Hi everyone.
I wanted to make a change to my tamer.
I wanted to make him an archer. so i have a few questions to ask.
first, however, I wanted to say that the use I want to make of it is generic: he is the main character, so he must be able to deal with major situations such as big-quests or boss.
1. I was interested in being able to become invisible during combat. so i had thought of using magery for invisibility. the problem is that i have to use a skill just for this. other solutions?
2. veterinary. how much is important? obvious to resurrect the pet and to heal it, but if the pet is strong enough and resists. would just any cure be enough to keep him alive? (I usually ride with a cu-sidhe)
this would be the initial configuration I thought, obviously a lot to change because I have yet to have the necessary answers:
first chance (720) (can heal pet at distance, can ress or cure pet)
taming 120
animal lore 120
veterinary (???) 90
archery 120
tactics 100
magery 95
chivalry 75
second chance (670) (better damage, less suvivability)
taming 120
lore 120
vet (???) 90
archery 120
tactics 100
cavalry 120 (UP)
third chance (skills 680)
taming 120
lore 120
archery 120
tactics 100
anatomy 100
cavalry 120
thanks to all!
I wanted to make a change to my tamer.
I wanted to make him an archer. so i have a few questions to ask.
first, however, I wanted to say that the use I want to make of it is generic: he is the main character, so he must be able to deal with major situations such as big-quests or boss.
1. I was interested in being able to become invisible during combat. so i had thought of using magery for invisibility. the problem is that i have to use a skill just for this. other solutions?
2. veterinary. how much is important? obvious to resurrect the pet and to heal it, but if the pet is strong enough and resists. would just any cure be enough to keep him alive? (I usually ride with a cu-sidhe)
this would be the initial configuration I thought, obviously a lot to change because I have yet to have the necessary answers:
first chance (720) (can heal pet at distance, can ress or cure pet)
taming 120
animal lore 120
veterinary (???) 90
archery 120
tactics 100
magery 95
chivalry 75
second chance (670) (better damage, less suvivability)
taming 120
lore 120
vet (???) 90
archery 120
tactics 100
cavalry 120 (UP)
third chance (skills 680)
taming 120
lore 120
archery 120
tactics 100
anatomy 100
cavalry 120
thanks to all!