happen to be over 100 after taming, their cap would be permanently lowered by para taming. One such possible example is the parry skill.Im not arguing with you but you keep saying skills, skills cap out at 100 on Cu's trained. Ive never seen anything higher. Are you saying that by para taming after training I am losing 14% permenantly on my *skills* and it will never be pure 100's across the board? I beg to differ on that if thats what you mean, because I have all my pet Cu's train at 100 from a para tame.
Alright I understand that because my greater is that way, but I dont see where it fits the Cu...Not matter I still para tame it!rolleyes:I don't think you've read what I posted carefully. What I'm saying is that there may be skills which don't show on the pet lore gump, which could possibly be over 100, which would be lowered permanently by para taming. They wouldn't be lowered permanently under 100, but if they happen to be over 100 after taming, their cap would be permanently lowered by para taming. One such possible example is the parry skill.
That's entirely your choice, but I think para taming is a bad habit to get into as a tamer. It's a crutch that you don't need. You're far better off to learn how to lead tame well, so that you can lead tame greater dragons, for example, solo, without using honour.Alright I understand that because my greater is that way, but I dont see where it fits the Cu...Not matter I still para tame it!rolleyes:
Another good example, is the "Focus" skill. Every single creature in the game has the "Focus" skill, at varying levels, and they can gain in it through regenerating Stam/Mana. You can take 2 pets with the same Stats/Meditation, and one will regenerate Stam/Mana faster than the other. That's their hidden "Focus" skill. If you take a freshly tamed Skree, and compare the damage of his Mysticism spells to the damage of a trained Skree's Mysticism spells, you'll see a noticeable difference. Focus is like the "Eval Int" for Mysticism.I don't think you've read what I posted carefully. What I'm saying is that there may be skills which don't show on the pet lore gump, which could possibly be over 100, which would be lowered permanently by para taming. They wouldn't be lowered permanently under 100, but if they happen to be over 100 after taming, their cap would be permanently lowered by para taming. One such possible example is the parry skill.
It really is a fascinating question, and I wish they'd show all a pet's skills on the pet lore gump. I first figured it out years ago when I noticed that the barding difficulty of pets continued to climb after they were supposedly fully trained. The only possible explanation was that they were still gaining in certain skills that trained more slowly than others that weren't being shown on the pet lore gump.Another good example, is the "Focus" skill. Every single creature in the game has the "Focus" skill, at varying levels, and they can gain in it through regenerating Stam/Mana. You can take 2 pets with the same Stats/Meditation, and one will regenerate Stam/Mana faster than the other. That's their hidden "Focus" skill. If you take a freshly tamed Skree, and compare the damage of his Mysticism spells to the damage of a trained Skree's Mysticism spells, you'll see a noticeable difference. Focus is like the "Eval Int" for Mysticism.
"Detect Hidden" is another hidden skill, the SE creatures, particularly Rune Beetles, seem to have a high amount of it, they can pretty reliably reveal hidden people with the "Reveal" spell.
Thanks for this, Llewen - I never realized pets had gump-hidden skills, but it makes perfect sense (and I've often wondered about the same barding difficulty changes, but never took the time to think through it). I feel enlightenedIt really is a fascinating question, and I wish they'd show all a pet's skills on the pet lore gump. I first figured it out years ago when I noticed that the barding difficulty of pets continued to climb after they were supposedly fully trained. The only possible explanation was that they were still gaining in certain skills that trained more slowly than others that weren't being shown on the pet lore gump.