S
SyKo of GL
Guest
I am currently tweaking my mule/crafter. I would like to tweak him to be more efficient as well as if possible ready for the next expansion.
Currently my template is not finished but i have:
120 Tailor
107.3 Smith (going to 120)
100 arms lore
100 Fletching
69.5 tinkering (just going somewhere while i make tools)
Planning on having for sure:
120 tailor
120 smith
100 arms lore
100 fletching
Thinking about:
100 mining
100 tinkering
100 carpentry
100 alchemy
100 cooking
100 lumberjacking
Obviously i am in serious need of assistance... i am 2 year vet so 710 skill cap
mab dumb question but since i have 2 120 skills and 710 cap, would it be worth it to have 60 tink, 10 chiv, the skills i posted as definates then 2 from thinking about?
all input is greatly appreciated as always! =)
Currently my template is not finished but i have:
120 Tailor
107.3 Smith (going to 120)
100 arms lore
100 Fletching
69.5 tinkering (just going somewhere while i make tools)
Planning on having for sure:
120 tailor
120 smith
100 arms lore
100 fletching
Thinking about:
100 mining
100 tinkering
100 carpentry
100 alchemy
100 cooking
100 lumberjacking
Obviously i am in serious need of assistance... i am 2 year vet so 710 skill cap
mab dumb question but since i have 2 120 skills and 710 cap, would it be worth it to have 60 tink, 10 chiv, the skills i posted as definates then 2 from thinking about?
all input is greatly appreciated as always! =)